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Shruikan Iceeye
Brotherhood of Seals
40
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Posted - 2013.09.17 16:55:00 -
[1] - Quote
Do you agree? What are some ideas on what should be done? CCP what are youguys thinking? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.09.17 17:04:00 -
[2] - Quote
The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil |
Musta Tornius
Cannonfodder PMC
584
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Posted - 2013.09.17 17:05:00 -
[3] - Quote
Well... Forge gun heavies are doing as well as before. HMG heavies are beastly up close against any suit, it's just that 35m+ HMG is just meh and you're a sitting duck. Unless you got a LAV you just have to avoid open areas, the problem is that even some installations have got open areas that will just devastate any heavies trying to spring across to the next cover. |
Dimitri Rascolovitch
The Immortal Knights
40
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Posted - 2013.09.17 17:08:00 -
[4] - Quote
Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil lemmie fix that for you
the rest of the heavy weapons and dropsuits need to be implemented ASAP
there fixed |
Shruikan Iceeye
Brotherhood of Seals
40
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Posted - 2013.09.17 17:09:00 -
[5] - Quote
Musta Tornius wrote:Well... Forge gun heavies are doing as well as before. HMG heavies are beastly up close against any suit, it's just that 35m+ HMG is just meh and you're a sitting duck. Unless you got a LAV you just have to avoid open areas, the problem is that even some installations have got open areas that will just devastate any heavies trying to spring across to the next cover. Honestly, a decent player with a any advanced weapon can beat a heavy at 30m maybe even 25 depending on the circumstances |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
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Posted - 2013.09.17 17:10:00 -
[6] - Quote
Dimitri Rascolovitch wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil lemmie fix that for you the rest of the heavy weapons and dropsuits need to be implemented ASAP there fixed and im pretty sure operation is heat buildup not recoil Nope, the operations skill was nerfed in 1.4 to be less recoil |
Anarchide
Greedy Bastards
644
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Posted - 2013.09.17 17:11:00 -
[7] - Quote
Never go out without your Logi. |
Rynoceros
Rise Of Old Dudes
749
|
Posted - 2013.09.17 17:15:00 -
[8] - Quote
3 more races to choose from would be the proper start.
Speeders implemented.
A Grenadier or Logi-type (no sidearm, add equipment) variant.
Uplinks that are used like Teleporters for living infantry.
Fat chicks. |
Chunky Munkey
Amarr Templars Amarr Empire
1498
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Posted - 2013.09.17 17:23:00 -
[9] - Quote
Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil
Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. |
calvin b
Molon Labe. RISE of LEGION
546
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Posted - 2013.09.17 17:49:00 -
[10] - Quote
I have posted on this subject to the point I am sick of it. CCP does not listen to us and never will. Check the other forums and you will see a plethora of ideas most of them are good a few are not. Just want to say I am still on strike, one week so far without the use of an HMG and I only run my heavy with my sniper fit. By the looks of it the heavy is a dead class at the moment and I do not see any return in sight |
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Llast 326
An Arkhos
95
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Posted - 2013.09.17 18:01:00 -
[11] - Quote
Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. A suit portable laser cannon
And I agree that the Heavy needs something. I don't think there is anything inherently wrong with the set up, more options would be helpful.
Fatbottom Suits you make the Merc world go round |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
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Posted - 2013.09.17 18:12:00 -
[12] - Quote
Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
441
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Posted - 2013.09.17 18:15:00 -
[13] - Quote
They already got love by having an increased turning speed (making them a LOT less vulnerable to fast suits!), so no, they don't need more love at this point in time! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
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Posted - 2013.09.17 18:18:00 -
[14] - Quote
R'adeh Hunt wrote:They already got love by having an increased turning speed (making them a LOT less vulnerable to fast suits!), so no, they don't need more love at this point in time! Except our sentinel skill bonus does nothing, and the HMG got nerfed in 1.4 in the form of the operations skill |
Master Jaraiya
Ultramarine Corp
788
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Posted - 2013.09.17 18:27:00 -
[15] - Quote
Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level.
The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
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Posted - 2013.09.17 18:29:00 -
[16] - Quote
Master Jaraiya wrote:Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level. The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. Accually the sentinel bonus is the feedback damage and the amarr sentinel is the reload for some reason, also it's only 2% faster reload Both of these should be changed IMO, feedback damage promotes overheating which only bad players do so I think it should be a slower heat up instead to allow longer shooting durations, the reload speed should be changed to 3% damage resistance but I'm open to other ideas to |
Master Jaraiya
Ultramarine Corp
789
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Posted - 2013.09.17 18:57:00 -
[17] - Quote
Dexter307 wrote:Master Jaraiya wrote:Dexter307 wrote:Chunky Munkey wrote:Dexter307 wrote:The sentinel skills should be changed to something useful and the HMG operations skill should 5% less spread per level instead of 5% less recoil Hopefully an Amarr-based heavy weapon will be released that can overheat. Then the sentinel bonus would make sense. But the sentinel skill is the skill ALL sentinel suits will get, and even if it was amarr only it should be a slower heat up instead because the current one promotes overheating which is something a good player won't do The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level. The Amarr Sentinel bonus of -5% Weapon Feedback Damage is at the moment, completely and utterly useless. When the Amarr Heavy weapon (laser?) is added to the game, this will be a perfect complement. Accually the sentinel bonus is the feedback damage and the amarr sentinel is the reload for some reason, also it's only 2% faster reload Both of these should be changed IMO, feedback damage promotes overheating which only bad players do so I think it should be a slower heat up instead to allow longer shooting durations, the reload speed should be changed to 3% damage resistance but I'm open to other ideas to Indeed it is! I could have sworn it was the other way around.
