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Himiko Kuronaga
SyNergy Gaming EoN.
1543
|
Posted - 2013.09.22 13:38:00 -
[1] - Quote
You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks. |
Ion Crush
Militaires-Sans-Frontieres
98
|
Posted - 2013.09.22 13:41:00 -
[2] - Quote
Someone just got shot in the back. |
Himiko Kuronaga
SyNergy Gaming EoN.
1543
|
Posted - 2013.09.22 13:46:00 -
[3] - Quote
Repeatedly.
It's bad enough the radar in this game is a complete joke. If I have to kill five people guarding a point I know for a fact there is no way I'm going to hack the point because they will continually trickle spawn in, ten feet behind me, out of thin air.
And every time I turn around and kill one, there will always be another popping up right next to him as soon as I'm finished killing the last guy.
It's a ridiculous situation.
If they are that bad just let me beat them and take the point, Christ. |
DNAcompound
xCosmic Voidx The Superpowers
5
|
Posted - 2013.09.22 13:48:00 -
[4] - Quote
Agreed this would give more incentive to use CRUs, mobile CRUs and Uplinks in skirmish. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
494
|
Posted - 2013.09.22 13:48:00 -
[5] - Quote
Can't tell you when the last time that happened to me was.... nope... a complete blank. Could be because I increased my hacking speed. I like that the objectives double as spawn points because I'm sure not everyone wants to run around with uplinks all the time. If they did then thy would just play Domination.
`Sigh. Just another fun game of DUST. |
R F Gyro
Clones 4u
522
|
Posted - 2013.09.22 13:50:00 -
[6] - Quote
Spawning on the null cannons isn't a great game mechanic, I agree.
Personally, I think all spawning should be dropping from the sky. Drop uplinks would simply be markers that people can drop down onto, and preset spawn points would essentially be unlimited indestructable versions of the same thing. MCC spawning is fine as it is. I suspect this change would be a bit too radical to get much support though. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3409
|
Posted - 2013.09.22 13:51:00 -
[7] - Quote
Plus one.
This happens far too often, and it can completely wreck ninja hacking attempts. |
Himiko Kuronaga
SyNergy Gaming EoN.
1544
|
Posted - 2013.09.22 13:53:00 -
[8] - Quote
ALPHA DECRIPTER wrote:Can't tell you when the last time that happened to me was.... nope... a complete blank. Could be because I increased my hacking speed. I like that the objectives double as spawn points because I'm sure not everyone wants to run around with uplinks all the time. If they did then thy would just play Domination.
`Sigh. Just another fun game of DUST .
It doesn't matter how fast your hack speed is. If you are killing more than three people at a single location, you will not be fast enough unless you killed all of them with the same attack.
Sounds more like you are ignoring the enemy entirely and just sneaking past them for a quick hack and then running away. Which is a valid strategy if your skill point distribution supports it.
But it should not be more valid than simply killing everybody and taking the point by force.
And then again, you're probably just lying anyway so you can argue for the sake of argument. People do that a lot around here. |
straya fox
CybinSect
34
|
Posted - 2013.09.22 13:58:00 -
[9] - Quote
Himiko Kuronaga wrote:You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks.
gotta look on the bright side of things you can't change....delay the hack, wait 10 secs, you get to kill him again. |
Chunky Munkey
Amarr Templars Amarr Empire
1569
|
Posted - 2013.09.22 14:02:00 -
[10] - Quote
R F Gyro wrote:Spawning on the null cannons isn't a great game mechanic, I agree.
Personally, I think all spawning should be dropping from the sky. Drop uplinks would simply be markers that people can drop down onto, and preset spawn points would essentially be unlimited indestructable versions of the same thing. MCC spawning is fine as it is. I suspect this change would be a bit too radical to get much support though.
This. Instead of a spawn countdown, we simply have time taken to fall from the sky. Uplinks can serve as a target beacon to be launched towards.
I would worry about how easy it would become to drop on high ground and stay there though. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1544
|
Posted - 2013.09.22 14:13:00 -
[11] - Quote
Spawning from the sky would only be humorous for a day, because everybody would make it a sport to try and kill people before they hit the ground. Tag em with a forge gun for extra points and watch them explode.
Then we would all realize how stupid it is.
CRU's and uplinks are good enough.
You wanna spawn from the sky, get a logi dropship. |
FATPrincess - XOXO
Shining Flame Amarr Empire
557
|
Posted - 2013.09.22 14:29:00 -
[12] - Quote
Ion Crush wrote:Someone just got shot in the back.
This.
OP needs to equip codebreakers.
-XOXO |
Sylwester Dziewiecki
Beyond Hypothetical Box
167
|
Posted - 2013.09.22 14:50:00 -
[13] - Quote
Himiko Kuronaga wrote:You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks. Skipping part that if you would use hacking modules and class dedicated to do hack it would not happen, I totally agree that it is **** up. We should not reward people that fail at defending terminal in that way. Option to spawn on null-cannons should be removed, maybe in future it could come back with player-fittable-null-cannons that could have Mobile CRU other modules that increase they ability same as any other vehicle. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
497
|
Posted - 2013.09.22 14:53:00 -
[14] - Quote
Himiko Kuronaga wrote:It doesn't matter how fast your hack speed is. If you are killing more than three people at a single location, you will not be fast enough unless you killed all of them with the same attack. You really shouldn't be alone when going up against that many people... hell you really shouldn't even be able to win that fight.
Quote:Sounds more like you are ignoring the enemy entirely and just sneaking past them for a quick hack and then running away. Which is a valid strategy if your skill point distribution supports it. Yup. That isn't to say I don't attract attention from time to time but if I do then that's fewer hostiles messing with the rest of my team.
Quote:But it should not be more valid than simply killing everybody and taking the point by force. If you have help than it should be no problem for one to hack while the other kills off/distracts the spawners. Usually it only takes two (by my experience)
Quote:And then again, you're probably just lying anyway so you can argue for the sake of argument. People do that a lot around here. I actually dislike to argue. Most times nothing (good or bad) comes out of it and therefore is just a waste of time. I am simply showing you the world through my eyes.
`Sigh. Just another fun game of DUST. |
Crash Monster
Snipers Anonymous
1341
|
Posted - 2013.09.22 14:58:00 -
[15] - Quote
Yeah... you are arguing against the "we must work together" bull-puckey that gets spouted so often. It should be optional... and the game should allow for lone wolves to be meaningful as well.
