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Shruikan Iceeye
Brotherhood of Seals
40
|
Posted - 2013.09.17 16:55:00 -
[1] - Quote
Do you agree? What are some ideas on what should be done? CCP what are youguys thinking? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.09.17 17:04:00 -
[2] - Quote
The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil |
Musta Tornius
Cannonfodder PMC
584
|
Posted - 2013.09.17 17:05:00 -
[3] - Quote
Well... Forge gun heavies are doing as well as before. HMG heavies are beastly up close against any suit, it's just that 35m+ HMG is just meh and you're a sitting duck. Unless you got a LAV you just have to avoid open areas, the problem is that even some installations have got open areas that will just devastate any heavies trying to spring across to the next cover. |
Dimitri Rascolovitch
The Immortal Knights
40
|
Posted - 2013.09.17 17:08:00 -
[4] - Quote
Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil lemmie fix that for you
the rest of the heavy weapons and dropsuits need to be implemented ASAP
there fixed |
Shruikan Iceeye
Brotherhood of Seals
40
|
Posted - 2013.09.17 17:09:00 -
[5] - Quote
Musta Tornius wrote:Well... Forge gun heavies are doing as well as before. HMG heavies are beastly up close against any suit, it's just that 35m+ HMG is just meh and you're a sitting duck. Unless you got a LAV you just have to avoid open areas, the problem is that even some installations have got open areas that will just devastate any heavies trying to spring across to the next cover. Honestly, a decent player with a any advanced weapon can beat a heavy at 30m maybe even 25 depending on the circumstances |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.09.17 17:10:00 -
[6] - Quote
Dimitri Rascolovitch wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil lemmie fix that for you the rest of the heavy weapons and dropsuits need to be implemented ASAP there fixed and im pretty sure operation is heat buildup not recoil Nope, the operations skill was nerfed in 1.4 to be less recoil |
Anarchide
Greedy Bastards
644
|
Posted - 2013.09.17 17:11:00 -
[7] - Quote
Never go out without your Logi. |
Rynoceros
Rise Of Old Dudes
749
|
Posted - 2013.09.17 17:15:00 -
[8] - Quote
3 more races to choose from would be the proper start.
Speeders implemented.
A Grenadier or Logi-type (no sidearm, add equipment) variant.
Uplinks that are used like Teleporters for living infantry.
Fat chicks. |
Chunky Munkey
Amarr Templars Amarr Empire
1498
|
Posted - 2013.09.17 17:23:00 -
[9] - Quote
Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil
Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. |
calvin b
Molon Labe. RISE of LEGION
546
|
Posted - 2013.09.17 17:49:00 -
[10] - Quote
I have posted on this subject to the point I am sick of it. CCP does not listen to us and never will. Check the other forums and you will see a plethora of ideas most of them are good a few are not. Just want to say I am still on strike, one week so far without the use of an HMG and I only run my heavy with my sniper fit. By the looks of it the heavy is a dead class at the moment and I do not see any return in sight |
|
Llast 326
An Arkhos
95
|
Posted - 2013.09.17 18:01:00 -
[11] - Quote
Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. A suit portable laser cannon
And I agree that the Heavy needs something. I don't think there is anything inherently wrong with the set up, more options would be helpful.
Fatbottom Suits you make the Merc world go round |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
|
Posted - 2013.09.17 18:12:00 -
[12] - Quote
Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
441
|
Posted - 2013.09.17 18:15:00 -
[13] - Quote
They already got love by having an increased turning speed (making them a LOT less vulnerable to fast suits!), so no, they don't need more love at this point in time! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
|
Posted - 2013.09.17 18:18:00 -
[14] - Quote
R'adeh Hunt wrote:They already got love by having an increased turning speed (making them a LOT less vulnerable to fast suits!), so no, they don't need more love at this point in time! Except our sentinel skill bonus does nothing, and the HMG got nerfed in 1.4 in the form of the operations skill |
Master Jaraiya
Ultramarine Corp
788
|
Posted - 2013.09.17 18:27:00 -
[15] - Quote
Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level.
