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Verdge Aentilles
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.09.26 18:49:00 -
[1] - Quote
of dying to players I've outmaneuvered and out-aimed just because their proto asses can fit over 2x my HP. Don't get me wrong, I like the tier system in general, but having over 2x the HP = over 2x the TTK = they can f--k up significantly and still kill me with ease. It's no wonder the new player retention rate is so low. |
J Falcs
Molon Labe. RISE of LEGION
119
|
Posted - 2013.09.26 18:51:00 -
[2] - Quote
Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear. |
Adelia Lafayette
DUST University Ivy League
332
|
Posted - 2013.09.26 18:53:00 -
[3] - Quote
How about a militia variant of everything and militia only matches. |
Matticus Monk
Ordus Trismegistus
496
|
Posted - 2013.09.26 18:54:00 -
[4] - Quote
Two times the HP?
They have 4 times my HP. I hear you, I'm pretty damn tired of it too. I wish my merc could spit so that when I do finally get a kill I could spit on the corpse of my foe.
When I play with my logi alt it almost feels like cheating. 500 some HP with a crappy STD gallente logi suit.... no high slots, 2 low slots. Ridiculous. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.09.26 18:56:00 -
[5] - Quote
To make matters worse, the only way out of this situation is playing for 6 months to get enough SP to run full proto myself, and then being on the other side of the problem and making it even worse. Unless, perhaps, CCP were to realize that this may be what's killing the NPE and do something about it. |
RedZer0 MK1
Opus Arcana
52
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Posted - 2013.09.26 18:58:00 -
[6] - Quote
The modules should work like weapons do, a 5% increase to base stat going up in tiers. Just look at shields, 22-33-66 it doesn't make sense. The basic form of modules should have the lion share of stats. Then as you progress they get incrementally better, but not huge gaps. |
Nguruthos IX
PEN 15 CLUB
1828
|
Posted - 2013.09.26 18:58:00 -
[7] - Quote
Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing |
CrotchGrab 360
High-Damage
233
|
Posted - 2013.09.26 19:01:00 -
[8] - Quote
Verdge Aentilles wrote:of dying to players I've outmaneuvered and out-aimed just because their proto asses can fit over 2x my HP. Don't get me wrong, I like the tier system in general, but having over 2x the HP = over 2x the TTK = they can f--k up significantly and still kill me with ease. It's no wonder the new player retention rate is so low.
it's a bit like playing any old-school 4 player game with your friends all in the same room yet one of you has 300hp and 2 guns whilst the rest have 100hp and 1 gun.
yet most people don't see a problem with it. don't expect many people to agree. expect the people who disagree to be part of the problem. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.09.26 19:04:00 -
[9] - Quote
Nguruthos IX wrote:Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing
There is no "good efficient counter" to a 1k HP CalLogi. Is there?
"get better and use proto" takes many months of capped-out SP gain.
A squad of 6 competent players in STD gear is still going to get crushed by a squad of 2 or 3 protobears.
The argument from ISK is meaningless, many players have enough ISK to lose 1000s of proto suits and not care. Especially with PC being a magical ISK-pooping unicorn that no one has to spend money to defend any more. |
Forlorn Destrier
Bullet Cluster
1823
|
Posted - 2013.09.26 19:06:00 -
[10] - Quote
J Falcs wrote:Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear.
I don't believe in punishing players because they have more SP and/or ISK.
Note: I don't use proto in public but think it's perfectly fine to do so. |
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.09.26 19:09:00 -
[11] - Quote
Matchmaking just needs to be better. Getting put in matches with people close to what you have would be nice. |
Crash Monster
Snipers Anonymous
1459
|
Posted - 2013.09.26 19:11:00 -
[12] - Quote
Don't stand at the front of the line? As someone who snipes and can die in an instant or less I find being a bit more tactical about when to get involved essential. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1111
|
Posted - 2013.09.26 19:11:00 -
[13] - Quote
I don't know how someone who can aim with an assault rifle can "outmaneuver" someone and not kill them. If you hit them with most of your shots you'll do far more damage than even the beefiest suit can handle. I do this all the time with an exile AR of all things. I don't even use damage mods. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.09.26 19:13:00 -
[14] - Quote
Verdge Aentilles wrote:Nguruthos IX wrote:Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing There is no "good efficient counter" to a 1k HP CalLogi. Is there? "get better and use proto" takes many months of capped-out SP gain. A squad of 6 competent players in STD gear is still going to get crushed by a squad of 2 or 3 protobears. The argument from ISK is meaningless, many players have enough ISK to lose 1000s of proto suits and not care. Especially with PC being a magical ISK-pooping unicorn that no one has to spend money to defend any more.
