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Thread Statistics | Show CCP posts - 1 post(s) |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:21:00 -
[1] - Quote
Moving around the battlefield picking targets of opportunity, is a genuine way of Sniping. The current Yo-Yo effect of the Scope makes this nearly impossible to do effectively, and is sad, because nothing is more spectacular than seeing a good sniper Dynamically sniping at mid-range. Now that we have this wonderful aim-assist-bot, can you remove the Yo-Yo effect from the Scope ? please ? |
Nalhe Saldana
Forsaken Immortals Top Men.
149
|
Posted - 2013.09.13 09:23:00 -
[2] - Quote
or at least increase the skill strength that counters it |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:33:00 -
[3] - Quote
Nalhe Saldana wrote:or at least increase the skill strength that counters it
We use to have that, but that Skill was remove. But i can't see why we can have it again, now that all the Scrubs are using the aim-assist, only REAL snipers are sniping. |
Chances Ghost
Inf4m0us
810
|
Posted - 2013.09.13 09:34:00 -
[4] - Quote
i think this would be a good place for the tac sniper to shine
its marker should be decreased damage for greatly increased stability for dynamic sniping like this. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:38:00 -
[5] - Quote
Chances Ghost wrote:i think this would be a good place for the tac sniper to shine
its marker should be decreased damage for greatly increased stability for dynamic sniping like this.
I agree, the Tactical Sniper Rifle should fulfill this role. It already have only 3 bullets, and lower damage per bullet than the standard rifle. Just remove the yo-yo effect form the TAC CCP. |
Yokal Bob
Ill Omens
249
|
Posted - 2013.09.13 09:38:00 -
[6] - Quote
CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:43:00 -
[7] - Quote
Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing.
If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ).
I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ). |
Dr Poopypants
DropSuit Repository
7
|
Posted - 2013.09.13 09:46:00 -
[8] - Quote
The reason I use the Kaalakiota Tactical Sniper Rifle is to replace, what once was, my main weapon. A Glu-5 tactical (or duvolle). I wouldn't count on those weapons filling your void. 8) |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:52:00 -
[9] - Quote
Dr Poopypants wrote:The reason I use the Kaalakiota Tactical Sniper Rifle is to replace, what once was, my main weapon. A Glu-5 tactical (or duvolle). I wouldn't count on those weapons filling your void. 8)
The Kaalakiota TAC is a beautiful weapon, i recently started to use it myself. But it just needs that scope movement to be reduce a little bit, and it will be the perfect "Hunting Rifle" |
Dr Poopypants
DropSuit Repository
7
|
Posted - 2013.09.13 09:57:00 -
[10] - Quote
Sprint, active track, kneel ,snipe. track, sprint, etc. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 10:04:00 -
[11] - Quote
Dr Poopypants wrote:Sprint, active track, kneel ,snipe. track, sprint, etc.
Flying helps, and shooting parallel to roads and main pathways.
Yes, i know all that. But how many clear shoots you have missed because it takes long to stabilize your aim ? It should be more "Dynamic" ;
Sprint, active track, kneel ,scope, track, shoot
or
Sprint, stop, scope, track, shoot |
Yokal Bob
Ill Omens
249
|
Posted - 2013.09.13 10:13:00 -
[12] - Quote
Banning Hammer wrote:Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ). I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ).
the way i snipe depends on the role i play in the squad, and no i do not redline snipe |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 10:18:00 -
[13] - Quote
Yokal Bob wrote:Banning Hammer wrote:Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ). I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ). the way i snipe depends on the role i play in the squad, and no i do not redline snipe
So you should welcome a more Dynamic role for the TAC Sniper Rifle. You can use the standard one for long range support, and the TAC for cover and suppression. |
Nelo Angel0
The Nommo Insurance Fraud.
162
|
Posted - 2013.09.13 10:49:00 -
[14] - Quote
Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would have to be decreased or at the very least they should have a bigger damage fall-off**.
*don't really know what to call it so i'll stick with recovery after shot or per shot **don't misunderstand a very shallow and empty idea
I personally believe the snipers are fine the way they are now and shouldn't be messed with, aside from the cr*ptastic scopes. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 10:55:00 -
[15] - Quote
Nelo Angel0 wrote:Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would have to be decreased or at the very least they should have a bigger damage fall-off**.