Not everyone is a joiner. |
Operative 1171 Aajli
Bragian Order Amarr Empire
341
|
Posted - 2013.09.22 15:09:00 -
[16] - Quote
Just like I think orbitals should be for the losing team. When an army is winning a battle they don't call in artillery fire. Artillery fire is for when you need the assist. Right now orbitals are a troll feature that helps the rich get richer and the poor stay poor as it were. |
crazy space 1
Unkn0wn Killers
1762
|
Posted - 2013.09.22 15:12:00 -
[17] - Quote
plus it makes spawn pads less important... |
Forlorn Destrier
Bullet Cluster
1749
|
Posted - 2013.09.22 15:18:00 -
[18] - Quote
Invest in the hacking skill to hack faster, is what I say. You know it will take them at minimum 10 seconds to spawn in, and depending how long it takes them to get to the spawn screen this increases to 12 or so seconds. If you don't think you can get to the point and complete the hack in 10-12 seconds, I would recommend not hacking until you are sure it is clear and to see if he might have spawned somewhere else. This seems to work. |
Phantasmal Priestess
PEN 15 CLUB
15
|
Posted - 2013.09.22 15:27:00 -
[19] - Quote
happens all the time. Usually when I have a complex code-breaker equipped. Because pub-match skirmishes also have a reduced/inconsistant timer on spawns. It is not always 10 seconds. Especially when they die next to the null cannon. 1 complex code breaker brings my hack time down to 5.6 seconds. and 2nd codebreaker, which I really couldn't fit anyways, would bring it down to 4.4.
It isn't about how fast you Hack, it is how fast they spawn in, with no work of their own. I can regularly take out 3+ guys when they're at a point trying to defend it. These new enclosed spaces making it all the more easier to kill with a shotgun. I have a passive scanner large enough to actually see where uplinks or people are, but they get to spawn in at some random point because the null cannon is there where they don't show up until after they shoot.
So broken. I suppose thought, it is better for those players that'd rather this be a twitch shooter than some tactical game |
Forlorn Destrier
Bullet Cluster
1750
|
Posted - 2013.09.22 15:34:00 -
[20] - Quote
Phantasmal Priestess wrote:happens all the time. Usually when I have a complex code-breaker equipped. Because pub-match skirmishes also have a reduced/inconsistant timer on spawns. It is not always 10 seconds. Especially when they die next to the null cannon. 1 complex code breaker brings my hack time down to 5.6 seconds. and 2nd codebreaker, which I really couldn't fit anyways, would bring it down to 4.4.
It isn't about how fast you Hack, it is how fast they spawn in, with no work of their own. I can regularly take out 3+ guys when they're at a point trying to defend it. These new enclosed spaces making it all the more easier to kill with a shotgun. I have a passive scanner large enough to actually see where uplinks or people are, but they get to spawn in at some random point because the null cannon is there where they don't show up until after they shoot.
So broken. I suppose thought, it is better for those players that'd rather this be a twitch shooter than some tactical game
It is a minimum of 10 seconds between death and spawn for a player when they spawn on an objective. They may spednd 7 seconds dead watching you, and then the last 3 actually spawning, but it is always a minimum of 10 seconds total. |
|
da GAND
High-Damage
242
|
Posted - 2013.09.22 15:34:00 -
[21] - Quote
That's actually a good point, maybe the null cannon shouldn't be a spawn point. |
Medic 1879
Forsaken Immortals Top Men.
1068
|
Posted - 2013.09.22 15:44:00 -
[22] - Quote
Just throwing this out there when they spawn they are invisible not invincible killed a few see through merc's with my mass driver to keep the heat off the dude hacking. Or if in my stealth hack scout fit I drop RE's before hacking to ensure revenge on the guy who gets me if someone does get the drop on me while hacking. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
76
|
Posted - 2013.09.22 15:52:00 -
[23] - Quote
Himiko Kuronaga wrote:You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks.
When your hacking skill is leveled up you can solo kill everyone and hack before they respawn.... until then your specialized killing skills will be good at that.. and require a friend to hack or cover you while you do.
Tactics should always slightly benefit the defender over the attacker... and with current scanning mechanics it just doesn't..
|
Monkey MAC
killer taxi company General Tso's Alliance
609
|
Posted - 2013.09.22 15:54:00 -
[24] - Quote
Himiko Kuronaga wrote:
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks.
If you expect to win on your own then this is your entire problem, this is a squad/tactic based game you need at least 1 guy to cover your back. Even a scout infiltrating enemy lines is paving the way for an attack squad!!
This is not a game thats all about 1 guy. Your War Your Way does not mean this.
Watch the video gathering forces on the dust site for a better idea!! |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 16:01:00 -
[25] - Quote
Himiko Kuronaga wrote:Repeatedly.
It's bad enough the radar in this game is a complete joke. If I have to kill five people guarding a point I know for a fact there is no way I'm going to hack the point because they will continually trickle spawn in, ten feet behind me, out of thin air.
And every time I turn around and kill one, there will always be another popping up right next to him as soon as I'm finished killing the last guy.
It's a ridiculous situation.
If they are that bad just let me beat them and take the point, Christ. Got on comms,
Say "I have [A/B/C/D] Secured request backup to capture objective"
wait for back up while you farm n00bs.
Alternatively, farm n00bs until a point thirsty smurf comes strolling along to hack the objective.
Now, I know what you are gonna say, they only do this when you don't want them to, when you actually need one, they are nowhere to be found. |
Vrain Matari
ZionTCD
940
|
Posted - 2013.09.22 16:03:00 -
[26] - Quote
Medic 1879 wrote:Just throwing this out there when they spawn they are invisible not invincible killed a few see through merc's with my mass driver to keep the heat off the dude hacking. Or if in my stealth hack scout fit I drop RE's before hacking to ensure revenge on the guy who gets me if someone does get the drop on me while hacking. And on top of this we can hear when they spawn, so it doesn't seen so unfair to me. I've loved those games where i head out to take a remote point solo and can't hack it because peeps keep spawning and i keep killing them until they get me or i hack the point.
Removing spawning from objective points would definitely change the game dynamics - didn't we do this once before in beta? |
R F Gyro
Clones 4u
528
|
Posted - 2013.09.22 17:05:00 -
[27] - Quote
Chunky Munkey wrote:R F Gyro wrote:Spawning on the null cannons isn't a great game mechanic, I agree.
Personally, I think all spawning should be dropping from the sky. Drop uplinks would simply be markers that people can drop down onto, and preset spawn points would essentially be unlimited indestructable versions of the same thing. MCC spawning is fine as it is. I suspect this change would be a bit too radical to get much support though. This. Instead of a spawn countdown, we simply have time taken to fall from the sky. Uplinks can serve as a target beacon to be launched towards. I would worry about how easy it would become to drop on high ground and stay there though. No easier than the current mechanism: you'd still need to get there the first time to drop the uplink. I'm assuming that uplinks only work if open to the sky, or maybe with a limited amount of cover over the top. |
Himiko Kuronaga
SyNergy Gaming EoN.
