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Ryme Intrinseca
Seraphim Auxiliaries
32
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Posted - 2013.09.19 19:54:00 -
[61] - Quote
As a dedicated heavy, the one thing that really annoys me about 1.4 is that it is now much harder to switch between HMG and FG. I have the sensitivity settings to maximum, because I mostly play HMG and need the turn speed at close quarters. Unfortunately, 100% sensitivity is absolutely useless for forgegunning. Of course, I could change the settings manually each time I spawn with a FG, but that's much more fiddly than it should be, and costs me battle time.
So the one change for heavies I'd love to see is for the sensitivity to be much, much lower than it presently is when you use the FG. Leave the HMG as it is. Anyone agree? |
Monty Mole Clone
Shiv M
66
|
Posted - 2013.09.19 19:55:00 -
[62] - Quote
it needs its racial weapon and the hmg and forge gun need their racial suit, its only been how long? yet people constantly cry about sh!t that the suit wont even be using., hmg and forge. if it means slowing suit rotation speed to get a 100m anti infantry laser im cool with that and so should you |
XxWarlordxX97
Ancient Exiles
4594
|
Posted - 2013.09.19 19:56:00 -
[63] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:SMG why? Someone said it was good so I tried it out. Worked pretty well. Was awesome not having every shot miss to.
Hm |
Purona
The Vanguardians
65
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Posted - 2013.09.19 19:57:00 -
[64] - Quote
give me more hp |
Shruikan Iceeye
Brotherhood of Seals
46
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Posted - 2013.09.19 20:07:00 -
[65] - Quote
I think a "3% resistance to small arms/grenades" is EXACTLY what it needs. CCP i really hope you see this. the following is from the dust website: "HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles." Right now the heavy doesnt have incomparable defenses. A medium with tanked armor and shields are actually very comparable. |
gabriel login
Dead Six Initiative Lokun Listamenn
86
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Posted - 2013.09.19 20:11:00 -
[66] - Quote
the way i see it is ccp should remove the head shot damage bouns from the heavy suit or lower the damage to the head by half. then up the hmgs range by 30m an give it a bit more accuracy an less spray. the other idea is to make the hmg start of accurate an then the longer you fire it the more inaccurate it gets like most other weapons. |
Lightning Bolt2
SVER True Blood Public Disorder.
238
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Posted - 2013.09.19 20:20:00 -
[67] - Quote
I can easily say heavys and scouts are really UP, I play a scout with broken mechanics and nothing a assault can't do better, while heavys are basically assaults that move way slower with weaker weapons! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
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Posted - 2013.09.19 22:27:00 -
[68] - Quote
Long Evity wrote:omg someone did well in a pub?! Amazing! Now try SMG/Heavy combo in PC plz. It was smg/smg accually |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
513
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Posted - 2013.09.19 22:42:00 -
[69] - Quote
You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
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Posted - 2013.09.19 22:44:00 -
[70] - Quote
Ludvig Enraga wrote:You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. I understand that, but the HMGs spread makes it to inconsistant at close range unless your standing still and croutched. |
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Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 22:51:00 -
[71] - Quote
Dexter307 wrote:Ludvig Enraga wrote:You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. I understand that, but the HMGs spread makes it to inconsistant at close range unless your standing still and croutched. highly inconsistent |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 23:00:00 -
[72] - Quote
Ludvig Enraga wrote:You have to make peace with the idea that HMG which is short to medium range weapon is not suitable for all situations. If you like running around, level up AR and use it when you know you are gonna be pushing forward. Use HMG only when you are playing defensively in areas with tight confines or when you are running with the rest of your squad with friends that know to support you and wait for you instead of leaving you behind.
What I am saying is don't hate the heavy with HMG because it's not an assault with AR. When you chose heavy you signed up to be a brick wall that's not supposed to move around much or be out in the open. You still can do those things if you put an AR on the heavy but of course in that situation you'll be worse than an assault, again like you are supposed to be.
Finally, maps are a big problem - seems they were designed for assaults with large open spaces - not large enough for snipers in most cases but great for assaults and too open for scouts and heavies. This thread isnt solely about the HMG. Its mainly about the heavy dropsuit. My main issue with the heavy is it's ability to deal damage vs its vulnerabilty(ie. its slowness, how easy it is to hit, and its low HP considering how slow and easy to hit it is). |
Purona
The Vanguardians
65
|
Posted - 2013.09.20 10:04:00 -
[73] - Quote
Shruikan Iceeye wrote:I think a "3% resistance to small arms/grenades" Skill is EXACTLY what it needs. CCP i really hope you see this. the following is from the dust website: "HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available. What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles." Right now the heavy doesnt have incomparable defenses. A medium with tanked armor and shields are actually very comparable. thats only going to help against mass drivers and grenades
and at most will only allow you to survive one extra shot from mass driver no matter what you do once explosives get through your shields you are pretty much screwed |
fdsamnhyu
Expert Intervention Caldari State
0
|
Posted - 2013.09.20 11:49:00 -
[74] - Quote
I think the HMG needs a bit of extension to its range...as is i am only JUST outspraying mediums with AR's at around 20 meters...and that JUST is only because i have alot more armor than them...this isnt right, when you run practically face first into a heavy carrying a goddamn minigun it should spell almost certain death by bullet hail...but instead my HMG seems to be chipping their armors paint compared to the hell they can unleash on me t the same range. A heavy is , understandably , a crap fitting for long range combat , but when you get owned by a small weapon at close range while drilling their face in with a minigun something has to change.
I would suggest an extra 10-15 meters at high effeciency for the HMG's DPS, and heavys need their overheat skill back, recoil was never a problem.
_________________________________________________________ Fhat the Wuck is your Cromblem punt? <(fdsa..something)> _________________________________________________________
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Purona
The Vanguardians
66
|
Posted - 2013.09.20 13:02:00 -
[75] - Quote
heavies dont need the over heat skill back since they reduced the Heat per second on higher tiered HMGs
not to the extent as before the change but at least its there |
Lucifalic
Baked n Loaded
98
|
Posted - 2013.09.20 13:12:00 -
[76] - Quote
Shruikan Iceeye wrote:Do you agree? What are some ideas on what should be done? CCP what are youguys thinking?
Fatties need love too.... They just gotta pay |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
370
|
Posted - 2013.09.20 13:12:00 -
[77] - Quote
Purona wrote:heavies dont need the over heat skill back since they reduced the Heat per second on higher tiered HMGs
not to the extent as before the change but at least its there No they didn't, and if they did it's not noticeable. I went from overheating w/ 90 bullets left to overheating with 180 left |
Revelations 514
Red Star. EoN.
120
|
Posted - 2013.09.20 16:30:00 -
[78] - Quote
Use an AR with a medium, assault, or logi frame. Those are the only real options if you want to have a chance.
sucks I know |
Shruikan Iceeye
Brotherhood of Seals
64
|
Posted - 2013.09.20 16:37:00 -
[79] - Quote
I have found the solution!!!
Check out that link everybody^^ I wholeheartedly think that this is THEE solution the Heavykin have been searching for |
martinofski
Forty-Nine Fedayeen Minmatar Republic
322
|
Posted - 2013.09.20 16:40:00 -
[80] - Quote
Can't believe CCP isn't acknowledging this...this issue is obvious.
I don't want a OP gun, just one that does something which feel right for all the negative side a heavy has. Off playing GTA5. I'll be back one day.
-1 heavy on the field. |
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