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Exmaple Core
Ancient Exiles
1378
|
Posted - 2013.09.26 02:48:00 -
[1] - Quote
Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong |
Godin Thekiller
Hellstorm Inc League of Infamy
906
|
Posted - 2013.09.26 02:50:00 -
[2] - Quote
True, which is why things are changing...... |
Exmaple Core
Ancient Exiles
1378
|
Posted - 2013.09.26 02:52:00 -
[3] - Quote
Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease. Forges and swarms are easy mode, and easy mode will be rewarded when they release MAVs |
Godin Thekiller
Hellstorm Inc League of Infamy
906
|
Posted - 2013.09.26 02:54:00 -
[4] - Quote
Exmaple Core wrote:Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease
Like really |
KING CHECKMATE
TEAM SATISFACTION
1296
|
Posted - 2013.09.26 02:55:00 -
[5] - Quote
Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong
LLAVS DO JUST FINE. |
Exmaple Core
Ancient Exiles
1378
|
Posted - 2013.09.26 02:56:00 -
[6] - Quote
Godin Thekiller wrote:Exmaple Core wrote:Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease Like really yeah. really. unless a MAV (APC transport) becomes as durable as a tank they will get wiped out in less than a full clip from anti tank weapons, and anti tank weapons are very easy to aquire. Can you argue against this or just say really? like really? really now. really |
TechMechMeds
Swamp Marines Kleenex Inc.
250
|
Posted - 2013.09.26 02:59:00 -
[7] - Quote
Maybe if it had enough HP without mods it could be fitted purely with repair and resistance plates, but I totally agree at the mo |
Exmaple Core
Ancient Exiles
1382
|
Posted - 2013.09.26 02:59:00 -
[8] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
146
|
Posted - 2013.09.26 03:00:00 -
[9] - Quote
Are the MAVs gonna be APC like? If they are I could see them being faster than tanks, maybe armor somewhere in the rough ballpark of a tank. No big gun, obviously, to justify all of this, just anti infantry weapons at most. This would create the mechanized infantry situation and ground troops would be able to keep up with fast advancing tank forces. Probably would want higher player counts to really make it work well. Of course, that's assuming the MAV is an APC type, I have no idea. At some point a few weeks back I saw someone reference a Mech, then someone said that would be an MTAC or something, I don't know. Anyway, i'm rambling.
I do totally agree with you though. If all AV is balanced around just killing tanks, then yeah, everything else is going to have it pretty rough.
EDIT: APC like I see. |
Exmaple Core
Ancient Exiles
1382
|
Posted - 2013.09.26 03:01:00 -
[10] - Quote
TechMechMeds wrote:Maybe if it had enough HP without mods it could be fitted purely with repair and resistance plates, but I totally agree at the mo it would have to be as durable as a standard tank to be survivable at all. But they are not tanks, they are MAVs. Against AV made to kill tanks |
|
Beck Weathers
High-Damage
143
|
Posted - 2013.09.26 03:03:00 -
[11] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE.
Because they are are manuzerable and can zoom by quicker than you can get a good shot off on them, or at least a second shot. |
KING CHECKMATE
TEAM SATISFACTION
1298
|
Posted - 2013.09.26 03:03:00 -
[12] - Quote
Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will
-Sorry sorry . I must correct you there.Im not talking about killing. Im talking about taking hits and surviving. Hell, combined with dam reduction mods and speed they are harder to kill than tanks. If MAV's had MORE HP and slightly less speed they would outlive both tanks and LLAVs as they are now.... -I know Scouts LAV's suck, i did not start playing yesterday. -With 4 turrets an MAV will have more HP than an LLAV, more speed than a tank and a LOT of Anti-Infantry Firepower.Just saying, they would have a niche in DUST.Hell, i might even use one to transport my squad.... |
Exmaple Core
Ancient Exiles
1382
|
Posted - 2013.09.26 03:06:00 -
[13] - Quote
Dunk Mujunk wrote:Are the MAVs gonna be APC like? If they are I could see them being faster than tanks, maybe armor somewhere in the rough ballpark of a tank. No big gun, obviously, to justify all of this, just anti infantry weapons at most. This would create the mechanized infantry situation and ground troops would be able to keep up with fast advancing tank forces. Probably would want higher player counts to really make it work well. Of course, that's assuming the MAV is an APC type, I have no idea. At some point a few weeks back I saw someone reference a Mech, then someone said that would be an MTAC or something, I don't know. Anyway, i'm rambling.
I do totally agree with you though. If all AV is balanced around just killing tanks, then yeah, everything else is going to have it pretty rough.
EDIT: APC like I see.
