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Csikszent Mihalyi
DUST University Ivy League
152
|
Posted - 2013.09.12 20:13:00 -
[1] - Quote
Just have a look at how I struggle to move the crosshair on target in this fairly typical match:
https://www.youtube.com/watch?v=GjZ1E5oV9yQ (yes, recorded on a toaster)
Clearly mouse controls are completely unusable. Stick users should not get any aim assist whatsoever, and also mouse users should start with extra HP to make up for the imbalance!
Seriously though, I wonder sometimes if I'm playing a different game than all these mouse QQers on the forums, because I have no complaints about the mouse controls whatsoever (all shoddy aiming in the video is solely my own responsibility).
I can only imagine that either their mouse doesn't work well with the game/PS3, they've never been good with a mouse to begin with, or they are confusing the effects of low FPS with bad mouse controls. The latter is admittedly really annoying, and makes accurate aiming close to impossible when it happens, but hopefully it's a temporary problem (PS4 to the rescue?) and it isn't always an issue (hint: avoid the large outposts when possible).
Now, I expect to get a lot of flak for this both from mouse users because I dispute that we got any "disadvantage", and from DS3 users who just generally hate me for using this "crutch". All I can say is that I really appreciate that CCP let's us play a console game with KB/M (I really can't be bothered with gaming PC anymore), but I can't do it in good conscience without speaking out against some of the whiney nonsense that is being spewed out by fellow mousers. Now you can make up your own mind, and I can go back to enjoying the game... |
Csikszent Mihalyi
DUST University Ivy League
152
|
Posted - 2013.09.12 20:28:00 -
[2] - Quote
That's funny. :) It is the mouse, if it would be DS3 I would have answered my own request, which to date still nobody has by the way... |
Csikszent Mihalyi
DUST University Ivy League
152
|
Posted - 2013.09.12 20:37:00 -
[3] - Quote
For proof you can just refer to 1:27 for example. I don't think you can turn that fast with sticks... |
Csikszent Mihalyi
DUST University Ivy League
152
|
Posted - 2013.09.12 20:55:00 -
[4] - Quote
Banning Hammer wrote:Csikszent Mihalyi wrote:For proof you can just refer to 1:27 for example. I don't think you can turn that fast with sticks... Is not vertical movement in you crosshair, that alone tells me that is not a mouse. Also you strafing as you shooting instead of tracking the target, your reloading and weapon switching is just to fast to be a mouse, is also not continuity in your horizontal aim, and your crosshair is clearly tracking the target as you strafing ( Aim-assist )
Believe it or not, "strafe aiming" is quite common among mouse users as well. You could probably analyse my strafe speeds if you would be so inclined and find out that I never strafe at less than full speed, because I can't.
No idea what you mean with "no vertical movement". You are probably confused because I use a low sensitivity (38 cm for 360 degrees), so I only flick in emergencies.
I'll take the rest as a compliment, thank you. |
Csikszent Mihalyi
DUST University Ivy League
153
|
Posted - 2013.09.12 21:02:00 -
[5] - Quote
Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try.
Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game.
As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well. |
Csikszent Mihalyi
DUST University Ivy League
153
|
Posted - 2013.09.12 21:06:00 -
[6] - Quote
Banning Hammer wrote:horizontal aiming without vertical movement is IMPOSSIBLE with a mouse.
That's really cute. Ask any decent PC gamer what they think about that. :) |
Csikszent Mihalyi
DUST University Ivy League
156
|
Posted - 2013.09.12 21:21:00 -
[7] - Quote
Nemo Bluntz wrote:Csikszent Mihalyi wrote:Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game. As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well. There's plenty of awful aim tracking in this video, followed up by strafe aiming without moving the mouse. Good example? 5:19, fight on the roof. You blow your entire load at the guy while trying to track, then opt to give up aiming all together, and run along with him. If it is a mouse (it isn't), you should be able to track, which you can't because m/kb has a pretty significant case of input delay. That's the leading cause of the m/kb players (well, the real ones) complaining that its difficult to track. Good mouse controls are the ones that enable to you aim with your mouse, not forcing you to resort to your keyboard.
