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Exmaple Core
Ancient Exiles
1378
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Posted - 2013.09.26 02:48:00 -
[1] - Quote
Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong |
Exmaple Core
Ancient Exiles
1378
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Posted - 2013.09.26 02:52:00 -
[2] - Quote
Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease. Forges and swarms are easy mode, and easy mode will be rewarded when they release MAVs |
Exmaple Core
Ancient Exiles
1378
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Posted - 2013.09.26 02:56:00 -
[3] - Quote
Godin Thekiller wrote:Exmaple Core wrote:Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease Like really yeah. really. unless a MAV (APC transport) becomes as durable as a tank they will get wiped out in less than a full clip from anti tank weapons, and anti tank weapons are very easy to aquire. Can you argue against this or just say really? like really? really now. really |
Exmaple Core
Ancient Exiles
1382
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Posted - 2013.09.26 02:59:00 -
[4] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will |
Exmaple Core
Ancient Exiles
1382
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Posted - 2013.09.26 03:01:00 -
[5] - Quote
TechMechMeds wrote:Maybe if it had enough HP without mods it could be fitted purely with repair and resistance plates, but I totally agree at the mo it would have to be as durable as a standard tank to be survivable at all. But they are not tanks, they are MAVs. Against AV made to kill tanks |
Exmaple Core
Ancient Exiles
1382
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Posted - 2013.09.26 03:06:00 -
[6] - Quote
Dunk Mujunk wrote:Are the MAVs gonna be APC like? If they are I could see them being faster than tanks, maybe armor somewhere in the rough ballpark of a tank. No big gun, obviously, to justify all of this, just anti infantry weapons at most. This would create the mechanized infantry situation and ground troops would be able to keep up with fast advancing tank forces. Probably would want higher player counts to really make it work well. Of course, that's assuming the MAV is an APC type, I have no idea. At some point a few weeks back I saw someone reference a Mech, then someone said that would be an MTAC or something, I don't know. Anyway, i'm rambling.
I do totally agree with you though. If all AV is balanced around just killing tanks, then yeah, everything else is going to have it pretty rough.
EDIT: APC like I see.
yeah the MTAC is a MAV walker, like a mini gundam suit. Other MAVs would be APCs, that is confirmed. Dunno what other MAVs there will be, but none of these will be able to fit in tight spaces, turn sharply or reach the speeds like LAVs to doge/escape the anti tank AV. They are extremely simple to use and even more extremely easy mode, theres no way theyd be able to doge them consistently. So yeah... because everything is made to kill tanks these things are going to be dead quick. Waste of SP |
Exmaple Core
Ancient Exiles
1382
|
Posted - 2013.09.26 03:15:00 -
[7] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. LLAVs dont kill anyone! A MAV is going to be something people want to get kills with. Like the MTAC (the walker suit). and it, along with the other MAVs, will not be able to escape anti tank weaponry because they are not maneuverable enough. BTW, look at the scout lavs. No one uses them because they suck. all they do is blow up and get no kills. just like future MAVs will - Sorry sorry . I must correct you there.Im not talking about killing. Im talking about taking hits and surviving. Hell, combined with dam reduction mods and speed they are harder to kill than tanks. If MAV's had MORE HP and slightly less speed they would outlive both tanks and LLAVs as they are now.... -I know Scouts LAV's suck, i did not start playing yesterday.-With 4 turrets an MAV will have more HP than an LLAV, more speed than a tank and a LOT of Anti-Infantry Firepower.Just saying, they would have a niche in DUST.Hell, i might even use one to transport my squad.... LLAVs are given a 35% natural damage resist because they suffer 50% damage reduction to its turrents, its supposedly not meant for combat, only logistics and transportation. And thats all theyre used for now, they do not kill anyone. If theres a logistics transport that does the same thing then cool. It wouldent kill much and prolly wouldent be much more than a sight to laugh at as it ferries ppl around. The second one is made to be combat, actually supporting the troops its ferrying out/retrieving, it would be insta poped in less than 3 seconds by a single forge gunner. Nevermind anyone else in the area. They wouldn't be fast enough to escape the impossibly fine aim of forge gunners and the missile lock of swarms, expescially when theyre trying to pick up/drop off ppl |
Exmaple Core
Ancient Exiles
1396
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Posted - 2013.09.27 01:37:00 -
[8] - Quote
Master Jaraiya wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. This! as i said before, LLAVs have built in resist, will be more mobile than MAVs, and do not kill anyone. MAVs will not be as mobile, will be attempting to get kills, and will not have any or as much built in resist. They are not LLAVs, they have completly different roles |