yeah the MTAC is a MAV walker, like a mini gundam suit. Other MAVs would be APCs, that is confirmed. Dunno what other MAVs there will be, but none of these will be able to fit in tight spaces, turn sharply or reach the speeds like LAVs to doge/escape the anti tank AV. They are extremely simple to use and even more extremely easy mode, theres no way theyd be able to doge them consistently. So yeah... because everything is made to kill tanks these things are going to be dead quick. Waste of SP |
Exmaple Core
Ancient Exiles
1382
|
Posted - 2013.09.26 03:15:00 -
[14] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will - Sorry sorry . I must correct you there.Im not talking about killing. Im talking about taking hits and surviving. Hell, combined with dam reduction mods and speed they are harder to kill than tanks. If MAV's had MORE HP and slightly less speed they would outlive both tanks and LLAVs as they are now.... -I know Scouts LAV's suck, i did not start playing yesterday.-With 4 turrets an MAV will have more HP than an LLAV, more speed than a tank and a LOT of Anti-Infantry Firepower.Just saying, they would have a niche in DUST.Hell, i might even use one to transport my squad.... LLAVs are given a 35% natural damage resist because they suffer 50% damage reduction to its turrents, its supposedly not meant for combat, only logistics and transportation. And thats all theyre used for now, they do not kill anyone. If theres a logistics transport that does the same thing then cool. It wouldent kill much and prolly wouldent be much more than a sight to laugh at as it ferries ppl around. The second one is made to be combat, actually supporting the troops its ferrying out/retrieving, it would be insta poped in less than 3 seconds by a single forge gunner. Nevermind anyone else in the area. They wouldn't be fast enough to escape the impossibly fine aim of forge gunners and the missile lock of swarms, expescially when theyre trying to pick up/drop off ppl |
Spkr4theDead
International-Fleet
903
|
Posted - 2013.09.26 03:37:00 -
[15] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will - Sorry sorry . I must correct you there.Im not talking about killing. Im talking about taking hits and surviving. Hell, combined with dam reduction mods and speed they are harder to kill than tanks. If MAV's had MORE HP and slightly less speed they would outlive both tanks and LLAVs as they are now.... -I know Scouts LAV's suck, i did not start playing yesterday.-With 4 turrets an MAV will have more HP than an LLAV, more speed than a tank and a LOT of Anti-Infantry Firepower.Just saying, they would have a niche in DUST.Hell, i might even use one to transport my squad.... So you're complaining that LAVs as they are, are too fast? And that it's not fair they can fit passive shield and armor hardeners? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
146
|
Posted - 2013.09.26 03:49:00 -
[16] - Quote
Maybe make AV more varied so what is good for tanks is not nearly as good for MAVs (for example), or what is good for LAVs performs poorly against tanks? Possibly tie it to racial variants so (for example) the Minmatar AV grenade has bonuses that make it ideal for anti tank duty, or the Gallente have bonuses vs LAVs, ect ect? Thoughts? |
KING CHECKMATE
TEAM SATISFACTION
1303
|
Posted - 2013.09.26 03:55:00 -
[17] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will - Sorry sorry . I must correct you there.Im not talking about killing. Im talking about taking hits and surviving. Hell, combined with dam reduction mods and speed they are harder to kill than tanks. If MAV's had MORE HP and slightly less speed they would outlive both tanks and LLAVs as they are now.... -I know Scouts LAV's suck, i did not start playing yesterday.-With 4 turrets an MAV will have more HP than an LLAV, more speed than a tank and a LOT of Anti-Infantry Firepower.Just saying, they would have a niche in DUST.Hell, i might even use one to transport my squad.... So you're complaining that LAVs as they are, are too fast? And that it's not fair they can fit passive shield and armor hardeners? Nope,you are putting words in my mouth as usual.trying to troll and failing,as usual. Im saying MAVs do have a role in Dust514. |
Godin Thekiller
Hellstorm Inc League of Infamy
909
|
Posted - 2013.09.26 03:57:00 -
[18] - Quote
Exmaple Core wrote:Dunk Mujunk wrote:Are the MAVs gonna be APC like? If they are I could see them being faster than tanks, maybe armor somewhere in the rough ballpark of a tank. No big gun, obviously, to justify all of this, just anti infantry weapons at most. This would create the mechanized infantry situation and ground troops would be able to keep up with fast advancing tank forces. Probably would want higher player counts to really make it work well. Of course, that's assuming the MAV is an APC type, I have no idea. At some point a few weeks back I saw someone reference a Mech, then someone said that would be an MTAC or something, I don't know. Anyway, i'm rambling.
I do totally agree with you though. If all AV is balanced around just killing tanks, then yeah, everything else is going to have it pretty rough.
EDIT: APC like I see. yeah the MTAC is a MAV walker, like a mini gundam suit. Other MAVs would be APCs, that is confirmed. Dunno what other MAVs there will be, but none of these will be able to fit in tight spaces, turn sharply or reach the speeds like LAVs to doge/escape the anti tank AV. They are extremely simple to use and even more extremely easy mode, theres no way theyd be able to doge them consistently. So yeah... because everything is made to kill tanks these things are going to be dead quick. Waste of SP
MTAC's aren't medium vehicles, their light |
FATPrincess - XOXO
Shining Flame Amarr Empire
578
|
Posted - 2013.09.26 04:07:00 -
[19] - Quote
Nerf AV!
-XOXO |
Spkr4theDead
International-Fleet
903
|
Posted - 2013.09.26 04:11:00 -
[20] - Quote
KING CHECKMATE wrote: Nope,you are putting words in my mouth as usual.trying to troll and failing,as usual. Im saying MAVs do have a role in Dust514.
I'm not trolling at all. You're still complaining that vehicles have any advantage at all over AV. |
|
KING CHECKMATE
TEAM SATISFACTION
1305
|
Posted - 2013.09.26 04:15:00 -
[21] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote: Nope,you are putting words in my mouth as usual.trying to troll and failing,as usual. Im saying MAVs do have a role in Dust514.
I'm not trolling at all. You're still complaining that vehicles have any advantage at all over AV.
Ok so you are saying LLAvs are SLOW? and they get 1 HKOd by PROTO AV weapory?
You are still complaining vehicles are UP and they are not. AV is just working, vehicles dont have proto yet. |
Spkr4theDead
International-Fleet
903
|
Posted - 2013.09.26 04:25:00 -
[22] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote: Nope,you are putting words in my mouth as usual.trying to troll and failing,as usual. Im saying MAVs do have a role in Dust514.
I'm not trolling at all. You're still complaining that vehicles have any advantage at all over AV. Ok so you are saying LLAvs are SLOW? and they get 1 HKOd by PROTO AV weapory?
You are still complaining vehicles are UP and they are not. AV is just working, vehicles dont have proto yet. Where did I mention anything about scout LAVs?
Dude, are you on medication? |
Godin Thekiller
Hellstorm Inc League of Infamy
914
|
Posted - 2013.09.26 04:31:00 -
[23] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will - Sorry sorry . I must correct you there.Im not talking about killing. Im talking about taking hits and surviving. Hell, combined with dam reduction mods and speed they are harder to kill than tanks. If MAV's had MORE HP and slightly less speed they would outlive both tanks and LLAVs as they are now.... -I know Scouts LAV's suck, i did not start playing yesterday.-With 4 turrets an MAV will have more HP than an LLAV, more speed than a tank and a LOT of Anti-Infantry Firepower.Just saying, they would have a niche in DUST.Hell, i might even use one to transport my squad....
MAV's only have 2 turrets, and although might have more speed, will definitely have a lower acceleration. |
Godin Thekiller
Hellstorm Inc League of Infamy
914
|
Posted - 2013.09.26 04:32:00 -
[24] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote: Nope,you are putting words in my mouth as usual.trying to troll and failing,as usual. Im saying MAVs do have a role in Dust514.
I'm not trolling at all. You're still complaining that vehicles have any advantage at all over AV. Ok so you are saying LLAvs are SLOW? and they get 1 HKOd by PROTO AV weapory?
