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Beren Hurin
Onslaught Inc RISE of LEGION
1693
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Posted - 2013.09.25 12:54:00 -
[1] - Quote
Its pretty straight forward. I'm looking forward to the new WPs for a few different things. However I think the WP system could be a little mroe rewarding of intentional and tactical squad play than it already is.
The whole point of WP seems to have a few goals:
1) Somewhat comparatively distinguish quality players 2) Separate people into roles so they aren't all competing for the same WP 'pool' (killers vs. healers vs. hackers vs. AV) 3) Create system for evaluating 'merit pay'
What you could do to further refine these goals, is to assign WP bonuses to each suit type.
150WP GÇóHAV Destruction (+35 heavy/commando) 100WP GÇóHack (NULL Cannon) (+20 logistics) GÇóLarge Installation Destruction (+25 heavy/commando) 75WP GÇóDropship Destruction (+25 heavy/commando) GÇóHeadshot (+25 scout) 50WP GÇóKill (+20 for assaults/ +10 heavies) GÇóHack (Installations) (+25 for logistics) (+10 for scout) GÇó2nd Hack Assist (NULL Cannon) (+10 for logistics) (+10 for scout) GÇóSupply Depot Destruction (+35 heavy/assault) GÇóCRU Destruction (+40 heavy/assault) GÇóTriage with Logistics LAV Inbuilt Repair Tool (+10 logistics) 40WP GÇóLAV Destruction (+15 heavy/commando/assault) 35WP GÇóGuardian (repairing someone when they get a kill) (+10 logistics) GÇóVehicle Kill Assist (+10 assault only) 25WP GÇóKill Assist (+10 assault/scout/heavy) GÇó2nd Hack Assist (Installations) GÇóTriage (Repairing someone for a certain length of time) (+5 logistics) GÇóTeam Spawn (+10 scout) GÇó3rd Hack Assist (NULL Cannon) 15 WP GÇóScan kill assist (+15 scout)(+5 logistics) 12WP GÇó3rd Hack Assist (Installations) 10WP GÇóTeam Resupply (+5 logistics)
Squad commendations GÇó20% bonus to defend order actions (30% bonus if squad leader is heavy/commando/logistics) GÇó20% bonus to attack order actions (30% bonus if squad leader is scout/assault) GÇó20% bonus to other actions
So you can see the point. You use WP to emphasize playing appropriate roles. You COULD run as an caldari logi with a brick tank, but going 25/0 as a logi will net you far less WP than going 25/0 as an assault. |
Beren Hurin
Onslaught Inc RISE of LEGION
1693
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Posted - 2013.09.25 13:09:00 -
[2] - Quote
Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit?
This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
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Posted - 2013.09.25 13:52:00 -
[3] - Quote
Master Jaraiya wrote:Some of these would be effected after changing fittings no?
For instance, Lets say, I spawn in my squishy scout, run in fast hack a point, drop an uplink.
Then I switch out to a logi fit, drop a couple Hives, and fight the fist few that trickle in.
Then I switch to a Heavy for more defensive stopping power.
How would the uplinks and hives be treated after switching "roles"
I was thinking it would just be whatever fit you are in. Otherwise, yeah, it would be gamed.
Re: Reav Hannari.
I think this is a common attitude throughout the game right now. The logic goes something like, "Somebody has an advantage over me. It isn't fair that I can't have access to that same advantage while sacrificing something."
I just don't think that a bonus to assaults that gives them better 'assault related income' due to WP is not a nerf to creative use of logistics suits. Not getting a buff is not the same thing as getting a nerf.
Like I said before, I'd rather take WP balancing as a way to balance against brick-logis than suit changes. Ultimately, you would be less profitable as a brick logi and so would have to choose between what may be the most marginally survivable suit vs. the more profitable suit. |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 13:56:00 -
[4] - Quote
Vin Mora wrote: This would also go a long way towards having people play the roles that CCP intends for suits. Which would reduce the number of nerfs for things.
Meh- this would be a big buff to logi WP (the way I changed the points). If 75% of logi WP comes from logi actions and you give them +20% to +50% more points for their actions then they would be getting even more points. It would just mean that if they want to stick with logi during the match AND go slayer, they would have been better off being an assault class.