The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
|
Posted - 2013.09.17 18:29:00 -
[16] - Quote
Master Jaraiya wrote:Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level. The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. Accually the sentinel bonus is the feedback damage and the amarr sentinel is the reload for some reason, also it's only 2% faster reload Both of these should be changed IMO, feedback damage promotes overheating which only bad players do so I think it should be a slower heat up instead to allow longer shooting durations, the reload speed should be changed to 3% damage resistance but I'm open to other ideas to |
Master Jaraiya
Ultramarine Corp
789
|
Posted - 2013.09.17 18:57:00 -
[17] - Quote
Dexter307 wrote:Master Jaraiya wrote:Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level. The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. Accually the sentinel bonus is the feedback damage and the amarr sentinel is the reload for some reason, also it's only 2% faster reload Both of these should be changed IMO, feedback damage promotes overheating which only bad players do so I think it should be a slower heat up instead to allow longer shooting durations, the reload speed should be changed to 3% damage resistance but I'm open to other ideas to Indeed it is! I could have sworn it was the other way around.
Well they are both completely and utterly useless. I'm glad I started speccing into a Minmatar Med. Think I might go logistics, I don't like the Minmatar Assault bonus... |
SpinUp
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.09.17 19:07:00 -
[18] - Quote
well after playing this afternoon with a prot hmg and and advanced suit the heavy has no place on the battlefield I do waaaaaay better with my excile rifle from closed beta and an advanced assault suit.
ok cccp I'll be back next patch and then I give up! |
The Terminator T-1000
The Praetorian Legionary
40
|
Posted - 2013.09.17 19:14:00 -
[19] - Quote
Better racial bonuses (Increase the 2% reloading speed to at least 3%). Some of these racial bonuses are just ridiculous! I dont see the reason to go racial based on the bonus alone. I know the suits are cheaper than the generic but to me and I am sure most people also it does not matter. I have over 100M isk. |
RedZer0 MK1
Opus Arcana
44
|
Posted - 2013.09.17 19:22:00 -
[20] - Quote
Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. |
|
Ace Starburst
PiZzA DuDeS
23
|
Posted - 2013.09.17 19:42:00 -
[21] - Quote
It would be nice to have some more range at the least. Until then I'll stick to harassing stragglers and tanks in my truck. |
ladwar
Dead Six Initiative Lokun Listamenn
1622
|
Posted - 2013.09.17 19:46:00 -
[22] - Quote
RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense. |
Shruikan Iceeye
Brotherhood of Seals
40
|
Posted - 2013.09.17 20:08:00 -
[23] - Quote
Master Jaraiya wrote: The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level.
Thats EXACTLY what the heavy needs.. resistance to small arms fire. and making it a skill like that seems like a great idea. It's takes sp but it is effective, perfect trade off. |
NOAMIzzzzz
BIG BAD W0LVES
44
|
Posted - 2013.09.17 20:19:00 -
[24] - Quote
i'm glad people are trying to help us... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
|
Posted - 2013.09.17 23:03:00 -
[25] - Quote
ladwar wrote:RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense. and no heavies are just fine the way they are. Heavies are fine with our usless sentinel skills and our UP HMG? |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
210
|
Posted - 2013.09.18 04:22:00 -
[26] - Quote
Armor module efficiency bonus, Armor module CPU/PG reduction, heat build up reduction, any other skill bonus would help. More PG would help. Another low slot. Or high. Or both. I feel gimped using my sentinel suits. The HMG isn't worth picking up outside of cities. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
208
|
Posted - 2013.09.18 04:29:00 -
[27] - Quote
I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the crux of the problem that heavies face. |
Master Jaraiya
Ultramarine Corp
797
|
Posted - 2013.09.18 11:47:00 -
[28] - Quote
Vicious Minotaur wrote:I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the biggest problem that heavies face.
The Amarr Sentinel Bonus makes absolutely no sense for Amarr (+2% reload speed/level)
The Sentinel Role bonus should be the Amarr Sentinel Bonus (-5% Weapon FeedbackDamage/level). Even then, this would only be useful if we had a Heavy Weapon which caused feedack damage.