You are still complaining vehicles are UP and they are not. AV is just working, vehicles dont have proto yet.
vehicles aren't getting PROTO. That would be OP. |
Godin Thekiller
Hellstorm Inc League of Infamy
914
|
Posted - 2013.09.26 04:34:00 -
[25] - Quote
'thread stop'
Hit 911, so I must pray for the dead.
'thread resume' |
KING CHECKMATE
TEAM SATISFACTION
1306
|
Posted - 2013.09.26 04:37:00 -
[26] - Quote
Spkr4theDead wrote:[quote=KING CHECKMATE] Where did I mention anything about scout LAVs?
Dude, are you on medication?
The same im thinking about you man, you make no sense at all,i dont even know why you are arguing now....
Im just saying as it is, LLAvs chave a good survival rate ATM, and if MAVs have a little less speed,with some extra module slots and HP thay might achieve something thats all.... I wasnt even trolling nor anything... |
Spkr4theDead
International-Fleet
903
|
Posted - 2013.09.26 04:39:00 -
[27] - Quote
I'm easy to understand, and type like someone that majored in English without using big, fancy words and some words you only knew because of the American SATs. I also usually put my arguments in a logical, easy to understand, precise manner. That you're saying that, basically tells me you've given up trying to respond to me, because you're just not able to, not because you can't understand what I'm saying. |
Godin Thekiller
Hellstorm Inc League of Infamy
915
|
Posted - 2013.09.26 04:40:00 -
[28] - Quote
And here comes the breakdown. Well, it was nice while it lasted....... |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
429
|
Posted - 2013.09.26 04:42:00 -
[29] - Quote
I imagine that MAVs (at least, of a transport persuasion) would be similarly resilient to the HAVs we have already, but with slightly higher speed and less offensive capability. Basically a rather more survivable dropship with wheels. |
KING CHECKMATE
TEAM SATISFACTION
1308
|
Posted - 2013.09.26 04:42:00 -
[30] - Quote
Spkr4theDead wrote:I'm easy to understand, and type like someone that majored in English without using big, fancy words and some words you only knew because of the American SATs. I also usually put my arguments in a logical, easy to understand, precise manner. That you're saying that, basically tells me you've given up trying to respond to me, because you're just not able to, not because you can't understand what I'm saying.
Ohhh.. so you are not trying to make any points, just trying to make me look bad in every single post i make. Well , i dont give a **** HOW you write,you still sound ret@rded.
And im sorry, but as you MAY or MIGHT NOT KNOW, english is not the only language in the world.Sorry if i not write like : ''like someone that majored in English'' , but i dont need it to write my opinion.
..I.. ( -.- )
As always you are off topic,just pointing out my mistakes and trying to troll me, FAIL again. Get a grip... |
|
Spkr4theDead
International-Fleet
903
|
Posted - 2013.09.26 04:47:00 -
[31] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:I'm easy to understand, and type like someone that majored in English without using big, fancy words and some words you only knew because of the American SATs. I also usually put my arguments in a logical, easy to understand, precise manner. That you're saying that, basically tells me you've given up trying to respond to me, because you're just not able to, not because you can't understand what I'm saying. Ohhh.. so you are not trying to make any points, just trying to make me look bad in every single post i make. Well , i dont give a **** HOW you write,you still sound ret@rded. And im sorry, but as you MAY or MIGHT NOT KNOW, english is not the only language in the world.Sorry if i not write like : ''like someone that majored in English'' , but i dont need it to write my opinion. ..I.. ( -.- ) As always you are off topic,just pointing out my mistakes and trying to troll me, FAIL again. Get a grip... So I make you look bad by pointing out how dumb your posts are? |
Operative 1171 Aajli
Bragian Order Amarr Empire
392
|
Posted - 2013.09.26 04:49:00 -
[32] - Quote
Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong
I was thinking the same thing. What the hell would a MAV be good for? Troop transport is already not a thing even with something like the dropship. Too many people would rather run to the objective. So that's out.
I don't think the vehicle changes are going to keep a MAV alive any better either.
Now, if they expanded the maps to the full size they have already designed them to be then there would be a use for MAV troop transport.
From the artwork they look like 5 tons or half tracks. They'll be the destroyer ships of EVE. |
KING CHECKMATE
TEAM SATISFACTION
1308
|
Posted - 2013.09.26 04:51:00 -
[33] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:I'm easy to understand, and type like someone that majored in English without using big, fancy words and some words you only knew because of the American SATs. I also usually put my arguments in a logical, easy to understand, precise manner. That you're saying that, basically tells me you've given up trying to respond to me, because you're just not able to, not because you can't understand what I'm saying. Ohhh.. so you are not trying to make any points, just trying to make me look bad in every single post i make. Well , i dont give a **** HOW you write,you still sound ret@rded. And im sorry, but as you MAY or MIGHT NOT KNOW, english is not the only language in the world.Sorry if i not write like : ''like someone that majored in English'' , but i dont need it to write my opinion. ..I.. ( -.- ) As always you are off topic,just pointing out my mistakes and trying to troll me, FAIL again. Get a grip... So I make you look bad by pointing out how dumb your posts are?
You try. and fail. So there by. I'll have to withdraw my attention from your posts. Have fun hatin bro . |
Spkr4theDead
International-Fleet
903
|
Posted - 2013.09.26 05:08:00 -
[34] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:I'm easy to understand, and type like someone that majored in English without using big, fancy words and some words you only knew because of the American SATs. I also usually put my arguments in a logical, easy to understand, precise manner. That you're saying that, basically tells me you've given up trying to respond to me, because you're just not able to, not because you can't understand what I'm saying. Ohhh.. so you are not trying to make any points, just trying to make me look bad in every single post i make. Well , i dont give a **** HOW you write,you still sound ret@rded. And im sorry, but as you MAY or MIGHT NOT KNOW, english is not the only language in the world.Sorry if i not write like : ''like someone that majored in English'' , but i dont need it to write my opinion. ..I.. ( -.- ) As always you are off topic,just pointing out my mistakes and trying to troll me, FAIL again. Get a grip... So I make you look bad by pointing out how dumb your posts are? You try. and fail. So there by. I'll have to withdraw my attention from your posts. Have fun hatin bro . Fine with me, I have enough things killing my brain cells. |
CharCharOdell
Shining Flame Amarr Empire
1007
|
Posted - 2013.09.26 05:26:00 -
[35] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE.