I always strafe aim, he just moved so fast that I had to adjust my aim a lot and screwed it up badly. Tracking isn't easy (especially while being shot), but it wasn't the game's fault, it was mine.
I'm not "forced to resort to the keyboard", it's just the most effective way of tracking target, and this includes all the FPS I played competitively on the PC as well (from Quake 2 onwards). |
Csikszent Mihalyi
DUST University Ivy League
158
|
Posted - 2013.09.12 21:44:00 -
[8] - Quote
ghjl ghjkl wrote:Csikszent Mihalyi wrote:Just have a look at how I struggle to move the crosshair on target in this fairly typical match: https://www.youtube.com/watch?v=GjZ1E5oV9yQ (yes, recorded on a toaster) Clearly mouse controls are completely unusable. Stick users should not get any aim assist whatsoever, and also mouse users should start with extra HP to make up for the imbalance! Seriously though, I wonder sometimes if I'm playing a different game than all these mouse QQers on the forums, because I have no complaints about the mouse controls whatsoever (all shoddy aiming in the video is solely my own responsibility). I can only imagine that either their mouse doesn't work well with the game/PS3, they've never been good with a mouse to begin with, or they are confusing the effects of low FPS with bad mouse controls. The latter is admittedly really annoying, and makes accurate aiming close to impossible when it happens, but hopefully it's a temporary problem (PS4 to the rescue?) and it isn't always an issue (hint: avoid the large outposts when possible). Now, I expect to get a lot of flak for this both from mouse users because I dispute that we got any "disadvantage", and from DS3 users who just generally hate me for using this "crutch". All I can say is that I really appreciate that CCP let's us play a console game with KB/M (I really can't be bothered with gaming PC anymore), but I can't do it in good conscience without speaking out against some of the whiney nonsense that is being spewed out by fellow mousers. Now you can make up your own mind, and I can go back to enjoying the game... dang, I don't think you even used the gun sights did you? Did you hit this well before the aim assist tweak?
Uhm... The very first kill is ADS, as are most of them really. Why would I use ADS when I'm close enough that the accuracy doesn't matter though? It makes no difference.
1.4 improved my aim quite a bit because I can now use a sensible sensitivity rather than being stuck with super fast hip fire and ridiculously slow ADS. I believe the only ones having difficulties with that change are the ones who haven't adjusted by toning their sensitivity down (drastically). |
Csikszent Mihalyi
DUST University Ivy League
158
|
Posted - 2013.09.12 22:09:00 -
[9] - Quote
Vin Vicious wrote:Turn on mouse smoothness and play with the settings, it's the closest I've came to having 1.3 aim
I have it off. It feels nice in general, but I find that mouse smoothing suffers even more under low FPS conditions. Without smoothing the aiming becomes all jaggedy, but with smoothing, the aiming speed itself seems to become inconsistent, which I really can't deal with. It's probably a matter of taste. |
Csikszent Mihalyi
DUST University Ivy League
160
|
Posted - 2013.09.12 22:36:00 -
[10] - Quote
And if anybody still has doubts that this is indeed mouse gameplay, you can also watch the first video (from the day before), which is less fun but has more variety (including quite a few turns which are simply too fast to be done with sticks).
https://www.youtube.com/watch?v=_Fa_4VbJV7w
This is not a collection of "best kills", as I can't usually be bothered to record the game. Otherwise I would be much more selective of course. This is just meant to show what mouse gameplay looks like for me, and like others have said, there are plenty of good players who would surpass this with ease.
It's actually kind of hilarious that the doomsayers didn't just ignore my request for video evidence of the aim assist's (or sticks' in general) supposed superiority, but are now trying to hijack my video as such evidence. |
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Csikszent Mihalyi
DUST University Ivy League
160
|
Posted - 2013.09.12 23:14:00 -
[11] - Quote
demonkiller 12 wrote:Csikszent Mihalyi wrote:Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game. As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well. Or you can ask someone who was actually good with the mouse and could aim, me. But ill just use autoaim until they attempt to fix mouse input yet again
You are welcome to show us. I've given people an idea of what mouse gameplay looks like, so they can make up their own minds. It would be interesting to see somebody like you showcase what proper "autoaim" gameplay looks like.
