| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 09:21:00 -
          [1] - Quote 
 Moving around the battlefield picking targets of opportunity, is a genuine way of Sniping. The current Yo-Yo effect of the Scope makes this nearly impossible to do effectively, and is sad, because nothing is more spectacular than seeing a good sniper Dynamically sniping at mid-range. Now that we have this wonderful aim-assist-bot, can you remove the Yo-Yo effect from the Scope ? please ?
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        |  Nalhe Saldana
 Forsaken Immortals
 Top Men.
 
 149
 
 
      | Posted - 2013.09.13 09:23:00 -
          [2] - Quote 
 or at least increase the skill strength that counters it
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 09:33:00 -
          [3] - Quote 
 
 Nalhe Saldana wrote:or at least increase the skill strength that counters it 
 We use to have that, but that Skill was remove. But i can't see why we can have it again, now that all the Scrubs are using the aim-assist, only REAL snipers are sniping.
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        |  Chances Ghost
 Inf4m0us
 
 810
 
 
      | Posted - 2013.09.13 09:34:00 -
          [4] - Quote 
 i think this would be a good place for the tac sniper to shine
 
 its marker should be decreased damage for greatly increased stability for dynamic sniping like this.
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 09:38:00 -
          [5] - Quote 
 
 Chances Ghost wrote:i think this would be a good place for the tac sniper to shine
 its marker should be decreased damage for greatly increased stability for dynamic sniping like this.
 
 I agree, the Tactical Sniper Rifle should fulfill this role. It already have only 3 bullets, and lower damage per bullet than the standard rifle. Just remove the yo-yo effect form the TAC CCP.
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        |  Yokal Bob
 Ill Omens
 
 249
 
 
      | Posted - 2013.09.13 09:38:00 -
          [6] - Quote 
 CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing.
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 09:43:00 -
          [7] - Quote 
 
 Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. 
 If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ).
 
 I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ).
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        |  Dr Poopypants
 DropSuit Repository
 
 7
 
 
      | Posted - 2013.09.13 09:46:00 -
          [8] - Quote 
 The reason I use the Kaalakiota Tactical Sniper Rifle is to replace, what once was, my main weapon.
 A Glu-5 tactical (or duvolle).
 I wouldn't count on those weapons filling your void. 8)
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 09:52:00 -
          [9] - Quote 
 
 Dr Poopypants wrote:The reason I use the Kaalakiota Tactical Sniper Rifle is to replace, what once was, my main weapon.A Glu-5 tactical (or duvolle).
 I wouldn't count on those weapons filling your void. 8)
 
 The Kaalakiota TAC is a beautiful weapon, i recently started to use it myself.
  But it just needs that scope movement to be reduce a little bit, and it will be the perfect "Hunting Rifle"  | 
      
      
        |  Dr Poopypants
 DropSuit Repository
 
 7
 
 
      | Posted - 2013.09.13 09:57:00 -
          [10] - Quote 
 Sprint, active track, kneel ,snipe. track, sprint, etc.
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 10:04:00 -
          [11] - Quote 
 
 Dr Poopypants wrote:Sprint, active track, kneel ,snipe. track, sprint, etc.
 Flying helps, and shooting parallel to roads and main pathways.
 
 Yes, i know all that. But how many clear shoots you have missed because it takes long to stabilize your aim ? It should be more "Dynamic" ;
 
 Sprint, active track, kneel ,scope, track, shoot
 
 or
 
 Sprint, stop, scope, track, shoot
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        |  Yokal Bob
 Ill Omens
 
 249
 
 
      | Posted - 2013.09.13 10:13:00 -
          [12] - Quote 
 
 Banning Hammer wrote:Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ). I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ). 
 
 the way i snipe depends on the role i play in the squad, and no i do not redline snipe
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 10:18:00 -
          [13] - Quote 
 
 Yokal Bob wrote:Banning Hammer wrote:Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ). I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ). the way i snipe depends on the role i play in the squad, and no i do not redline snipe 
 So you should welcome a more Dynamic role for the TAC Sniper Rifle. You can use the standard one for long range support, and the TAC for cover and suppression.
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        |  Nelo Angel0
 The Nommo
 Insurance Fraud.
 
 162
 
 
      | Posted - 2013.09.13 10:49:00 -
          [14] - Quote 
 Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would have to be decreased or at the very least they should have a bigger damage fall-off**.
 
 *don't really know what to call it so i'll stick with recovery after shot or per shot
 **don't misunderstand a very shallow and empty idea
 
 I personally believe the snipers are fine the way they are now and shouldn't be messed with, aside from the cr*ptastic scopes.
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1386
 
 
      | Posted - 2013.09.13 10:55:00 -
          [15] - Quote 
 
 Nelo Angel0 wrote:Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would have to be decreased or at the very least they should have a bigger damage fall-off**. 
 *don't really know what to call it so i'll stick with recovery after shot or per shot
 **don't misunderstand a very shallow and empty idea
 
 I personally believe the snipers are fine the way they are now and shouldn't be messed with, aside from the cr*ptastic scopes.
 