But yes, it is designed to help sway the slayer logis to just commit to assault suits for the income, or be force to be okay with less WP comparatively, or at least dedicate a bit more time to logi-actions. |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 14:10:00 -
[5] - Quote
Avallo Kantor wrote:I think DUST would be helped more by not having any extra benefits by running into narrow classes and builds. Players should be free to experiment without risk of losing WP (because of not obtaining some bonus).
Many suits already have fitting bonuses (such as Heat build up reduction on Amarr Assault) which gives a benefit to using certain items, but in no way punishes players for not using it.
By increasing WP gain for certain specs, you in effect punish every other suit who tries to perform a non-standard battle field role, even if they are competent at it.
Forcing narrow focus of a suit into a class defies the core concept of suit fitting, that you can adapt a suit to various combat scenarios. DUST should be working on making there be as many valid fitting possibilities as the can, so that players can do all sorts of unusual things, such as heavy snipers (I'd be more creative, but it's early), that isn't possible in other games. Don't diminish the ability for players to be creative by punishing WP gains on "non-class" actions.
No. Your perspective is wrong.
When you go to the movie theater, and seniors get a discount on their ticket because they are old, do you consider your ticket as ACTUALLY having an extra fee? Or are you just okay with their reduction?
Why is this REALLY a penalty to 'creative-fitting' players? It doesn't prevent you from killing people as a logi, or even getting points for killing as a logi. To me it just sounds like you are just wanting the status quo of logi suits being the supreme suits for pretty much everything. People could make the negative (and ultimately similarly emotionally rooted) argument that...
"I'm being punished by choosing to spec into assault suit because it isn't as versitles as the logi suits with all of their slots and fitting space, the trade-off it isn't fair." Its the same argument you make, its just from a different direction.
By, for example, getting on average +25% WP bonus to assault/slayer actions as an assault player you ONLY make playing your role a bit more profitable (if you are good). You aren't making the actual USE of that role MORE effective. There could be a logisuit build that is 25% more effective in HP and DPS than the best assault build, but if assault players end up making more isk in their roles regardless, this feels plenty fair to me.
Your quoteQuote:..."Many suits already have fitting bonuses (such as Heat build up reduction on Amarr Assault) which gives a benefit to using certain items, but in no way punishes players for not using it. "... betrays your own argument, IMO. On one hand you are saying if suits get bonuses to a weapon, for example, but don't use that weapon, they aren't being penalized. But on the other hand you are saying that if a class gets a bonus for a certain action, but doesn't perform that action they ARE being penalized...how are they different? |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 14:47:00 -
[6] - Quote
Aikuchi Tomaru wrote:Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? You make it sound like playing a slayer logi is wrong.
Read my other post...
Just because you don't get a bonus for doing something it doesn't make it wrong to continue doing it. In the U.S., veterans get discounts for all sorts of things, but it isn't as if NOT being a servicemember is a social faux paus and you are being penalized into paying the full price for things because you chose NOT to join the military. |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
|
Posted - 2013.09.25 14:49:00 -
[7] - Quote
Mortedeamor wrote:Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? your stats rule out logi aver which is better than aver/assault assault suits need to stop caring about vehilces its logistics department. the role of guardian consists of logi av and tactical vehicle support( transporters scanners and such) when i used to run ina a balanced tank av squad i would run heal as equally as av..a swarmer logi can do things that a forge gunner just cant ina balanced dust it requires both to effectively rampage. light av is supposed to naturally compliment heavy av and as heavy av is on HEAVY suits it only makes sense that light av be on LOGI'S as logi's naturally compliment heavies.
This IS a discussion. My stats aren't the be all end all. They are up for debate. You could give some extra points to logi for AV if you want, I don't know. I was just trying to suggest the idea and illustrate it. You could give more or less points to whichever class based off what they do, was all I was saying. We think of bonuses only in terms of suit stats right now, but why not WP? |
Beren Hurin
Onslaught Inc RISE of LEGION
1698
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Posted - 2013.09.25 15:00:00 -
[8] - Quote
Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick.
Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff...
Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well.
If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too.
IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game. |
Beren Hurin
Onslaught Inc RISE of LEGION
1700
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Posted - 2013.09.25 15:34:00 -
[9] - Quote
Mossellia Delta wrote: Im sorry but, it does penilise, it penilises players who try to play outside the box instead of playing the same old boring **** like everyone else. This is why I didnt get into any ****** MMO's like WoW were EVERYONE was the same, its boring and its ****.