I agree wholeheartedly that we need more content for Heavies, but this wouldn't solve the goofy Sentinel Bonus Problems.
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
283
|
Posted - 2013.09.18 11:54:00 -
[29] - Quote
give heavys a
2% reduction to light weapons damage taken per level 5% reduction to sidearm damage taken per level
as a new skill
its not a huge amount but would give them that little bit more survival without making them too op. especially if you have to spend sp into it. also makes logi loving them a bit easier
|
Duran Lex
Amarr Templars Amarr Empire
293
|
Posted - 2013.09.18 12:00:00 -
[30] - Quote
Master Jaraiya wrote:Vicious Minotaur wrote:I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the biggest problem that heavies face. The Amarr Sentinel Bonus makes absolutely no sense for Amarr (+2% reload speed/level) The Sentinel Role bonus should be the Amarr Sentinel Bonus (-5% Weapon FeedbackDamage/level). Even then, this would only be useful if we had a Heavy Weapon which caused feedack damage. I agree wholeheartedly that we need more content for Heavies, but this wouldn't solve the goofy Sentinel Bonus Problems.
Actually, its just a flat 2% reload speed. It's not per level.
One can assume that since there will be a Heavy Laser of sorts in the future, that is the intended weapon for the Amarr Sentinel suit. Also i'd assume based on it reducing feedback dmg, the gun will probably be giving you consistent feedback dmg while the gun is being fired. It IS a huge laser and all.
It sounds like a lot of you want the different racial suits, which will have the different bonus's.
Minmatar will undoubtedly get an HMG bonus. |
|
Master Jaraiya
Ultramarine Corp
797
|
Posted - 2013.09.18 12:26:00 -
[31] - Quote
Duran Lex wrote:Master Jaraiya wrote:Vicious Minotaur wrote:I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the biggest problem that heavies face. The Amarr Sentinel Bonus makes absolutely no sense for Amarr (+2% reload speed/level) The Sentinel Role bonus should be the Amarr Sentinel Bonus (-5% Weapon FeedbackDamage/level). Even then, this would only be useful if we had a Heavy Weapon which caused feedack damage. I agree wholeheartedly that we need more content for Heavies, but this wouldn't solve the goofy Sentinel Bonus Problems. Actually, its just a flat 2% reload speed. It's not per level. One can assume that since there will be a Heavy Laser of sorts in the future, that is the intended weapon for the Amarr Sentinel suit. Also i'd assume based on it reducing feedback dmg, the gun will probably be giving you consistent feedback dmg while the gun is being fired. It IS a huge laser and all. It sounds like a lot of you want the different racial suits, which will have the different bonus's. Minmatar will undoubtedly get an HMG bonus. If the feedback damage bonus is meant for the Amarr Heavy laser, why isn't it the Amarr Sentinel Bonus? This makes no sense.
Also if it is not a 2% per level reload bonus, that really is worthless. |
Chibi Andy
Forsaken Immortals Top Men.
532
|
Posted - 2013.09.18 12:29:00 -
[32] - Quote
CCP's love for us heavies went down the drain with the rest of the stuff that we're still waiting for
us heavies won't be seeing anything new for us for the rest of this year most likely |
calvin b
Molon Labe. RISE of LEGION
549
|
Posted - 2013.09.18 12:39:00 -
[33] - Quote
ladwar wrote:RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense. and no heavies are just fine the way they are.
I value your opinion but at the same time the HMG is useless. I switched over to my BPO Gallente and have been owning heavies ever since. I have only died once to them and that was do to the useless radar we have . Ran right into a heavy face first and I still almost beat the heavy. This is sad, I was a heavy since beta, but since 1.4 you can forget about it. The HMG and the heavy class needs a redo or deleted and all SP, ISK, and Aurum refunded. |
Shruikan Iceeye
Brotherhood of Seals
40
|
Posted - 2013.09.18 13:58:00 -
[34] - Quote
calvin b wrote:ladwar wrote:RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense. and no heavies are just fine the way they are. I value your opinion but at the same time the HMG is useless. I switched over to my BPO Gallente and have been owning heavies ever since. I have only died once to them and that was do to the useless radar we have . Ran right into a heavy face first and I still almost beat the heavy. This is sad, I was a heavy since beta, but since 1.4 you can forget about it. The HMG and the heavy class needs a redo or deleted and all SP, ISK, and Aurum refunded. I totally agree. i was just using a burst HMG with two complex damage mods and at 22M a logi withstood THREE full bursts. Meanwhile most of his AR rounds hit me. If I didnt have an assault scrambler pistol as a sidearm i wouldve been toast.
