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Beren Hurin
Onslaught Inc RISE of LEGION
1693
|
Posted - 2013.09.25 12:54:00 -
[1] - Quote
Its pretty straight forward. I'm looking forward to the new WPs for a few different things. However I think the WP system could be a little mroe rewarding of intentional and tactical squad play than it already is.
The whole point of WP seems to have a few goals:
1) Somewhat comparatively distinguish quality players 2) Separate people into roles so they aren't all competing for the same WP 'pool' (killers vs. healers vs. hackers vs. AV) 3) Create system for evaluating 'merit pay'
What you could do to further refine these goals, is to assign WP bonuses to each suit type.
150WP GÇóHAV Destruction (+35 heavy/commando) 100WP GÇóHack (NULL Cannon) (+20 logistics) GÇóLarge Installation Destruction (+25 heavy/commando) 75WP GÇóDropship Destruction (+25 heavy/commando) GÇóHeadshot (+25 scout) 50WP GÇóKill (+20 for assaults/ +10 heavies) GÇóHack (Installations) (+25 for logistics) (+10 for scout) GÇó2nd Hack Assist (NULL Cannon) (+10 for logistics) (+10 for scout) GÇóSupply Depot Destruction (+35 heavy/assault) GÇóCRU Destruction (+40 heavy/assault) GÇóTriage with Logistics LAV Inbuilt Repair Tool (+10 logistics) 40WP GÇóLAV Destruction (+15 heavy/commando/assault) 35WP GÇóGuardian (repairing someone when they get a kill) (+10 logistics) GÇóVehicle Kill Assist (+10 assault only) 25WP GÇóKill Assist (+10 assault/scout/heavy) GÇó2nd Hack Assist (Installations) GÇóTriage (Repairing someone for a certain length of time) (+5 logistics) GÇóTeam Spawn (+10 scout) GÇó3rd Hack Assist (NULL Cannon) 15 WP GÇóScan kill assist (+15 scout)(+5 logistics) 12WP GÇó3rd Hack Assist (Installations) 10WP GÇóTeam Resupply (+5 logistics)
Squad commendations GÇó20% bonus to defend order actions (30% bonus if squad leader is heavy/commando/logistics) GÇó20% bonus to attack order actions (30% bonus if squad leader is scout/assault) GÇó20% bonus to other actions
So you can see the point. You use WP to emphasize playing appropriate roles. You COULD run as an caldari logi with a brick tank, but going 25/0 as a logi will net you far less WP than going 25/0 as an assault. |
HandOGod
Taints of Tartarus
202
|
Posted - 2013.09.25 12:57:00 -
[2] - Quote
I like the idea of players using there roles correctly getting them a sp bonus. Think the bonuses you have listed are a bit high (+5 or 10 sp tops), and I'd tweek some of them
bu tI like the idea. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
847
|
Posted - 2013.09.25 13:01:00 -
[3] - Quote
Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? |
Beren Hurin
Onslaught Inc RISE of LEGION
1693
|
Posted - 2013.09.25 13:09:00 -
[4] - Quote
Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit?
This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? |
Master Jaraiya
Ultramarine Corp
919
|
Posted - 2013.09.25 13:16:00 -
[5] - Quote
Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? Some of these would be effected after changing fittings no?
For instance, Lets say, I spawn in my squishy scout, run in fast hack a point, drop an uplink.
Then I switch out to a logi fit, drop a couple Hives, and fight the fist few that trickle in.
Then I switch to a Heavy for more defensive stopping power.
How would the uplinks and hives be treated after switching "roles" |
Reav Hannari
Red Rock Outriders
1426
|
Posted - 2013.09.25 13:19:00 -
[6] - Quote
Beren, I like the vast majority of your posts but I'm afraid we disagree on this one. This enforces classes too much. I understand it doesn't prevent suits from crossing roles but without rewarding creative fits it pretty much kills them. |
Vin Mora
Sanguis Defense Syndicate
154
|
Posted - 2013.09.25 13:21:00 -
[7] - Quote
Beren Hurin wrote:Its pretty straight forward. I'm looking forward to the new WPs for a few different things. However I think the WP system could be a little mroe rewarding of intentional and tactical squad play than it already is.
The whole point of WP seems to have a few goals:
1) Somewhat comparatively distinguish quality players 2) Separate people into roles so they aren't all competing for the same WP 'pool' (killers vs. healers vs. hackers vs. AV) 3) Create system for evaluating 'merit pay'
What you could do to further refine these goals, is to assign WP bonuses to each suit type.