Please tell me what the penalty is besides NOT getting the bonus. I repeat... NOT getting a bonus =/= getting a penalty. |
Beren Hurin
Onslaught Inc RISE of LEGION
1700
|
Posted - 2013.09.25 16:07:00 -
[10] - Quote
Skihids wrote:WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination.
This is admittedly probably the closest thing to a well articulated counter-argument to my proposed change, so props to you.
However, in that context, it seems that the game starts to boil down to, 'how do you farm WP in the greatest way'? The answer then is, play caldari/minamatar logi and farm WP.
While my proposed solution doesn't completely avoid that, it at least attempts to eliminate what has become a WP superiority that logistics suits provide. Logis can currently get a steady stream of income indirectly from their equipemnt slots, while also having the best tank and a good bit of PG/CPu left over for great weapon DPS, while basically only having to sacrifice some speed and shield regen for the most part.
So while tieing WP's and suit type to role performance you may be able to accuse that system as a type of 'job descrimination' (negatively) or 'affirmative action' (positively) you could turn the argument around and say you are pretty much guilty of 'classism or racism' for creating a system where people CAN'T get maximum WP unless they picked the best race/class right from the start. |
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Beren Hurin
Onslaught Inc RISE of LEGION
1700
|
Posted - 2013.09.25 16:26:00 -
[11] - Quote
Also, my WP bonuses apply to being in the suit at the time of getting the WPs. So, dropping 7 uplinks with a logi, and then roaming as a scout collecting extra uplink WP would be a 'creative' way to get uplink WP. Plus it would tactically go well with the idea that scouts would be scanning in and among his deployed uplinks to make sure that they were safe to spawn at while he is searching and destroying other equipment.
And as far as other builds letting scouts be speed tankers, I haven't seen a dev say that that was working as intended.
I don't think speed tanking was really a reality. You were really just 'hit detection tanking'. Speed shouldn't be seen as a 'tanking strategy' per say, but as a way to apply or mitigate damage. Your speed is for when you can quickly get in our out of cover. You speed is for when you can sneak behind a target, get a few shots off and drop a grenade before they respond. You can only tank with HP. Movement itself has never reduced damage in Dust. It has reduced your exposure to damage. People should realize that distance does the same thing.
If you are a mid-range rifleman, having faster speed than your target will mean that you can stay in his effective range and your optimal a LOT easier than he can close distance on you. When his weapon effectiveness is at 30% and yours is at 90% having half of his total HP means you are actually coming out of the battle with the greater amound of EHP.
Scouts should stop thinking about distance and speed as mechanics other than what they are. They are there so that you can work with the physical environment to get the tactical advantage on your target. |
Beren Hurin
Onslaught Inc RISE of LEGION
1704
|
Posted - 2013.09.25 18:19:00 -
[12] - Quote
Awry Barux wrote: I have literally never experienced this game boiling down to "how do you farm WP in the greatest way?". I'm always trying to win. I don't play the game for that silly number at the end of the match. I've been running active scanners since 1.2, despite that fact that omgwtfbbq I could replace it with an uplink and get more WP. I think the majority of the playerbase approaches the game in this way as well, otherwise you'd see everyone in a pub spamming uplinks. I usually only see about 4-6 uplinks on the field at any given time in an average pub match.
Giving every class EXCEPT logis a +10 WP bonus for kill assists is patently ridiculous. I play an Amarr Logi, which is designed to be a combat-focused logi suit, with decent base EHP and a sidearm slot. It's meant to be the Assault/Logi hybrid, doing logibro things while also being competent in a firefight and assisting the assaults. Don't give me less WP for doing the same work as anyone else.
The bonuses to Heavy AV and anti-building WPs are unfair to demolitions experts (logis running around with 2 sets of REs) and SL/AV grenade users.
On the subject of uber-equipment-WP-farming Logis, have you actually tried fitting a logi? You can't have a good rack of WP-generating equipment AND good tank AND a good weapon all at once. Generally you have to pick two out those three, and that's balanced in comparison to assaults already: they have good tank, a good weapon, and one equip slot. Also, the lowered speed and shield recharge rate is a non-trivial difference. I could easily run Cal Assault with R/9 uplinks and farm plenty of WP, if that was what I wanted.
Scout and heavies are a whole different issue, but that's not going to be solved by applying such an intensive pigeonholing system. There are basic suit balance problems there, and only after those are fixed can we think about how to properly reward those roles.