How are heavies useful again? |
Shruikan Iceeye
Brotherhood of Seals
40
|
Posted - 2013.09.18 14:48:00 -
[35] - Quote
Ok i might've rageposted ^^ on that last one. Heavys still do have a place on the battlefield. However I still firmly believe that the Heavy class is missing.... something. It just seems like there is no (or very little) real advantage to specing into this class instead of a Logi or Assault |
Nick nugg3t
United Universe Corp
162
|
Posted - 2013.09.18 14:49:00 -
[36] - Quote
The armor buffs were really good for heavies I think the only thing that would make the heavies better is the rest of the racial variants |
The Terminator T-1000
The Praetorian Legionary
41
|
Posted - 2013.09.18 19:50:00 -
[37] - Quote
RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG.
From what I read the HMG was nerfed some time ago thanks to AR people complaining because the expect to jump in front of a HMG with an AR and win. I know get more kills using a heavy suit with AR or ASR than I do with HMG. It is pathetic... I think range and damage should increase 5%. A single assault guy should not be able to take down a heavy.... Also the assault HMG is a joke. |
FlavorOf TheMonth
Tronhadar Free Guard Minmatar Republic
10
|
Posted - 2013.09.18 20:08:00 -
[38] - Quote
Didn't you guys get the message no one wants you heavy hmg users in the game, and every post you make us AR kings will tell you you are dumb, cnat play your role, or get good scrub. Beause we like owning your fat asses all game. Heavys are AR user's stat Padders
The HMG is in a great spot it can't beat me and my AR and that's exactly how it should be |
Shruikan Iceeye
Brotherhood of Seals
41
|
Posted - 2013.09.18 20:37:00 -
[39] - Quote
FlavorOf TheMonth wrote:Didn't you guys get the message no one wants you heavy hmg users in the game, and every post you make us AR kings will tell you you are dumb, cnat play your role, or get good scrub. Beause we like owning your fat asses all game. Heavys are AR user's stat Padders
The HMG is in a great spot it can't beat me and my AR and that's exactly how it should be I can't tell if you're trolling or if you're just a jerkoff |
The Terminator T-1000
The Praetorian Legionary
42
|
Posted - 2013.09.18 20:51:00 -
[40] - Quote
FlavorOf TheMonth wrote:Didn't you guys get the message no one wants you heavy hmg users in the game, and every post you make us AR kings will tell you you are dumb, cnat play your role, or get good scrub. Beause we like owning your fat asses all game. Heavys are AR user's stat Padders
The HMG is in a great spot it can't beat me and my AR and that's exactly how it should be
BTW I am not a heavy. I play several rolls, but we don't want you in the game either! |
|
oso tiburon
The Generals EoN.
194
|
Posted - 2013.09.18 21:11:00 -
[41] - Quote
Dimitri Rascolovitch wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil lemmie fix that for you the rest of the heavy weapons and dropsuits need to be implemented ASAP there fixed and im pretty sure operation is heat buildup not recoil nope changed to 5% less recoil last update how about a built in armor resistance |
Goric Rumis
Dead Six Initiative Lokun Listamenn
215
|
Posted - 2013.09.18 21:16:00 -
[42] - Quote
Shruikan Iceeye wrote:FlavorOf TheMonth wrote:Didn't you guys get the message no one wants you heavy hmg users in the game, and every post you make us AR kings will tell you you are dumb, cnat play your role, or get good scrub. Beause we like owning your fat asses all game. Heavys are AR user's stat Padders
The HMG is in a great spot it can't beat me and my AR and that's exactly how it should be I can't tell if you're trolling or if you're just a jerkoff Given his name, my money is on troll. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
129
|
Posted - 2013.09.18 23:02:00 -
[43] - Quote
The hmg is pointless.......yes it works good good if my barrels are halfway up your ass but beyond that....its crap.....bring back chromosome range and lower dispersion for the assault variant |
Shruikan Iceeye
Brotherhood of Seals
42
|
Posted - 2013.09.19 00:48:00 -
[44] - Quote
It's just so frustrating. I want to like the heavy, and its fun to play. But it isnt competitive by any means. A medium suit can compete with, and very likely beat, a full spec heavy on one on one. This is B U L L |
321p
Storm Wind Strikeforce Caldari State
7
|
Posted - 2013.09.19 01:58:00 -
[45] - Quote
The burst HMG (especially six kin + 2 complex damage mods + proficiency) is a monster to be reckoned with in tight hallways.
