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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:21:00 -
[1] - Quote
Moving around the battlefield picking targets of opportunity, is a genuine way of Sniping. The current Yo-Yo effect of the Scope makes this nearly impossible to do effectively, and is sad, because nothing is more spectacular than seeing a good sniper Dynamically sniping at mid-range. Now that we have this wonderful aim-assist-bot, can you remove the Yo-Yo effect from the Scope ? please ? |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:33:00 -
[2] - Quote
Nalhe Saldana wrote:or at least increase the skill strength that counters it
We use to have that, but that Skill was remove. But i can't see why we can have it again, now that all the Scrubs are using the aim-assist, only REAL snipers are sniping. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:38:00 -
[3] - Quote
Chances Ghost wrote:i think this would be a good place for the tac sniper to shine
its marker should be decreased damage for greatly increased stability for dynamic sniping like this.
I agree, the Tactical Sniper Rifle should fulfill this role. It already have only 3 bullets, and lower damage per bullet than the standard rifle. Just remove the yo-yo effect form the TAC CCP. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:43:00 -
[4] - Quote
Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing.
If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ).
I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ). |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 09:52:00 -
[5] - Quote
Dr Poopypants wrote:The reason I use the Kaalakiota Tactical Sniper Rifle is to replace, what once was, my main weapon. A Glu-5 tactical (or duvolle). I wouldn't count on those weapons filling your void. 8)
The Kaalakiota TAC is a beautiful weapon, i recently started to use it myself. But it just needs that scope movement to be reduce a little bit, and it will be the perfect "Hunting Rifle" |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 10:04:00 -
[6] - Quote
Dr Poopypants wrote:Sprint, active track, kneel ,snipe. track, sprint, etc.
Flying helps, and shooting parallel to roads and main pathways.
Yes, i know all that. But how many clear shoots you have missed because it takes long to stabilize your aim ? It should be more "Dynamic" ;
Sprint, active track, kneel ,scope, track, shoot
or
Sprint, stop, scope, track, shoot |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 10:18:00 -
[7] - Quote
Yokal Bob wrote:Banning Hammer wrote:Yokal Bob wrote:CCP sniping is fine, please do not change it. all i would like to see is the targets that im following to stop disappearing. If you like the Sniping right now, is because you like sitting in the red-line or in a hill ( Static Sniping ). I like hunting my targets, and providing mid-range support to my team ( Dynamic Sniping ). the way i snipe depends on the role i play in the squad, and no i do not redline snipe
So you should welcome a more Dynamic role for the TAC Sniper Rifle. You can use the standard one for long range support, and the TAC for cover and suppression. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1386
|
Posted - 2013.09.13 10:55:00 -
[8] - Quote
Nelo Angel0 wrote:Wait... Maybe i'm misunderstanding but the guys who run around the field want better stability then the guys who stay in one place? Unless you guys are talking about recovery per shot* if TAC snipers got such a nice little buff their range would have to be decreased or at the very least they should have a bigger damage fall-off**.
*don't really know what to call it so i'll stick with recovery after shot or per shot **don't misunderstand a very shallow and empty idea
I personally believe the snipers are fine the way they are now and shouldn't be messed with, aside from the cr*ptastic scopes.
I was talking about the time it takes from the moment you STOP to the moment you SHOOT. If you aim is "very good" you can land a shoot in about 2 seconds, with lots of aim corrections. But if you wait for your aim to stabilize first, can take as long as 4 or 5 seconds to land a shoot... and that is... very ridiculous. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1387
|
Posted - 2013.09.13 11:56:00 -
[9] - Quote
Noc Tempre wrote:One person could use the sniper like an AR effortlessly. Just one.
But he got tired and took a nap. Sleepy Zan.
I don't saying is impossible, you can actually predict the scope movement as you zoom. With practice is possible to land shoots in 1 second, and that is when moving too. I already done that few times. I just want it to be a bit easier.... |
Banning Hammer
Tal-Romon Legion Amarr Empire
1397
|
Posted - 2013.09.13 15:01:00 -
[10] - Quote
CCP Rattati wrote:hmm, my least favorite thing is being Thale'd. I was so angry yesterday I spent all my night driving around on the redline with a proto scanner trying to seek and destroy. Half the time I just don't find the sniper no matter how hard I look. What are your sniper hunter methods? One thing I noticed, that occasionally if you zoom all the way in, you can see nanohive globes on the deployment map. That is a fun minigame. If I could see muzzleflare from that as well (am going to thoroughly investigate tonight), I may have the answer. It is harder to see in the redline though. Sorry snipers for picking on you, but you got it good with no killcam
I actually started sniping to kill snipers ...the irony ... But is not hard to learn the favorite places of camping Snipers, is only few optimal places in each map. |
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