Words are cheap. |
Csikszent Mihalyi
DUST University Ivy League
160
|
Posted - 2013.09.12 23:18:00 -
[12] - Quote
Banning Hammer wrote:Acezero 44 wrote:Banning Hammer wrote:Who is all this people ? so many new names in the forums ... And for the looks of it the majority are about 12 / 15 years old ? What you done CCP ? there players, same as you. I have no idea who you are btw.. Anyone that steps into a consol fps from the PC world can see its full people who miss lots,. Dual sticks suck, period.. I see vids like this all the time, Its a dime a dozen. still, hats off to him for making it,. Oh an strifing with the target will free up the mouse for finer aiming to land head shots. I think consol gamers should watch pro's on twitch tv more. I know everything about strafing and mouse adjustments, he nearly fool me with this video... but what is obvious, and is not going to fool any mouse user, is that the crosshair all the way trough the video stays in the same vertical position, that is just not possible with a mouse, is always some vertical movement when you shoot and try to adjust your aim, either up or down, but it doesn't stay in the same position. Just the fact that he thought he could fool people with that crap is bad enough, but all the "i'm a Pro mouse user" BS is offensive.
What are you saying to this then, is he also playing with a gamepad? I'm sorry to say, but you obviously fall into the "never been good with a mouse" category.
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Csikszent Mihalyi
DUST University Ivy League
164
|
Posted - 2013.09.13 11:12:00 -
[13] - Quote
hgghyujh wrote:as a mouse user this is in fact a KB/M, that said this guy is above average with a KB/M and is also running some high end gear.... so take what you will from it I've seen videos from DS3 users that **** just as hard.
Well it's a 2.5 mil SP char with ADV gear. But yeah, the point of this wasn't to say that KB/M is easy street (it's not, as evidenced by the amount of QQers who can't handle it), but it most definitely works as advertised. This is not even close to the limit of what can be done with the mouse, but it should give people an idea of what decent mouse aiming looks like in this game. It would be nice to have videos of good DS3 users with (and/or without) aim assist to compare it to. Personally I completely suck with sticks so there'd be no point of recording myself.
You say you've seen videos from DS3 users that are comparable, if that includes actually decent aiming I would really like to see them. I'd love to believe that DS3 users are not as disadvantaged with regards to aiming as I think they are, but I just can't until I see actual evidence of it. |
Csikszent Mihalyi
DUST University Ivy League
164
|
Posted - 2013.09.13 11:45:00 -
[14] - Quote
Banning Hammer wrote:xxwhitedevilxx M wrote:Banning Hammer wrote:Nice troll... that is not a mouse. That is the DS3 with the aim-assist. How stupid you think we are ? 0:04 you can't turn that fast with ds3. You can actually turn faster than that with the DS3, max sensitivity settings. You can with the mouse too, but is not very advisable at the moment, you will literately end up doing a double 360 degrees turn. I nearly punched my the TV when i found out CCP solution for the "Kill Switch".
If you ever end up with a double 360 degrees turn, your sensitivity is insanely high... And that would explain why you are confused by my video. My sensitivity is 38cm/360, which means I have to use more than the entire length of my mouse mat to make one full rotation... That is also why you never see me turn continuously for more than 180 degrees or so at most (and even that is rare), because I always have to pick up the mouse in-between. I made a long post about the benefits of low sense in DUST before.
As for DS3 being able to turn that fast or faster, I am pretty sure that is false. But anybody could easily prove it by making a video of it. |
Csikszent Mihalyi
DUST University Ivy League
164
|
Posted - 2013.09.13 11:52:00 -
[15] - Quote
Rei Shepard wrote:What i do see for certainty is that he has a scanner equiped friend lighting up the targets and he prefires without target aquisition = a whole lot of scrubs dead before they can react.