*don't really know what to call it so i'll stick with recovery after shot or per shot **don't misunderstand a very shallow and empty idea
I personally believe the snipers are fine the way they are now and shouldn't be messed with, aside from the cr*ptastic scopes.
I was talking about the time it takes from the moment you STOP to the moment you SHOOT. If you aim is "very good" you can land a shoot in about 2 seconds, with lots of aim corrections. But if you wait for your aim to stabilize first, can take as long as 4 or 5 seconds to land a shoot... and that is... very ridiculous. |
lrian Locust
DUST University Ivy League
101
|
Posted - 2013.09.13 11:37:00 -
[16] - Quote
Banning Hammer wrote:Nalhe Saldana wrote:or at least increase the skill strength that counters it We use to have that, but that Skill was remove. Was it removed? I still have it, it's called Sniper Rifle Operation.
|
lrian Locust
DUST University Ivy League
105
|
Posted - 2013.09.13 11:41:00 -
[17] - Quote
Chances Ghost wrote:i think this would be a good place for the tac sniper to shine
its marker should be decreased damage for greatly increased stability for dynamic sniping like this. Please don't. The stability is fine as it is, as long as you crouch and skill up proficiency. I already need to land 8 hits and do two reloads and need up to 16 seconds to kill a heavy. As long as he keeps standing still in one spot and doesn't use any reppers.
And that's with a proto sniper rifle. They need to do more damage! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
243
|
Posted - 2013.09.13 11:47:00 -
[18] - Quote
The way I wish to see the sniper weapons eventually being laid out is:
Cal Sniper Rifle - High power, high range, low RoF. Good for delivering long range hits (your static sniping)
Minmatar Precision Rifle - Lower power, lower range, higher RoF. Good for shorter range, quick sniping (your dynamic sniping)
Cal Tac Sniper Rifle - Cal variant mimicking the Precision Rifle (similar to the ARs) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
437
|
Posted - 2013.09.13 11:48:00 -
[19] - Quote
I long range snipe when the situation calls for it but I find it much more enjoyable to snipe in mid range and even CQC as it adds that "Oh SH*T" feel to it. I can't stand the TAC rifle as I can't rap my mind around sacrificing both damage AND clip size just to get off that 2nd shot sooner. I run around with the ADV SR and tend to find myself making heavies panic in CQC as I tactically swap between my rifle and my SMG (Quick shot, swap, spray a few rounds while backing up, swap, quick shot, take cover, HEAD SHOT)
Personally I just want the scope's initial zoom to be on point instead of looking at the sun or trying to find my feet. I mean, you already aim down center while hip-firing so why not while aiming
To those who want to say "This isn't CoD" I say to you... Would you rather me redline snipe you?
`Sigh. Just another fun game of DUST. |
Noc Tempre
Imperfects Negative-Feedback
2517
|
Posted - 2013.09.13 11:49:00 -
[20] - Quote
One person could use the sniper like an AR effortlessly. Just one.
But he got tired and took a nap. Sleepy Zan. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1387
|
Posted - 2013.09.13 11:56:00 -
[21] - Quote
Noc Tempre wrote:One person could use the sniper like an AR effortlessly. Just one.
But he got tired and took a nap. Sleepy Zan.
I don't saying is impossible, you can actually predict the scope movement as you zoom. With practice is possible to land shoots in 1 second, and that is when moving too. I already done that few times. I just want it to be a bit easier.... |
Nelo Angel0
The Nommo Insurance Fraud.
163
|
Posted - 2013.09.13 11:58:00 -
[22] - Quote
Banning Hammer wrote:Nelo Angel0 wrote:Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would have to be decreased or at the very least they should have a bigger damage fall-off**.