Exmaple Core
Ancient Exiles
1399
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Posted - 2013.09.27 02:02:00 -
[9] - Quote
KING CHECKMATE wrote:Exmaple Core wrote:Master Jaraiya wrote:KING CHECKMATE wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong LLAVS DO JUST FINE. This! as i said before, LLAVs have built in resist, will be more mobile than MAVs, and do not kill anyone. MAVs will not be as mobile, will be attempting to get kills, and will not have any or as much built in resist. They are not LLAVs, they have completly different roles WEll thn they suould have at least 15% Built in resist ... no? possibly. Unless its the logi versions they wont have any built in resist, and logi vehicals have reductions to their weapon damage. So they wont be getting warpoints by killing or droping people off. Theyl be worthless like the LLAVs are. Except for transportation |
Exmaple Core
Ancient Exiles
1399
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Posted - 2013.09.27 02:02:00 -
[10] - Quote
Powerh8er wrote:The APC would avoid the enemy with scanners. Problem solved. you do not avoid forge/swarmers who are on a tower looking at the entire map |
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Exmaple Core
Ancient Exiles
1399
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Posted - 2013.09.27 02:06:00 -
[11] - Quote
Scheneighnay McBob wrote:MAVs don't necessarily need to have less eHP than HAVs- they could just greatly sacrifice weaponry. but... its a MAV. No tank anywhere in history or any other video game has had less protection than an APC. Thats like, completely against the rules of making vehicles. But then again, gattling guns are called HMGs and these "HMGs" dont have the stoping power or range of an assualt rifle. So i geuss it would "make sence" for the tank to be the weakest vehicle too? |
Exmaple Core
Ancient Exiles
1399
|
Posted - 2013.09.27 02:08:00 -
[12] - Quote
Xocoyol Zaraoul wrote:Hey look, a thread speculating about something we know literally nothing about, not even if it has zero resists or a passive 80%, or innate modules or how fast or slow or how many slots or what color it is...
And people are already argueing about how MAVs are balanced/unbalanced... Even though MAVs literally have zero info on them... its really easy to predict how dust gos. Its also a good idea to talk about them when their doing vehical and AV re balancing soon |
Exmaple Core
Ancient Exiles
1401
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Posted - 2013.09.27 02:09:00 -
[13] - Quote
True Adamance wrote:Exmaple Core wrote:Godin Thekiller wrote:True, which is why things are changing...... doubt it. The forge and swarm launcher will always be anti TANK weapons. That means they will obliterate anything that is not a tank with ease. Forges and swarms are easy mode, and easy mode will be rewarded when they release MAVs Don't see why MAV's can't essentiall be HAV''s without the turret, and a lot more speed. because its not a tank. A tank has litterally always had more protection than APCs |
Exmaple Core
Ancient Exiles
1401
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Posted - 2013.09.27 02:13:00 -
[14] - Quote
True Adamance wrote:Exmaple Core wrote:Scheneighnay McBob wrote:MAVs don't necessarily need to have less eHP than HAVs- they could just greatly sacrifice weaponry. but... its a MAV. No tank anywhere in history or any other video game has had less protection than an APC. Thats like, completely against the rules of making vehicles. But then again, gattling guns are called HMGs and these "HMGs" dont have the stoping power or range of an assualt rifle. So i geuss it would "make sence" for the tank to be the weakest vehicle too? Think Warhammer 40k. All Space marine, and most other races tanks simply use a Standard Template of Construction, much like in reality a couple of APC's could look similar to the HAV, but sacrifice armour and fire power for much better speed.
Warhammer at least makes sence. A rhino is a metal box with Front/side armor 11 and rear 10. A razorback is the eact same thing with a bigger gun on top, a predator(main battle tank) is the exact same chassy but slightly bigger with more armor and a tank turrent. front armor 13, side 11 and rear 10 and a land raider is the same chassy but even bigger with more armor, a front ramp and more guns with all armor 14. So the MAV would be the rhino, and the 2 tanks are the HAVs |
Exmaple Core
Ancient Exiles
1401
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Posted - 2013.09.27 02:15:00 -
[15] - Quote
GVGMODE wrote:Don't worry we are getting proto tanks in 1.5 ... nevermind let's say 3.0 to make sure it happens lol theyre not even sure how to balance them. try 4.0 |
Exmaple Core
Ancient Exiles
1401
|
Posted - 2013.09.27 02:17:00 -
[16] - Quote
GVGMODE wrote:Exmaple Core wrote:GVGMODE wrote:Don't worry we are getting proto tanks in 1.5 ... nevermind let's say 3.0 to make sure it happens lol theyre not even sure how to balance them. try 4.0 Let's not speculate SoonTM hahaha x) |
Exmaple Core
Ancient Exiles
1401
|
Posted - 2013.09.27 02:47:00 -
[17] - Quote
KING CHECKMATE wrote:Well HERE is MY vision on how MAVs should be. Of course. Please take into consideration i think of this in a world where tanks ALREADY have at least a 50% TOTAL HP buff (were tanks run with 6000 HP MINIMUm....)
