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Himiko Kuronaga
SyNergy Gaming EoN.
1543
|
Posted - 2013.09.22 13:38:00 -
[1] - Quote
You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks. |
Ion Crush
Militaires-Sans-Frontieres
98
|
Posted - 2013.09.22 13:41:00 -
[2] - Quote
Someone just got shot in the back. |
Himiko Kuronaga
SyNergy Gaming EoN.
1543
|
Posted - 2013.09.22 13:46:00 -
[3] - Quote
Repeatedly.
It's bad enough the radar in this game is a complete joke. If I have to kill five people guarding a point I know for a fact there is no way I'm going to hack the point because they will continually trickle spawn in, ten feet behind me, out of thin air.
And every time I turn around and kill one, there will always be another popping up right next to him as soon as I'm finished killing the last guy.
It's a ridiculous situation.
If they are that bad just let me beat them and take the point, Christ. |
DNAcompound
xCosmic Voidx The Superpowers
5
|
Posted - 2013.09.22 13:48:00 -
[4] - Quote
Agreed this would give more incentive to use CRUs, mobile CRUs and Uplinks in skirmish. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
494
|
Posted - 2013.09.22 13:48:00 -
[5] - Quote
Can't tell you when the last time that happened to me was.... nope... a complete blank. Could be because I increased my hacking speed. I like that the objectives double as spawn points because I'm sure not everyone wants to run around with uplinks all the time. If they did then thy would just play Domination.
`Sigh. Just another fun game of DUST. |
R F Gyro
Clones 4u
522
|
Posted - 2013.09.22 13:50:00 -
[6] - Quote
Spawning on the null cannons isn't a great game mechanic, I agree.
Personally, I think all spawning should be dropping from the sky. Drop uplinks would simply be markers that people can drop down onto, and preset spawn points would essentially be unlimited indestructable versions of the same thing. MCC spawning is fine as it is. I suspect this change would be a bit too radical to get much support though. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3409
|
Posted - 2013.09.22 13:51:00 -
[7] - Quote
Plus one.
This happens far too often, and it can completely wreck ninja hacking attempts. |
Himiko Kuronaga
SyNergy Gaming EoN.
1544
|
Posted - 2013.09.22 13:53:00 -
[8] - Quote
ALPHA DECRIPTER wrote:Can't tell you when the last time that happened to me was.... nope... a complete blank. Could be because I increased my hacking speed. I like that the objectives double as spawn points because I'm sure not everyone wants to run around with uplinks all the time. If they did then thy would just play Domination.
`Sigh. Just another fun game of DUST .
It doesn't matter how fast your hack speed is. If you are killing more than three people at a single location, you will not be fast enough unless you killed all of them with the same attack.
Sounds more like you are ignoring the enemy entirely and just sneaking past them for a quick hack and then running away. Which is a valid strategy if your skill point distribution supports it.
But it should not be more valid than simply killing everybody and taking the point by force.
And then again, you're probably just lying anyway so you can argue for the sake of argument. People do that a lot around here. |
straya fox
CybinSect
34
|
Posted - 2013.09.22 13:58:00 -
[9] - Quote
Himiko Kuronaga wrote:You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks.
gotta look on the bright side of things you can't change....delay the hack, wait 10 secs, you get to kill him again. |
Chunky Munkey
Amarr Templars Amarr Empire
1569
|
Posted - 2013.09.22 14:02:00 -
[10] - Quote
R F Gyro wrote:Spawning on the null cannons isn't a great game mechanic, I agree.
Personally, I think all spawning should be dropping from the sky. Drop uplinks would simply be markers that people can drop down onto, and preset spawn points would essentially be unlimited indestructable versions of the same thing. MCC spawning is fine as it is. I suspect this change would be a bit too radical to get much support though.
This. Instead of a spawn countdown, we simply have time taken to fall from the sky. Uplinks can serve as a target beacon to be launched towards.
I would worry about how easy it would become to drop on high ground and stay there though. |
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Himiko Kuronaga
SyNergy Gaming EoN.
