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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.09.17 17:04:00 -
[1] - Quote
The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.09.17 17:10:00 -
[2] - Quote
Dimitri Rascolovitch wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil lemmie fix that for you the rest of the heavy weapons and dropsuits need to be implemented ASAP there fixed and im pretty sure operation is heat buildup not recoil Nope, the operations skill was nerfed in 1.4 to be less recoil |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
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Posted - 2013.09.17 18:12:00 -
[3] - Quote
Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
|
Posted - 2013.09.17 18:18:00 -
[4] - Quote
R'adeh Hunt wrote:They already got love by having an increased turning speed (making them a LOT less vulnerable to fast suits!), so no, they don't need more love at this point in time! Except our sentinel skill bonus does nothing, and the HMG got nerfed in 1.4 in the form of the operations skill |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
|
Posted - 2013.09.17 18:29:00 -
[5] - Quote
Master Jaraiya wrote:Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level. The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. Accually the sentinel bonus is the feedback damage and the amarr sentinel is the reload for some reason, also it's only 2% faster reload Both of these should be changed IMO, feedback damage promotes overheating which only bad players do so I think it should be a slower heat up instead to allow longer shooting durations, the reload speed should be changed to 3% damage resistance but I'm open to other ideas to |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
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Posted - 2013.09.17 23:03:00 -
[6] - Quote
ladwar wrote:RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense. and no heavies are just fine the way they are. Heavies are fine with our usless sentinel skills and our UP HMG? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
364
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Posted - 2013.09.19 19:35:00 -
[7] - Quote
Long Evity wrote:Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. Troll detected |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
|
Posted - 2013.09.19 19:42:00 -
[8] - Quote
Long Evity wrote:Dexter307 wrote:Long Evity wrote:Johnny Guilt wrote:Played HMG heavy(lvl 1HMGops) and i have to say it the HMG sucks balls,the suit is workable and usable but the weapon itself defies design logic mainly from it's strange cone of fire making mid range engagements more difficult than they actually supposed to be. HMG needs a rework of how it operates while keeping it's stats the same. Bad heavy detected. Troll detected Another bad heavy detected. They seem to control the forums for the heavy community these days. Obvious troll is obvious. I went 38-1 with heavy using dual smgs so ... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
|
Posted - 2013.09.19 19:47:00 -
[9] - Quote
XxWarlordxX97 wrote:SMG why? Someone said it was good so I tried it out. Worked pretty well. Was awesome not having every shot miss to. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
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Posted - 2013.09.19 22:27:00 -
[10] - Quote
Long Evity wrote:omg someone did well in a pub?! Amazing! Now try SMG/Heavy combo in PC plz. It was smg/smg accually |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
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Posted - 2013.09.19 22:44:00 -
[11] - Quote
Ludvig Enraga wrote:You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. I understand that, but the HMGs spread makes it to inconsistant at close range unless your standing still and croutched. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
370
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Posted - 2013.09.20 13:12:00 -
[12] - Quote
Purona wrote:heavies dont need the over heat skill back since they reduced the Heat per second on higher tiered HMGs
not to the extent as before the change but at least its there No they didn't, and if they did it's not noticeable. I went from overheating w/ 90 bullets left to overheating with 180 left |
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