I was thinking something like:
Gallante MAV-BREACH APC: 900 SHields 2200 Armor (Without modules) 15% default Armor Resistance 1Med Turret (Gunner) 1Small turret (Driver) Space, up to 4 passangers. Good PRecision scan and range. Speed : Faster than the fastest tank. 50-Shield regen per sec (Caldaris would have MORE)
Gallante MAV-LOGI APC 800 Shields 2300 Armor 20% Default Armor resistance 1 Med Turret (Gunner) Enough PG / CPU for a repairer (to fulfil Logi purposes) embedded CRU. Speed : Faster than the fastest tank. 50-Shield regen per sec 5 passanger capacity
Say a GOOD (as an example) Gallante MAV-Breach APC would have Around (With passives included):
1080 SHields 4450 Armor 25 Passive Armor damage resistance 1 SMall cycled Missile launcher 1 MEd Turret at least 1 Active Damage reductor Scan Precision of 38 range 50 mts Shield regen of 62.5 per sec (and this is not even a shield MAV) Faster than any tanks, a little slower than a tanked Gallante LLAV.
A GOOD Gallante Logi APC-MAV would be : 960 Shields 4700 Armor 1 Med Turret CRU and Remote rapair around 30-34% Passive dam resistance At least 27% dam reduction active module for then the Sh**storm unleashes. Faster than any tank but slightly slower than the Breach MAV. Also has worst turning speed due to increased ''weight''. The Logi MAV can choose to NOT EQUIP ANY WEAPON in order to have more pace for other modules. The CRU comes as if it was a MLT Blueprint so it must be equipped in every MAV-LAV.
Isee MAVs being a lot faster than tanks but with a LOT less manuverability (sorry i know i wrote tht wrong) than LAVs , having to HEAVILY slow downt to take curves, there by thats their weak spot.... i have to agree mostly. very nice checkmate, but i think they would have around 35% resist after they apply the passive mods. But why are you assuming tanks would have 6k main tank minimum? minimum as in base, before mods? Antispating an HP buff for vehicals? I am too tbh |
Exmaple Core
Ancient Exiles
1406
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Posted - 2013.09.27 06:23:00 -
[18] - Quote
DJINN leukoplast wrote:Exmaple Core wrote:Because all AV weapons are designed to take down tanks. A MAV would not be maneuverable enough to make a forge miss or escape swarms consistently. Proto anti tank weapons are the only AV in dust and they already solo tanks. So my gunlogi with 40% passive resist and 5k shields is destroyed by proto forge gunners in 4 shots. So a MAV would be destroyed in 2? And these things could be troop transports? thats an easy 5+ kills. all im sayin. MAVs can not survive in dust, the AV is too strong 40% resistance and 5k shields would require 6 shots from a proto forge. 40% passive doesn't add 40% to 5k, it reduces the damage the forge does per shot. Which means the forge gunner has to shoot more. Add some hardeners and other damage reducing modules, and you are nearly invincible with plenty of time to go run and hide. If your getting killed in 4 shots from a forge, then you are doing it wrong. Even with my proto assault forge (prof at level 2 or 3) and 2 complex damage mods, I've seen many tanks survive nearly two clips and then causally drive away to rep/recall.
they left and recall because you dont know what your talking about, you missing math. Forge guns do 110% to shields and 90% to armor. that means my 40 turns to 30%. with 2 damage mods you remove another 17%. your profficentcy 3 removes it further to 8% and an assault forge gun does about 1600 damage. with 8% resist you end up doing 1472 damage per shot. Multiply your per shot damage by the amount of shots in your clip, by 4, and you conclude doing 5886 damage. You will be landing all your shots because it takes 1.9 seconds to fire your assault forge gun. Sheild tankers do not use active hardners or they die even faster, it only last 10 seconds and it doesent work. Also, your forgefit is only half way skilled, your missing profficentcy 5 and a proto suit for the third damage mod that all good forge gunners have. You probally wouldent know this because no one plays shield tanks, they are garbage.
HOW THE HELL CAN YOU SAY A SHIELD TANK IS NEARLY INVINCIBLE??? WHAT MATH ARE YOU DOING?? Your a liar, it is mathematically IMPOSSIBLE for any shield tank to escape you, personally. There are people who are much, much better than you than AV and would destroy this fit (the best possible shield tank fit) even faster. Btw, your trying to solo armor tanks. 2 hardners gives a 50% resist and your using a forge so thats a 60% resist. Its reps are bugged, they are reping for 7500 HP, much more than their full HP. So yes, you can not solo an ARMOR tank with a forge gun. not a shield tank.
You always have something to say about tanks, that their soooooo OP. Well show some math. You are wrong, and this is why your wrong |
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