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Monkey MAC
killer taxi company General Tso's Alliance
609
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Posted - 2013.09.22 15:54:00 -
[1] - Quote
Himiko Kuronaga wrote:
Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Friends suck and in this scenario the only thing they are good for (literally) is getting shot in the face so you don't have to. If there is going to be a mechanic that supports friendship and rainbows, it shouldn't be centered around this situation. If I am capable of solo'ing the world, reward me for it properly.
Thanks.
If you expect to win on your own then this is your entire problem, this is a squad/tactic based game you need at least 1 guy to cover your back. Even a scout infiltrating enemy lines is paving the way for an attack squad!!
This is not a game thats all about 1 guy. Your War Your Way does not mean this.
Watch the video gathering forces on the dust site for a better idea!! |
Monkey MAC
killer taxi company General Tso's Alliance
636
|
Posted - 2013.09.23 11:50:00 -
[2] - Quote
Himiko Kuronaga wrote:CRAZYHORSE ONE EIGHT wrote:There are suits (Mini logi) modules (codebreakers) and a hacking skill for just this purpose.
They work really well, so skill up.
There is no need to make changes to the game like people are proposing when the solution is already built into the game.
Make a hacking suit fit. Bring a friend or two if you can't (helpful even if you can).
3-4s to complete a hack and you can counter hack an objective faster than most people can hack it in the first place.
Why do you say things as if its the answer to the situation when it isn't? It doesn't matter how fast you hack. If you have to give up a slot for hacking, you will be worse in combat. Combat is supposed to be just as viable for getting a job done as stealth. If I kill everyone at an objective and there are no uplinks, I should be able to take that objective uncontested. Period.
Combat should not be just as effective as stealth!! This is not your run of the mill fps, it requires teamwork or at least a bit of forethought! This game is not designed as a one man army kinda a game! If you want to storm an entrenched point it will take you more than 1 man to do so!
Teamwork mother$#@%& do you use it?
Now the spawning on a letter does need to go, but not for the reason you believe, we need more cru's, less du and less objective spawning! Now remember a little tip from me to you, its dangerous to go alone! |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:38:00 -
[3] - Quote
Krom Ganesh wrote:Doc Noah wrote:Aero Yassavi wrote:Capture the Flag does that in order to ensure you remain balanced on both offense and defense. For Skirmish on the other hand? Your defense should be making sure you have places to spawn if a base goes under attack, not getting killed and then given a free place to spawn before the hack is started. Same concept really, for capture the flag, you need to capture the objective and hold it until its safely in your hands. For Skirmish, its 3-4 capture the objectives that you have to steal and defend/hold until its yours. Being true to the word, "skirmish" is a small localised battle and being able to spawn on the objective ensures that taking an objective isnt easy. If I snuck into an objective and stole it before anyone noticed and spawned on it, isnt that what you're going for? You're essentially asking for zero resistance if the enemy team wasnt actively protecting the objective. Spawning on the objective or spawning on a nearby uplink/CRU isnt much different except you're giving uplinks a better purpose. The difference is in capture the flag the enemy cannot spawn on a dropped flag. You don't have to worry about an endless stream of enemies appearing out of no where at the dropped flag. At the flag's original location? Yeah, it's fair there because you can grab the flag instantly and get the hell out of there. And skirmish will still be a small localized battle without objective spawning. When I spawn in, I don't have to travel over a kilometer to reach the nearest point. And yes, if one team leaves a base unprotected and the other capitalizes on it, the first team should lose the base. They didn't plan well enough. It means tactics and coordination will actually matters as opposed to the defender zerg rush we have now. And yes, spawning on an objective is different from spawning on an uplink or CRU. The uplink can be easily destroyed and the CRU doesn't actively tell everyone which CRU I am hacking. Monkey MAC wrote:Combat should not be just as effective as stealth!! This is not your run of the mill fps, it requires teamwork or at least a bit of forethought! This game is not designed as a one man army kinda a game! If you want to storm an entrenched point it will take you more than 1 man to do so! If an objective is actively held by a fair number of people who have entrenched themselves (uplinks, nanos, etc.), then yes, it should take multiple people. The problem is when an objective is guarded by 1 or 2 people, you remove all uplinks, hack any CRUs, and get the drop on both of them. Now you are stuck on an infinite loop of those 1 or 2 people respawning continuously because you have no way to prevent it in time. And to whoever said it takes 10 secs to spawn, that is quite often not the case. Often it will be only 3 secs.
2 against 1 is a fair amount, and it only takes 3 secs if you are surrounded by enemy equipment! Also the dropsuit core upgrade is usally enough by its self, but god forbid someone has to spend sp on something non-combat oriented! |
Monkey MAC
killer taxi company General Tso's Alliance
637
|
Posted - 2013.09.23 12:58:00 -
[4] - Quote
Ryme Intrinseca wrote:I agree with the OP. I guess the reason it is like this is to give the defender the ability to regroup after the initial assault, which tends to make the battle more intense. But this could be achieved equally well by placing a CRU a stone's throw away from every hack point in skirmish.
Where there is already a CRU near the hack point (e.g. outside B on both communications outpost and biomass) they could introduce a second CRU on the other side of the hackpoint, so you'd still have those epic close quarters battles that flare up where one side holds the point, and the other holds the CRU.
