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Verdge Aentilles
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.26 18:49:00 -
[1] - Quote
of dying to players I've outmaneuvered and out-aimed just because their proto asses can fit over 2x my HP. Don't get me wrong, I like the tier system in general, but having over 2x the HP = over 2x the TTK = they can f--k up significantly and still kill me with ease. It's no wonder the new player retention rate is so low. |
J Falcs
Molon Labe. RISE of LEGION
119
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Posted - 2013.09.26 18:51:00 -
[2] - Quote
Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear. |
Adelia Lafayette
DUST University Ivy League
332
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Posted - 2013.09.26 18:53:00 -
[3] - Quote
How about a militia variant of everything and militia only matches. |
Matticus Monk
Ordus Trismegistus
496
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Posted - 2013.09.26 18:54:00 -
[4] - Quote
Two times the HP?
They have 4 times my HP. I hear you, I'm pretty damn tired of it too. I wish my merc could spit so that when I do finally get a kill I could spit on the corpse of my foe.
When I play with my logi alt it almost feels like cheating. 500 some HP with a crappy STD gallente logi suit.... no high slots, 2 low slots. Ridiculous. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.26 18:56:00 -
[5] - Quote
To make matters worse, the only way out of this situation is playing for 6 months to get enough SP to run full proto myself, and then being on the other side of the problem and making it even worse. Unless, perhaps, CCP were to realize that this may be what's killing the NPE and do something about it. |
RedZer0 MK1
Opus Arcana
52
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Posted - 2013.09.26 18:58:00 -
[6] - Quote
The modules should work like weapons do, a 5% increase to base stat going up in tiers. Just look at shields, 22-33-66 it doesn't make sense. The basic form of modules should have the lion share of stats. Then as you progress they get incrementally better, but not huge gaps. |
Nguruthos IX
PEN 15 CLUB
1828
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Posted - 2013.09.26 18:58:00 -
[7] - Quote
Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing |
CrotchGrab 360
High-Damage
233
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Posted - 2013.09.26 19:01:00 -
[8] - Quote
Verdge Aentilles wrote:of dying to players I've outmaneuvered and out-aimed just because their proto asses can fit over 2x my HP. Don't get me wrong, I like the tier system in general, but having over 2x the HP = over 2x the TTK = they can f--k up significantly and still kill me with ease. It's no wonder the new player retention rate is so low.
it's a bit like playing any old-school 4 player game with your friends all in the same room yet one of you has 300hp and 2 guns whilst the rest have 100hp and 1 gun.
yet most people don't see a problem with it. don't expect many people to agree. expect the people who disagree to be part of the problem. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.26 19:04:00 -
[9] - Quote
Nguruthos IX wrote:Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing
There is no "good efficient counter" to a 1k HP CalLogi. Is there?
"get better and use proto" takes many months of capped-out SP gain.
A squad of 6 competent players in STD gear is still going to get crushed by a squad of 2 or 3 protobears.
The argument from ISK is meaningless, many players have enough ISK to lose 1000s of proto suits and not care. Especially with PC being a magical ISK-pooping unicorn that no one has to spend money to defend any more. |
Forlorn Destrier
Bullet Cluster
1823
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Posted - 2013.09.26 19:06:00 -
[10] - Quote
J Falcs wrote:Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear.
I don't believe in punishing players because they have more SP and/or ISK.
Note: I don't use proto in public but think it's perfectly fine to do so. |
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
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Posted - 2013.09.26 19:09:00 -
[11] - Quote
Matchmaking just needs to be better. Getting put in matches with people close to what you have would be nice. |
Crash Monster
Snipers Anonymous
1459
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Posted - 2013.09.26 19:11:00 -
[12] - Quote
Don't stand at the front of the line? As someone who snipes and can die in an instant or less I find being a bit more tactical about when to get involved essential. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1111
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Posted - 2013.09.26 19:11:00 -
[13] - Quote
I don't know how someone who can aim with an assault rifle can "outmaneuver" someone and not kill them. If you hit them with most of your shots you'll do far more damage than even the beefiest suit can handle. I do this all the time with an exile AR of all things. I don't even use damage mods. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
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Posted - 2013.09.26 19:13:00 -
[14] - Quote
Verdge Aentilles wrote:Nguruthos IX wrote:Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing There is no "good efficient counter" to a 1k HP CalLogi. Is there? "get better and use proto" takes many months of capped-out SP gain. A squad of 6 competent players in STD gear is still going to get crushed by a squad of 2 or 3 protobears. The argument from ISK is meaningless, many players have enough ISK to lose 1000s of proto suits and not care. Especially with PC being a magical ISK-pooping unicorn that no one has to spend money to defend any more.
A decent counter is Flux grenade and boundless assault mass driver.
Let the protobear tears fall. |
R F Gyro
Clones 4u
549
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Posted - 2013.09.26 19:13:00 -
[15] - Quote
Don't go 1v1 against someone in better gear than you. |
Ghost Kaisar
Pradox One
320
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Posted - 2013.09.26 19:14:00 -
[16] - Quote
J Falcs wrote:Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear.
THIS. |
Cosgar
ParagonX
5484
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Posted - 2013.09.26 19:15:00 -
[17] - Quote
Matchmaking is still a WIP unfortunately. Try sticking with your squad or shadowing proto players on your team when going solo. We've all been through this in beta and it does get better. Damage mods help too. |
Anarchide
Greedy Bastards
727
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Posted - 2013.09.26 19:16:00 -
[18] - Quote
Learn how to use weapons? |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
504
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Posted - 2013.09.26 19:16:00 -
[19] - Quote
Adelia Lafayette wrote:How about a militia variant of everything and militia only matches.