*don't really know what to call it so i'll stick with recovery after shot or per shot **don't misunderstand a very shallow and empty idea
I personally believe the snipers are fine the way they are now and shouldn't be messed with, aside from the cr*ptastic scopes. I was talking about the time it takes from the moment you STOP to the moment you SHOOT. If you aim is "very good" you can land a shoot in about 2 seconds, with lots of aim corrections. But if you wait for your aim to stabilize first, can take as long as 4 or 5 seconds to land a shoot... and that is... very ridiculous.
OHHH. That's the "recovery" I mentioned. What CCP could do is lower it to make it barely non-existent but decrease DMG and RNG on TAC snipers. It'd be like a TACAR but with less recoil, higher DMG, more RNG, less ammo, and a lower ROF. One paper it sounds the same but the thing it's being compared to isn't the TAC but the regular snipers. Can't shoot faster and deal less damage without losing range and gaining speed. |
Nelo Angel0
The Nommo Insurance Fraud.
163
|
Posted - 2013.09.13 12:03:00 -
[23] - Quote
ALPHA DECRIPTER wrote:I long range snipe when the situation calls for it but I find it much more enjoyable to snipe in mid range and even CQC as it adds that "Oh SH*T" feel to it. I can't stand the TAC rifle as I can't rap my mind around sacrificing both damage AND clip size just to get off that 2nd shot sooner. I run around with the ADV SR and tend to find myself making heavies panic in CQC as I tactically swap between my rifle and my SMG (Quick shot, swap, spray a few rounds while backing up, swap, quick shot, take cover, HEAD SHOT) Personally I just want the scope's initial zoom to be on point instead of looking at the sun or trying to find my feet. I mean, you already aim down center while hip-firing so why not while aiming To those who want to say "This isn't CoD" I say to you... Would you rather me redline snipe you?
`Sigh. Just another fun game of DUST .
It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
"it's only wasted ammo if you didn't get the kill"
|
lrian Locust
DUST University Ivy League
105
|
Posted - 2013.09.13 12:16:00 -
[24] - Quote
Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits!
Of course you also need a proto logi suit to fit it.
I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost!
|
Nelo Angel0
The Nommo Insurance Fraud.
163
|
Posted - 2013.09.13 12:26:00 -
[25] - Quote
lrian Locust wrote:Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits! Of course you also need a proto logi suit to fit it. I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost!
That's why i like the TACSRs for. It's less SP sink and more of an ammo sink to kill people. But I agree snipers are pretty underpowered and that's why you don't really see them as much unless there's someone in a logi fit. |
Niuvo
The Phoenix Federation
480
|
Posted - 2013.09.13 12:56:00 -
[26] - Quote
Dynamic sniping is terrific. I think I am causing fear at mid-range because the enemy does not expect a sniper in those encounters, oh, but we are there...waiting. |
Niuvo
The Phoenix Federation
480
|
Posted - 2013.09.13 12:58:00 -
[27] - Quote
lrian Locust wrote:Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits! Of course you also need a proto logi suit to fit it. I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost! spot on! That fit sounds OP but it's not lol |
Garrett Blacknova
Codex Troopers
3979
|
Posted - 2013.09.13 13:11:00 -
[28] - Quote
Firstly, it's been a few builds since I watched my girlfriend closely enough to see how well Snipers handle sway at high levels, but I know with Sniper Rifle Operation leveled up, you could pretty sharply reduce scope sway in the past. As in practically zero sway even while standing at level 5.
If that's no longer the case, at least crouching still makes a HUGE difference. |
S Park Finner
DUST University Ivy League
272
|
Posted - 2013.09.13 13:32:00 -
[29] - Quote
The mid-range shoot and scoot style may be impacted by more than the dynamics of the weapons. Would it be worth while to think about that when looking at weapon changes?
I'm not really a sniper but yesterday I had a sniper fit and came on an enemy sniper from behind at about 10 meters. I crouched, aimed down sight -- his head filled the center of the screen -- and my first shot missed. I killed him with the second. |
Ansiiis The Trustworthy
Robbing The Hood Public Disorder.
305
|
Posted - 2013.09.13 13:35:00 -
[30] - Quote
Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing.
Thales needs a nerf. |
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Ensar Cael
Svartur Bjorn Neo Terra Empire
12
|
Posted - 2013.09.13 13:56:00 -
[31] - Quote
lrian Locust wrote:Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits! Of course you also need a proto logi suit to fit it. I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost!