 I was talking about the time it takes from the moment you STOP to the moment you SHOOT. If you aim is "very good" you can land a shoot in about 2 seconds, with lots of aim corrections. But if you wait for your aim to stabilize first, can take as long as 4 or 5 seconds to land a shoot... and that is... very ridiculous.
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        |  lrian Locust
 DUST University
 Ivy League
 
 101
 
 
      | Posted - 2013.09.13 11:37:00 -
          [16] - Quote 
 
 Banning Hammer wrote:Was it removed? I still have it, it's called Sniper Rifle Operation.Nalhe Saldana wrote:or at least increase the skill strength that counters it We use to have that, but that Skill was remove. 
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        |  lrian Locust
 DUST University
 Ivy League
 
 105
 
 
      | Posted - 2013.09.13 11:41:00 -
          [17] - Quote 
 
 Chances Ghost wrote:Please don't. The stability is fine as it is, as long as you crouch and skill up proficiency. I already need to land 8 hits and do two reloads and need up to 16 seconds to kill a heavy. As long as he keeps standing still in one spot and doesn't use any reppers.i think this would be a good place for the tac sniper to shine
 its marker should be decreased damage for greatly increased stability for dynamic sniping like this.
 
 And that's with a proto sniper rifle. They need to do more damage!
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        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 243
 
 
      | Posted - 2013.09.13 11:47:00 -
          [18] - Quote 
 The way I wish to see the sniper weapons eventually being laid out is:
 
 Cal Sniper Rifle - High power, high range, low RoF. Good for delivering long range hits (your static sniping)
 
 Minmatar Precision Rifle - Lower power, lower range, higher RoF. Good for shorter range, quick sniping (your dynamic sniping)
 
 Cal Tac Sniper Rifle - Cal variant mimicking the Precision Rifle (similar to the ARs)
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        |  ALPHA DECRIPTER
 M.E.R.C. Conventional Forces
 
 437
 
 
      | Posted - 2013.09.13 11:48:00 -
          [19] - Quote 
 I long range snipe when the situation calls for it but I find it much more enjoyable to snipe in mid range and even CQC as it adds that "Oh SH*T" feel to it. I can't stand the TAC rifle as I can't rap my mind around sacrificing both damage AND clip size just to get off that 2nd shot sooner. I run around with the ADV SR and tend to find myself making heavies panic in CQC as I tactically swap between my rifle and my SMG (Quick shot, swap, spray a few rounds while backing up, swap, quick shot, take cover, HEAD SHOT)
 
 Personally I just want the scope's initial zoom to be on point instead of looking at the sun or trying to find my feet. I mean, you already aim down center while hip-firing so why not while aiming
  
 To those who want to say "This isn't CoD" I say to you... Would you rather me redline snipe you?
 
 
 
 
 `Sigh. Just another fun game of DUST
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        |  Noc Tempre
 Imperfects
 Negative-Feedback
 
 2517
 
 
      | Posted - 2013.09.13 11:49:00 -
          [20] - Quote 
 One person could use the sniper like an AR effortlessly. Just one.
 
 But he got tired and took a nap. Sleepy Zan.
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1387
 
 
      | Posted - 2013.09.13 11:56:00 -
          [21] - Quote 
 
 Noc Tempre wrote:One person could use the sniper like an AR effortlessly. Just one.
 But he got tired and took a nap. Sleepy Zan.
 
 I don't saying is impossible, you can actually predict the scope movement as you zoom. With practice is possible to land shoots in 1 second, and that is when moving too. I already done that few times. I just want it to be a bit easier....
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        |  Nelo Angel0
 The Nommo
 Insurance Fraud.
 
 163
 
 
      | Posted - 2013.09.13 11:58:00 -
          [22] - Quote 
 
 Banning Hammer wrote:Nelo Angel0 wrote:Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would have to be decreased or at the very least they should have a bigger damage fall-off**. 
 *don't really know what to call it so i'll stick with recovery after shot or per shot
 **don't misunderstand a very shallow and empty idea
 
 I personally believe the snipers are fine the way they are now and shouldn't be messed with, aside from the cr*ptastic scopes.
 I was talking about the time it takes from the moment you STOP to the moment you SHOOT. If you aim is "very good" you can land a shoot in about 2 seconds, with lots of aim corrections. But if you wait for your aim to stabilize first, can take as long as 4 or 5 seconds to land a shoot... and that is... very ridiculous.  
 OHHH. That's the "recovery" I mentioned. What CCP could do is lower it to make it barely non-existent but decrease DMG and RNG on TAC snipers. It'd be like a TACAR but with less recoil, higher DMG, more RNG, less ammo, and a lower ROF. One paper it sounds the same but the thing it's being compared to isn't the TAC but the regular snipers. Can't shoot faster and deal less damage without losing range and gaining speed.
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        |  Nelo Angel0
 The Nommo
 Insurance Fraud.
 