Because they have a 50% shield resistance (with lvl 1 in charybdis) when tanked properly. Most tanks barely get to 36%. Also take into account how fast they move, how small and maneuverable they are, and that they can be brought up to >2800 shields WITH 2 ward amps to boot.
The LLAV, honestly, is how good tanks should be, as far as tank goes. The only reason that the QQ has stopped is because they can't murder taxi, and the driver and gunner are easy targets, If a tank were that hard to kill, people would lose their minds. |
CharCharOdell
Shining Flame Amarr Empire
1007
|
Posted - 2013.09.26 05:30:00 -
[36] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote: Nope,you are putting words in my mouth as usual.trying to troll and failing,as usual. Im saying MAVs do have a role in Dust514.
I'm not trolling at all. You're still complaining that vehicles have any advantage at all over AV. Ok so you are saying LLAvs are SLOW? and they get 1 HKOd by PROTO AV weapory?
You are still complaining vehicles are UP and they are not. AV is just working, vehicles dont have proto yet.
Tell me, how would you feel if I spent 5 million isk on a tank and brought it into a pub and killed 30 people and never lost that tank because I was a very good tanker, but when 95% of other tankers used it, they all exploded in the first 5 minutes after only 15 kills. Would that be OP? In my hands, it'd basically be a win button. Seriously, look at what tankers can do with these nerfs (a very select few tankers, that is); imagine if we had the sagaris and the old vehicle skills back. Nobody would be able to take us down- ever. Can you honestly say that you wouldnt call it a p2w button? |
Joey-Number1
Maniacal Miners INC No Safe Haven
60
|
Posted - 2013.09.26 05:35:00 -
[37] - Quote
No reason why wouldnt they survive... If they are meant for troop transport that would mean they ll focus on their protection and less offence. Tanks are the turrets on the wheels. They could easily make the MAVs shields much stronger than of the tank. |
Master Jaraiya
Ultramarine Corp
927
|
Posted - 2013.09.26 05:43:00 -
[38] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. This! |
Exmaple Core
Ancient Exiles
1396
|
Posted - 2013.09.27 01:37:00 -
[39] - Quote
Master Jaraiya wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. This! as i said before, LLAVs have built in resist, will be more mobile than MAVs, and do not kill anyone. MAVs will not be as mobile, will be attempting to get kills, and will not have any or as much built in resist. They are not LLAVs, they have completly different roles |
KING CHECKMATE
TEAM SATISFACTION
1338
|
Posted - 2013.09.27 01:38:00 -
[40] - Quote
Exmaple Core wrote:Master Jaraiya wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. This! as i said before, LLAVs have built in resist, will be more mobile than MAVs, and do not kill anyone. MAVs will not be as mobile, will be attempting to get kills, and will not have any or as much built in resist. They are not LLAVs, they have completly different roles
WEll thn they suould have at least 15% Built in resist ... no? |
|
SgtDoughnut
M.E.R.C. Elite League of Infamy
171
|
Posted - 2013.09.27 01:41:00 -
[41] - Quote
The MAV should be like Sunderer in Planetside 2, heavily armored 2 AI/whatever guns, and a mobile spawn point once deployed.
By deployed I mean it has to be sitting still, with an activated mod. It cant move until the mod is turned off (though that does not take a long time). This will leave the mobile spawns to the LDropships, and you should probably take the spawn capability away from tanks. |
Scheneighnay McBob
Bojo's School of the Trades
3220
|
Posted - 2013.09.27 01:51:00 -
[42] - Quote
MAVs don't necessarily need to have less eHP than HAVs- they could just greatly sacrifice weaponry. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
82
|
Posted - 2013.09.27 01:55:00 -
[43] - Quote
The APC would avoid the enemy with scanners. Problem solved. |
Exmaple Core
Ancient Exiles
1399
|
Posted - 2013.09.27 02:02:00 -
[44] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Master Jaraiya wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. This! as i said before, LLAVs have built in resist, will be more mobile than MAVs, and do not kill anyone. MAVs will not be as mobile, will be attempting to get kills, and will not have any or as much built in resist. They are not LLAVs, they have completly different roles WEll thn they suould have at least 15% Built in resist ... no? possibly. Unless its the logi versions they wont have any built in resist, and logi vehicals have reductions to their weapon damage. So they wont be getting warpoints by killing or droping people off. Theyl be worthless like the LLAVs are. Except for transportation |
Exmaple Core
Ancient Exiles
1399
|
Posted - 2013.09.27 02:02:00 -
[45] - Quote
Powerh8er wrote:The APC would avoid the enemy with scanners. Problem solved. you do not avoid forge/swarmers who are on a tower looking at the entire map |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2322
|
Posted - 2013.09.27 02:03:00 -
[46] - Quote
Exmaple Core wrote:Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease. Forges and swarms are easy mode, and easy mode will be rewarded when they release MAVs
Don't see why MAV's can't essentiall be HAV''s without the turret, and a lot more speed. |
Xocoyol Zaraoul
Superior Genetics
1120
|
Posted - 2013.09.27 02:03:00 -
[47] - Quote
Hey look, a thread speculating about something we know literally nothing about, not even if it has zero resists or a passive 80%, or innate modules or how fast or slow or how many slots or what color it is...
And people are already argueing about how MAVs are balanced/unbalanced... Even though MAVs literally have zero info on them... |
Exmaple Core
Ancient Exiles
1399
|
Posted - 2013.09.27 02:06:00 -
[48] - Quote
Scheneighnay McBob wrote:MAVs don't necessarily need to have less eHP than HAVs- they could just greatly sacrifice weaponry. but... its a MAV. No tank anywhere in history or any other video game has had less protection than an APC. Thats like, completely against the rules of making vehicles. But then again, gattling guns are called HMGs and these "HMGs" dont have the stoping power or range of an assualt rifle. So i geuss it would "make sence" for the tank to be the weakest vehicle too? |
Exmaple Core
Ancient Exiles
1399
|
Posted - 2013.09.27 02:08:00 -
[49] - Quote
Xocoyol Zaraoul wrote:Hey look, a thread speculating about something we know literally nothing about, not even if it has zero resists or a passive 80%, or innate modules or how fast or slow or how many slots or what color it is...