1559
|
Posted - 2013.09.22 17:06:00 -
[28] - Quote
Vrain Matari wrote:Medic 1879 wrote:Just throwing this out there when they spawn they are invisible not invincible killed a few see through merc's with my mass driver to keep the heat off the dude hacking. Or if in my stealth hack scout fit I drop RE's before hacking to ensure revenge on the guy who gets me if someone does get the drop on me while hacking. And on top of this we can hear when they spawn, so it doesn't seen so unfair to me. I've loved those games where i head out to take a remote point solo and can't hack it because peeps keep spawning and i keep killing them until they get me or i hack the point. Removing spawning from objective points would definitely change the game dynamics - didn't we do this once before in beta?
Yea i can hear them spawn. Doesnt change the fact they are spawning. I killed everyone once already why should i have to do it again. |
JP Acuna
RoyalSquad514
18
|
Posted - 2013.09.22 19:39:00 -
[29] - Quote
Well, in my opinion it's a good thing to be able to spawn in the area of the objective, but in one of the new maps the spawn point is RIGHT in front of the computer, so they don't even have to run to kill you when you're hacking. That one should be fixed.
It would be great to do more stuff while going solo, but actually this is a teamplay based game, so naturally it will be harder to acomplish stuff on our own. |
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
70
|
Posted - 2013.09.22 19:55:00 -
[30] - Quote
I agree that there should not be Spawning on null cannon. I actually Like to "lone wolf it" to the null cannon that is furthest away to Draw The enemies attention away from center of the map. |
|
DJINN Marauder
Ancient Exiles
1404
|
Posted - 2013.09.22 20:06:00 -
[31] - Quote
How else would I farm kills tho :( |
Kalante Schiffer
Ancient Exiles
411
|
Posted - 2013.09.22 21:01:00 -
[32] - Quote
Ion Crush wrote:Someone just got shot in the back. someone needs to stfu and give constructive criticism.
yea i do think that it is a problem getting shot in the back because of the spawn system. if you kill everyone because they where noobs and there is no uplinks, cru's... they should not be able to spawn next to the letter. that's a noob move from CCP |
Kalante Schiffer
Ancient Exiles
411
|
Posted - 2013.09.22 21:05:00 -
[33] - Quote
Himiko Kuronaga wrote:Spawning from the sky would only be humorous for a day, because everybody would make it a sport to try and kill people before they hit the ground. that sounds like MAG. i loved to duck hunt.
|
ZDub 303
TeamPlayers EoN.
2090
|
Posted - 2013.09.22 21:37:00 -
[34] - Quote
It would make needles and rep much more desirable in PC if you couldn't just spawn Zerg on an objective... Along with some much needed uplink changes, you could actually make this game 'tactical' instead of 'Zerg point till captured'
There would be to be more CRUs on maps to compensate, but it would make the game much better, like it makes domination more fun since you can't spawn like that. |
Doc Noah
Algintal Core Gallente Federation
564
|
Posted - 2013.09.22 21:41:00 -
[35] - Quote
Normally they're suppose to spawn a fair bit of distance away and not directly behind you while you hack the panel. I'm sure its just because the map designer or whoever programmed the spawn points got lazy and shoved the spawn points randomly near the null panel instead of thinking about balance and strategically placing them so they have to work to counter hack. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2149
|
Posted - 2013.09.22 21:48:00 -
[36] - Quote
I fully agree with this notion. It doesn't even make sense logically, I mean I didn't know null cannons had technology to make clones magically appear out of thin air in a few set locations. Also gameplay wise it would make sense to reward the players who take the time to first capture any nearby CRUs and sweep the area for uplinks before assaulting. If they did that the scout may even have a purpose, running around undetected not looking for enemies but uplinks and such so then when your attack squadron comes in everyone they kill is out of the picture. It would bring a much more methodical approach and more tactics/less twitch. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2219
|
Posted - 2013.09.22 21:49:00 -
[37] - Quote
Aero Yassavi wrote:I fully agree with this notion. It doesn't even make sense logically, I mean I didn't know null cannons had technology to make clones magically appear out of thin air in a few set locations. Also gameplay wise it would make sense to reward the players who take the time to first capture any nearby CRUs and sweep the area for uplinks before assaulting. If they did that the scout may even have a purpose, running around undetected not looking for enemies but uplinks and such so then when your attack squadron comes in everyone they kill is out of the picture. It would bring a much more methodical approach and more tactics/less twitch. It wouldn't be so bad if we dropped in from say an orbital barge every 10-15 seconds via inertial dampeners, that way players cannot invisibly camp the point, nor surprise the other team since they will be heard and most likely seen. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2150
|
Posted - 2013.09.22 21:53:00 -
[38] - Quote
True Adamance wrote: It wouldn't be so bad if we dropped in from say an orbital barge every 10-15 seconds via inertial dampeners, that way players cannot invisibly camp the point, nor surprise the other team since they will be heard and most likely seen.
But why? What would be so wrong about removing spawning on letters all together and relying more on transportation/CRUs/mobile CRUs/uplinks so that there could be a more tactical approach to attacking on objective like in Domination?
|
SgtDoughnut
M.E.R.C. Elite League of Infamy
147
|
Posted - 2013.09.22 21:56:00 -
[39] - Quote
From a lore standpoint alone being able to spawn on null cannons makes no sense, they dont have nanite technology that the supply depos/ nanite hives do, and they don't hold clones inside them. Yet we are able to magically appear beside them. |
Doc Noah
Algintal Core Gallente Federation
564
|
Posted - 2013.09.22 22:05:00 -
[40] - Quote
Aero Yassavi wrote:True Adamance wrote: It wouldn't be so bad if we dropped in from say an orbital barge every 10-15 seconds via inertial dampeners, that way players cannot invisibly camp the point, nor surprise the other team since they will be heard and most likely seen.
But why? What would be so wrong about removing spawning on letters all together and relying more on transportation/CRUs/mobile CRUs/uplinks so that there could be a more tactical approach to attacking on objective like in Domination?
That would remove the attack and defense mentality of a well established game mode. If you move up on a hack point, you're gonna have to get through the 'defending' team first, after you hack the point, you'll have to deal with the counter-hack team which is basically on the 'attack' and you'll have to defend your newly stolen null cannon. Its gives both sides an equal chance to play on the offensive and defensive sides. Taking an objective is never suppose to be easy.
If you want to compare it to something else, its like playing capture the flag but you cant kill and take back your flag when it's stolen. Sounds silly doesnt it? |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2151
|
Posted - 2013.09.22 22:14:00 -
[41] - Quote
Doc Noah wrote:Aero Yassavi wrote:True Adamance wrote: It wouldn't be so bad if we dropped in from say an orbital barge every 10-15 seconds via inertial dampeners, that way players cannot invisibly camp the point, nor surprise the other team since they will be heard and most likely seen.