4 shots to kill one infantry. I assume you are talking about hitting proto bears in their pointless OP suits. Heavies are bad enough already.
Sniper rifles are fine as they are to be honest, although I will always support any advantages we can get for them |
Yokal Bob
Ill Omens
252
|
Posted - 2013.09.13 14:20:00 -
[32] - Quote
Ansiiis The Trustworthy wrote:Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. Thales needs a nerf.
i love the thale :) but im collecting them so only used it once |
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CCP Rattati
C C P C C P Alliance
349
|
Posted - 2013.09.13 14:58:00 -
[33] - Quote
hmm, my least favorite thing is being Thale'd.
I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy.
Half the time I just don't find the sniper no matter how hard I look.
What are your sniper hunter methods?
One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame.
If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though.
Sorry snipers for picking on you, but you got it good with no killcam
|
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Banning Hammer
Tal-Romon Legion Amarr Empire
1397
|
Posted - 2013.09.13 15:01:00 -
[34] - Quote
CCP Rattati wrote:hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matter how hard I look. What are your sniper hunter methods? One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame. If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though. Sorry snipers for picking on you, but you got it good with no killcam
I actually started sniping to kill snipers ...the irony ... But is not hard to learn the favorite places of camping Snipers, is only few optimal places in each map. |
Nelo Angel0
The Nommo Insurance Fraud.
165
|
Posted - 2013.09.13 15:07:00 -
[35] - Quote
CCP Rattati wrote:hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matter how hard I look. What are your sniper hunter methods? One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame. If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though. Sorry snipers for picking on you, but you got it good with no killcam
Mine is using the last kill location and just using my snipers scope to scan them out. Alot of snipers think that the scout suit is good for nothing but my ALT, named after The end(MGS3), prays on these poor suckers by counter sniping them. For this to work I only need one thing and that's the hit indicator telling me from which general direction I was shot from. After that it's a simple matter of peek-a-boo. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6210
|
Posted - 2013.09.13 15:11:00 -
[36] - Quote
CCP Rattati wrote:What are your sniper hunter methods? I generally don't hunt snipers unless killed by one.
As soon as I'm killed by one, I rage a little, then spawn in my fatty suit with that BPO sniper and a couple complex damage mods. I then sit out in the open and do sweeps of the hills and towers. I usually find them, and I usually 1HKO them because most snipers are bad and don't use heavy suits
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2877
|
Posted - 2013.09.13 15:13:00 -
[37] - Quote
CCP Rattati wrote:hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matter how hard I look. What are your sniper hunter methods? One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame. If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though. Sorry snipers for picking on you, but you got it good with no killcam
I utilize a combination of methods learned from Rangers and Marines - generally, you're not trying to blend into your environment. Let me explain a bit better...
Think about a deer in the forest. Does a deer match anything in that forest, color-wise? No, so how does it remain concealed? Silhouette. By destroying the shape of your body or dampening it you can be more effective at remaining hidden. This applies in Dust to a degree as clinging to walls where there are lots of piping/objects will be much better concealment than sitting at the top of a mountain.
Nanohives should be placed -AT LEAST- thirty to fifty meters away behind cover. Your firing lane should only be as large as necessary, you don't need to see the entire map if the only objective they have is Echo, so utilize the surrounding terrain to shield yourself from the other directions as much as possible.
Only fire once and only fire for a kill-shot. This will significantly reduce the likeliness of an enemy being able to triangulate where you based on two significant factors: A.) The distance shown in the kill feed is exactly where you are and they can weigh that against where they were at the time with factor B.) Which is the red UI that appears when you've been hit from a certain direction. When that shows, they have at the very least a general idea of where you are.
Now, it might be considered "kill stealing" but I try to only land the final shot against a target who's already engaged in combat with another player as he's focused on them and will probably not be paying attention to where the shot came from. Head shots are also great for this because you instantly go monochrome and it's even harder to find where the shot came from when you're clone has been instantly terminated.