A decent counter is Flux grenade and boundless assault mass driver.
Let the protobear tears fall. |
R F Gyro
Clones 4u
549
|
Posted - 2013.09.26 19:13:00 -
[15] - Quote
Don't go 1v1 against someone in better gear than you. |
Ghost Kaisar
Pradox One
320
|
Posted - 2013.09.26 19:14:00 -
[16] - Quote
J Falcs wrote:Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear.
THIS. |
Cosgar
ParagonX
5484
|
Posted - 2013.09.26 19:15:00 -
[17] - Quote
Matchmaking is still a WIP unfortunately. Try sticking with your squad or shadowing proto players on your team when going solo. We've all been through this in beta and it does get better. Damage mods help too. |
Anarchide
Greedy Bastards
727
|
Posted - 2013.09.26 19:16:00 -
[18] - Quote
Learn how to use weapons? |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
504
|
Posted - 2013.09.26 19:16:00 -
[19] - Quote
Adelia Lafayette wrote:How about a militia variant of everything and militia only matches.
Or just take everything away and shut down the game, seeing as module tiers are the only thing making this game (slightly) unique.
Please CCP, pull the plug to the servers and put the staff on EVE Online; I'm tired of these babies whining about everything. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.09.26 19:19:00 -
[20] - Quote
Kristoff Atruin wrote:I don't know how someone who can aim with an assault rifle can "outmaneuver" someone and not kill them. If you hit them with most of your shots you'll do far more damage than even the beefiest suit can handle. I do this all the time with an exile AR of all things. I don't even use damage mods.
Example: I'm rolling STD Min Assault, with 3x basic shield extenders, and basic repper. I come up against bricked Cal Logi from the side and start unloading with a basic AR. After 1 second of perfectly on-target fire (~425 DPS), the enemy still has significantly more HP than me. Any half decent player, by that point, will bunny hop, turn on me, and start AR-ing back with a Duvolle. With a few levels of proficiency, his AR damage oustrips mine, and combined with the fact that he STILL has more HP than me after a perfectly-aimed sneak attack, he has a very good chance of winning. I roll Amarr Logi on my main, and even at ADV level, I can do the above to many, if not most, MLT/STD players. |
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Crash Monster
Snipers Anonymous
1460
|
Posted - 2013.09.26 19:21:00 -
[21] - Quote
If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. |
Killar-12
The Corporate Raiders Top Men.
1287
|
Posted - 2013.09.26 19:26:00 -
[22] - Quote
Fight smart, Know your weapon, Don't use Plasma Cannons. and you'll do fine. |
Oscar Neymar
Carbon 7 CRONOS.
46
|
Posted - 2013.09.26 19:28:00 -
[23] - Quote
Verdge Aentilles wrote:of dying to players I've outmaneuvered and out-aimed just because their proto asses can fit over 2x my HP. Don't get me wrong, I like the tier system in general, but having over 2x the HP = over 2x the TTK = they can f--k up significantly and still kill me with ease. It's no wonder the new player retention rate is so low.
Same as any Modern warfare game or Black Ops where if you don't start multi player immediately then everyone else has a bigger and better gun , perk's , killstreaks etc etc ...
It's called the pecking order !!
Get better faster |
Oscar Neymar
Carbon 7 CRONOS.
47
|
Posted - 2013.09.26 19:29:00 -
[24] - Quote
Hey I die quite often , but I don't make posts about it , I just try to come back wiser |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.09.26 19:30:00 -
[25] - Quote
Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist.