But why? What would be so wrong about removing spawning on letters all together and relying more on transportation/CRUs/mobile CRUs/uplinks so that there could be a more tactical approach to attacking on objective like in Domination? That would remove the attack and defense mentality of a well established game mode. If you move up on a hack point, you're gonna have to get through the 'defending' team first, after you hack the point, you'll have to deal with the counter-hack team which is basically on the 'attack' and you'll have to defend your newly stolen null cannon. Its gives both sides an equal chance to play on the offensive and defensive sides. Taking an objective is never suppose to be easy. If you want to compare it to something else, its like playing capture the flag but you cant kill and take back your flag when it's stolen. Sounds silly doesnt it? So are you suggesting hacking an objective in Domination is easy?
Capture the Flag does that in order to ensure you remain balanced on both offense and defense. For Skirmish on the other hand? Your defense should be making sure you have places to spawn if a base goes under attack, not getting killed and then given a free place to spawn before the hack is started. |
Maitue Mae
Vortex State Empire
4
|
Posted - 2013.09.22 22:20:00 -
[42] - Quote
Kalante Schiffer wrote:Himiko Kuronaga wrote:Spawning from the sky would only be humorous for a day, because everybody would make it a sport to try and kill people before they hit the ground. that sounds like MAG. i loved to duck hunt.
Ah, the memories... |
Marston VC
SVER True Blood Public Disorder.
975
|
Posted - 2013.09.22 22:24:00 -
[43] - Quote
I like the idea of taking away point spawns. I mean lets look at it from this scenario. Your squad of Six goes into a letter to attempt a capture. The enemy only has 4 people guarding it. They take up a good defensive position and widdle our numbers down. Unfortunately our guys have to spawn by the nearest DU or letter so reinforcements are slow to come. But on the flip side their people get to spawn right on the letter in question. Eventually were able to beat them off the letter but with only one or maybe two survivors in our squad.
However, 5 seconds later the next batch of reinforcements comes through and finishes us off. Weres the justice in that? There is none, because theres absolutely nothing our squad can do to negate that advantage other then putting a DU in close proximity to the letter (which can often times backfire) or to hack so quickly that they just cant spawn on it anymore. (which is kind of like telling people to commit suicide).
Honestly I don't see the reason why we wouldn't take away letter spawns simply because of how the domination game mode plays out. That mode is arguably more fun then skirmish, and the only way your team is going to win is by placing DU's everywhere. The same thing could be done in skirmish its just nobody bothers simply because they can spawn on letters. This often leaves teams in a disadvantage too because if they only have one base left the blueberries will often times get trapped in the letter. idk..... the current system is fine, but I would be completely fine with a change like the one proposed above. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
958
|
Posted - 2013.09.22 22:33:00 -
[44] - Quote
CCP said that they're working on something right now, which is why they removed some supply depots from the map.
I'm hoping that they put some more installations and such, cause that is the real problem with this situation anyways...the fact that you control a CRU next to an objective is almost pointless. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2220
|
Posted - 2013.09.22 22:48:00 -
[45] - Quote
Maitue Mae wrote:Kalante Schiffer wrote:Himiko Kuronaga wrote:Spawning from the sky would only be humorous for a day, because everybody would make it a sport to try and kill people before they hit the ground. that sounds like MAG. i loved to duck hunt. Ah, the memories... They were wonderful days, but the point is you would never get all the guys and a couple would always touch down every wave which was good. |
Doc Noah
Algintal Core Gallente Federation
564
|
Posted - 2013.09.22 22:50:00 -
[46] - Quote
Doc Noah wrote:That would remove the attack and defense mentality of a well established game mode. If you move up on a hack point, you're gonna have to get through the 'defending' team first, after you hack the point, you'll have to deal with the counter-hack team which is basically on the 'attack' and you'll have to defend your newly stolen null cannon. Its gives both sides an equal chance to play on the offensive and defensive sides. Taking an objective is never suppose to be easy.
If you want to compare it to something else, its like playing capture the flag but you cant kill and take back your flag when it's stolen. Sounds silly doesnt it?
Aero Yassavi wrote:So are you suggesting hacking an objective in Domination is easy?
First of all, you cant spawn on a domination point, this thread is about skirmish and the ability to spawn on letter objectives. Second of all:
Doc Noah wrote:Taking an objective is never suppose to be easy.
Aero Yassavi wrote:Capture the Flag does that in order to ensure you remain balanced on both offense and defense. For Skirmish on the other hand? Your defense should be making sure you have places to spawn if a base goes under attack, not getting killed and then given a free place to spawn before the hack is started.
Same concept really, for capture the flag, you need to capture the objective and hold it until its safely in your hands. For Skirmish, its 3-4 capture the objectives that you have to steal and defend/hold until its yours. Being true to the word, "skirmish" is a small localised battle and being able to spawn on the objective ensures that taking an objective isnt easy. If I snuck into an objective and stole it before anyone noticed and spawned on it, isnt that what you're going for? You're essentially asking for zero resistance if the enemy team wasnt actively protecting the objective. Spawning on the objective or spawning on a nearby uplink/CRU isnt much different except you're giving uplinks a better purpose. |
The Eristic
Dust 90210
0
|
Posted - 2013.09.22 22:57:00 -
[47] - Quote
I wholeheartedly support the removal of spawn on letters in Skirmish, not so much due to OP's concern of being killed by spawns during hack, but because anything that increases the strategic value of the assets on the field and the tools we've been given is a good thing. Spawn management becomes SO much more significant for both attackers and defenders without letter spawns. |
General Erick
Onslaught Inc RISE of LEGION
126
|
Posted - 2013.09.23 00:24:00 -
[48] - Quote
[quote=Himiko Kuronaga] Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck [\quote] Sounds like youre not a people person. |
Himiko Kuronaga
SyNergy Gaming EoN.
1567
|
Posted - 2013.09.23 01:38:00 -
[49] - Quote
General Erick wrote: Sounds like youre not a people person.
Cant say that I am. |
CRAZYHORSE ONE EIGHT
CowTek IT Infotech
32
|
Posted - 2013.09.23 04:29:00 -
[50] - Quote
There are suits (Mini logi) modules (codebreakers) and a hacking skill for just this purpose.
They work really well, so skill up.
There is no need to make changes to the game like people are proposing when the solution is already built into the game.
Make a hacking suit fit. Bring a friend or two if you can't (helpful even if you can).
3-4s to complete a hack and you can counter hack an objective faster than most people can hack it in the first place.
|
|
Himiko Kuronaga
SyNergy Gaming EoN.
1580
|
Posted - 2013.09.23 09:09:00 -
[51] - Quote
CRAZYHORSE ONE EIGHT wrote:There are suits (Mini logi) modules (codebreakers) and a hacking skill for just this purpose.