Snipers in obvious locations (on top of buildings, commonly used spots) will many times stay in those spots habitually and refer to them frequently, rather than finding new spots. A sniper who KNOWS he's been seen or has strong suspicion of such should move locations when and if necessary.
Lastly, communication is everything. A sniper is only as good as the people he's guarding and vice versa. If you're witnessing 6 v 6 combat, a sniper needs to be able to relay information to his team so that they are aware of flanking shotgunners or incoming reinforcements and be able to make snap decision on target prioritization from highest to lowest, loosely associated with this order:
- Logistics, for their repair capabilities. - Squad Leaders, as indicated by their chevron as they are only able to call in orbitals if they're alive and can see what's going on. - Support players, like Mass Drivers and Laser Rifles due to their niche roles. - Scouts, because they're easy to dispatch and if left unchecked are hard to put down. - Heavies, because of their sheer firepower and damage absorption. - All other suitable targets.
Now that you know how to think like a sniper, you know how to counter act them. A few basic tips to aid in this though:
- When a friendly nearby takes sudden, significant damage, look for the smoke trail left by the round. - When dying by a sniper, consider where you died and the range at which the shot was made - then estimate a circular range around your death zone at that range. - A sniper rifle is only good if it can land a shot. Put as much cover between you and it as possible. - If you cannot provide yourself sufficient cover, utilizing a fast moving vehicle is your bread and butter. - Sometimes they may be in the red line, in this case your best bet is to counter-snipe or inform friendly snipers of their position. |
ZiwZih
Seraphim Initiative..
249
|
Posted - 2013.09.13 15:48:00 -
[38] - Quote
Are you talking about:
Quote:close range snipers: snipers on the frontlines or hidden a few yards away from an objective saving objectives from an enemy hack used to the heat of battle showing no hesitation to kill on sight does not waste bullets and master close range snipers are extremely rare like ghosts they kill and kill and kill without error
I am sure, master wordsmith and forum champion of close ranged sniping, sir ravenwing would give you a lesson.
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calisk galern
BurgezzE.T.F Public Disorder.
940
|
Posted - 2013.09.13 15:50:00 -
[39] - Quote
CCP Rattati wrote:hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matter how hard I look. What are your sniper hunter methods? One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame. If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though. Sorry snipers for picking on you, but you got it good with no killcam
if it's a thale I look deep deep deep in the red line, so deep the rendering rarely works.
9 times out of 10 he's sitting there, give my sniper rifle a long range scanner and I'll find that sniper for you. |
AAGMUNDR
Reliable Overwatch Inc.
102
|
Posted - 2013.09.13 15:57:00 -
[40] - Quote
I snipe from the red-line with a charge sniper in a scout suit with 180 ehp. Come get me. |
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calisk galern
BurgezzE.T.F Public Disorder.
940
|
Posted - 2013.09.13 15:59:00 -
[41] - Quote
AAGMUNDR wrote:I snipe from the red-line with a charge sniper in a scout suit with 180 ehp. Come get me.
I snipe in the middle of the map or 60 meters in front of the auto aimers, I'm not above dieing with the rest of the team if need be. |
Fox Gaden
Immortal Guides
978
|
Posted - 2013.09.13 16:13:00 -
[42] - Quote
Banning Hammer wrote:Moving around the battlefield picking targets of opportunity, is a genuine way of Sniping. The current Yo-Yo effect of the Scope makes this nearly impossible to do effectively, and is sad, because nothing is more spectacular than seeing a good sniper Dynamically sniping at mid-range. Now that we have this wonderful aim-assist-bot, can you remove the Yo-Yo effect from the Scope ? please ? I have a guide for this: Fox Guide: Marksman, Taking Sniper to the next level Unfortunately it got locked for inactivity (despite being edited two weeks ago) so I canGÇÖt edit it to update it when there are changes. This makes me sad.