My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1111
|
Posted - 2013.09.26 19:38:00 -
[26] - Quote
Verdge Aentilles wrote:Kristoff Atruin wrote:I don't know how someone who can aim with an assault rifle can "outmaneuver" someone and not kill them. If you hit them with most of your shots you'll do far more damage than even the beefiest suit can handle. I do this all the time with an exile AR of all things. I don't even use damage mods. Example: I'm rolling STD Min Assault, with 3x basic shield extenders, and basic repper. I come up against bricked Cal Logi from the side and start unloading with a basic AR. After 1 second of perfectly on-target fire (~425 DPS), the enemy still has significantly more HP than me. Any half decent player, by that point, will bunny hop, turn on me, and start AR-ing back with a Duvolle. With a few levels of proficiency, his AR damage oustrips mine, and combined with the fact that he STILL has more HP than me after a perfectly-aimed sneak attack, he has a very good chance of winning. I roll Amarr Logi on my main, and even at ADV level, I can do the above to many, if not most, MLT/STD players.
I play STD Min Logi with the same basic fit, shield extenders in the highs and a STD AR in pub matches. The only suit I've come up against that doesn't wilt like a flower in that scenario is proto heavies. It takes more than one second after you aim and start shooting for him to turn around. You're probably not hitting as much as you think you are. I do have AR proficiency 4 though. |
Cosgar
ParagonX
5488
|
Posted - 2013.09.26 19:39:00 -
[27] - Quote
Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.09.26 19:42:00 -
[28] - Quote
Cosgar wrote:Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot.
Better tech DOES replace skill up to a point. If they have to land half as many bullets as me in order to get a kill, how is that not directly replacing an element of skill with better tech? Again, I'm perfectly fine with there being some, even a significant, advantage provided by better tech. That's a big draw of Dust for me. I just think the numbers need re-scaling. Also, you totally still get more HP depending on what level of suit you use. Don't pretend that more module slots is something different than more HP or damage, because with the current metagame, it's absolutely not. |
Cosgar
ParagonX
5491
|
Posted - 2013.09.26 20:02:00 -
[29] - Quote
Verdge Aentilles wrote:Cosgar wrote:Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. Better tech DOES replace skill up to a point. You just proved my statement. Up to a point. Nobody is invincible, just a little harder to kill than others. The difference in EHP is literally a few extra militia AR rounds when you break it down. You're probably never going to take a proto suit head on in a standard/militia fit with ease, but you're not supposed to. That dynamic of being able to build and improve your character is an essential core mechanic to the game's meta. It gives you a reason to grind out that SP- to get better. This is what separates Dust from a bubblegum FPS. |
Verdge Aentilles
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.09.26 20:09:00 -
[30] - Quote
Cosgar wrote:Verdge Aentilles wrote:Cosgar wrote:Verdge Aentilles wrote:Crash Monster wrote:If he isn't dying fast enough... evade (have a way out before engaging). Preferably your way out leads your opponent to other blues for the assist. My point is, that shouldn't be necessary. I see two options for bringing dropsuit tanking in line with weapon scaling: either standardize slot counts across tiers, keep module scaling power gaps how they are, and make it PG/CPU limited, or keep the increasing slot counts, but bring HP-per-module scaling in line with weapon scaling. Proto gear should certainly give you an advantage, I just don't think that the relative level of tank achievable by current protosuits is reasonable. Heh, you used to get more base HP the higher the suit tier you used. Proto is supposed to give you advantage because you earn it through investing time and SP. But even if they have better tech, it doesn't replace skill. It's just more of an uphill battle from your end. Punishing veteran players isn't the best way to balance things. Ask any pilot. Better tech DOES replace skill up to a point. You just proved my statement. Up to a point. Nobody is invincible, just a little harder to kill than others. The difference in EHP is literally a few extra militia AR rounds when you break it down. You're probably never going to take a proto suit head on in a standard/militia fit with ease, but you're not supposed to. That dynamic of being able to build and improve your character is an essential core mechanic to the game's meta. It gives you a reason to grind out that SP- to get better. This is what separates Dust from a bubblegum FPS.
It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. |
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Monkey MAC
killer taxi company General Tso's Alliance
760
|
Posted - 2013.09.26 20:14:00 -
[31] - Quote
It sounds like your a scout?
Sorry to tell you, but scouts aren't meamt for taking on squads, if you are taking on just 1 guy, what are using? |
Cosgar
ParagonX
5491
|
Posted - 2013.09.26 20:17:00 -
[32] - Quote
Verdge Aentilles wrote:It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. Why are you trying to 1v1 someone in a team based game anyway? This is why we have squads and teams so you don't have to duel someone with better tech than you. Change your strategy. The definition of insanity is trying to do the same thing, expecting different results. |
Oscar Neymar
Carbon 7 CRONOS.