They work really well, so skill up.
There is no need to make changes to the game like people are proposing when the solution is already built into the game.
Make a hacking suit fit. Bring a friend or two if you can't (helpful even if you can).
3-4s to complete a hack and you can counter hack an objective faster than most people can hack it in the first place.
Why do you say things as if its the answer to the situation when it isn't?
It doesn't matter how fast you hack. If you have to give up a slot for hacking, you will be worse in combat. Combat is supposed to be just as viable for getting a job done as stealth.
If I kill everyone at an objective and there are no uplinks, I should be able to take that objective uncontested. Period. |
Niuvo
The Phoenix Federation
530
|
Posted - 2013.09.23 11:39:00 -
[52] - Quote
agreed bro! This game rewards noobs that don't want to try. |
Monkey MAC
killer taxi company General Tso's Alliance
636
|
Posted - 2013.09.23 11:50:00 -
[53] - Quote
Himiko Kuronaga wrote:CRAZYHORSE ONE EIGHT wrote:There are suits (Mini logi) modules (codebreakers) and a hacking skill for just this purpose.
They work really well, so skill up.
There is no need to make changes to the game like people are proposing when the solution is already built into the game.
Make a hacking suit fit. Bring a friend or two if you can't (helpful even if you can).
3-4s to complete a hack and you can counter hack an objective faster than most people can hack it in the first place.
Why do you say things as if its the answer to the situation when it isn't? It doesn't matter how fast you hack. If you have to give up a slot for hacking, you will be worse in combat. Combat is supposed to be just as viable for getting a job done as stealth. If I kill everyone at an objective and there are no uplinks, I should be able to take that objective uncontested. Period.
Combat should not be just as effective as stealth!! This is not your run of the mill fps, it requires teamwork or at least a bit of forethought! This game is not designed as a one man army kinda a game! If you want to storm an entrenched point it will take you more than 1 man to do so!
Teamwork mother$#@%& do you use it?
Now the spawning on a letter does need to go, but not for the reason you believe, we need more cru's, less du and less objective spawning! Now remember a little tip from me to you, its dangerous to go alone! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
278
|
Posted - 2013.09.23 12:20:00 -
[54] - Quote
Doc Noah wrote:Aero Yassavi wrote:Capture the Flag does that in order to ensure you remain balanced on both offense and defense. For Skirmish on the other hand? Your defense should be making sure you have places to spawn if a base goes under attack, not getting killed and then given a free place to spawn before the hack is started. Same concept really, for capture the flag, you need to capture the objective and hold it until its safely in your hands. For Skirmish, its 3-4 capture the objectives that you have to steal and defend/hold until its yours. Being true to the word, "skirmish" is a small localised battle and being able to spawn on the objective ensures that taking an objective isnt easy. If I snuck into an objective and stole it before anyone noticed and spawned on it, isnt that what you're going for? You're essentially asking for zero resistance if the enemy team wasnt actively protecting the objective. Spawning on the objective or spawning on a nearby uplink/CRU isnt much different except you're giving uplinks a better purpose.
The difference is in capture the flag the enemy cannot spawn on a dropped flag. You don't have to worry about an endless stream of enemies appearing out of no where at the dropped flag. At the flag's original location? Yeah, it's fair there because you can grab the flag instantly and get the hell out of there.
And skirmish will still be a small localized battle without objective spawning. When I spawn in, I don't have to travel over a kilometer to reach the nearest point.
And yes, if one team leaves a base unprotected and the other capitalizes on it, the first team should lose the base. They didn't plan well enough. It means tactics and coordination will actually matters as opposed to the defender zerg rush we have now.
And yes, spawning on an objective is different from spawning on an uplink or CRU. The uplink can be easily destroyed and the CRU doesn't actively tell everyone which CRU I am hacking.
Monkey MAC wrote:Combat should not be just as effective as stealth!! This is not your run of the mill fps, it requires teamwork or at least a bit of forethought! This game is not designed as a one man army kinda a game! If you want to storm an entrenched point it will take you more than 1 man to do so!
If an objective is actively held by a fair number of people who have entrenched themselves (uplinks, nanos, etc.), then yes, it should take multiple people. The problem is when an objective is guarded by 1 or 2 people, you remove all uplinks, hack any CRUs, and get the drop on both of them. Now you are stuck on an infinite loop of those 1 or 2 people respawning continuously because you have no way to prevent it in time.
And to whoever said it takes 10 secs to spawn, that is quite often not the case. Often it will be only 3 secs. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
99
|
Posted - 2013.09.23 12:28:00 -
[55] - Quote
Ion Crush wrote:Someone just got shot in the back.
Someone needs to work on their hacking skills...
Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way...
Pointless post for a problem that only the OP has... |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:38:00 -
[56] - Quote
Krom Ganesh wrote:Doc Noah wrote:Aero Yassavi wrote:Capture the Flag does that in order to ensure you remain balanced on both offense and defense. For Skirmish on the other hand? Your defense should be making sure you have places to spawn if a base goes under attack, not getting killed and then given a free place to spawn before the hack is started. Same concept really, for capture the flag, you need to capture the objective and hold it until its safely in your hands. For Skirmish, its 3-4 capture the objectives that you have to steal and defend/hold until its yours. Being true to the word, "skirmish" is a small localised battle and being able to spawn on the objective ensures that taking an objective isnt easy. If I snuck into an objective and stole it before anyone noticed and spawned on it, isnt that what you're going for? You're essentially asking for zero resistance if the enemy team wasnt actively protecting the objective. Spawning on the objective or spawning on a nearby uplink/CRU isnt much different except you're giving uplinks a better purpose. The difference is in capture the flag the enemy cannot spawn on a dropped flag. You don't have to worry about an endless stream of enemies appearing out of no where at the dropped flag. At the flag's original location? Yeah, it's fair there because you can grab the flag instantly and get the hell out of there. And skirmish will still be a small localized battle without objective spawning. When I spawn in, I don't have to travel over a kilometer to reach the nearest point. And yes, if one team leaves a base unprotected and the other capitalizes on it, the first team should lose the base. They didn't plan well enough. It means tactics and coordination will actually matters as opposed to the defender zerg rush we have now. And yes, spawning on an objective is different from spawning on an uplink or CRU. The uplink can be easily destroyed and the CRU doesn't actively tell everyone which CRU I am hacking. Monkey MAC wrote:Combat should not be just as effective as stealth!! This is not your run of the mill fps, it requires teamwork or at least a bit of forethought! This game is not designed as a one man army kinda a game! If you want to storm an entrenched point it will take you more than 1 man to do so! If an objective is actively held by a fair number of people who have entrenched themselves (uplinks, nanos, etc.), then yes, it should take multiple people. The problem is when an objective is guarded by 1 or 2 people, you remove all uplinks, hack any CRUs, and get the drop on both of them. Now you are stuck on an infinite loop of those 1 or 2 people respawning continuously because you have no way to prevent it in time. And to whoever said it takes 10 secs to spawn, that is quite often not the case. Often it will be only 3 secs.