150WP GÇóHAV Destruction (+35 heavy/commando) 100WP GÇóHack (NULL Cannon) (+20 logistics) GÇóLarge Installation Destruction (+25 heavy/commando) 75WP GÇóDropship Destruction (+25 heavy/commando) GÇóHeadshot (+25 scout) 50WP GÇóKill (+20 for assaults/ +10 heavies) GÇóHack (Installations) (+25 for logistics) (+10 for scout) GÇó2nd Hack Assist (NULL Cannon) (+10 for logistics) (+10 for scout) GÇóSupply Depot Destruction (+35 heavy/assault) GÇóCRU Destruction (+40 heavy/assault) GÇóTriage with Logistics LAV Inbuilt Repair Tool (+10 logistics) 40WP GÇóLAV Destruction (+15 heavy/commando/assault) 35WP GÇóGuardian (repairing someone when they get a kill) (+10 logistics) GÇóVehicle Kill Assist (+10 assault only) 25WP GÇóKill Assist (+10 assault/scout/heavy) GÇó2nd Hack Assist (Installations) GÇóTriage (Repairing someone for a certain length of time) (+5 logistics) GÇóTeam Spawn (+10 scout) GÇó3rd Hack Assist (NULL Cannon) 15 WP GÇóScan kill assist (+15 scout)(+5 logistics) 12WP GÇó3rd Hack Assist (Installations) 10WP GÇóTeam Resupply (+5 logistics)
Squad commendations GÇó20% bonus to defend order actions (30% bonus if squad leader is heavy/commando/logistics) GÇó20% bonus to attack order actions (30% bonus if squad leader is scout/assault) GÇó20% bonus to other actions
So you can see the point. You use WP to emphasize playing appropriate roles. You COULD run as an caldari logi with a brick tank, but going 25/0 as a logi will net you far less WP than going 25/0 as an assault. Something like this would even the spread of points between Logis and everyone else. It is almost unfair how many WP a good Logi can earn compared to a good Assault.
This would also go a long way towards having people play the roles that CCP intends for suits. Which would reduce the number of nerfs for things. |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 13:52:00 -
[8] - Quote
Master Jaraiya wrote:Some of these would be effected after changing fittings no?
For instance, Lets say, I spawn in my squishy scout, run in fast hack a point, drop an uplink.
Then I switch out to a logi fit, drop a couple Hives, and fight the fist few that trickle in.
Then I switch to a Heavy for more defensive stopping power.
How would the uplinks and hives be treated after switching "roles"
I was thinking it would just be whatever fit you are in. Otherwise, yeah, it would be gamed.
Re: Reav Hannari.
I think this is a common attitude throughout the game right now. The logic goes something like, "Somebody has an advantage over me. It isn't fair that I can't have access to that same advantage while sacrificing something."
I just don't think that a bonus to assaults that gives them better 'assault related income' due to WP is not a nerf to creative use of logistics suits. Not getting a buff is not the same thing as getting a nerf.
Like I said before, I'd rather take WP balancing as a way to balance against brick-logis than suit changes. Ultimately, you would be less profitable as a brick logi and so would have to choose between what may be the most marginally survivable suit vs. the more profitable suit. |
Reav Hannari
Red Rock Outriders
1426
|
Posted - 2013.09.25 13:56:00 -
[9] - Quote
I think Wolfman has a WP DVD blog headed our way. Very curious what is coming. |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 13:56:00 -
[10] - Quote
Vin Mora wrote: This would also go a long way towards having people play the roles that CCP intends for suits. Which would reduce the number of nerfs for things.
Meh- this would be a big buff to logi WP (the way I changed the points). If 75% of logi WP comes from logi actions and you give them +20% to +50% more points for their actions then they would be getting even more points. It would just mean that if they want to stick with logi during the match AND go slayer, they would have been better off being an assault class.
But yes, it is designed to help sway the slayer logis to just commit to assault suits for the income, or be force to be okay with less WP comparatively, or at least dedicate a bit more time to logi-actions. |
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Avallo Kantor
Paladin Survey Force Amarr Empire
197
|
Posted - 2013.09.25 14:04:00 -
[11] - Quote
I think DUST would be helped more by not having any extra benefits by running into narrow classes and builds. Players should be free to experiment without risk of losing WP (because of not obtaining some bonus).
Many suits already have fitting bonuses (such as Heat build up reduction on Amarr Assault) which gives a benefit to using certain items, but in no way punishes players for not using it.