14.1x ~130% x 45 rounds per burst = death to almost any suit instantly.
however, anywhere else and its about as useful as trying cqc a forge gun... we all know how reliable that is |
KING CHECKMATE
TEAM SATISFACTION
1142
|
Posted - 2013.09.19 02:01:00 -
[46] - Quote
Shruikan Iceeye wrote:Do you agree? What are some ideas on what should be done? CCP what are youguys thinking?
I think scouts and Commandos need that love more TBQH. Actually,heavies are pretty common now.... |
RedZer0 MK1
Opus Arcana
49
|
Posted - 2013.09.19 19:05:00 -
[47] - Quote
ladwar wrote:[quote=RedZer0 MK1]Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense.
and no heavies are just fine the way they are./quote]
Heavy machine guns fire much higher caliber rounds, i.e. anti material rounds. Medium machine guns fire smaller than that and light ones fire RIFLE caliber, i.e. M16 size. Increase the damage to at LEAST assault rifle and add a bit more spread when firing for more than a second.
In every game I have played with heavies and 'large' machine guns, they were something to avoid. Unless they were ambushed, they would most likely win or gimp their opponent. At the moment, they have to ambush to use a GMT, which is silly since they lack the most important features of ambushing, speed and stealth. |
ugg reset
Molon Labe. RISE of LEGION
387
|
Posted - 2013.09.19 19:12:00 -
[48] - Quote
Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil
or you could crouch.... I use a militia heavy with a STD HMG and I do fine in pubs. |
Luk Manag
of Terror TRE GAFFEL
88
|
Posted - 2013.09.19 19:19:00 -
[49] - Quote
Just so we don't forget, they nerfed the HMG because everyone was running HMGs all the time. The question remains, how do you make the HMG as good as the AR or SMG (both of which are better) without having everyone skill into HMGs? As it stands, you're going to have more luck with a pair of SMGs. I don't play as a heavy (except to Militia Forge snipe) and I agree that their big guns are gimpy. |
Long Evity
Krullefor Organization Minmatar Republic
239
|
Posted - 2013.09.19 19:20:00 -
[50] - Quote
HMG is good - a lot of you are just terrible. Buff players. |
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Johnny Guilt
Algintal Core Gallente Federation
285
|
Posted - 2013.09.19 19:28:00 -
[51] - Quote
Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. |
Long Evity
Krullefor Organization Minmatar Republic
240
|
Posted - 2013.09.19 19:30:00 -
[52] - Quote
Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. |
Shruikan Iceeye
Brotherhood of Seals
45
|
Posted - 2013.09.19 19:34:00 -
[53] - Quote
Long Evity wrote:HMG is good - a lot of you are just terrible. Buff players. The HMG isn't what this thread is about. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
364
|
Posted - 2013.09.19 19:35:00 -
[54] - Quote
Long Evity wrote:Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. Troll detected |
Long Evity
Krullefor Organization Minmatar Republic
240
|
Posted - 2013.09.19 19:37:00 -
[55] - Quote
Dexter307 wrote:Long Evity wrote:Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. Troll detected Another bad heavy detected. They seem to control the forums for the heavy community these days. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
|
Posted - 2013.09.19 19:42:00 -
[56] - Quote
Long Evity wrote:Dexter307 wrote:Long Evity wrote:Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. Troll detected Another bad heavy detected. They seem to control the forums for the heavy community these days. Obvious troll is obvious. I went 38-1 with heavy using dual smgs so ... |
XxWarlordxX97
Ancient Exiles
4594
|
Posted - 2013.09.19 19:43:00 -
[57] - Quote
Long Evity wrote:Dexter307 wrote:Long Evity wrote:Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. Troll detected Another bad heavy detected. They seem to control the forums for the heavy community these days.
