|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Doc Noah
Algintal Core Gallente Federation
564
|
Posted - 2013.09.22 21:41:00 -
[1] - Quote
Normally they're suppose to spawn a fair bit of distance away and not directly behind you while you hack the panel. I'm sure its just because the map designer or whoever programmed the spawn points got lazy and shoved the spawn points randomly near the null panel instead of thinking about balance and strategically placing them so they have to work to counter hack. |
Doc Noah
Algintal Core Gallente Federation
564
|
Posted - 2013.09.22 22:05:00 -
[2] - Quote
Aero Yassavi wrote:True Adamance wrote: It wouldn't be so bad if we dropped in from say an orbital barge every 10-15 seconds via inertial dampeners, that way players cannot invisibly camp the point, nor surprise the other team since they will be heard and most likely seen.
But why? What would be so wrong about removing spawning on letters all together and relying more on transportation/CRUs/mobile CRUs/uplinks so that there could be a more tactical approach to attacking on objective like in Domination?
That would remove the attack and defense mentality of a well established game mode. If you move up on a hack point, you're gonna have to get through the 'defending' team first, after you hack the point, you'll have to deal with the counter-hack team which is basically on the 'attack' and you'll have to defend your newly stolen null cannon. Its gives both sides an equal chance to play on the offensive and defensive sides. Taking an objective is never suppose to be easy.
If you want to compare it to something else, its like playing capture the flag but you cant kill and take back your flag when it's stolen. Sounds silly doesnt it? |
Doc Noah
Algintal Core Gallente Federation
564
|
Posted - 2013.09.22 22:50:00 -
[3] - Quote
Doc Noah wrote:That would remove the attack and defense mentality of a well established game mode. If you move up on a hack point, you're gonna have to get through the 'defending' team first, after you hack the point, you'll have to deal with the counter-hack team which is basically on the 'attack' and you'll have to defend your newly stolen null cannon. Its gives both sides an equal chance to play on the offensive and defensive sides. Taking an objective is never suppose to be easy.
If you want to compare it to something else, its like playing capture the flag but you cant kill and take back your flag when it's stolen. Sounds silly doesnt it?
Aero Yassavi wrote:So are you suggesting hacking an objective in Domination is easy?
First of all, you cant spawn on a domination point, this thread is about skirmish and the ability to spawn on letter objectives. Second of all:
Doc Noah wrote:Taking an objective is never suppose to be easy.
Aero Yassavi wrote:Capture the Flag does that in order to ensure you remain balanced on both offense and defense. For Skirmish on the other hand? Your defense should be making sure you have places to spawn if a base goes under attack, not getting killed and then given a free place to spawn before the hack is started.
Same concept really, for capture the flag, you need to capture the objective and hold it until its safely in your hands. For Skirmish, its 3-4 capture the objectives that you have to steal and defend/hold until its yours. Being true to the word, "skirmish" is a small localised battle and being able to spawn on the objective ensures that taking an objective isnt easy. If I snuck into an objective and stole it before anyone noticed and spawned on it, isnt that what you're going for? You're essentially asking for zero resistance if the enemy team wasnt actively protecting the objective. Spawning on the objective or spawning on a nearby uplink/CRU isnt much different except you're giving uplinks a better purpose. |
|
|
|