And people are already argueing about how MAVs are balanced/unbalanced... Even though MAVs literally have zero info on them... its really easy to predict how dust gos. Its also a good idea to talk about them when their doing vehical and AV re balancing soon |
Exmaple Core
Ancient Exiles
1401
|
Posted - 2013.09.27 02:09:00 -
[50] - Quote
True Adamance wrote:Exmaple Core wrote:Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease. Forges and swarms are easy mode, and easy mode will be rewarded when they release MAVs Don't see why MAV's can't essentiall be HAV''s without the turret, and a lot more speed. because its not a tank. A tank has litterally always had more protection than APCs |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2323
|
Posted - 2013.09.27 02:10:00 -
[51] - Quote
Exmaple Core wrote:Scheneighnay McBob wrote:MAVs don't necessarily need to have less eHP than HAVs- they could just greatly sacrifice weaponry. but... its a MAV. No tank anywhere in history or any other video game has had less protection than an APC. Thats like, completely against the rules of making vehicles. But then again, gattling guns are called HMGs and these "HMGs" dont have the stoping power or range of an assualt rifle. So i geuss it would "make sence" for the tank to be the weakest vehicle too? Think Warhammer 40k.
All Space marine, and most other races tanks simply use a Standard Template of Construction, much like in reality a couple of APC's could look similar to the HAV, but sacrifice armour and fire power for much better speed. |
GVGMODE
WorstPlayersEver
38
|
Posted - 2013.09.27 02:12:00 -
[52] - Quote
Don't worry we are getting proto tanks in 1.5 ... nevermind let's say 3.0 to make sure it happens |
Exmaple Core
Ancient Exiles
1401
|
Posted - 2013.09.27 02:13:00 -
[53] - Quote
True Adamance wrote:Exmaple Core wrote:Scheneighnay McBob wrote:MAVs don't necessarily need to have less eHP than HAVs- they could just greatly sacrifice weaponry. but... its a MAV. No tank anywhere in history or any other video game has had less protection than an APC. Thats like, completely against the rules of making vehicles. But then again, gattling guns are called HMGs and these "HMGs" dont have the stoping power or range of an assualt rifle. So i geuss it would "make sence" for the tank to be the weakest vehicle too? Think Warhammer 40k. All Space marine, and most other races tanks simply use a Standard Template of Construction, much like in reality a couple of APC's could look similar to the HAV, but sacrifice armour and fire power for much better speed.
Warhammer at least makes sence. A rhino is a metal box with Front/side armor 11 and rear 10. A razorback is the eact same thing with a bigger gun on top, a predator(main battle tank) is the exact same chassy but slightly bigger with more armor and a tank turrent. front armor 13, side 11 and rear 10 and a land raider is the same chassy but even bigger with more armor, a front ramp and more guns with all armor 14. So the MAV would be the rhino, and the 2 tanks are the HAVs |
Exmaple Core
Ancient Exiles
1401
|
Posted - 2013.09.27 02:15:00 -
[54] - Quote
GVGMODE wrote:Don't worry we are getting proto tanks in 1.5 ... nevermind let's say 3.0 to make sure it happens lol theyre not even sure how to balance them. try 4.0 |
GVGMODE
WorstPlayersEver
38
|
Posted - 2013.09.27 02:16:00 -
[55] - Quote
Exmaple Core wrote:GVGMODE wrote:Don't worry we are getting proto tanks in 1.5 ... nevermind let's say 3.0 to make sure it happens lol theyre not even sure how to balance them. try 4.0
Let's not speculate SoonTM |
Exmaple Core
Ancient Exiles
1401
|
Posted - 2013.09.27 02:17:00 -
[56] - Quote
GVGMODE wrote:Exmaple Core wrote:GVGMODE wrote:Don't worry we are getting proto tanks in 1.5 ... nevermind let's say 3.0 to make sure it happens lol theyre not even sure how to balance them. try 4.0 Let's not speculate SoonTM hahaha x) |
KING CHECKMATE
TEAM SATISFACTION
1342
|
Posted - 2013.09.27 02:27:00 -
[57] - Quote
Well HERE is MY vision on how MAVs should be. Of course. Please take into consideration i think of this in a world where tanks ALREADY have at least a 50% TOTAL HP buff (were tanks run with 6000 HP MINIMUm....)
I was thinking something like:
Gallante MAV-BREACH APC: 900 SHields 2200 Armor (Without modules) 15% default Armor Resistance 1Med Turret (Gunner) 1Small turret (Driver) Space, up to 4 passangers. Good PRecision scan and range. Speed : Faster than the fastest tank. 50-Shield regen per sec (Caldaris would have MORE)
Gallante MAV-LOGI APC 800 Shields 2300 Armor 20% Default Armor resistance 1 Med Turret (Gunner) Enough PG / CPU for a repairer (to fulfil Logi purposes) embedded CRU. Speed : Faster than the fastest tank. 50-Shield regen per sec 5 passanger capacity
Say a GOOD (as an example) Gallante MAV-Breach APC would have Around (With passives included):
1080 SHields 4450 Armor 25 Passive Armor damage resistance 1 SMall cycled Missile launcher 1 MEd Turret at least 1 Active Damage reductor Scan Precision of 38 range 50 mts Shield regen of 62.5 per sec (and this is not even a shield MAV) Faster than any tanks, a little slower than a tanked Gallante LLAV.
A GOOD Gallante Logi APC-MAV would be : 960 Shields 4700 Armor 1 Med Turret CRU and Remote rapair around 30-34% Passive dam resistance At least 27% dam reduction active module for then the Sh**storm unleashes. Faster than any tank but slightly slower than the Breach MAV. Also has worst turning speed due to increased ''weight''. The Logi MAV can choose to NOT EQUIP ANY WEAPON in order to have more pace for other modules. The CRU comes as if it was a MLT Blueprint so it must be equipped in every MAV-LAV.
Isee MAVs being a lot faster than tanks but with a LOT less manuverability (sorry i know i wrote tht wrong) than LAVs , having to HEAVILY slow downt to take curves, there by thats their weak spot.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2325
|
Posted - 2013.09.27 02:30:00 -
[58] - Quote
KING CHECKMATE wrote:Well HERE is MY vision on how MAVs should be. Of course. Please take into consideration i think of this in a world where tanks ALREADY have at least a 50% TOTAL HP buff (were tanks run with 6000 HP MINIMUm....)