Or just take everything away and shut down the game, seeing as module tiers are the only thing making this game (slightly) unique.
Please CCP, pull the plug to the servers and put the staff on EVE Online; I'm tired of these babies whining about everything. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.26 19:19:00 -
[20] - Quote
Kristoff Atruin wrote:I don't know how someone who can aim with an assault rifle can "outmaneuver" someone and not kill them. If you hit them with most of your shots you'll do far more damage than even the beefiest suit can handle. I do this all the time with an exile AR of all things. I don't even use damage mods.
Example: I'm rolling STD Min Assault, with 3x basic shield extenders, and basic repper. I come up against bricked Cal Logi from the side and start unloading with a basic AR. After 1 second of perfectly on-target fire (~425 DPS), the enemy still has significantly more HP than me. Any half decent player, by that point, will bunny hop, turn on me, and start AR-ing back with a Duvolle. With a few levels of proficiency, his AR damage oustrips mine, and combined with the fact that he STILL has more HP than me after a perfectly-aimed sneak attack, he has a very good chance of winning. I roll Amarr Logi on my main, and even at ADV level, I can do the above to many, if not most, MLT/STD players. |
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Crash Monster
Snipers Anonymous
1460
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Posted - 2013.09.26 19:21:00 -
[21] - Quote
If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. |
Killar-12
The Corporate Raiders Top Men.
1287
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Posted - 2013.09.26 19:26:00 -
[22] - Quote
Fight smart, Know your weapon, Don't use Plasma Cannons. and you'll do fine. |
Oscar Neymar
Carbon 7 CRONOS.
46
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Posted - 2013.09.26 19:28:00 -
[23] - Quote
Verdge Aentilles wrote:of dying to players I've outmaneuvered and out-aimed just because their proto asses can fit over 2x my HP. Don't get me wrong, I like the tier system in general, but having over 2x the HP = over 2x the TTK = they can f--k up significantly and still kill me with ease. It's no wonder the new player retention rate is so low.
Same as any Modern warfare game or Black Ops where if you don't start multi player immediately then everyone else has a bigger and better gun , perk's , killstreaks etc etc ...
It's called the pecking order !!
Get better faster |
Oscar Neymar
Carbon 7 CRONOS.
47
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Posted - 2013.09.26 19:29:00 -
[24] - Quote
Hey I die quite often , but I don't make posts about it , I just try to come back wiser |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.26 19:30:00 -
[25] - Quote
Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist.
My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1111
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Posted - 2013.09.26 19:38:00 -
[26] - Quote
Verdge Aentilles wrote:Kristoff Atruin wrote:I don't know how someone who can aim with an assault rifle can "outmaneuver" someone and not kill them. If you hit them with most of your shots you'll do far more damage than even the beefiest suit can handle. I do this all the time with an exile AR of all things. I don't even use damage mods. Example: I'm rolling STD Min Assault, with 3x basic shield extenders, and basic repper. I come up against bricked Cal Logi from the side and start unloading with a basic AR. After 1 second of perfectly on-target fire (~425 DPS), the enemy still has significantly more HP than me. Any half decent player, by that point, will bunny hop, turn on me, and start AR-ing back with a Duvolle. With a few levels of proficiency, his AR damage oustrips mine, and combined with the fact that he STILL has more HP than me after a perfectly-aimed sneak attack, he has a very good chance of winning. I roll Amarr Logi on my main, and even at ADV level, I can do the above to many, if not most, MLT/STD players.
I play STD Min Logi with the same basic fit, shield extenders in the highs and a STD AR in pub matches. The only suit I've come up against that doesn't wilt like a flower in that scenario is proto heavies. It takes more than one second after you aim and start shooting for him to turn around. You're probably not hitting as much as you think you are. I do have AR proficiency 4 though. |
Cosgar
ParagonX
5488
|
Posted - 2013.09.26 19:39:00 -
[27] - Quote
Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.26 19:42:00 -
[28] - Quote
Cosgar wrote:Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot.
Better tech DOES replace skill up to a point. If they have to land half as many bullets as me in order to get a kill, how is that not directly replacing an element of skill with better tech? Again, I'm perfectly fine with there being some, even a significant, advantage provided by better tech. That's a big draw of Dust for me. I just think the numbers need re-scaling. Also, you totally still get more HP depending on what level of suit you use. Don't pretend that more module slots is something different than more HP or damage, because with the current metagame, it's absolutely not. |
Cosgar
ParagonX
5491
|
Posted - 2013.09.26 20:02:00 -
[29] - Quote
Verdge Aentilles wrote:Cosgar wrote:Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. Better tech DOES replace skill up to a point. You just proved my statement. Up to a point. Nobody is invincible, just a little harder to kill than others. The difference in EHP is literally a few extra militia AR rounds when you break it down. You're probably never going to take a proto suit head on in a standard/militia fit with ease, but you're not supposed to. That dynamic of being able to build and improve your character is an essential core mechanic to the game's meta. It gives you a reason to grind out that SP- to get better. This is what separates Dust from a bubblegum FPS. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.09.26 20:09:00 -
[30] - Quote
Cosgar wrote:Verdge Aentilles wrote:Cosgar wrote:Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. Better tech DOES replace skill up to a point. You just proved my statement. Up to a point. Nobody is invincible, just a little harder to kill than others. The difference in EHP is literally a few extra militia AR rounds when you break it down. You're probably never going to take a proto suit head on in a standard/militia fit with ease, but you're not supposed to. That dynamic of being able to build and improve your character is an essential core mechanic to the game's meta. It gives you a reason to grind out that SP- to get better. This is what separates Dust from a bubblegum FPS.
It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. |
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