| Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  lrian Locust
 DUST University
 Ivy League
 
 101
 
 
      | Posted - 2013.09.13 11:37:00 -
          [1] - Quote 
 
 Banning Hammer wrote:Was it removed? I still have it, it's called Sniper Rifle Operation.Nalhe Saldana wrote:or at least increase the skill strength that counters it We use to have that, but that Skill was remove. 
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        |  lrian Locust
 DUST University
 Ivy League
 
 105
 
 
      | Posted - 2013.09.13 11:41:00 -
          [2] - Quote 
 
 Chances Ghost wrote:Please don't. The stability is fine as it is, as long as you crouch and skill up proficiency. I already need to land 8 hits and do two reloads and need up to 16 seconds to kill a heavy. As long as he keeps standing still in one spot and doesn't use any reppers.i think this would be a good place for the tac sniper to shine
 its marker should be decreased damage for greatly increased stability for dynamic sniping like this.
 
 And that's with a proto sniper rifle. They need to do more damage!
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        |  lrian Locust
 DUST University
 Ivy League
 
 105
 
 
      | Posted - 2013.09.13 12:16:00 -
          [3] - Quote 
 
 Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
 With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits!
 
 Of course you also need a proto logi suit to fit it.
 
 I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost!
 
 
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        |  lrian Locust
 DUST University
 Ivy League
 
 107
 
 
      | Posted - 2013.09.13 16:18:00 -
          [4] - Quote 
 
 S Park Finner wrote:I came on an enemy sniper from behind at about 10 meters. I crouched, aimed down sight -- his head filled the center of the screen -- and my first shot missed. I killed him with the second. There's currently a problem with sniping hit detection. You see a blue flare, but the shot does no damage. I've heard from somebody testing this and apparently it occurs with ca. 15% of the shots. I see it happen all the time.
 
 This really needs to be fixed - sniping is hard enough as it is!
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        |  lrian Locust
 DUST University
 Ivy League
 
 107
 
 
      | Posted - 2013.09.13 16:25:00 -
          [5] - Quote 
 
 Yokal Bob wrote:Ansiiis The Trustworthy wrote:Thales needs a nerf.  i love the thale :) but im collecting them so only used it once 
 I haven't seen a real Thale in my life. Well, my lives don't last very long. :) But I'm a dedicated sniper and would love to try one out, to see what it's all about.
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        |  lrian Locust
 DUST University
 Ivy League
 
 107
 
 
      | Posted - 2013.09.13 16:34:00 -
          [6] - Quote 
 
 Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
 "it's only wasted ammo if you didn't get the kill"
 
 I'd like to see a more hard-core sniper rifle: more zoom, MORE SWAY, only one bullet. But if you manage to hit someone, it's pretty sure that he'll wake up in the CRU.
 
 A breathing mechanic would be nice, too!
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