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Godin Thekiller
Hellstorm Inc League of Infamy
906
|
Posted - 2013.09.26 02:50:00 -
[1] - Quote
True, which is why things are changing...... |
Godin Thekiller
Hellstorm Inc League of Infamy
906
|
Posted - 2013.09.26 02:54:00 -
[2] - Quote
Exmaple Core wrote:Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease
Like really |
Godin Thekiller
Hellstorm Inc League of Infamy
909
|
Posted - 2013.09.26 03:57:00 -
[3] - Quote
Exmaple Core wrote:Dunk Mujunk wrote:Are the MAVs gonna be APC like? If they are I could see them being faster than tanks, maybe armor somewhere in the rough ballpark of a tank. No big gun, obviously, to justify all of this, just anti infantry weapons at most. This would create the mechanized infantry situation and ground troops would be able to keep up with fast advancing tank forces. Probably would want higher player counts to really make it work well. Of course, that's assuming the MAV is an APC type, I have no idea. At some point a few weeks back I saw someone reference a Mech, then someone said that would be an MTAC or something, I don't know. Anyway, i'm rambling.
I do totally agree with you though. If all AV is balanced around just killing tanks, then yeah, everything else is going to have it pretty rough.
EDIT: APC like I see. yeah the MTAC is a MAV walker, like a mini gundam suit. Other MAVs would be APCs, that is confirmed. Dunno what other MAVs there will be, but none of these will be able to fit in tight spaces, turn sharply or reach the speeds like LAVs to doge/escape the anti tank AV. They are extremely simple to use and even more extremely easy mode, theres no way theyd be able to doge them consistently. So yeah... because everything is made to kill tanks these things are going to be dead quick. Waste of SP
MTAC's aren't medium vehicles, their light |
Godin Thekiller
Hellstorm Inc League of Infamy
914
|
Posted - 2013.09.26 04:31:00 -
[4] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will - Sorry sorry . I must correct you there.Im not talking about killing. Im talking about taking hits and surviving. Hell, combined with dam reduction mods and speed they are harder to kill than tanks. If MAV's had MORE HP and slightly less speed they would outlive both tanks and LLAVs as they are now.... -I know Scouts LAV's suck, i did not start playing yesterday.-With 4 turrets an MAV will have more HP than an LLAV, more speed than a tank and a LOT of Anti-Infantry Firepower.Just saying, they would have a niche in DUST.Hell, i might even use one to transport my squad....
MAV's only have 2 turrets, and although might have more speed, will definitely have a lower acceleration. |
Godin Thekiller
Hellstorm Inc League of Infamy
914
|
Posted - 2013.09.26 04:32:00 -
[5] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote: Nope,you are putting words in my mouth as usual.trying to troll and failing,as usual. Im saying MAVs do have a role in Dust514.
I'm not trolling at all. You're still complaining that vehicles have any advantage at all over AV. Ok so you are saying LLAvs are SLOW? and they get 1 HKOd by PROTO AV weapory?
You are still complaining vehicles are UP and they are not. AV is just working, vehicles dont have proto yet.
vehicles aren't getting PROTO. That would be OP. |
Godin Thekiller
Hellstorm Inc League of Infamy
914
|
Posted - 2013.09.26 04:34:00 -
[6] - Quote
'thread stop'
Hit 911, so I must pray for the dead.
'thread resume' |
Godin Thekiller
Hellstorm Inc League of Infamy
915
|
Posted - 2013.09.26 04:40:00 -
[7] - Quote
And here comes the breakdown. Well, it was nice while it lasted....... |
Godin Thekiller
Hellstorm Inc League of Infamy
932
|
Posted - 2013.09.27 03:03:00 -
[8] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE.
Well for surviving, yea, they do. Doing actual Logi? You've got to be kidding me. |
Godin Thekiller
Hellstorm Inc League of Infamy
932
|
Posted - 2013.09.27 03:09:00 -
[9] - Quote
SgtDoughnut wrote:The MAV should be like Sunderer in Planetside 2, heavily armored 2 AI/whatever guns, and a mobile spawn point once deployed.
By deployed I mean it has to be sitting still, with an activated mod. It cant move until the mod is turned off (though that does not take a long time). This will leave the mobile spawns to the LDropships, and you should probably take the spawn capability away from tanks.
1: All vehicles with a built in regular CRU should be removed and changed out to something else (other than the Black Ops HAV's), as having a vehicle with a built in CRU is pointless, when other vehicle could do the same, and it would cost way less.
2: MAV's should have less eHP than HAV's, which should have the most (as they are called heavy for a reason), but should move and accelerate faster.