By increasing WP gain for certain specs, you in effect punish every other suit who tries to perform a non-standard battle field role, even if they are competent at it.
Forcing narrow focus of a suit into a class defies the core concept of suit fitting, that you can adapt a suit to various combat scenarios. DUST should be working on making there be as many valid fitting possibilities as the can, so that players can do all sorts of unusual things, such as heavy snipers (I'd be more creative, but it's early), that isn't possible in other games. Don't diminish the ability for players to be creative by punishing WP gains on "non-class" actions. |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 14:10:00 -
[12] - Quote
Avallo Kantor wrote:I think DUST would be helped more by not having any extra benefits by running into narrow classes and builds. Players should be free to experiment without risk of losing WP (because of not obtaining some bonus).
Many suits already have fitting bonuses (such as Heat build up reduction on Amarr Assault) which gives a benefit to using certain items, but in no way punishes players for not using it.
By increasing WP gain for certain specs, you in effect punish every other suit who tries to perform a non-standard battle field role, even if they are competent at it.
Forcing narrow focus of a suit into a class defies the core concept of suit fitting, that you can adapt a suit to various combat scenarios. DUST should be working on making there be as many valid fitting possibilities as the can, so that players can do all sorts of unusual things, such as heavy snipers (I'd be more creative, but it's early), that isn't possible in other games. Don't diminish the ability for players to be creative by punishing WP gains on "non-class" actions.
No. Your perspective is wrong.
When you go to the movie theater, and seniors get a discount on their ticket because they are old, do you consider your ticket as ACTUALLY having an extra fee? Or are you just okay with their reduction?
Why is this REALLY a penalty to 'creative-fitting' players? It doesn't prevent you from killing people as a logi, or even getting points for killing as a logi. To me it just sounds like you are just wanting the status quo of logi suits being the supreme suits for pretty much everything. People could make the negative (and ultimately similarly emotionally rooted) argument that...
"I'm being punished by choosing to spec into assault suit because it isn't as versitles as the logi suits with all of their slots and fitting space, the trade-off it isn't fair." Its the same argument you make, its just from a different direction.
By, for example, getting on average +25% WP bonus to assault/slayer actions as an assault player you ONLY make playing your role a bit more profitable (if you are good). You aren't making the actual USE of that role MORE effective. There could be a logisuit build that is 25% more effective in HP and DPS than the best assault build, but if assault players end up making more isk in their roles regardless, this feels plenty fair to me.
Your quoteQuote:..."Many suits already have fitting bonuses (such as Heat build up reduction on Amarr Assault) which gives a benefit to using certain items, but in no way punishes players for not using it. "... betrays your own argument, IMO. On one hand you are saying if suits get bonuses to a weapon, for example, but don't use that weapon, they aren't being penalized. But on the other hand you are saying that if a class gets a bonus for a certain action, but doesn't perform that action they ARE being penalized...how are they different? |
ladwar
Dead Six Initiative Lokun Listamenn
1714
|
Posted - 2013.09.25 14:13:00 -
[13] - Quote
bolas +150 wp... |
Reav Hannari
Red Rock Outriders
1427
|
Posted - 2013.09.25 14:22:00 -
[14] - Quote
OK, so I went back and reread your bonuses on my desktop computer after coffee and without distractions. The first time through I read it as ONLY providing bonuses to those in certain roles. So this isn't as drastic as my first impression. Still, I think the focus should be on bonuses to make certain basic suits more efficient at certain tasks so they can earn their WP more efficiently.
I do think it's an interesting proposal though. As a former graphic designer I will say never stop brainstorming. Ideas like this may give the game designers some kick ass ideas. |
Skihids
Bullet Cluster
2165
|
Posted - 2013.09.25 14:35:00 -
[15] - Quote
I prefer CCP tweak the suit bonuses to make them more role specific rather than create arbitrary bonuses for certain actions in a suit.
Logi suits should get fitting cost reductions for equipment and assault suits should get bonuses to offensive capability (there are so many ways that can be done).
Then we don't have to track what suit fitting did what for rewards. |
Mortedeamor
Hellstorm Inc League of Infamy
285
|
Posted - 2013.09.25 14:42:00 -
[16] - Quote
so that effectively rules out every logi av thanks. no that wouldnt do as smart people use logi suits for light av not assault suit nor do they use commandos..feel sorry for the poor commando scrub that bumps into my a.ko av specced suit the wp reward should be based on what your specced into and shot not be suit specific |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
853
|
Posted - 2013.09.25 14:43:00 -
[17] - Quote
Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing?