On the subject of 'classism', your system will unduly reward squads of a very specific composition and using very weird tactics- you need 1 AV heavy to cash in on those bonuses, you need someone to be a scout with uplinks, and you need to make sure your logi doesn't ever, god forbid, get a kill that your assaults could have had. Any other strategy will net your squad far less WP, and therefore fewer orbitals, which may lose you a match. Dust will never have "perfectly fair" WP distribution, but at least the current system is not restrictive by frame type.
Sure, winning>WP. That is because you get a bigger chunk of Isk-loot from winning than you do when you lose.
Re: balancing WP rewards. Like I said, I don't care how you balance them, but I think this possibility offers some interesting dynamics that aren't currently available for tuning different things. You could even make them different per suit so that the Amarr logi could score points differently than the caldari logi. I mean gosh people why is everyone so bent on disagreeing just to try and find their own point that they are right on. This is a brainstorm, and its more productive to just suggest your own ideas rather than just b*tch about the status quo AND anything new. |
Beren Hurin
Onslaught Inc RISE of LEGION
1704
|
Posted - 2013.09.25 18:23:00 -
[13] - Quote
Crash Monster wrote:Conceptually, getting a bonus for doing things that fit the role your suite is for is brilliant. I don't know if you'll ever get such a thing past the people who would be penalized without a big cry fest though.
Nobody wants anything to change if it doesn't help them and their fit.
Yeah. Again. I don't know where people are getting this skewed perspective. Maybe it has to do with socialism or loss aversion theory or something, but when somebody gets a benefit like this, you aren't ipso facto getting taxed or penalized for them to be benefitted. You'd get the same shot at WP as you have. They just get some more for being more in line with some role.
As far as nobody wanting change because it doesn't help their fit. I think that is another problem too. So many people just have 1 or 2, maybe 3 fits they like. I swap between dozens and am really not too concerned about any one change CCP makes to my stuff. |
Beren Hurin
Onslaught Inc RISE of LEGION
1704
|
Posted - 2013.09.25 18:56:00 -
[14] - Quote
Jaysyn Larrisen wrote:Beren Hurin wrote:Crash Monster wrote:Conceptually, getting a bonus for doing things that fit the role your suite is for is brilliant. I don't know if you'll ever get such a thing past the people who would be penalized without a big cry fest though.
Nobody wants anything to change if it doesn't help them and their fit. Yeah. Again. I don't know where people are getting this skewed perspective. Maybe it has to do with socialism or loss aversion theory or something, but when somebody gets a benefit like this, you aren't ipso facto getting taxed or penalized for them to be benefitted. You'd get the same shot at WP as you have. They just get some more for being more in line with some role. As far as nobody wanting change because it doesn't help their fit. I think that is another problem too. So many people just have 1 or 2, maybe 3 fits they like. I swap between dozens and am really not too concerned about any one change CCP makes to my stuff. Beren, good idea in concept the tough part is figuring a way to execute it that won't be too much of a shaping mechanism. How about a variation on this... At the battlefinder or prior to deployment somehow you "opt in" for a SINGLE category of bonus actions that are agnostic of the suit you wear. Categories examples could be: 1) Front Line Fighter - +5 WP for any player kills, uplinks, and Hacks; all other WPs are baseline 2) Logistics Support - +5 WP for hive, rep, nanite injectors; all other WPs baseline 3) Vehicle Specialist - +5 WPs for kills made from vehicles, scans from your vehicle, or spawns into your vehicle 4) Recon Specialist - +5 WPs for uplinks, hacks, scans, and remote explosives; all other WP baseline 5) AV Specialist - 15 WPs for vehicle kills, +5 for player kills inside the destroyed vehicles; all other WPs baseline (not a complete list by any stretch...just examples) ...thoughts?
I was thinking that something like this could be possible. What you could do too is show your specialization at the end of the match along side a pie chart of where all of your WP came from. X% from hacks, X% from kills, x% from assists etc. Then it would show your 'specialization bonus' at the end where it would show "Logistics support - +325 WP" So the WP don't actually accumulate during the match to help with orbitals, or they don't compound with squad actions, but they do affect WP earnings for the post-game payout.
Since you'd have your stats there at the end, you would be able to look at the pie chart and think to yourself- "Man, if I would have just chosen AV specialist this time I would have done better." |
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