1544
|
Posted - 2013.09.22 14:13:00 -
[11] - Quote
Spawning from the sky would only be humorous for a day, because everybody would make it a sport to try and kill people before they hit the ground. Tag em with a forge gun for extra points and watch them explode.
Then we would all realize how stupid it is.
CRU's and uplinks are good enough.
You wanna spawn from the sky, get a logi dropship. |
FATPrincess - XOXO
Shining Flame Amarr Empire
557
|
Posted - 2013.09.22 14:29:00 -
[12] - Quote
Ion Crush wrote:Someone just got shot in the back.
This.
OP needs to equip codebreakers.
-XOXO |
Sylwester Dziewiecki
Beyond Hypothetical Box
167
|
Posted - 2013.09.22 14:50:00 -
[13] - Quote
Himiko Kuronaga wrote:You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks. Skipping part that if you would use hacking modules and class dedicated to do hack it would not happen, I totally agree that it is **** up. We should not reward people that fail at defending terminal in that way. Option to spawn on null-cannons should be removed, maybe in future it could come back with player-fittable-null-cannons that could have Mobile CRU other modules that increase they ability same as any other vehicle. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces League of Infamy
497
|
Posted - 2013.09.22 14:53:00 -
[14] - Quote
Himiko Kuronaga wrote:It doesn't matter how fast your hack speed is. If you are killing more than three people at a single location, you will not be fast enough unless you killed all of them with the same attack. You really shouldn't be alone when going up against that many people... hell you really shouldn't even be able to win that fight.
Quote:Sounds more like you are ignoring the enemy entirely and just sneaking past them for a quick hack and then running away. Which is a valid strategy if your skill point distribution supports it. Yup. That isn't to say I don't attract attention from time to time but if I do then that's fewer hostiles messing with the rest of my team.
Quote:But it should not be more valid than simply killing everybody and taking the point by force. If you have help than it should be no problem for one to hack while the other kills off/distracts the spawners. Usually it only takes two (by my experience)
Quote:And then again, you're probably just lying anyway so you can argue for the sake of argument. People do that a lot around here. I actually dislike to argue. Most times nothing (good or bad) comes out of it and therefore is just a waste of time. I am simply showing you the world through my eyes.
`Sigh. Just another fun game of DUST. |
Crash Monster
Snipers Anonymous
1341
|
Posted - 2013.09.22 14:58:00 -
[15] - Quote
Yeah... you are arguing against the "we must work together" bull-puckey that gets spouted so often. It should be optional... and the game should allow for lone wolves to be meaningful as well.
Not everyone is a joiner. |
Operative 1171 Aajli
Bragian Order Amarr Empire
341
|
Posted - 2013.09.22 15:09:00 -
[16] - Quote
Just like I think orbitals should be for the losing team. When an army is winning a battle they don't call in artillery fire. Artillery fire is for when you need the assist. Right now orbitals are a troll feature that helps the rich get richer and the poor stay poor as it were. |
crazy space 1
Unkn0wn Killers
1762
|
Posted - 2013.09.22 15:12:00 -
[17] - Quote
plus it makes spawn pads less important... |
Forlorn Destrier
Bullet Cluster
1749
|
Posted - 2013.09.22 15:18:00 -
[18] - Quote
Invest in the hacking skill to hack faster, is what I say. You know it will take them at minimum 10 seconds to spawn in, and depending how long it takes them to get to the spawn screen this increases to 12 or so seconds. If you don't think you can get to the point and complete the hack in 10-12 seconds, I would recommend not hacking until you are sure it is clear and to see if he might have spawned somewhere else. This seems to work. |
Phantasmal Priestess
PEN 15 CLUB
15
|
Posted - 2013.09.22 15:27:00 -
[19] - Quote
happens all the time. Usually when I have a complex code-breaker equipped. Because pub-match skirmishes also have a reduced/inconsistant timer on spawns. It is not always 10 seconds. Especially when they die next to the null cannon. 1 complex code breaker brings my hack time down to 5.6 seconds. and 2nd codebreaker, which I really couldn't fit anyways, would bring it down to 4.4.