That would be a good idea, but no, that was solo. Perhaps somebody was running a scanner, but it is my understanding that (actively) scanned reds would also light up differently on my radar, and that wasn't the case as you can see.
Anyway, the scoring wasn't the point of the video... It's obvious that there was no serious competition (most of them running militia suits). |
Csikszent Mihalyi
DUST University Ivy League
166
|
Posted - 2013.09.13 13:21:00 -
[16] - Quote
Banning Hammer wrote:Csikszent Mihalyi wrote:Banning Hammer wrote:xxwhitedevilxx M wrote:Banning Hammer wrote:Nice troll... that is not a mouse. That is the DS3 with the aim-assist. How stupid you think we are ? 0:04 you can't turn that fast with ds3. You can actually turn faster than that with the DS3, max sensitivity settings. You can with the mouse too, but is not very advisable at the moment, you will literately end up doing a double 360 degrees turn. I nearly punched my the TV when i found out CCP solution for the "Kill Switch". If you ever end up with a double 360 degrees turn, your sensitivity is insanely high... And that would explain why you are confused by my video. My sensitivity is 38cm/360, which means I have to use more than the entire length of my mouse mat to make one full rotation... That is also why you never see me turn continuously for more than 180 degrees or so at most (and even that is rare), because I always have to pick up the mouse in-between. I made a long post about the benefits of low sense in DUST before. As for DS3 being able to turn that fast or faster, I am pretty sure that is false. But anybody could easily prove it by making a video of it. Sorry, but that is not how you use a mouse. If you going to strafe and shoot is not point on using a mouse. A mouse is "aim and strafe", that is the full point of using one.
Well if you think I'm just strafing and shooting, you need to look closer. I only try to match up my strafing with the target if they are not shooting at me (or not hitting), otherwise I circle strafe to dodge and adjust my aim to stay on target. I often don't do it very well though, since I'm quite rusty. A good example is 1:43 on the previous video. It's not perfect, but I stay on target pretty well, so it's not the mouse at fault. |
Csikszent Mihalyi
DUST University Ivy League
166
|
Posted - 2013.09.13 14:04:00 -
[17] - Quote
Garrett Blacknova wrote:First off, I believe the videos shown are probably done with mouse aim and not sixaxis (and I say "sixaxis" because I still have a working pre-DualShock PS3 controller). I won't say definitively that it can't be sixaxis aim, but it looks more likely to be mouse aim from where I'm sitting.
In spite of that, though, I'm going to mention that with max sensitivity and a max-speed turn, sixaxis players CAN turn that fast. Many players don't use max sensitivity, so they can't hit that kind of turn speed instantly, and rarely keep up a high-speed turn long enough for the acceleration to pick them all the way up (and I still want acceleration to be optional).
And if it is possible for mouse turning to be faster than sixaxis, then CCP need to fix it, because that's not a good thing.
I will make a comparison of turning speeds later tonight, I'm curious myself now. Remember that mouse turning speeds got unlocked for 1.4, so I doubt that they will go the other direction now. I personally don't think it would be a good idea to gimp the mouse, as opposed to improving the stick controls. I believe that you can turn much faster in BF3 and COD, but maybe I remember it wrong.
Looking at this though, it looks pretty darn smooth (and fast): https://www.youtube.com/watch?v=27FDFqaWn1k
Can you play like that with a controller in DUST? If you can, then maybe the gap isn't as large as I thought (with aim assist), but it's still nothing mouse users would have to be scared of. |
Csikszent Mihalyi
DUST University Ivy League
166
|
Posted - 2013.09.13 15:02:00 -
[18] - Quote
Banning Hammer wrote:Garrett Blacknova wrote:First off, I believe the videos shown are probably done with mouse aim and not sixaxis (and I say "sixaxis" because I still have a working pre-DualShock PS3 controller). I won't say definitively that it can't be sixaxis aim, but it looks more likely to be mouse aim from where I'm sitting.