50
|
Posted - 2013.09.26 20:21:00 -
[33] - Quote
Verdge Aentilles wrote: It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button.
You had better make all your shots head shots then , problem solved , next please !
Or rage quit .. either suits me fine |
Verdge Aentilles
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.09.26 20:28:00 -
[34] - Quote
Monkey MAC wrote:It sounds like your a scout?
Sorry to tell you, but scouts aren't meamt for taking on squads, if you are taking on just 1 guy, what are using?
It sounds like you did not read the thread. I'm not a scout and I'm not trying to drop a full squad. 6 coordinated players SHOULD win. For the purposes of analysis, I'm talking about a STD AR medium frame going up against a PRO AR medium frame.
Cosgar wrote:Verdge Aentilles wrote:It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. Why are you trying to 1v1 someone in a team based game anyway? This is why we have squads and teams so you don't have to duel someone with better tech than you. Change your strategy. The definition of insanity is trying to do the same thing, expecting different results.
My analysis is just as valid as you scale it up to squad or team level. An equally skilled squad of STD players has no chance of winning over a squad of PRO-geared players, and the same holds for a team. A team with 8 random protos vs a team with no random protos has significantly less total team HP and DPS. Maybe if matchmaking worked it would be OK, but it doesn't so it's not. I do use different strategies- everything from range advantage with LRs to burst damage advantage with SCRs to cheap cooked grenade kills to MD ninja-ing. I can do fine, and it won't stop me playing the game. I've long since given up on winning the situation I'm talking about, I just think it's indicative of game balance issues that are hurting the NPE. I simply don't think it should be outright impossible to go to head to head with the same weapon. |
Crash Monster
Snipers Anonymous
1469
|
Posted - 2013.09.26 20:30:00 -
[35] - Quote
Well, maybe you can get CCP to nerf the hell out of something. It's happened before... |
Monkey MAC
killer taxi company General Tso's Alliance
761
|
Posted - 2013.09.26 20:32:00 -
[36] - Quote
Verdge Aentilles wrote:Monkey MAC wrote:It sounds like your a scout?
Sorry to tell you, but scouts aren't meamt for taking on squads, if you are taking on just 1 guy, what are using? It sounds like you did not read the thread. I'm not a scout and I'm not trying to drop a full squad. 6 coordinated players SHOULD win. For the purposes of analysis, I'm talking about a STD AR medium frame going up against a PRO AR medium frame. Cosgar wrote:Verdge Aentilles wrote:It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. Why are you trying to 1v1 someone in a team based game anyway? This is why we have squads and teams so you don't have to duel someone with better tech than you. Change your strategy. The definition of insanity is trying to do the same thing, expecting different results. My analysis is just as valid as you scale it up to squad or team level. An equally skilled squad of STD players has no chance of winning over a squad of PRO-geared players, and the same holds for a team. A team with 8 random protos vs a team with no random protos has significantly less total team HP and DPS. Maybe if matchmaking worked it would be OK, but it doesn't so it's not. I do use different strategies- everything from range advantage with LRs to burst damage advantage with SCRs to cheap cooked grenade kills to MD ninja-ing. I can do fine, and it won't stop me playing the game. I've long since given up on winning the situation I'm talking about, I just think it's indicative of game balance issues that are hurting the NPE. I simply don't think it should be outright impossible to go to head to head with the same weapon.
Its already highly condensed! Have you done calcs on the ACTUAL difference? |
Lv2spd2
Slow And Old
4
|
Posted - 2013.09.26 20:36:00 -
[37] - Quote
Well, if you have totally out manuevered him, try leading with a grenade, then opening up on him just as the nade goes off. |
St Izm
RestlessSpirits D.E.F.I.A.N.C.E
6
|
Posted - 2013.09.26 20:56:00 -
[38] - Quote
It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. |
Cosgar
ParagonX
5493
|
Posted - 2013.09.26 20:58:00 -
[39] - Quote
St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome. |
Toby Flenderson
research lab The Superpowers
59
|
Posted - 2013.09.26 20:59:00 -
[40] - Quote
J Falcs wrote:Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear.