It isn't about how fast you Hack, it is how fast they spawn in, with no work of their own. I can regularly take out 3+ guys when they're at a point trying to defend it. These new enclosed spaces making it all the more easier to kill with a shotgun. I have a passive scanner large enough to actually see where uplinks or people are, but they get to spawn in at some random point because the null cannon is there where they don't show up until after they shoot.
So broken. I suppose thought, it is better for those players that'd rather this be a twitch shooter than some tactical game |
Forlorn Destrier
Bullet Cluster
1750
|
Posted - 2013.09.22 15:34:00 -
[20] - Quote
Phantasmal Priestess wrote:happens all the time. Usually when I have a complex code-breaker equipped. Because pub-match skirmishes also have a reduced/inconsistant timer on spawns. It is not always 10 seconds. Especially when they die next to the null cannon. 1 complex code breaker brings my hack time down to 5.6 seconds. and 2nd codebreaker, which I really couldn't fit anyways, would bring it down to 4.4.
It isn't about how fast you Hack, it is how fast they spawn in, with no work of their own. I can regularly take out 3+ guys when they're at a point trying to defend it. These new enclosed spaces making it all the more easier to kill with a shotgun. I have a passive scanner large enough to actually see where uplinks or people are, but they get to spawn in at some random point because the null cannon is there where they don't show up until after they shoot.
So broken. I suppose thought, it is better for those players that'd rather this be a twitch shooter than some tactical game
It is a minimum of 10 seconds between death and spawn for a player when they spawn on an objective. They may spednd 7 seconds dead watching you, and then the last 3 actually spawning, but it is always a minimum of 10 seconds total. |
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da GAND
High-Damage
242
|
Posted - 2013.09.22 15:34:00 -
[21] - Quote
That's actually a good point, maybe the null cannon shouldn't be a spawn point. |
Medic 1879
Forsaken Immortals Top Men.
1068
|
Posted - 2013.09.22 15:44:00 -
[22] - Quote
Just throwing this out there when they spawn they are invisible not invincible killed a few see through merc's with my mass driver to keep the heat off the dude hacking. Or if in my stealth hack scout fit I drop RE's before hacking to ensure revenge on the guy who gets me if someone does get the drop on me while hacking. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
76
|
Posted - 2013.09.22 15:52:00 -
[23] - Quote
Himiko Kuronaga wrote:You infiltrate successfully, you kill everybody, you begin to hack the point.
*ssssssszzzzroooooOOOOOOOOOOOOOoooooooooom*
The guy you just killed spawns behind you, cloaked and invincible, and proceeds to take his time to aim and shoot you in the back.
Again, the person who just died is being rewarded with a free kill because of BS spawn location mechanics.
Why are we rewarding failure? If he wanted to guard his point so badly he shouldn't have died in the first place. We already have plenty of ways for people to spawn. We have uplinks, we have CRU's, hell we even have mobile CRU's. Why do we need a stupid mechanic that basically allows your opponent to shoot you in the back without doing any work whatsoever?
If I storm a point solo like Jimmy Badass, and I wipe out everybody, I should be rewarded for it. Currently I am not and this is stupid.
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks.
When your hacking skill is leveled up you can solo kill everyone and hack before they respawn.... until then your specialized killing skills will be good at that.. and require a friend to hack or cover you while you do.
Tactics should always slightly benefit the defender over the attacker... and with current scanning mechanics it just doesn't..
|
Monkey MAC
killer taxi company General Tso's Alliance
609
|
Posted - 2013.09.22 15:54:00 -
[24] - Quote
Himiko Kuronaga wrote:
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks.
If you expect to win on your own then this is your entire problem, this is a squad/tactic based game you need at least 1 guy to cover your back. Even a scout infiltrating enemy lines is paving the way for an attack squad!!
This is not a game thats all about 1 guy. Your War Your Way does not mean this.
