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Mossellia Delt
Militaires Sans Jeux
419
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Posted - 2013.09.25 14:50:00 -
[1] - Quote
I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 15:10:00 -
[2] - Quote
Beren Hurin wrote:Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff... Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well. If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too. IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game.
Headshot buff? well great! that makes, nova knives, plasma cannons, mass drivers, flaylocks, shotguns (since you want to aim for the chest), unable to get extra points.
Scouts should be CQC speed tankers not this pansy sniper or recon crap.
and if you think scouts shouldnt be in brawling range, then please PLEASE look towards minimatar scouts WHOS PASSIVE is based around being 1 meter from those other enemies.
also good job on thinking scouts should run uplinks or scanners which when at prototype level have such a great CPU/PG usage that they make the scouts fitting unable to fit anything else decently.
I repeat, once again, scouts should be speed tankers like they have been EVERY OTHER BUILD prior to 1.4.
Edit:
I can usually get around 1500 - 2800 WPs currently using a scout WITHOUT uplinks, because uplinks are a waste of CPU/PG |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 15:20:00 -
[3] - Quote
Vyzion Eyri wrote:I think it's an interesting idea. To all who believe you're 'penalised' for not conforming to a role: you still get as much WP doing whatever the hell you do right now. I repeat: Not penalised. No penalties apply. Some just get bonuses. Now the question is, do they deserve these bonuses? If we take what Mr. Hurin outlined as the goals of WP Beren Hurin wrote: 1) Somewhat comparatively distinguish quality players 2) Separate people into roles so they aren't all competing for the same WP 'pool' (killers vs. healers vs. hackers vs. AV) 3) Create system for evaluating 'merit pay'
then we can see that yes, those who play to these roles do deserve bonuses. No one said you can't be a heavy sniper. But in the end, that heavy suit is better in the battlefield taking hits for the team. Therefore, why should the heavy not get bonuses for defending a point instead of sniping in the hills? Far from limiting choices (I don't know how you guys got to that conclusion; the pessimism of these forums is really something), this system will simply give those who choose the 'main' roles a bonus. And over history, we've learnt that these roles became main roles BECAUSE they are most effective. So if someone is performing a job that is effective, deserves merit, requires skill and aids victory, why should they not receive a bonus? Not to mention this is only the basic frame of the idea, and is applied only to dropsuits. What if the weapon affected the bonuses? The current WP system encourages squads to try generate as much WP as possible, without consideration for tactics. Putting WP bonuses on certain actions, depending on the amount, can effectively make gameplay more tactical.
Im sorry but, it does penilise, it penilises players who try to play outside the box instead of playing the same old boring **** like everyone else. This is why I didnt get into any ****** MMO's like WoW were EVERYONE was the same, its boring and its ****. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 16:14:00 -
[4] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Beren Hurin wrote:Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff... Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well. If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too. IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game. Headshot buff? well great! that makes, nova knives, plasma cannons, mass drivers, flaylocks, shotguns (since you want to aim for the chest), unable to get extra points. Scouts should be CQC speed tankers not this pansy sniper or recon crap. and if you think scouts shouldnt be in brawling range, then please PLEASE look towards minimatar scouts WHOS PASSIVE is based around being 1 meter from those other enemies. also good job on thinking scouts should run uplinks or scanners which when at prototype level have such a great CPU/PG usage that they make the scouts fitting unable to fit anything else decently. I repeat, once again, scouts should be speed tankers like they have been EVERY OTHER BUILD prior to 1.4. Edit: I can usually get around 1500 - 2800 WPs currently using a scout WITHOUT uplinks, because uplinks are a waste of CPU/PG I'm sorry Mosselia but I disagree with this statement "Scouts should be CQC speed tankers not this pansy sniper or recon crap." Why shouldn't a scout suit be a recon scout? You believe a scout is meant to be a brawler suit, why? If you prefer we can discuss this on a new thread, but this something that is highly debatable!
Well just looking at the minimatar suit alone, the skill is enough reason.
CCP made the (both types) scout in every single patch / build before 1.4 a speed tanker who gets in and out and hurts. Suddenly 1.4 comes around at 2.7 mil SP in the suit alone is useless for what I and many many other skilled into it for. |
Mossellia Delt
Militaires Sans Jeux
420
|
Posted - 2013.09.25 16:29:00 -
[5] - Quote
Beren Hurin wrote:Also, my WP bonuses apply to being in the suit at the time of getting the WPs. So, dropping 7 uplinks with a logi, and then roaming as a scout collecting extra uplink WP would be a 'creative' way to get uplink WP. Plus it would tactically go well with the idea that scouts would be scanning in and among his deployed uplinks to make sure that they were safe to spawn at while he is searching and destroying other equipment.