3: All vehicles (unless it's something tiny like a speeder) should have the ability to have a CRU. You want to make a HAV into a escort vehicle? by all means. |
Godin Thekiller
Hellstorm Inc League of Infamy
932
|
Posted - 2013.09.27 03:13:00 -
[10] - Quote
Xocoyol Zaraoul wrote:Hey look, a thread speculating about something we know literally nothing about, not even if it has zero resists or a passive 80%, or innate modules or how fast or slow or how many slots or what color it is...
And people are already argueing about how MAVs are balanced/unbalanced... Even though MAVs literally have zero info on them...
We know that they have 1 medium turret and 1 small for the standard, and the Gallente and Caldari versions are about the same color scheme as the HAV's. Also, we know that the Gallente is the closest to a modern day APC by looks (my opinion). Any more questions? Sorry, I'm all out. |
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Godin Thekiller
Hellstorm Inc League of Infamy
933
|
Posted - 2013.09.27 03:25:00 -
[11] - Quote
KING CHECKMATE wrote:Well HERE is MY vision on how MAVs should be. Of course. Please take into consideration i think of this in a world where tanks ALREADY have at least a 50% TOTAL HP buff (were tanks run with 6000 HP MINIMUm....)
I was thinking something like:
Gallante MAV-BREACH APC: 900 SHields 2200 Armor (Without modules) 15% default Armor Resistance 1Med Turret (Gunner) 1Small turret (Driver) Space, up to 4 passangers. Good PRecision scan and range. Speed : Faster than the fastest tank. 50-Shield regen per sec (Caldaris would have MORE)
Gallante MAV-LOGI APC 800 Shields 2300 Armor 20% Default Armor resistance 1 Med Turret (Gunner) Enough PG / CPU for a repairer (to fulfil Logi purposes) embedded CRU. Speed : Faster than the fastest tank. 50-Shield regen per sec 5 passanger capacity
Say a GOOD (as an example) Gallante MAV-Breach APC would have Around (With passives included):
1080 SHields 4450 Armor 25 Passive Armor damage resistance 1 SMall cycled Missile launcher 1 MEd Turret at least 1 Active Damage reductor Scan Precision of 38 range 50 mts Shield regen of 62.5 per sec (and this is not even a shield MAV) Faster than any tanks, a little slower than a tanked Gallante LLAV.
A GOOD Gallante Logi APC-MAV would be : 960 Shields 4700 Armor 1 Med Turret CRU and Remote rapair around 30-34% Passive dam resistance At least 27% dam reduction active module for then the Sh**storm unleashes. Faster than any tank but slightly slower than the Breach MAV. Also has worst turning speed due to increased ''weight''. The Logi MAV can choose to NOT EQUIP ANY WEAPON in order to have more pace for other modules. The CRU comes as if it was a MLT Blueprint so it must be equipped in every MAV-LAV.
Isee MAVs being a lot faster than tanks but with a LOT less manuverability (sorry i know i wrote tht wrong) than LAVs , having to HEAVILY slow downt to take curves, there by thats their weak spot....
Change the CRU to supply depot. The only vehicle that has a mobile supply depot. Also, they should get a full squad carrying capacity. Why? Because the pilot and gunner should operate the vehicle at all times. If they need to, they can just recall it. I'm assuming your Breach MAV idea was a Assault DS on the ground, so they should get a module that gives them a high resistance in the front of the MAV, so they can keep on going, you know, breach. Rest looks good. |
Godin Thekiller
Hellstorm Inc League of Infamy
935
|
Posted - 2013.09.27 03:33:00 -
[12] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall.
Because you're doing it wrong. You think that shooting through a HAV's repps is smart. AV better. |
Godin Thekiller
Hellstorm Inc League of Infamy
935
|
Posted - 2013.09.27 03:35:00 -
[13] - Quote
KING CHECKMATE wrote:Godin Thekiller wrote:
Change the CRU to supply depot. The only vehicle that has a mobile supply depot. Also, they should get a full squad carrying capacity. Why? Because the pilot and gunner should operate the vehicle at all times. If they need to, they can just recall it. I'm assuming your Breach MAV idea was a Assault DS on the ground, so they should get a module that gives them a high resistance in the front of the MAV, so they can keep on going, you know, breach. Rest looks good.
NICE.IDEA. +1CRU placement BONUS for BREACH MAV.(So while equipping it,except the slot , it wont take too much CPU/PG) This way the ''Breach MAV'' wont stay without an unmanned turret for long.Nanohive Coil (supply depo renamed LOL) for the Logi.(Gives ammo and repairs ARMOR). uuugh....sweet..
Well, the LLV's repping ability should stay there, but a giant nanohive surrounding the MAV sounds fun |
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