I was thinking something like:
Gallante MAV-BREACH APC: 900 SHields 2200 Armor (Without modules) 15% default Armor Resistance 1Med Turret (Gunner) 1Small turret (Driver) Space, up to 4 passangers. Good PRecision scan and range. Speed : Faster than the fastest tank. 50-Shield regen per sec (Caldaris would have MORE)
Gallante MAV-LOGI APC 800 Shields 2300 Armor 20% Default Armor resistance 1 Med Turret (Gunner) Enough PG / CPU for a repairer (to fulfil Logi purposes) embedded CRU. Speed : Faster than the fastest tank. 50-Shield regen per sec 5 passanger capacity
Say a GOOD (as an example) Gallante MAV-Breach APC would have Around (With passives included):
1080 SHields 4450 Armor 25 Passive Armor damage resistance 1 SMall cycled Missile launcher 1 MEd Turret at least 1 Active Damage reductor Scan Precision of 38 range 50 mts Shield regen of 62.5 per sec (and this is not even a shield MAV) Faster than any tanks, a little slower than a tanked Gallante LLAV.
A GOOD Gallante Logi APC-MAV would be : 960 Shields 4700 Armor 1 Med Turret CRU and Remote rapair around 30-34% Passive dam resistance At least 27% dam reduction active module for then the Sh**storm unleashes. Faster than any tank but slightly slower than the Breach MAV. Also has worst turning speed due to increased ''weight''. The Logi MAV can choose to NOT EQUIP ANY WEAPON in order to have more pace for other modules. The CRU comes as if it was a MLT Blueprint so it must be equipped in every MAV-LAV.
Needs more small turrets. |
Exmaple Core
Ancient Exiles
1401
|
Posted - 2013.09.27 02:47:00 -
[59] - Quote
KING CHECKMATE wrote:Well HERE is MY vision on how MAVs should be. Of course. Please take into consideration i think of this in a world where tanks ALREADY have at least a 50% TOTAL HP buff (were tanks run with 6000 HP MINIMUm....)
I was thinking something like:
Gallante MAV-BREACH APC: 900 SHields 2200 Armor (Without modules) 15% default Armor Resistance 1Med Turret (Gunner) 1Small turret (Driver) Space, up to 4 passangers. Good PRecision scan and range. Speed : Faster than the fastest tank. 50-Shield regen per sec (Caldaris would have MORE)
Gallante MAV-LOGI APC 800 Shields 2300 Armor 20% Default Armor resistance 1 Med Turret (Gunner) Enough PG / CPU for a repairer (to fulfil Logi purposes) embedded CRU. Speed : Faster than the fastest tank. 50-Shield regen per sec 5 passanger capacity
Say a GOOD (as an example) Gallante MAV-Breach APC would have Around (With passives included):
1080 SHields 4450 Armor 25 Passive Armor damage resistance 1 SMall cycled Missile launcher 1 MEd Turret at least 1 Active Damage reductor Scan Precision of 38 range 50 mts Shield regen of 62.5 per sec (and this is not even a shield MAV) Faster than any tanks, a little slower than a tanked Gallante LLAV.
A GOOD Gallante Logi APC-MAV would be : 960 Shields 4700 Armor 1 Med Turret CRU and Remote rapair around 30-34% Passive dam resistance At least 27% dam reduction active module for then the Sh**storm unleashes. Faster than any tank but slightly slower than the Breach MAV. Also has worst turning speed due to increased ''weight''. The Logi MAV can choose to NOT EQUIP ANY WEAPON in order to have more pace for other modules. The CRU comes as if it was a MLT Blueprint so it must be equipped in every MAV-LAV.
Isee MAVs being a lot faster than tanks but with a LOT less manuverability (sorry i know i wrote tht wrong) than LAVs , having to HEAVILY slow downt to take curves, there by thats their weak spot.... i have to agree mostly. very nice checkmate, but i think they would have around 35% resist after they apply the passive mods. But why are you assuming tanks would have 6k main tank minimum? minimum as in base, before mods? Antispating an HP buff for vehicals? I am too tbh |
Godin Thekiller
Hellstorm Inc League of Infamy
932
|
Posted - 2013.09.27 03:03:00 -
[60] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE.
Well for surviving, yea, they do. Doing actual Logi? You've got to be kidding me. |
|
Godin Thekiller
Hellstorm Inc League of Infamy
932
|
Posted - 2013.09.27 03:09:00 -
[61] - Quote
SgtDoughnut wrote:The MAV should be like Sunderer in Planetside 2, heavily armored 2 AI/whatever guns, and a mobile spawn point once deployed.
By deployed I mean it has to be sitting still, with an activated mod. It cant move until the mod is turned off (though that does not take a long time). This will leave the mobile spawns to the LDropships, and you should probably take the spawn capability away from tanks.
1: All vehicles with a built in regular CRU should be removed and changed out to something else (other than the Black Ops HAV's), as having a vehicle with a built in CRU is pointless, when other vehicle could do the same, and it would cost way less.
2: MAV's should have less eHP than HAV's, which should have the most (as they are called heavy for a reason), but should move and accelerate faster.
3: All vehicles (unless it's something tiny like a speeder) should have the ability to have a CRU. You want to make a HAV into a escort vehicle? by all means. |
Godin Thekiller
Hellstorm Inc League of Infamy
932
|
Posted - 2013.09.27 03:13:00 -
[62] - Quote
Xocoyol Zaraoul wrote:Hey look, a thread speculating about something we know literally nothing about, not even if it has zero resists or a passive 80%, or innate modules or how fast or slow or how many slots or what color it is...
And people are already argueing about how MAVs are balanced/unbalanced... Even though MAVs literally have zero info on them...