Well they are both completely and utterly useless. I'm glad I started speccing into a Minmatar Med. Think I might go logistics, I don't like the Minmatar Assault bonus... |
SpinUp
Edimmu Warfighters Gallente Federation
0
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Posted - 2013.09.17 19:07:00 -
[18] - Quote
well after playing this afternoon with a prot hmg and and advanced suit the heavy has no place on the battlefield I do waaaaaay better with my excile rifle from closed beta and an advanced assault suit.
ok cccp I'll be back next patch and then I give up! |
The Terminator T-1000
The Praetorian Legionary
40
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Posted - 2013.09.17 19:14:00 -
[19] - Quote
Better racial bonuses (Increase the 2% reloading speed to at least 3%). Some of these racial bonuses are just ridiculous! I dont see the reason to go racial based on the bonus alone. I know the suits are cheaper than the generic but to me and I am sure most people also it does not matter. I have over 100M isk. |
RedZer0 MK1
Opus Arcana
44
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Posted - 2013.09.17 19:22:00 -
[20] - Quote
Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. |
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Ace Starburst
PiZzA DuDeS
23
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Posted - 2013.09.17 19:42:00 -
[21] - Quote
It would be nice to have some more range at the least. Until then I'll stick to harassing stragglers and tanks in my truck. |
ladwar
Dead Six Initiative Lokun Listamenn
1622
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Posted - 2013.09.17 19:46:00 -
[22] - Quote
RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense. |
Shruikan Iceeye
Brotherhood of Seals
40
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Posted - 2013.09.17 20:08:00 -
[23] - Quote
Master Jaraiya wrote: The Sentinel Role bonus is 5% bonus to heavy weapon reload, which is meh, all weapons already have a rapid reload skill, so this is kind of redundant. I would rather see it as something like 3% resistance to small arms/explosives per level.
Thats EXACTLY what the heavy needs.. resistance to small arms fire. and making it a skill like that seems like a great idea. It's takes sp but it is effective, perfect trade off. |
NOAMIzzzzz
BIG BAD W0LVES
44
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Posted - 2013.09.17 20:19:00 -
[24] - Quote
i'm glad people are trying to help us... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
|
Posted - 2013.09.17 23:03:00 -
[25] - Quote
ladwar wrote:RedZer0 MK1 wrote:Played with the HMG after 1.4 update. Still bad, even more so with such large maps. They need range, even at the cost of some dispersion. A little extra damage wouldn't hurt. Still don't know how damage per round goes AR>SMG>HMG. its like this .556>9mm>5mm it makes sense. and no heavies are just fine the way they are. Heavies are fine with our usless sentinel skills and our UP HMG? |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
210
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Posted - 2013.09.18 04:22:00 -
[26] - Quote
Armor module efficiency bonus, Armor module CPU/PG reduction, heat build up reduction, any other skill bonus would help. More PG would help. Another low slot. Or high. Or both. I feel gimped using my sentinel suits. The HMG isn't worth picking up outside of cities. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
208
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Posted - 2013.09.18 04:29:00 -
[27] - Quote
I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the crux of the problem that heavies face. |
Master Jaraiya
Ultramarine Corp
797
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Posted - 2013.09.18 11:47:00 -
[28] - Quote
Vicious Minotaur wrote:I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the biggest problem that heavies face.
The Amarr Sentinel Bonus makes absolutely no sense for Amarr (+2% reload speed/level)
The Sentinel Role bonus should be the Amarr Sentinel Bonus (-5% Weapon FeedbackDamage/level). Even then, this would only be useful if we had a Heavy Weapon which caused feedack damage.
I agree wholeheartedly that we need more content for Heavies, but this wouldn't solve the goofy Sentinel Bonus Problems.
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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
283
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Posted - 2013.09.18 11:54:00 -
[29] - Quote
give heavys a
2% reduction to light weapons damage taken per level 5% reduction to sidearm damage taken per level
as a new skill
its not a huge amount but would give them that little bit more survival without making them too op. especially if you have to spend sp into it. also makes logi loving them a bit easier
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Duran Lex
Amarr Templars Amarr Empire
293
|
Posted - 2013.09.18 12:00:00 -
[30] - Quote
Master Jaraiya wrote:Vicious Minotaur wrote:I'm fine with where heavies and their weapons are, stat wise.
What I am not fine with is the lack of content. One suit and two weapons... Yeah, and its been that way for, how long now? Since heavies were introduced?
Give us content, like, say, the Amarr heavy weapon, and suddenly people may stop complaining about the Amarr sentinel's bonus. Give us more than one suit, and suddenly, whole new worlds are opened up for us to explore.
Content. Or, rather, the lack thereof. That is the biggest problem that heavies face. The Amarr Sentinel Bonus makes absolutely no sense for Amarr (+2% reload speed/level) The Sentinel Role bonus should be the Amarr Sentinel Bonus (-5% Weapon FeedbackDamage/level). Even then, this would only be useful if we had a Heavy Weapon which caused feedack damage. I agree wholeheartedly that we need more content for Heavies, but this wouldn't solve the goofy Sentinel Bonus Problems.
Actually, its just a flat 2% reload speed. It's not per level.
One can assume that since there will be a Heavy Laser of sorts in the future, that is the intended weapon for the Amarr Sentinel suit. Also i'd assume based on it reducing feedback dmg, the gun will probably be giving you consistent feedback dmg while the gun is being fired. It IS a huge laser and all.
It sounds like a lot of you want the different racial suits, which will have the different bonus's.
Minmatar will undoubtedly get an HMG bonus. |
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