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Garrett Blacknova
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3978
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Posted - 2013.09.13 12:03:00 -
[1] - Quote
First off, I believe the videos shown are probably done with mouse aim and not sixaxis (and I say "sixaxis" because I still have a working pre-DualShock PS3 controller). I won't say definitively that it can't be sixaxis aim, but it looks more likely to be mouse aim from where I'm sitting.
In spite of that, though, I'm going to mention that with max sensitivity and a max-speed turn, sixaxis players CAN turn that fast. Many players don't use max sensitivity, so they can't hit that kind of turn speed instantly, and rarely keep up a high-speed turn long enough for the acceleration to pick them all the way up (and I still want acceleration to be optional).
And if it is possible for mouse turning to be faster than sixaxis, then CCP need to fix it, because that's not a good thing. |
Garrett Blacknova
Codex Troopers
3983
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Posted - 2013.09.13 14:40:00 -
[2] - Quote
Csikszent Mihalyi wrote:I will make a comparison of turning speeds later tonight, I'm curious myself now. Remember that mouse turning speeds got unlocked for 1.4, so I doubt that they will go the other direction now. I personally don't think it would be a good idea to gimp the mouse, as opposed to improving the stick controls. I believe that you can turn much faster in BF3 and COD, but maybe I remember it wrong. Looking at this though, it looks pretty darn smooth (and fast): https://www.youtube.com/watch?v=27FDFqaWn1kCan you play like that with a controller in DUST? If you can, then maybe the gap isn't as large as I thought (with aim assist), but it's still nothing mouse users would have to be scared of. They said they were removing the cap that applied specifically to the mouse, which was lower than the max speed of sixaxis turning. They DIDN'T specify - even when directly asked - whether the max speed limit on sixaxis turning would apply to the mouse as well. That SHOULD be in place, but it NEEDS to be implemented as just a turn speed cap, not a limiter that makes you turn slower when you try to spin. When a mouse user tries to turn faster than the game allows, it should instead of having a jumpy inconsistent speed, use the raw data then just apply a maximum to the speed the character actually turns, so anything above X speed is treated as that maximum value.
Also, there are two advantages to mouse aim: 1. Turning speed. If they limit this to match sixaxis turn speed, that's not an advantage any more. 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough to balanced and people can stop complaining. |
Garrett Blacknova
Codex Troopers
3997
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Posted - 2013.09.13 23:41:00 -
[3] - Quote
Nemo Bluntz wrote:Garrett Blacknova wrote:Also, there are two advantages to mouse aim:... 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough to balanced and people can stop complaining. Are you a m/kb user in this particular game? There's a huge bit of input lag, which makes tracking anything that's moving ridiculously difficult. It's precise, but about a half second late, which doesn't help too much. In this game, there are major issues with mouse control, and comparatively minor issues with sixaxis control. Both options need improving, mouse moreso, but that point was based on the technical capabilities of a mouse, NOT on their current state in the game.
Selinate deux wrote:Why is this even being discussed.
Mouses are, at a fundamental level, much easier to use in an FPS than analog sticks. This has been true ever since the first FPSs have come out on the consoles. I still don't get why anyone thought it was a good idea to put an FPS on a console in the first place ever.
So anyone using a mouse needs to stop crying about their controls and how much they think they suck. They need to be balanced, and in order to balance it either the mouse users need to be severely nerfed or controllers need a huge buff. I'm sorry, but no. As mentioned in my post, there are 2 key advantages to mouse aim, and one CAN be entirely circumvented, while the other is balanced by the advantage to movement on a sixaxis controller. There are issues on several levels with the controls for the game not being competently implemented, but those AREN'T the same thing as the control schemes themselves being significantly unbalanced. |
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