We know that they have 1 medium turret and 1 small for the standard, and the Gallente and Caldari versions are about the same color scheme as the HAV's. Also, we know that the Gallente is the closest to a modern day APC by looks (my opinion). Any more questions? Sorry, I'm all out. |
KING CHECKMATE
TEAM SATISFACTION
1344
|
Posted - 2013.09.27 03:21:00 -
[63] - Quote
Exmaple Core wrote: i have to agree mostly. very nice checkmate, but i think they would have around 35% resist after they apply the passive mods. But why are you assuming tanks would have 6k main tank minimum? minimum as in base, before mods? Antispating an HP buff for vehicals? I am too tbh
Well yes .as it is, between LAVs and HAVs the Base HP diference is minimal. You have a Caldari HAV with 2800-3000 ish Shields and a LLAv with 1800-2000 LOL. 1k Difference? where are you going to put MAVs? In the 2400s? Nah
say caldari LLAVs should go around 2000 shields(this without modules included) (with some extention and damage reduction they get around) MAV's Aroudn the 3000's and HAV's around the 4000-5000's ...(plus the armor in the case of the caldari , rounded up between 5800-6200 total HP, without mods.)
IMo that is.
With this tanks could rack up to the 10000 total HP, while still having enough slots to equip other IMPORTANT stuff,like active scanners,heat sinks , NITRO, mobile CRU's more hardeners , etc...
MORE BASE HP = More slots to work with
As it is i think tanks are wasting too many slots trying to survive and cannot really fit modulesto increase turret efficiency, torque,active scanners and other cool stuff they have available..... |
Godin Thekiller
Hellstorm Inc League of Infamy
933
|
Posted - 2013.09.27 03:25:00 -
[64] - Quote
KING CHECKMATE wrote:Well HERE is MY vision on how MAVs should be. Of course. Please take into consideration i think of this in a world where tanks ALREADY have at least a 50% TOTAL HP buff (were tanks run with 6000 HP MINIMUm....)
I was thinking something like:
Gallante MAV-BREACH APC: 900 SHields 2200 Armor (Without modules) 15% default Armor Resistance 1Med Turret (Gunner) 1Small turret (Driver) Space, up to 4 passangers. Good PRecision scan and range. Speed : Faster than the fastest tank. 50-Shield regen per sec (Caldaris would have MORE)
Gallante MAV-LOGI APC 800 Shields 2300 Armor 20% Default Armor resistance 1 Med Turret (Gunner) Enough PG / CPU for a repairer (to fulfil Logi purposes) embedded CRU. Speed : Faster than the fastest tank. 50-Shield regen per sec 5 passanger capacity
Say a GOOD (as an example) Gallante MAV-Breach APC would have Around (With passives included):
1080 SHields 4450 Armor 25 Passive Armor damage resistance 1 SMall cycled Missile launcher 1 MEd Turret at least 1 Active Damage reductor Scan Precision of 38 range 50 mts Shield regen of 62.5 per sec (and this is not even a shield MAV) Faster than any tanks, a little slower than a tanked Gallante LLAV.
A GOOD Gallante Logi APC-MAV would be : 960 Shields 4700 Armor 1 Med Turret CRU and Remote rapair around 30-34% Passive dam resistance At least 27% dam reduction active module for then the Sh**storm unleashes. Faster than any tank but slightly slower than the Breach MAV. Also has worst turning speed due to increased ''weight''. The Logi MAV can choose to NOT EQUIP ANY WEAPON in order to have more pace for other modules. The CRU comes as if it was a MLT Blueprint so it must be equipped in every MAV-LAV.
Isee MAVs being a lot faster than tanks but with a LOT less manuverability (sorry i know i wrote tht wrong) than LAVs , having to HEAVILY slow downt to take curves, there by thats their weak spot....
Change the CRU to supply depot. The only vehicle that has a mobile supply depot. Also, they should get a full squad carrying capacity. Why? Because the pilot and gunner should operate the vehicle at all times. If they need to, they can just recall it. I'm assuming your Breach MAV idea was a Assault DS on the ground, so they should get a module that gives them a high resistance in the front of the MAV, so they can keep on going, you know, breach. Rest looks good. |
KING CHECKMATE
TEAM SATISFACTION
1344
|
Posted - 2013.09.27 03:28:00 -
[65] - Quote
Godin Thekiller wrote:
Change the CRU to supply depot. The only vehicle that has a mobile supply depot. Also, they should get a full squad carrying capacity. Why? Because the pilot and gunner should operate the vehicle at all times. If they need to, they can just recall it. I'm assuming your Breach MAV idea was a Assault DS on the ground, so they should get a module that gives them a high resistance in the front of the MAV, so they can keep on going, you know, breach. Rest looks good.
NICE.IDEA. +1
CRU placement BONUS for BREACH MAV.(So while equipping it,except the slot , it wont take too much CPU/PG) This way the ''Breach MAV'' wont stay without an unmanned turret for long. Nanohive Coil (supply depo renamed LOL) for the Logi.(Gives ammo and repairs ARMOR).
uuugh....sweet.. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1338
|
Posted - 2013.09.27 03:31:00 -
[66] - Quote
Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong
40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more.
Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall. |
Godin Thekiller
Hellstorm Inc League of Infamy
935
|
Posted - 2013.09.27 03:33:00 -
[67] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall.
Because you're doing it wrong. You think that shooting through a HAV's repps is smart. AV better. |
Godin Thekiller
Hellstorm Inc League of Infamy
935
|
Posted - 2013.09.27 03:35:00 -
[68] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
Change the CRU to supply depot. The only vehicle that has a mobile supply depot. Also, they should get a full squad carrying capacity. Why? Because the pilot and gunner should operate the vehicle at all times. If they need to, they can just recall it. I'm assuming your Breach MAV idea was a Assault DS on the ground, so they should get a module that gives them a high resistance in the front of the MAV, so they can keep on going, you know, breach. Rest looks good.
NICE.IDEA. +1CRU placement BONUS for BREACH MAV.(So while equipping it,except the slot , it wont take too much CPU/PG) This way the ''Breach MAV'' wont stay without an unmanned turret for long.Nanohive Coil (supply depo renamed LOL) for the Logi.(Gives ammo and repairs ARMOR). uuugh....sweet..
Well, the LLV's repping ability should stay there, but a giant nanohive surrounding the MAV sounds fun |
KING CHECKMATE
TEAM SATISFACTION
1351
|
Posted - 2013.09.27 03:36:00 -
[69] - Quote
Godin Thekiller wrote:Well, the LLV's repping ability should stay there, but a giant nanohive surrounding the MAV sounds fun
Again ,strange, but i agree too... |
DUST Fiend
OSG Planetary Operations Covert Intervention
6496
|
Posted - 2013.09.27 03:37:00 -
[70] - Quote
Well at least by 2016 when MAVs are released, we might actually have halfway balanced AV
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DJINN leukoplast
Hellstorm Inc League of Infamy
1338
|
Posted - 2013.09.27 03:39:00 -
[71] - Quote
Godin Thekiller wrote:DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall. Because you're doing it wrong. You think that shooting through a HAV's repps is smart. AV better.