Sota should start teaching then |
XxWarlordxX97
Ancient Exiles
4594
|
Posted - 2013.09.19 19:43:00 -
[58] - Quote
Dexter307 wrote:Long Evity wrote:Dexter307 wrote:Long Evity wrote:Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. Troll detected Another bad heavy detected. They seem to control the forums for the heavy community these days. Obvious troll is obvious. I went 38-1 with heavy using dual smgs so ...
SMGwhy? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
|
Posted - 2013.09.19 19:47:00 -
[59] - Quote
XxWarlordxX97 wrote:SMG why? Someone said it was good so I tried it out. Worked pretty well. Was awesome not having every shot miss to. |
Long Evity
Krullefor Organization Minmatar Republic
241
|
Posted - 2013.09.19 19:51:00 -
[60] - Quote
omg someone did well in a pub?! Amazing! Now try SMG/Heavy combo in PC plz. |
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Ryme Intrinseca
Seraphim Auxiliaries
32
|
Posted - 2013.09.19 19:54:00 -
[61] - Quote
As a dedicated heavy, the one thing that really annoys me about 1.4 is that it is now much harder to switch between HMG and FG. I have the sensitivity settings to maximum, because I mostly play HMG and need the turn speed at close quarters. Unfortunately, 100% sensitivity is absolutely useless for forgegunning. Of course, I could change the settings manually each time I spawn with a FG, but that's much more fiddly than it should be, and costs me battle time.
So the one change for heavies I'd love to see is for the sensitivity to be much, much lower than it presently is when you use the FG. Leave the HMG as it is. Anyone agree? |
Monty Mole Clone
Shiv M
66
|
Posted - 2013.09.19 19:55:00 -
[62] - Quote
it needs its racial weapon and the hmg and forge gun need their racial suit, its only been how long? yet people constantly cry about sh!t that the suit wont even be using., hmg and forge. if it means slowing suit rotation speed to get a 100m anti infantry laser im cool with that and so should you |
XxWarlordxX97
Ancient Exiles
4594
|
Posted - 2013.09.19 19:56:00 -
[63] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:SMG why? Someone said it was good so I tried it out. Worked pretty well. Was awesome not having every shot miss to.
Hm |
Purona
The Vanguardians
65
|
Posted - 2013.09.19 19:57:00 -
[64] - Quote
give me more hp |
Shruikan Iceeye
Brotherhood of Seals
46
|
Posted - 2013.09.19 20:07:00 -
[65] - Quote
I think a "3% resistance to small arms/grenades" is EXACTLY what it needs. CCP i really hope you see this. the following is from the dust website: "HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles." Right now the heavy doesnt have incomparable defenses. A medium with tanked armor and shields are actually very comparable. |
gabriel login
Dead Six Initiative Lokun Listamenn
86
|
Posted - 2013.09.19 20:11:00 -
[66] - Quote
the way i see it is ccp should remove the head shot damage bouns from the heavy suit or lower the damage to the head by half. then up the hmgs range by 30m an give it a bit more accuracy an less spray. the other idea is to make the hmg start of accurate an then the longer you fire it the more inaccurate it gets like most other weapons. |
Lightning Bolt2
SVER True Blood Public Disorder.