2 against 1 is a fair amount, and it only takes 3 secs if you are surrounded by enemy equipment! Also the dropsuit core upgrade is usally enough by its self, but god forbid someone has to spend sp on something non-combat oriented! |
Ryme Intrinseca
Seraphim Auxiliaries
44
|
Posted - 2013.09.23 12:56:00 -
[57] - Quote
I agree with the OP. I guess the reason it is like this is to give the defender the ability to regroup after the initial assault, which tends to make the battle more intense. But this could be achieved equally well by placing a CRU a stone's throw away from every hack point in skirmish.
Where there is already a CRU near the hack point (e.g. outside B on both communications outpost and biomass) they could introduce a second CRU on the other side of the hackpoint, so you'd still have those epic close quarters battles that flare up where one side holds the point, and the other holds the CRU. |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:58:00 -
[58] - Quote
Ryme Intrinseca wrote:I agree with the OP. I guess the reason it is like this is to give the defender the ability to regroup after the initial assault, which tends to make the battle more intense. But this could be achieved equally well by placing a CRU a stone's throw away from every hack point in skirmish.
Where there is already a CRU near the hack point (e.g. outside B on both communications outpost and biomass) they could introduce a second CRU on the other side of the hackpoint, so you'd still have those epic close quarters battles that flare up where one side holds the point, and the other holds the CRU.
Yes thats the reason I was after this is why objective spawning should be removed, not because of the op whining about getting shot in the back!! |
Himiko Kuronaga
SyNergy Gaming EoN.
1583
|
Posted - 2013.09.23 13:36:00 -
[59] - Quote
bethany valvetino wrote:Ion Crush wrote:Someone just got shot in the back. Someone needs to work on their hacking skills... Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way... Pointless post for a problem that only the OP has...
On a hunch I looked up your KDR.
0.75.... very impressive.
Let's explain why this isn't a situation that effects you.
You have to be able to kill your enemy before they can respawn and kill you back. Instead, you are simply dying the majority of the time. When you are no longer dying before actually getting anywhere near the point, you may experience some of these metagame difficulties of actually capping it.
Worthless response from a worthless player.
But thanks for playing anyway. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2230
|
Posted - 2013.09.23 13:43:00 -
[60] - Quote
Himiko Kuronaga wrote:bethany valvetino wrote:Ion Crush wrote:Someone just got shot in the back. Someone needs to work on their hacking skills... Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way... Pointless post for a problem that only the OP has... On a hunch I looked up your KDR. 0.75.... very impressive. Let's explain why this isn't a situation that effects you. You have to be able to kill your enemy before they can respawn and kill you back. Instead, you are simply dying the majority of the time. When you are no longer dying before actually getting anywhere near the point, you may experience some of these metagame difficulties of actually capping it. Worthless response from a worthless player. But thanks for playing anyway.
Dude he plays a Logi role like it was supposed to be played, he isn't a douchy prick like you who went through all of the FoTM's just to jack up and jack off to his KDR. |
|
Forlorn Destrier
Bullet Cluster
1756
|
Posted - 2013.09.23 13:46:00 -
[61] - Quote
True Adamance wrote:Himiko Kuronaga wrote:bethany valvetino wrote:Ion Crush wrote:Someone just got shot in the back. Someone needs to work on their hacking skills... Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way... Pointless post for a problem that only the OP has... On a hunch I looked up your KDR. 0.75.... very impressive. Let's explain why this isn't a situation that effects you. You have to be able to kill your enemy before they can respawn and kill you back. Instead, you are simply dying the majority of the time. When you are no longer dying before actually getting anywhere near the point, you may experience some of these metagame difficulties of actually capping it. Worthless response from a worthless player. But thanks for playing anyway. Dude he plays a Logi role like it was supposed to be played, he isn't a douchy prick like you who went through all of the FoTM's just to jack up and jack off to his KDR.
I find myself agreeing with an Amarr --- What is New Eden coming to??? |
Himiko Kuronaga
SyNergy Gaming EoN.
1586
|
Posted - 2013.09.23 13:53:00 -
[62] - Quote
True Adamance wrote:Himiko Kuronaga wrote:bethany valvetino wrote:Ion Crush wrote:Someone just got shot in the back. Someone needs to work on their hacking skills... Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way... Pointless post for a problem that only the OP has... On a hunch I looked up your KDR. 0.75.... very impressive. Let's explain why this isn't a situation that effects you. You have to be able to kill your enemy before they can respawn and kill you back. Instead, you are simply dying the majority of the time. When you are no longer dying before actually getting anywhere near the point, you may experience some of these metagame difficulties of actually capping it. Worthless response from a worthless player. But thanks for playing anyway. Dude he plays a Logi role like it was supposed to be played, he isn't a douchy prick like you who went through all of the FoTM's just to jack up and jack off to his KDR.
Keeping your allies alive is no excuse for getting yourself killed.
And if he was purely playing nurse maid in a first person shooter, he would be nowhere near the enemy point anyway, thus rendering his opinion worthless from the start.
And for the record, I've played an HMG heavy since closed beta. Hardly FOTM. |
Beck Weathers
High-Damage
118
|
Posted - 2013.09.23 13:58:00 -
[63] - Quote
I do kinda wish there wasent spawning on null cannons in skirmish. Would make uplinks way more sefull aswell. |
Himiko Kuronaga
SyNergy Gaming EoN.
1587
|
Posted - 2013.09.23 14:06:00 -
[64] - Quote
Forlorn Destrier wrote:
I find myself agreeing with an Amarr --- What is New Eden coming to???
Your wizard hat is waiting for you in the other forum. |
Forlorn Destrier
Bullet Cluster
1756
|
Posted - 2013.09.23 14:16:00 -
[65] - Quote
Himiko Kuronaga wrote:True Adamance wrote:Himiko Kuronaga wrote:bethany valvetino wrote:Ion Crush wrote:Someone just got shot in the back. Someone needs to work on their hacking skills... Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way... Pointless post for a problem that only the OP has... On a hunch I looked up your KDR. 0.75.... very impressive. Let's explain why this isn't a situation that effects you. You have to be able to kill your enemy before they can respawn and kill you back. Instead, you are simply dying the majority of the time. When you are no longer dying before actually getting anywhere near the point, you may experience some of these metagame difficulties of actually capping it. Worthless response from a worthless player. But thanks for playing anyway. Dude he plays a Logi role like it was supposed to be played, he isn't a douchy prick like you who went through all of the FoTM's just to jack up and jack off to his KDR. Keeping your allies alive is no excuse for getting yourself killed. And if he was purely playing nurse maid in a first person shooter, he would be nowhere near the enemy point anyway, thus rendering his opinion worthless from the start. And for the record, I've played an HMG heavy since closed beta. Hardly FOTM.