 163
 
 
      | Posted - 2013.09.13 12:03:00 -
          [23] - Quote 
 
 ALPHA DECRIPTER wrote:I long range snipe when the situation calls for it but I find it much more enjoyable to snipe in mid range and even CQC as it adds that "Oh SH*T" feel to it. I can't stand the TAC rifle as I can't rap my mind around sacrificing both damage AND clip size just to get off that 2nd shot sooner.  I run around with the ADV SR and tend to find myself making heavies panic in CQC as I tactically swap between my rifle and my SMG (Quick shot, swap, spray a few rounds while backing up, swap, quick shot, take cover, HEAD SHOT) Personally I just want the scope's initial zoom to be on point instead of looking at the sun or trying to find my feet. I mean, you already aim down center while hip-firing so why not while aiming  To those who want to say "This isn't CoD" I say to you... Would you rather me redline snipe you? 
 `Sigh. Just another fun game of DUST  . 
 It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
 
 "it's only wasted ammo if you didn't get the kill"
 
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        |  lrian Locust
 DUST University
 Ivy League
 
 105
 
 
      | Posted - 2013.09.13 12:16:00 -
          [24] - Quote 
 
 Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
 With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits!
 
 Of course you also need a proto logi suit to fit it.
 
 I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost!
 
 
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        |  Nelo Angel0
 The Nommo
 Insurance Fraud.
 
 163
 
 
      | Posted - 2013.09.13 12:26:00 -
          [25] - Quote 
 
 lrian Locust wrote:Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
 With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits! Of course you also need a proto logi suit to fit it.  I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost! 
 That's why i like the TACSRs for. It's less SP sink and more of an ammo sink to kill people. But I agree snipers are pretty underpowered and that's why you don't really see them as much unless there's someone in a logi fit.
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        |  Niuvo
 The Phoenix Federation
 
 480
 
 
      | Posted - 2013.09.13 12:56:00 -
          [26] - Quote 
 Dynamic sniping is terrific. I think I am causing fear at mid-range because the enemy does not expect a sniper in those encounters, oh, but we are there...waiting.
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        |  Niuvo
 The Phoenix Federation
 
 480
 
 
      | Posted - 2013.09.13 12:58:00 -
          [27] - Quote 
 
 lrian Locust wrote:Nelo Angel0 wrote:It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before your intended target gets to cover.
 With full sniping proficiency, 3 complex damage mods, fully charged proto sniper rifle (less zoom!) and 1 reload, you can take down everyone in 4 charged hits! Of course you also need a proto logi suit to fit it.  I think sniper rifles are underpowered. It's crazy to see how much SP and ISK you have to sink into sniping, but still need 4 shots to kill one infantry. With a tactical proto sniping rifle, you need to land 8 shots, which takes at least 16 seconds ang gives anyone plenty of time to run (or even waddle) for cover. Proto sniping rifles need a boost! spot on! That fit sounds OP but it's not lol
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        |  Garrett Blacknova
 Codex Troopers
 
 3979
 
 
      | Posted - 2013.09.13 13:11:00 -
          [28] - Quote 
 Firstly, it's been a few builds since I watched my girlfriend closely enough to see how well Snipers handle sway at high levels, but I know with Sniper Rifle Operation leveled up, you could pretty sharply reduce scope sway in the past. As in practically zero sway even while standing at level 5.
 
 If that's no longer the case, at least crouching still makes a HUGE difference.
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        |  S Park Finner
 DUST University
 Ivy League
 
 272
 
 
      | Posted - 2013.09.13 13:32:00 -
          [29] - Quote 
 The mid-range shoot and scoot style may be impacted by more than the dynamics of the weapons. Would it be worth while to think about that when looking at weapon changes?
 
 I'm not really a sniper but yesterday I had a sniper fit and came on an enemy sniper from behind at about 10 meters. I crouched, aimed down sight -- his head filled the center of the screen -- and my first shot missed. I killed him with the second.
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        |  Ansiiis The Trustworthy
 Robbing The Hood
 Public Disorder.
 
 305
 
 
      | Posted - 2013.09.13 13:35:00 -
          [30] - Quote 
 
 Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. 
 Thales needs a nerf.
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