You make it sound like playing a slayer logi is wrong. |
Vrain Matari
ZionTCD
962
|
Posted - 2013.09.25 14:44:00 -
[18] - Quote
Skihids wrote:I prefer CCP tweak the suit bonuses to make them more role specific rather than create arbitrary bonuses for certain actions in a suit.
Logi suits should get fitting cost reductions for equipment and assault suits should get bonuses to offensive capability (there are so many ways that can be done).
Then we don't have to track what suit fitting did what for rewards. This is the way I would want to approach it also. That way the suit can still be used for anything without a layer of player-WP min/maxing calculations, but will still shine in it's intended role. |
Chunky Munkey
Amarr Templars Amarr Empire
1585
|
Posted - 2013.09.25 14:45:00 -
[19] - Quote
I don't believe in penalising people for straying "beyond their role", and doing things other people can do just as well.
It's a well thought out idea, but your last paragraph is telling. The real problem you're trying to address is the over-effectiveness of a "logissault" suit. That's a balancing issue, not a traditional rpg's DPS/TANK/HEALER issue.
When we get some legitimate logi bonuses for our suits, and when assaults actually become more viable for frontliners, the problem you're trying to provide a solution to will no longer exist. |
Mortedeamor
Hellstorm Inc League of Infamy
285
|
Posted - 2013.09.25 14:45:00 -
[20] - Quote
Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? your stats rule out logi aver which is better than aver/assault assault suits need to stop caring about vehilces its logistics department. the role of guardian consists of logi av and tactical vehicle support( transporters scanners and such)
when i used to run ina a balanced tank av squad i would run heal as equally as av..a swarmer logi can do things that a forge gunner just cant ina balanced dust it requires both to effectively rampage. light av is supposed to naturally compliment heavy av and as heavy av is on HEAVY suits it only makes sense that light av be on LOGI'S as logi's naturally compliment heavies. |
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Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 14:47:00 -
[21] - Quote
Aikuchi Tomaru wrote:Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? You make it sound like playing a slayer logi is wrong.
Read my other post...
Just because you don't get a bonus for doing something it doesn't make it wrong to continue doing it. In the U.S., veterans get discounts for all sorts of things, but it isn't as if NOT being a servicemember is a social faux paus and you are being penalized into paying the full price for things because you chose NOT to join the military. |
Mortedeamor
Hellstorm Inc League of Infamy
285
|
Posted - 2013.09.25 14:48:00 -
[22] - Quote
av/assault is only viable in current dust 514 once vehicles are balanced it will be a heavy logi field again a assault troop cannot carry a uplink nano and repper tool all for supporting a forge heavy ..and all may be needed. it makes them more proficient in the light av role ..once tanks are balanced and avers are forced to work together again assault av will not be as effective as logi/av its just not possible. it is more tactically advantageous for a for gunner to have a proto logi /light av spec hybrid that an assault / av hybrid..also forge gunner/ logilight av teams can be dual specced to heavy hmg /logi which makes them more ambidextrous on the field |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 14:49:00 -
[23] - Quote
Mortedeamor wrote:Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? your stats rule out logi aver which is better than aver/assault assault suits need to stop caring about vehilces its logistics department. the role of guardian consists of logi av and tactical vehicle support( transporters scanners and such) when i used to run ina a balanced tank av squad i would run heal as equally as av..a swarmer logi can do things that a forge gunner just cant ina balanced dust it requires both to effectively rampage. light av is supposed to naturally compliment heavy av and as heavy av is on HEAVY suits it only makes sense that light av be on LOGI'S as logi's naturally compliment heavies.
This IS a discussion. My stats aren't the be all end all. They are up for debate. You could give some extra points to logi for AV if you want, I don't know. I was just trying to suggest the idea and illustrate it. You could give more or less points to whichever class based off what they do, was all I was saying. We think of bonuses only in terms of suit stats right now, but why not WP? |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 14:50:00 -
[24] - Quote
I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. |
Athena Sentinel
Villore Sec Ops Gallente Federation
93
|
Posted - 2013.09.25 14:59:00 -
[25] - Quote
A little over thought maybe... (but that can be the fun part) Still great idea, would solve some issues and give players some goal and objectives that directly concern their choice roll on the battlefield. |
Beren Hurin
Onslaught Inc RISE of LEGION
1698
|
Posted - 2013.09.25 15:00:00 -
[26] - Quote
Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick.
Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff...
Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well.
If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too.
IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 15:10:00 -
[27] - Quote
Beren Hurin wrote:Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff... Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well. If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too. IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game.
Headshot buff? well great! that makes, nova knives, plasma cannons, mass drivers, flaylocks, shotguns (since you want to aim for the chest), unable to get extra points.
Scouts should be CQC speed tankers not this pansy sniper or recon crap.
and if you think scouts shouldnt be in brawling range, then please PLEASE look towards minimatar scouts WHOS PASSIVE is based around being 1 meter from those other enemies.
also good job on thinking scouts should run uplinks or scanners which when at prototype level have such a great CPU/PG usage that they make the scouts fitting unable to fit anything else decently.
I repeat, once again, scouts should be speed tankers like they have been EVERY OTHER BUILD prior to 1.4.
Edit:
I can usually get around 1500 - 2800 WPs currently using a scout WITHOUT uplinks, because uplinks are a waste of CPU/PG |
Vyzion Eyri
The Southern Legion The Umbra Combine
1341
|
Posted - 2013.09.25 15:12:00 -
[28] - Quote
I think it's an interesting idea.
To all who believe you're 'penalised' for not conforming to a role: you still get as much WP doing whatever the hell you do right now.
I repeat: Not penalised. No penalties apply.
Some just get bonuses.
Now the question is, do they deserve these bonuses? If we take what Mr. Hurin outlined as the goals of WP
Beren Hurin wrote: 1) Somewhat comparatively distinguish quality players 2) Separate people into roles so they aren't all competing for the same WP 'pool' (killers vs. healers vs. hackers vs. AV) 3) Create system for evaluating 'merit pay'
then we can see that yes, those who play to these roles do deserve bonuses.
No one said you can't be a heavy sniper. But in the end, that heavy suit is better in the battlefield taking hits for the team. Therefore, why should the heavy not get bonuses for defending a point instead of sniping in the hills?
Far from limiting choices (I don't know how you guys got to that conclusion; the pessimism of these forums is really something), this system will simply give those who choose the 'main' roles a bonus. And over history, we've learnt that these roles became main roles BECAUSE they are most effective. So if someone is performing a job that is effective, deserves merit, requires skill and aids victory, why should they not receive a bonus?
Not to mention this is only the basic frame of the idea, and is applied only to dropsuits. What if the weapon affected the bonuses?
The current WP system encourages squads to try generate as much WP as possible, without consideration for tactics. Putting WP bonuses on certain actions, depending on the amount, can effectively make gameplay more tactical. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 15:20:00 -
[29] - Quote
Vyzion Eyri wrote:I think it's an interesting idea. To all who believe you're 'penalised' for not conforming to a role: you still get as much WP doing whatever the hell you do right now. I repeat: Not penalised. No penalties apply. Some just get bonuses. Now the question is, do they deserve these bonuses? If we take what Mr. Hurin outlined as the goals of WP Beren Hurin wrote: 1) Somewhat comparatively distinguish quality players 2) Separate people into roles so they aren't all competing for the same WP 'pool' (killers vs. healers vs. hackers vs. AV) 3) Create system for evaluating 'merit pay'
then we can see that yes, those who play to these roles do deserve bonuses. No one said you can't be a heavy sniper. But in the end, that heavy suit is better in the battlefield taking hits for the team. Therefore, why should the heavy not get bonuses for defending a point instead of sniping in the hills? Far from limiting choices (I don't know how you guys got to that conclusion; the pessimism of these forums is really something), this system will simply give those who choose the 'main' roles a bonus. And over history, we've learnt that these roles became main roles BECAUSE they are most effective. So if someone is performing a job that is effective, deserves merit, requires skill and aids victory, why should they not receive a bonus? Not to mention this is only the basic frame of the idea, and is applied only to dropsuits. What if the weapon affected the bonuses? The current WP system encourages squads to try generate as much WP as possible, without consideration for tactics. Putting WP bonuses on certain actions, depending on the amount, can effectively make gameplay more tactical.
Im sorry but, it does penilise, it penilises players who try to play outside the box instead of playing the same old boring **** like everyone else. This is why I didnt get into any ****** MMO's like WoW were EVERYONE was the same, its boring and its ****. |
R F Gyro
Clones 4u
545
|
Posted - 2013.09.25 15:29:00 -
[30] - Quote
I like this idea. I'm guessing it could be implemented as suit bonuses, which would allow different suits to have different WP bonuses: Minmatar logi could get more of a bonus for hacking, Amarr logi more for repping, for example. |
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