Or just make a filter for the matchmaking system like they have for match preference. I don't know how hard it is to do something like that but it certainly seems like a simple concept. If you pick "ADV" then the fits with anything higher than ADV come up in red font as if they are out of stock in your fittings. What's wrong with this because it seems like a very good idea but I don't see it suggested much anymore? |
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Monkey MAC
killer taxi company General Tso's Alliance
765
|
Posted - 2013.09.26 20:59:00 -
[41] - Quote
Lv2spd2 wrote:Well, if you have totally out manuevered him, try leading with a grenade, then opening up on him just as the nade goes off.
This is the easiest with a cooked flux and MD the grenade hits just before the MD |
Verdge Aentilles
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.09.26 21:02:00 -
[42] - Quote
Monkey MAC wrote:
Its already highly condensed! Have you done calcs on the ACTUAL difference?
You want maths? Fine. Math time.
STD AR DPS = 425 (34/shot * (750 RPM / 60 seconds)) PRO AR DPS = 467 (37.4/shot * (750 RPM / 60 seconds)) Fitting 1: STD Cal Medium EHP when dual-tanked (2 basic extenders 2 basic plates): 544 Fitting 2: PRO Cal Medium EHP when dual-tanked (4 complex extenders 3 basic plates): 849 Fitting 3: STD Cal Logi EHP when dual-tanked (2 basic extenders 1 basic plate): 399 Fitting 4: PRO Cal Logi EHP when dual-tanked (5 complex extenders 4 basic plates): 940
TTKs: Fitting 1: 1.16 with proto AR, 1.28 with std AR Fitting 2: 1.81 with proto AR, 1.99 with std AR Fitting 3: 0.85 with proto AR, 0.93 with std AR Fitting 4: 2.01 with proto AR, 2.21 with std AR
So, when we have Fitting 1 vs Fitting 4, Fitting 1 must land 2.21 seconds worth of AR damage on Fitting 4, before Fitting 4 can land 1.16 seconds of AR DPS on it. In other words, Fitting 4 can afford to miss a full second of DPS and still win the fight. Note that I'm assuming no levels of proficiency on the proto AR, so the real numbers have an even bigger gap. If the Proto AR has Prof V, the TTK on fitting 1 drops to 1.01 seconds.
This further illustrates the idiocy of the current fitting metagame. If you're not sticking basic plates in all your lows and either shield extensions or damage modifiers in the highs, the vast TTK gaps outlined above get even bigger. For example, if the STD Cal Medium wanted to run a repper, the TTK on its suit drops to 0.98 seconds against a zero-proficiency proto AR. The Logi, having a built-in complex repper, doesn't need to do that.
TL;DR: A proto Cal Logi can miss about 50% of its shots against a STD Cal Medium that has 100% accuracy, and still win the fight. That, right there, is gear making skill irrelevant.
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Crash Monster
Snipers Anonymous
1470
|
Posted - 2013.09.26 21:03:00 -
[43] - Quote
I'm guessing we can classify this as a QQing thread now? |
Nguruthos IX
PEN 15 CLUB
1831
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Posted - 2013.09.26 21:04:00 -
[44] - Quote
Verdge Aentilles wrote:Nguruthos IX wrote:Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing There is no "good efficient counter" to a 1k HP CalLogi. Is there? "get better and use proto" takes many months of capped-out SP gain. A squad of 6 competent players in STD gear is still going to get crushed by a squad of 2 or 3 protobears. The argument from ISK is meaningless, many players have enough ISK to lose 1000s of proto suits and not care. Especially with PC being a magical ISK-pooping unicorn that no one has to spend money to defend any more.
learn to fit a militia forge gun on a militia heavy and play smart with cover/height. blap any infantry suit, no matter how proto.
Remote explosives on a cheap scout maybe?
Snipers, lasers, scrams, to keep them at range? LAVs tanks or dropships to roadkill or turret them?
Trying to go CQC against someone with way more HP? Use lots of nades/nanos. nade spam is OP as hell, seen M1's do like 1k damage.
Here's just a few ideas of things to do if you're getting wrecked by proto. Many of these take little or no SP or isk. Some take either SP, or ISK, or both, or some squadmates. |
Luk Manag
of Terror TRE GAFFEL
98
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Posted - 2013.09.26 21:11:00 -
[45] - Quote
Cosgar wrote:St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome.