Watch the video gathering forces on the dust site for a better idea!! |
Master Jaraiya
Ultramarine Corp
878
|
Posted - 2013.09.22 16:01:00 -
[25] - Quote
Himiko Kuronaga wrote:Repeatedly.
It's bad enough the radar in this game is a complete joke. If I have to kill five people guarding a point I know for a fact there is no way I'm going to hack the point because they will continually trickle spawn in, ten feet behind me, out of thin air.
And every time I turn around and kill one, there will always be another popping up right next to him as soon as I'm finished killing the last guy.
It's a ridiculous situation.
If they are that bad just let me beat them and take the point, Christ. Got on comms,
Say "I have [A/B/C/D] Secured request backup to capture objective"
wait for back up while you farm n00bs.
Alternatively, farm n00bs until a point thirsty smurf comes strolling along to hack the objective.
Now, I know what you are gonna say, they only do this when you don't want them to, when you actually need one, they are nowhere to be found. |
Vrain Matari
ZionTCD
940
|
Posted - 2013.09.22 16:03:00 -
[26] - Quote
Medic 1879 wrote:Just throwing this out there when they spawn they are invisible not invincible killed a few see through merc's with my mass driver to keep the heat off the dude hacking. Or if in my stealth hack scout fit I drop RE's before hacking to ensure revenge on the guy who gets me if someone does get the drop on me while hacking. And on top of this we can hear when they spawn, so it doesn't seen so unfair to me. I've loved those games where i head out to take a remote point solo and can't hack it because peeps keep spawning and i keep killing them until they get me or i hack the point.
Removing spawning from objective points would definitely change the game dynamics - didn't we do this once before in beta? |
R F Gyro
Clones 4u
528
|
Posted - 2013.09.22 17:05:00 -
[27] - Quote
Chunky Munkey wrote:R F Gyro wrote:Spawning on the null cannons isn't a great game mechanic, I agree.
Personally, I think all spawning should be dropping from the sky. Drop uplinks would simply be markers that people can drop down onto, and preset spawn points would essentially be unlimited indestructable versions of the same thing. MCC spawning is fine as it is. I suspect this change would be a bit too radical to get much support though. This. Instead of a spawn countdown, we simply have time taken to fall from the sky. Uplinks can serve as a target beacon to be launched towards. I would worry about how easy it would become to drop on high ground and stay there though. No easier than the current mechanism: you'd still need to get there the first time to drop the uplink. I'm assuming that uplinks only work if open to the sky, or maybe with a limited amount of cover over the top. |
Himiko Kuronaga
SyNergy Gaming EoN.
1559
|
Posted - 2013.09.22 17:06:00 -
[28] - Quote
Vrain Matari wrote:Medic 1879 wrote:Just throwing this out there when they spawn they are invisible not invincible killed a few see through merc's with my mass driver to keep the heat off the dude hacking. Or if in my stealth hack scout fit I drop RE's before hacking to ensure revenge on the guy who gets me if someone does get the drop on me while hacking. And on top of this we can hear when they spawn, so it doesn't seen so unfair to me. I've loved those games where i head out to take a remote point solo and can't hack it because peeps keep spawning and i keep killing them until they get me or i hack the point. Removing spawning from objective points would definitely change the game dynamics - didn't we do this once before in beta?
Yea i can hear them spawn. Doesnt change the fact they are spawning. I killed everyone once already why should i have to do it again. |
JP Acuna
RoyalSquad514
18
|
Posted - 2013.09.22 19:39:00 -
[29] - Quote
Well, in my opinion it's a good thing to be able to spawn in the area of the objective, but in one of the new maps the spawn point is RIGHT in front of the computer, so they don't even have to run to kill you when you're hacking. That one should be fixed.
It would be great to do more stuff while going solo, but actually this is a teamplay based game, so naturally it will be harder to acomplish stuff on our own. |
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
70
|
Posted - 2013.09.22 19:55:00 -
[30] - Quote
I agree that there should not be Spawning on null cannon. I actually Like to "lone wolf it" to the null cannon that is furthest away to Draw The enemies attention away from center of the map. |
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