238
|
Posted - 2013.09.19 20:20:00 -
[67] - Quote
I can easily say heavys and scouts are really UP, I play a scout with broken mechanics and nothing a assault can't do better, while heavys are basically assaults that move way slower with weaker weapons! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
|
Posted - 2013.09.19 22:27:00 -
[68] - Quote
Long Evity wrote:omg someone did well in a pub?! Amazing! Now try SMG/Heavy combo in PC plz. It was smg/smg accually |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
513
|
Posted - 2013.09.19 22:42:00 -
[69] - Quote
You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
|
Posted - 2013.09.19 22:44:00 -
[70] - Quote
Ludvig Enraga wrote:You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. I understand that, but the HMGs spread makes it to inconsistant at close range unless your standing still and croutched. |
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Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 22:51:00 -
[71] - Quote
Dexter307 wrote:Ludvig Enraga wrote:You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. I understand that, but the HMGs spread makes it to inconsistant at close range unless your standing still and croutched. highly inconsistent |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 23:00:00 -
[72] - Quote
Ludvig Enraga wrote:You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. This thread isnt solely about the HMG. Its mainly about the heavy dropsuit. My main issue with the heavy is it's ability to deal damage vs its vulnerabilty(ie. its slowness, how easy it is to hit, and its low HP considering how slow and easy to hit it is). |
Purona
The Vanguardians
65
|
Posted - 2013.09.20 10:04:00 -
[73] - Quote
Shruikan Iceeye wrote:I think a "3% resistance to small arms/grenades" Skill is EXACTLY what it needs. CCP i really hope you see this. the following is from the dust website: "HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles." Right now the heavy doesnt have incomparable defenses. A medium with tanked armor and shields are actually very comparable. thats only going to help against mass drivers and grenades
and at most will only allow you to survive one extra shot from mass driver no matter what you do once explosives get through your shields you are pretty much screwed |
fdsamnhyu
Expert Intervention Caldari State
0
|
Posted - 2013.09.20 11:49:00 -
[74] - Quote
I think the HMG needs a bit of extension to its range...as is i am only JUST outspraying mediums with AR's at around 20 meters...and that JUST is only because i have alot more armor than them...this isnt right, when you run practically face first into a heavy carrying a goddamn minigun it should spell almost certain death by bullet hail...but instead my HMG seems to be chipping their armors paint compared to the hell they can unleash on me t the same range. A heavy is , understandably , a crap fitting for long range combat , but when you get owned by a small weapon at close range while drilling their face in with a minigun something has to change.
I would suggest an extra 10-15 meters at high effeciency for the HMG's DPS, and heavys need their overheat skill back, recoil was never a problem.
_________________________________________________________ Fhat the Wuck is your Cromblem punt? <(fdsa..something)> _________________________________________________________
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Purona
The Vanguardians
66
|
Posted - 2013.09.20 13:02:00 -
[75] - Quote
heavies dont need the over heat skill back since they reduced the Heat per second on higher tiered HMGs
not to the extent as before the change but at least its there |
Lucifalic
Baked n Loaded
98
|
Posted - 2013.09.20 13:12:00 -
[76] - Quote
Shruikan Iceeye wrote:Do you agree? What are some ideas on what should be done? CCP what are youguys thinking?
Fatties need love too.... They just gotta pay |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
370
|
Posted - 2013.09.20 13:12:00 -
[77] - Quote
Purona wrote:heavies dont need the over heat skill back since they reduced the Heat per second on higher tiered HMGs
not to the extent as before the change but at least its there No they didn't, and if they did it's not noticeable. I went from overheating w/ 90 bullets left to overheating with 180 left |
Revelations 514
Red Star. EoN.
120
|
Posted - 2013.09.20 16:30:00 -
[78] - Quote
Use an AR with a medium, assault, or logi frame. Those are the only real options if you want to have a chance.
sucks I know |
Shruikan Iceeye
Brotherhood of Seals
64
|
Posted - 2013.09.20 16:37:00 -
[79] - Quote
I have found the solution!!!
Check out that link everybody^^ I wholeheartedly think that this is THEE solution the Heavykin have been searching for |
martinofski
Forty-Nine Fedayeen Minmatar Republic
322
|
Posted - 2013.09.20 16:40:00 -
[80] - Quote
Can't believe CCP isn't acknowledging this...this issue is obvious.
I don't want a OP gun, just one that does something which feel right for all the negative side a heavy has. Off playing GTA5. I'll be back one day.
-1 heavy on the field. |
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