You're wrong about that. A good logi goes to where the combat is to keep his team supplied and alive. Combat happens at objectives, so that is exactly where a Logi should be.
Also, if you have a needle or repair tool out as your primary "weapon", then that means the enemy will be able to more easily get the drop on you. Your logic is flawed, and your attitude is horrible. You come across as an angry kid who is upset that he got beat because he didn't pay attention to his surroundings. This is a war simulation game - it's not meant to be fair, and you are expected to expect the unexpected. Adapt to that, and you won't be so upset when things don't go your way. |
Monkey MAC
killer taxi company General Tso's Alliance
644
|
Posted - 2013.09.23 14:31:00 -
[66] - Quote
Himiko Kuronaga wrote:True Adamance wrote:Himiko Kuronaga wrote:bethany valvetino wrote:Ion Crush wrote:Someone just got shot in the back. Someone needs to work on their hacking skills... Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way... Pointless post for a problem that only the OP has... On a hunch I looked up your KDR. 0.75.... very impressive. Let's explain why this isn't a situation that effects you. You have to be able to kill your enemy before they can respawn and kill you back. Instead, you are simply dying the majority of the time. When you are no longer dying before actually getting anywhere near the point, you may experience some of these metagame difficulties of actually capping it. Worthless response from a worthless player. But thanks for playing anyway. Dude he plays a Logi role like it was supposed to be played, he isn't a douchy prick like you who went through all of the FoTM's just to jack up and jack off to his KDR. Keeping your allies alive is no excuse for getting yourself killed. And if he was purely playing nurse maid in a first person shooter, he would be nowhere near the enemy point anyway, thus rendering his opinion worthless from the start. And for the record, I've played an HMG heavy since closed beta. Hardly FOTM.
Well done OP, well done!! I comend you, you have single handly united droves of people some of the enemies, together in a crusade against your utter stupidity!!
Well done |
Himiko Kuronaga
SyNergy Gaming EoN.
1595
|
Posted - 2013.09.23 16:18:00 -
[67] - Quote
If i can kill five by myself, but a logi must trade his life for another, then it stands to reason hes pretty worthless. Carry your weight or dont play. We dont win matches by serving tea to the wounded soldiers. dps from gun > healing from rep tool. Especially with aimbot. k thx bai. |
Sinboto Simmons
SVER True Blood Public Disorder.
1281
|
Posted - 2013.09.23 16:20:00 -
[68] - Quote
Because if you spawn on an upling it gives other mercs points |
Crimson Judgment
ROGUE SPADES EoN.
113
|
Posted - 2013.09.23 16:55:00 -
[69] - Quote
i don't know maybe they should just make it that if a hack is in progress no one can spawn i really don't see the problem have you ever tried doing the pottie dance while hacking lol most people can't hit you and you can finish the hack and kill them if you're lucky |
Forlorn Destrier
Bullet Cluster
1761
|
Posted - 2013.09.23 17:03:00 -
[70] - Quote
Himiko Kuronaga wrote:If i can kill five by myself, but a logi must trade his life for another, then it stands to reason hes pretty worthless. Carry your weight or dont play. We dont win matches by serving tea to the wounded soldiers. dps from gun > healing from rep tool. Especially with aimbot. k thx bai.
Again, you don't get it.
If a logi revives 5 people, manages say 2 assists, puts out ammo that allows say 5 people to reload without having to pull back to a supply depot when pressing an objective, allows 15-20 people to spawn in to reinforce an attack or defense of an objective over the course of a match, then he is damn well work the cost of the 10 clones he lost.
If you don't understand that Logi's are keeping your team in the game, that they keep your team from being clone killed and losing the match.... oh I just got it.
You're a player that doesn't give a damn about winning, and only care that your KDR is high.
I'm done with you. |
|
Monkey MAC
killer taxi company General Tso's Alliance
649
|
Posted - 2013.09.23 17:27:00 -
[71] - Quote
Himiko Kuronaga wrote:If i can kill five by myself, but a logi must trade his life for another, then it stands to reason hes pretty worthless. Carry your weight or dont play. We dont win matches by serving tea to the wounded soldiers. dps from gun > healing from rep tool. Especially with aimbot. k thx bai.
My god, I didn't think someone could be this stupid!! This isn't your average everyday stupid this is advanced stupid
Welcome to new eden Himiko you are 1 merc, in battle in war, on a planet, in system in an entire universe. Killing people here is unimportant, they are immortal, killing them just allows you to make a push!
Logistics players keep the lines thick, have you heard of the term field medic? Logistics are more important than a lone wolfer! Of all people we would expect to understand and appreciate a logi, it would be a heavy class player!
If you want to take a null cannon, it requires a hell alot more patience than just storming a point with a heavy suit! |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
475
|
Posted - 2013.09.23 18:42:00 -
[72] - Quote
Himiko Kuronaga wrote:Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Not sure if you realized, but Dust is a tactical, squad-based shooter. Friends aren't optional. If you're running around solo, you're doing it wrong.
|
broonfondle majikthies
Bannana Boat Corp
265
|
Posted - 2013.09.23 19:20:00 -
[73] - Quote
I accept it because I don't want to use others uplinks. I would rather trudge across the map or bring in an LAV than spawn in god knows where the other guy decided to land it. The zoom on the map helps but sorry I just don't trust that its safe/sensible and not surrounded by campers. At least the cannon spawns are not fixed and scatter you around. |
Coleman Gray
GunFall Mobilization Covert Intervention
714
|
Posted - 2013.09.23 19:24:00 -
[74] - Quote
Don't attack a null cannon without support, lesson learned, now we're making progress! Next lesson will be no Rambo moments. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
282
|
Posted - 2013.09.23 19:30:00 -
[75] - Quote
Vespasian Andendare wrote:Himiko Kuronaga wrote:Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Not sure if you realized, but Dust is a tactical, squad-based shooter. Friends aren't optional. If you're running around solo, you're doing it wrong.
I'd just like to say that even though Dust is more geared toward squad-based tactics, there are times a solo op is needed.
Such as when the rest of the team keeps the enemy occupied at one or two points allowing a person to sneak to the other objectives. This tactic can serve either one of two purposes: A) enemy doesn't realize an objective is being taken and your team gets an objective B) enemy does realize an objective is being taken and a group rushes of to stop it thus reducing the number of enemies your team has to fight at the main confrontation area.