I miss that. Each shot would buck up a bit, and you could trace a nice line up the torso and finish with a headshot. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1112
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Posted - 2013.09.26 21:14:00 -
[46] - Quote
Ok so in the examples you just gave with actual math, those are relevant if both guys both shooting at each other at the same time like an old western duel. You claim you're getting the drop on people and they're still killing you. Who are you shooting at? Neo? There's only a .2 second difference max between STD and PRO...does the guy do a backflp and aim at you in less than .1 of a second?
Sounds to me like either you're not actually getting the drop on these guys, or you're getting too excited and missing your shots. |
Cosgar
ParagonX
5496
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Posted - 2013.09.26 21:15:00 -
[47] - Quote
Luk Manag wrote:Cosgar wrote:St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome. I miss that. Each shot would buck up a bit, and you could trace a nice line up the torso and finish with a headshot. I was more of an Allotek burst man back then, but I'll take your word for it lol. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1112
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Posted - 2013.09.26 21:23:00 -
[48] - Quote
This also reiterates the point I've made a few times in other threads. The problem now isn't that some weapons aren't powerful enough. The most common weapons are far, far too powerful. This used to be a game where your hitpoints and strategy mattered. Now 300 hp gets you an extra .7 seconds of life. That's barely enough time to register where the fire is coming from, let alone get back into cover. So why train shield extension or armor plating? Why blow an extra 30k to 60k isk tanking up a suit? Grab a cheapass suit and throw a GEK on it. You're done. If you don't get unlucky with random aim assisted headshots from militia rifles this gives you everything you need to come out on top. |
Henchmen21
Planet Express LLC
268
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Posted - 2013.09.26 21:34:00 -
[49] - Quote
I can get 600+ HP with an advanced logi that's all you need to level the field if you are a better player then them. Just like in EVE the first few months are rather limited but eventually you'll tip and be on a fairly level playing field. |
Henchmen21
Planet Express LLC
268
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Posted - 2013.09.26 21:40:00 -
[50] - Quote
Kristoff Atruin wrote:This also reiterates the point I've made a few times in other threads. The problem now isn't that some weapons aren't powerful enough. The most common weapons are far, far too powerful. This used to be a game where your hitpoints and strategy mattered. Now 300 hp gets you an extra .7 seconds of life. That's barely enough time to register where the fire is coming from, let alone get back into cover. So why train shield extension or armor plating? Why blow an extra 30k to 60k isk tanking up a suit? Grab a cheapass suit and throw a GEK on it. You're done. If you don't get unlucky with random aim assisted headshots from militia rifles this gives you everything you need to come out on top.
I threw out all my pre 1.4 fits, traded high end equipment and nades for raw HP and while the isk of the fit is still roughly similar, the extra HP has made all the difference. But then again I am not the most consistent person aiming with the DS3 so the added HP gives me a bit longer to suck before I get on target. |
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SHOCKNOFSKY
H.Y.S.T.E.R.I.A
22
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Posted - 2013.09.26 21:48:00 -
[51] - Quote
I have been playing for 4 months with 10.4 million sp. I finally got my proto assault suit maybe 2 weeks ago because I decided to invest my sp into core, and weapon skills before suits. I religiously run a Dragonfly assault suit with Toxin AR and that is honestly all you need. Just basic gear with the proper skills invested in to. Even before 1.4 I ran these, but I have made a few fitting changes to adapt to the new play style. Invest into your core skills while practicing, and I promise you wont even realize your playing against protos. They will all become number holders in the line of death :) |
Verdge Aentilles
Villore Sec Ops Gallente Federation
4
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Posted - 2013.09.26 21:48:00 -
[52] - Quote
Kristoff Atruin wrote:Ok so in the examples you just gave with actual math, those are relevant if both guys both shooting at each other at the same time like an old western duel. You claim you're getting the drop on people and they're still killing you. Who are you shooting at? Neo? There's only a .2 second difference max between STD and PRO...does the guy do a backflp and aim at you in less than .1 of a second?
Sounds to me like either you're not actually getting the drop on these guys, or you're getting too excited and missing your shots.
Read please, that .2 second difference is between STD and PRO weapons. I'm not saying weapon DPS is too high, I'm saying the difference in relative tank between suits in the same class is too high. The TTK difference is over 1 second. I can turn and shoot someone who's shooting at me from behind in under a second, easily. |
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