And as far as other builds letting scouts be speed tankers, I haven't seen a dev say that that was working as intended.
I don't think speed tanking was really a reality. You were really just 'hit detection tanking'. Speed shouldn't be seen as a 'tanking strategy' per say, but as a way to apply or mitigate damage. Your speed is for when you can quickly get in our out of cover. You speed is for when you can sneak behind a target, get a few shots off and drop a grenade before they respond. You can only tank with HP. Movement itself has never reduced damage in Dust. It has reduced your exposure to damage. People should realize that distance does the same thing.
If you are a mid-range rifleman, having faster speed than your target will mean that you can stay in his effective range and your optimal a LOT easier than he can close distance on you. When his weapon effectiveness is at 30% and yours is at 90% having half of his total HP means you are actually coming out of the battle with the greater amound of EHP.
Scouts should stop thinking about distance and speed as mechanics other than what they are. They are there so that you can work with the physical environment to get the tactical advantage on your target.
Im sorry but SPEED TANKING is alive and well in the EVE online universe and its what minimatar are known for. Please, go play a scout then come back to me. Hell, play the bloody game first since im pretty sure you dont. |
Mossellia Delt
Militaires Sans Jeux
422
|
Posted - 2013.09.25 16:36:00 -
[6] - Quote
Monkey MAC wrote:
Well you see thats the thing, if you basing your argument on the mini suit bonus, I could go as far as to say based on gallante suit bonuses the gallante is perfect for sneaking around and keeping out of sight.
The nova knives allow you to pick off clueless enemies, that doesn't make it a cqc god, it makes it master of suprise. Also why is the suit speacilization bonus a reduction to scan profile? Why is the cloaking module we may be getting supposed to be scout only?
why are scouts so good at sneaking if they aren't mean for sneaking, and using there sneakiness for the benifit of the squad?
They're good at sneaking? Oh .. you dont say ? Thats why even maxed out in skills a proto gallenete scout cant beat a single piece of equipment (the proto Active scanner).
and speculating about something that doesnt have a date and is suppost to be what balances the scout is bull **** in the mean time and means nothing. |
Mossellia Delt
Militaires Sans Jeux
422
|
Posted - 2013.09.25 16:55:00 -
[7] - Quote
Monkey MAC wrote:
Emphasis on Proto, the scanner you are refering to specifically comes with a 12db prescision. But it also happens to come with a low pulse time, low FOV and high recharge. You would only use this for catching scouts specifically.
Every other scanner can be avoided with a proto suit and 1 proto dampener giving just 18db precision. As for the cloak, im just using it to clarify a point, butmthats fine remove it from the arguement.
The scouts low profile is only defeated by scanners of the same tier, and only by a scout finding scanner if the scout equips a single dampner. I would say that is pretty sneaky.
Sneaky enough for PC use? Nope.... and PC is what the game should be balanced on, not pubs. |
Mossellia Delt
Militaires Sans Jeux
422
|
Posted - 2013.09.25 17:04:00 -
[8] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
Emphasis on Proto, the scanner you are refering to specifically comes with a 12db prescision. But it also happens to come with a low pulse time, low FOV and high recharge. You would only use this for catching scouts specifically.
Every other scanner can be avoided with a proto suit and 1 proto dampener giving just 18db precision. As for the cloak, im just using it to clarify a point, butmthats fine remove it from the arguement.
The scouts low profile is only defeated by scanners of the same tier, and only by a scout finding scanner if the scout equips a single dampner. I would say that is pretty sneaky.
Sneaky enough for PC use? Nope.... and PC is what the game should be balanced on, not pubs. No it should be balanced on all match types. The reason scouts aren't sneaky enough on PC is because of old maps having poor design! Not because scouts aren't sneaky enough! If you take the long route, which is more viable as a scout due to its speed, you can do thimgs like place uplinks behind enemy lines for flankimg, you can capture enemy installations without being detected. You can disable a pilot who has called in a tank (not in the redline, thats a whole different ball game). Why use a scout, when a mini assault, with some kincats is almost as fast has more health and can even reach the same scan profile? If an assault suit can fill that role better than the light suit, maybe it isn't the light suits role!
If you dont think the game should be balanced around actual team play (Which only happens in PC as of right now) then Im sorry but theres no point in talking to you about balance in this game at all. |
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