In spite of that, though, I'm going to mention that with max sensitivity and a max-speed turn, sixaxis players CAN turn that fast. Many players don't use max sensitivity, so they can't hit that kind of turn speed instantly, and rarely keep up a high-speed turn long enough for the acceleration to pick them all the way up (and I still want acceleration to be optional).
And if it is possible for mouse turning to be faster than sixaxis, then CCP need to fix it, because that's not a good thing. It isn't possible, the mouse sensitivity jumps from the same as the sixaxis to insane turning speed, and i mean "insane". I tried to set my mouse to the same DPI and sensitivity as Chromosome, and i was doing uncontrollable 360 degrees turns.
What is your DPI set to? I get the 38cm sensitivity with a 1800 DPI mouse at sensitivity 30. I noticed that the lower ranges of sensitivity are much slower now than they were in 1.3 (in 1.3 I was using sensitivity 0, and it was a LOT faster than what I use now), so it shouldn't be difficult to set a low sensitivity.
Also you could try turning on mouse smoothing. While i don't like it, I noticed that it effectively halves the sensitivity as well (so if I'd turn it on, I would set sensitivity to 60). |
Csikszent Mihalyi
DUST University Ivy League
166
|
Posted - 2013.09.13 15:16:00 -
[19] - Quote
Selinate deux wrote:Why is this even being discussed.
Mouses are, at a fundamental level, much easier to use in an FPS than analog sticks. This has been true ever since the first FPSs have come out on the consoles. I still don't get why anyone thought it was a good idea to put an FPS on a console in the first place ever.
So anyone using a mouse needs to stop crying about their controls. They need to be balanced, and in order to balance it either the mouse users need to be severely nerfed or controllers need a huge buff.
I think it's vitally important for a shooter that the controls feel tight and empowering rather than frustrating and limiting, so let's stick with "huge buff" please. |
Csikszent Mihalyi
DUST University Ivy League
183
|
Posted - 2013.09.14 14:57:00 -
[20] - Quote
Nemo Bluntz wrote:Garrett Blacknova wrote:[ Also, there are two advantages to mouse aim:... 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough to balanced and people can stop complaining. Are you a m/kb user in this particular game? There's a huge bit of input lag, which makes tracking anything that's moving ridiculously difficult. It's precise, but about a half second late, which doesn't help too much.
Actually, this just reminded me of something. Are you absolutely positive that it's not your TV that's lagging? When I switched to the current TV I am using, I noticed an incredible input lag, which sounds exactly like what you are describing (it was accurate, but always delayed by about half a second). When I found out how to switch the TV to game mode (fortunately it had one), the input lag was gone.
There is still some input lag, but it's absolutely minimal and frankly I don't think that it can get any better with 30 FPS and vsync.
Apparently this is a very common problem, especially with modern smart TVs, and it might explain to some extend why my experience seems to be so different to many others here. |
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Csikszent Mihalyi
DUST University Ivy League
183
|
Posted - 2013.09.14 16:10:00 -
[21] - Quote
Csikszent Mihalyi wrote:I will make a comparison of turning speeds later tonight, I'm curious myself now.
Here you go:
http://www.youtube.com/watch?v=BBlIlDGwtz4
This is uncut, so you get some boring pieces as well.
First I show stick rotation at full sensitivity, then mouse rotation at my sensitivity (30), then just for kicks at full sensitivity...
I think the problem is not so much that the mouse is faster (as you see when I play, I rarely make full use of it), but that the DS3 is incredibly slow compared to other games.
Afterwards I do a bit of circle strafing around a fix spot on the wall, first with the DS3, then with the mouse. I do this badly, but this little exercise is harder than it looks. :)
Finally just for fun I play the rest of the game with the mouse, so you get to see some "uncut" gameplay and me being incredibly stupid/incompetent at various times... Also I was playing without sound, because the only thing I could quickly think of to put my phone against was the headphones... A lot of the picture got cut off as well, sorry about that.
Anyway, if you still don't want to believe that I'm actually playing with the mouse, I don't know how to help you. :) |
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