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Cosgar
ParagonX
5484
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Posted - 2013.09.26 19:15:00 -
[1] - Quote
Matchmaking is still a WIP unfortunately. Try sticking with your squad or shadowing proto players on your team when going solo. We've all been through this in beta and it does get better. Damage mods help too. |
Cosgar
ParagonX
5488
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Posted - 2013.09.26 19:39:00 -
[2] - Quote
Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. |
Cosgar
ParagonX
5491
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Posted - 2013.09.26 20:02:00 -
[3] - Quote
Verdge Aentilles wrote:Cosgar wrote:Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. Better tech DOES replace skill up to a point. You just proved my statement. Up to a point. Nobody is invincible, just a little harder to kill than others. The difference in EHP is literally a few extra militia AR rounds when you break it down. You're probably never going to take a proto suit head on in a standard/militia fit with ease, but you're not supposed to. That dynamic of being able to build and improve your character is an essential core mechanic to the game's meta. It gives you a reason to grind out that SP- to get better. This is what separates Dust from a bubblegum FPS. |
Cosgar
ParagonX
5491
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Posted - 2013.09.26 20:17:00 -
[4] - Quote
Verdge Aentilles wrote:It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. Why are you trying to 1v1 someone in a team based game anyway? This is why we have squads and teams so you don't have to duel someone with better tech than you. Change your strategy. The definition of insanity is trying to do the same thing, expecting different results. |
Cosgar
ParagonX
5493
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Posted - 2013.09.26 20:58:00 -
[5] - Quote
St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome. |
Cosgar
ParagonX
5496
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Posted - 2013.09.26 21:15:00 -
[6] - Quote
Luk Manag wrote:Cosgar wrote:St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome. I miss that. Each shot would buck up a bit, and you could trace a nice line up the torso and finish with a headshot. I was more of an Allotek burst man back then, but I'll take your word for it lol. |
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