Yes thats the reason I was after this is why objective spawning should be removed, not because of the op whining about getting shot in the back!! |
Monkey MAC
killer taxi company General Tso's Alliance
644
|
Posted - 2013.09.23 14:31:00 -
[5] - Quote
Himiko Kuronaga wrote:True Adamance wrote:Himiko Kuronaga wrote:bethany valvetino wrote:Ion Crush wrote:Someone just got shot in the back. Someone needs to work on their hacking skills... Honestly, to the OP this has never happened to me and I have never been able to spawn back in fast enough to kill a hacker... 10 seconds + server and client gets in the way... Pointless post for a problem that only the OP has... On a hunch I looked up your KDR. 0.75.... very impressive. Let's explain why this isn't a situation that effects you. You have to be able to kill your enemy before they can respawn and kill you back. Instead, you are simply dying the majority of the time. When you are no longer dying before actually getting anywhere near the point, you may experience some of these metagame difficulties of actually capping it. Worthless response from a worthless player. But thanks for playing anyway. Dude he plays a Logi role like it was supposed to be played, he isn't a douchy prick like you who went through all of the FoTM's just to jack up and jack off to his KDR. Keeping your allies alive is no excuse for getting yourself killed. And if he was purely playing nurse maid in a first person shooter, he would be nowhere near the enemy point anyway, thus rendering his opinion worthless from the start. And for the record, I've played an HMG heavy since closed beta. Hardly FOTM.
Well done OP, well done!! I comend you, you have single handly united droves of people some of the enemies, together in a crusade against your utter stupidity!!
Well done |
Monkey MAC
killer taxi company General Tso's Alliance
649
|
Posted - 2013.09.23 17:27:00 -
[6] - Quote
Himiko Kuronaga wrote:If i can kill five by myself, but a logi must trade his life for another, then it stands to reason hes pretty worthless. Carry your weight or dont play. We dont win matches by serving tea to the wounded soldiers. dps from gun > healing from rep tool. Especially with aimbot. k thx bai.
My god, I didn't think someone could be this stupid!! This isn't your average everyday stupid this is advanced stupid
Welcome to new eden Himiko you are 1 merc, in battle in war, on a planet, in system in an entire universe. Killing people here is unimportant, they are immortal, killing them just allows you to make a push!
Logistics players keep the lines thick, have you heard of the term field medic? Logistics are more important than a lone wolfer! Of all people we would expect to understand and appreciate a logi, it would be a heavy class player!
If you want to take a null cannon, it requires a hell alot more patience than just storming a point with a heavy suit! |
Monkey MAC
killer taxi company General Tso's Alliance
652
|
Posted - 2013.09.23 19:48:00 -
[7] - Quote
Krom Ganesh wrote:Vespasian Andendare wrote:Himiko Kuronaga wrote:Whats that you say? Bring friends? No. To hell with friends. That should be optional. Situational. Not for everybody. Not sure if you realized, but Dust is a tactical, squad-based shooter. Friends aren't optional. If you're running around solo, you're doing it wrong. I'd just like to say that even though Dust is more geared toward squad-based tactics, there are times a solo op is needed. Such as when the rest of the team keeps the enemy occupied at one or two points allowing a person to sneak to the other objectives. This tactic can serve either one of two purposes: A) enemy doesn't realize an objective is being taken and your team gets an objective B) enemy does realize an objective is being taken and a group rushes of to stop it thus reducing the number of enemies your team has to fight at the main confrontation area. Rashly saying that solo work shouldn't work because this game is based on tactics is in fact limiting the number of tactics that can be employed. I'm not saying you should win solely by lone wolfing it, but a single person taking over a lightly guarded objective before reinforcements arrive should definitely be quite feasible whereas right now it is very difficult to accomplish.
We offered solutions by him uping hacking skills but that wasn't good enough, if 1 person is gonna assault a point he needs more than just killing the 1 guy who happens to be spawning to do the same thing!
But read the post, see his entitlement, the guy wants everythimg because he killed more than a logi, who spent the match logiing! |
Monkey MAC
killer taxi company General Tso's Alliance
653
|
Posted - 2013.09.23 20:09:00 -
[8] - Quote
Krom Ganesh wrote:Monkey MAC wrote:We offered solutions by him uping hacking skills but that wasn't good enough, if 1 person is gonna assault a point he needs more than just killing the 1 guy who happens to be spawning to do the same thing!
But read the post, see his entitlement, the guy wants everythimg because he killed more than a logi, who spent the match logiing! Yes, I've seen the OP pulling the KDR card and vehemently disagree with the OPs belief that KDR = player value. However, I also feel that objective spawning is not something dust should have. Even with hacking to 5 (I currently have 3, btw), that does not mean you will always have enough time to hack the objective since you have to kill the defender(s), run to the objective, begin hacking, and hope that you got there fast enough and they don't get a reduced spawn time. This means the defenders are not defeating you through well played tactics. They are defeating you through a nearly guaranteed 2nd, 3rd, etc chance to get revenge. If to remove objective spawning that means adding more CRUs around objectives, then so be it. Those I can handle ahead of time. Objective spawning I cannot.
Then my friend we are on the same page, a scout with a bit of cunning would be capable of quickly taking an entire spot by himslef with a little skill! But still even in these circumstances you could bring an uplink so a squad could jump through and help cap it quicker!
Teamwork will always be less risky than soloing it! Like I said earlier I do believe in the removal of objective spawning but not for the reason the op desired! Objective spawning on the new maps is practically pointless, there are enough cru's to shape the battle without an objective spawn! |
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