AV better? Thought AVing was completely talentless? I mean it is just point and click. See tank -> Shoot tank.
Also is there some kind of advertisement from the tank to all enemy players that they have activated or exhausted their reps? |
GVGMODE
WorstPlayersEver
39
|
Posted - 2013.09.27 03:39:00 -
[72] - Quote
DUST Fiend wrote:Well at least by 2016 when MAVs are released, we might actually have halfway balanced AV (Doubts about Dust making it trough 2014) |
DUST Fiend
OSG Planetary Operations Covert Intervention
6496
|
Posted - 2013.09.27 03:43:00 -
[73] - Quote
DJINN leukoplast wrote:AV better? Thought AVing was completely talentless? I mean it is just point and click. See tank -> Shoot tank.
Also is there some kind of advertisement from the tank to all enemy players that they have activated or exhausted their reps? I prefer to shoot them once or twice to get the reps going, then I'll try and cut them off elsewhere in my LAV when the reps are cooling down. If they hit the redline they're sometimes ok, but the only time I can't kill a tank is when we're getting redlined badly. Granted it's not PC, but there I imagine it's even easier to take out tanks given coordination and multiple proto AV on the field.
I don't play PC, but I can't imagine how any of you run anything other than LLAVs in that
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Princeps Marcellus
Expert Intervention Caldari State
243
|
Posted - 2013.09.27 03:48:00 -
[74] - Quote
You, sir, have alreayd nerfed the MAV in your mind. When it is fit for release, the MAV will be released. Maybe it'll have even heavier armor than tanks, being an APC. I always suspected that the "Medium" actually described the size of the turret. |
Nguruthos IX
PEN 15 CLUB
1841
|
Posted - 2013.09.27 04:03:00 -
[75] - Quote
KING CHECKMATE wrote:Exmaple Core wrote: i have to agree mostly. very nice checkmate, but i think they would have around 35% resist after they apply the passive mods. But why are you assuming tanks would have 6k main tank minimum? minimum as in base, before mods? Antispating an HP buff for vehicals? I am too tbh
Well yes .as it is, betwee n LAVs and HAVs the Base HP diference is minimal.You have a Caldari HAV with 2800-3000 ish Shields and a LLAv with 1800-2000 LOL. 1k Difference? where are you going to put MAVs? In the 2400s? Nahsay caldari LLAVs should go around 2000 shields(this without modules included) ( with some extention and damage reduction they get around) MAV's Aroudn the 3000's and HAV's around the 4000-5000's ...(plus the armor in the case of the caldari , rounded up between 5800-6200 total HP, without mods.) IMo that is. With this tanks could rack up to the 10000 total HP, while still having enough slots to equip other IMPORTANT stuff,like active scanners,heat sinks , NITRO, mobile CRU's more hardeners , etc... MORE BASE HP = More slots to work with As it is i think tanks are wasting too many slots trying to survive and cannot really fit modulesto increase turret efficiency, torque,active scanners and other cool stuff they have available.....
You wanna see a vehicle completely unable to make any variety of fitting because all its slots have to go towards ehp? Check out dropships.
And ya it sucks and is boring. For all the slots you can really only change like one. Ever. Rest of all ds fittings are all 99% the same deal. So much for customization |
Exmaple Core
Ancient Exiles
1406
|
Posted - 2013.09.27 06:23:00 -
[76] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall.
they left and recall because you dont know what your talking about, you missing math. Forge guns do 110% to shields and 90% to armor. that means my 40 turns to 30%. with 2 damage mods you remove another 17%. your profficentcy 3 removes it further to 8% and an assault forge gun does about 1600 damage. with 8% resist you end up doing 1472 damage per shot. Multiply your per shot damage by the amount of shots in your clip, by 4, and you conclude doing 5886 damage. You will be landing all your shots because it takes 1.9 seconds to fire your assault forge gun. Sheild tankers do not use active hardners or they die even faster, it only last 10 seconds and it doesent work. Also, your forgefit is only half way skilled, your missing profficentcy 5 and a proto suit for the third damage mod that all good forge gunners have. You probally wouldent know this because no one plays shield tanks, they are garbage.
HOW THE HELL CAN YOU SAY A SHIELD TANK IS NEARLY INVINCIBLE??? WHAT MATH ARE YOU DOING?? Your a liar, it is mathematically IMPOSSIBLE for any shield tank to escape you, personally. There are people who are much, much better than you than AV and would destroy this fit (the best possible shield tank fit) even faster. Btw, your trying to solo armor tanks. 2 hardners gives a 50% resist and your using a forge so thats a 60% resist. Its reps are bugged, they are reping for 7500 HP, much more than their full HP. So yes, you can not solo an ARMOR tank with a forge gun. not a shield tank.
You always have something to say about tanks, that their soooooo OP. Well show some math. You are wrong, and this is why your wrong |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
370
|
Posted - 2013.09.27 06:40:00 -
[77] - Quote
Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong
and what makes you think mavs would be weaker ehp than a tank. if anything they would likely have better options to fit more ehp than a tank |
FROM ALASKA
DUST CORE DARKSTAR ARMY
3
|
Posted - 2013.09.30 13:18:00 -
[78] - Quote
GVGMODE wrote:DUST Fiend wrote:Well at least by 2016 when MAVs are released, we might actually have halfway balanced AV (Doubts about Dust making it trough 2014) by that time only the die hard for this game will remain |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3169
|
Posted - 2013.09.30 13:47:00 -
[79] - Quote
Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong
Think it's best to keep our thoughts on this reserved until 1.6 but you do bring up an interesting point. |
calisk galern
BurgezzE.T.F Public Disorder.
1029
|
Posted - 2013.09.30 13:49:00 -
[80] - Quote
if MAV's are troop carriers, then they could be fine, they'd be sacrificing weaponry for armor. they might be able to take a lot more hits then a tank, but not have even relatively close to the same fire power, or the speed of an lav, but they could probably take a lot more hits.
that's what I expect to see, but honestly I could be wrong, if they intend to just do a smallerr weaker tank, then they are wasting their time. |
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