Rattati, is there any chance you could unlock my guide? I promise to be carful not to let it fall to page 17 again. |
lrian Locust
DUST University Ivy League
107
|
Posted - 2013.09.13 16:18:00 -
[43] - Quote
S Park Finner wrote:I came on an enemy sniper from behind at about 10 meters. I crouched, aimed down sight -- his head filled the center of the screen -- and my first shot missed. I killed him with the second. There's currently a problem with sniping hit detection. You see a blue flare, but the shot does no damage. I've heard from somebody testing this and apparently it occurs with ca. 15% of the shots. I see it happen all the time.
This really needs to be fixed - sniping is hard enough as it is! |
lrian Locust
DUST University Ivy League
107
|
Posted - 2013.09.13 16:25:00 -
[44] - Quote
Yokal Bob wrote:Ansiiis The Trustworthy wrote:Thales needs a nerf. i love the thale :) but im collecting them so only used it once
I haven't seen a real Thale in my life. Well, my lives don't last very long. :) But I'm a dedicated sniper and would love to try one out, to see what it's all about. |
calisk galern
BurgezzE.T.F Public Disorder.
942
|
Posted - 2013.09.13 16:34:00 -
[45] - Quote
lrian Locust wrote:Yokal Bob wrote:Ansiiis The Trustworthy wrote:Thales needs a nerf. i love the thale :) but im collecting them so only used it once I haven't seen a real Thale in my life. Well, my lives don't last very long. :) But I'm a dedicated sniper and would love to try one out, to see what it's all about.
it's a relic of times long past don't worry to much on it |
lrian Locust
DUST University Ivy League
107
|
Posted - 2013.09.13 16:34:00 -
[46] - Quote
Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
"it's only wasted ammo if you didn't get the kill"
I'd like to see a more hard-core sniper rifle: more zoom, MORE SWAY, only one bullet. But if you manage to hit someone, it's pretty sure that he'll wake up in the CRU.
A breathing mechanic would be nice, too! |
Quil Evrything
DUST University Ivy League
114
|
Posted - 2013.09.13 16:43:00 -
[47] - Quote
lrian Locust wrote: I'd like to see a more hard-core sniper rifle: more zoom, MORE SWAY,
Funny thing: I'd like to see a more hardcore sniper rifle too. Which to ME, means: Prone, bipod, LESS sway.
|
Forlorn Destrier
Bullet Cluster
1686
|
Posted - 2013.09.13 16:46:00 -
[48] - Quote
Banning Hammer wrote:Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ). I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ).
That's ok - they can sit in the redline. My newest passion is a Dragonfly fit with scanner and shotgun - costs me 2k ISK, and I get a lot of kills. I killed 3 snipers in 5 seconds with 4 shots in the redline the other day, and got out alive. Please, stay in the redline so I can call you all! |
Django Quik
Dust2Dust. Top Men.
1437
|
Posted - 2013.09.13 16:55:00 -
[49] - Quote
CCP Rattati wrote:hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matter how hard I look. What are your sniper hunter methods? One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame. If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though. Sorry snipers for picking on you, but you got it good with no killcam Sniper hunting is one of my favourite things to do and they're usually in the exact same spots every match. The red line ones can be a pain though because the only thing that can reach them is another sniper and you'll likely have to get into a vulnerable spot to get sight and range on them. |
Nelo Angel0
The Nommo Insurance Fraud.
166
|
Posted - 2013.09.13 17:12:00 -
[50] - Quote
Django Quik wrote:CCP Rattati wrote:hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matter how hard I look. What are your sniper hunter methods? One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame. If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though. Sorry snipers for picking on you, but you got it good with no killcam Sniper hunting is one of my favourite things to do and they're usually in the exact same spots every match. The red line ones can be a pain though because the only thing that can reach them is another sniper and you'll likely have to get into a vulnerable spot to get sight and range on them. Another thing you have going against you, and something I LOVE to take advantage of is when red-line sniping if you snipe a sniper he'll most always try to counter snipe. The thing I love about it is how when trying to revenge snipe people tend to get a bit careless and become predicable kills. Especially when you know which spots are spots you can be found in.
That aside I freggin love my gallente scout G-1 series(the ADV racial variant)+x2 enhanced profiles dampner. Come at me bro if you can find me bro. Also have my scramble pistol operation maxed out for CQC lolz against people who rush. |
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