Rashly saying that solo work shouldn't work because this game is based on tactics is in fact limiting the number of tactics that can be employed.
I'm not saying you should win solely by lone wolfing it, but a single person taking over a lightly guarded objective before reinforcements arrive should definitely be quite feasible whereas right now it is very difficult to accomplish. |
Monkey MAC
killer taxi company General Tso's Alliance
652
|
Posted - 2013.09.23 19:48:00 -
[76] - Quote
Krom Ganesh wrote:Vespasian Andendare wrote:Himiko Kuronaga wrote:Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Not sure if you realized, but Dust is a tactical, squad-based shooter. Friends aren't optional. If you're running around solo, you're doing it wrong. I'd just like to say that even though Dust is more geared toward squad-based tactics, there are times a solo op is needed. Such as when the rest of the team keeps the enemy occupied at one or two points allowing a person to sneak to the other objectives. This tactic can serve either one of two purposes: A) enemy doesn't realize an objective is being taken and your team gets an objective B) enemy does realize an objective is being taken and a group rushes of to stop it thus reducing the number of enemies your team has to fight at the main confrontation area. Rashly saying that solo work shouldn't work because this game is based on tactics is in fact limiting the number of tactics that can be employed. I'm not saying you should win solely by lone wolfing it, but a single person taking over a lightly guarded objective before reinforcements arrive should definitely be quite feasible whereas right now it is very difficult to accomplish.
We offered solutions by him uping hacking skills but that wasn't good enough, if 1 person is gonna assault a point he needs more than just killing the 1 guy who happens to be spawning to do the same thing!
But read the post, see his entitlement, the guy wants everythimg because he killed more than a logi, who spent the match logiing! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
282
|
Posted - 2013.09.23 19:56:00 -
[77] - Quote
Monkey MAC wrote:We offered solutions by him uping hacking skills but that wasn't good enough, if 1 person is gonna assault a point he needs more than just killing the 1 guy who happens to be spawning to do the same thing!
But read the post, see his entitlement, the guy wants everythimg because he killed more than a logi, who spent the match logiing!
Yes, I've seen the OP pulling the KDR card and vehemently disagree with the OPs belief that KDR = player value.
However, I also feel that objective spawning is not something dust should have. Even with hacking to 5 (I currently have 3, btw), that does not mean you will always have enough time to hack the objective since you have to kill the defender(s), run to the objective, begin hacking, and hope that you got there fast enough and they don't get a reduced spawn time.
Edit: This means the defenders are not defeating you through well played tactics. They are defeating you through a nearly guaranteed 2nd, 3rd, etc chance to get revenge.
If to remove objective spawning that means adding more CRUs around objectives, then so be it. Those I can handle ahead of time. Objective spawning I cannot. |
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:09:00 -
[78] - Quote
Krom Ganesh wrote:Monkey MAC wrote:We offered solutions by him uping hacking skills but that wasn't good enough, if 1 person is gonna assault a point he needs more than just killing the 1 guy who happens to be spawning to do the same thing!
But read the post, see his entitlement, the guy wants everythimg because he killed more than a logi, who spent the match logiing! Yes, I've seen the OP pulling the KDR card and vehemently disagree with the OPs belief that KDR = player value. However, I also feel that objective spawning is not something dust should have. Even with hacking to 5 (I currently have 3, btw), that does not mean you will always have enough time to hack the objective since you have to kill the defender(s), run to the objective, begin hacking, and hope that you got there fast enough and they don't get a reduced spawn time. This means the defenders are not defeating you through well played tactics. They are defeating you through a nearly guaranteed 2nd, 3rd, etc chance to get revenge. If to remove objective spawning that means adding more CRUs around objectives, then so be it. Those I can handle ahead of time. Objective spawning I cannot.
Then my friend we are on the same page, a scout with a bit of cunning would be capable of quickly taking an entire spot by himslef with a little skill! But still even in these circumstances you could bring an uplink so a squad could jump through and help cap it quicker!
Teamwork will always be less risky than soloing it! Like I said earlier I do believe in the removal of objective spawning but not for the reason the op desired! Objective spawning on the new maps is practically pointless, there are enough cru's to shape the battle without an objective spawn! |
Himiko Kuronaga
SyNergy Gaming EoN.
1600
|
Posted - 2013.09.24 01:49:00 -
[79] - Quote
I hear if you guys end every sentence with an exclamation mark it makes you seem less like a 13 year old. In fact, the more you add the older you seem. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2258
|
Posted - 2013.09.24 01:57:00 -
[80] - Quote
Himiko Kuronaga wrote:I hear if you guys end every sentence with an exclamation mark it makes you seem less like a 13 year old. In fact, the more you add the older you seem. And your fixation with some imaginary number in a video game, aka KDR, makes you seem like some 13yr old CoD kid who spends his time telling far better people how L33t he is.... all those 360 no scope pro MGL backflipping asshats suit you well enough Himiko.
I'd rather have a logi at my back any day than your KDR grubbing ass. |
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Himiko Kuronaga
SyNergy Gaming EoN.
1600
|
Posted - 2013.09.24 02:06:00 -
[81] - Quote
True Adamance wrote:Himiko Kuronaga wrote:I hear if you guys end every sentence with an exclamation mark it makes you seem less like a 13 year old. In fact, the more you add the older you seem. And your fixation with some imaginary number in a video game, aka KDR, makes you seem like some 13yr old CoD kid who spends his time telling far better people how L33t he is.... all those 360 no scope pro MGL backflipping asshats suit you well enough Himiko. I'd rather have a logi at my back any day than your KDR grubbing ass.
kdr threatens you, eh? Youre smart to pick the logi. People who cant accomplish anything need them, and I would leave your ass on the ground where you belong. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2259
|
Posted - 2013.09.24 02:14:00 -
[82] - Quote
Himiko Kuronaga wrote:True Adamance wrote:Himiko Kuronaga wrote:I hear if you guys end every sentence with an exclamation mark it makes you seem less like a 13 year old. In fact, the more you add the older you seem. And your fixation with some imaginary number in a video game, aka KDR, makes you seem like some 13yr old CoD kid who spends his time telling far better people how L33t he is.... all those 360 no scope pro MGL backflipping asshats suit you well enough Himiko. I'd rather have a logi at my back any day than your KDR grubbing ass. kdr threatens you, eh? Youre smart to pick the logi. People who cant accomplish anything need them, and I would leave your ass on the ground where you belong. I didn't pick the logi. I'm learning to tank, which I picked up two weeks ago and am having fun with. |
Himiko Kuronaga
SyNergy Gaming EoN.
1600
|
Posted - 2013.09.24 02:18:00 -
[83] - Quote
I wasnt talking about your profession. Context. If you want to lose money tanking i completely support that. Vehicle users are the greatest tear souce. |
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