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Nemo Bluntz
TeamPlayers EoN.
643
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Posted - 2013.09.12 20:56:00 -
[1] - Quote
Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. |
Nemo Bluntz
TeamPlayers EoN.
643
|
Posted - 2013.09.12 21:00:00 -
[2] - Quote
Banning Hammer wrote:I don't know what mouse you using, but horizontal aiming without vertical movement is IMPOSSIBLE with a mouse. His mouse has two analog sticks, a d-pad, some triggers, and 4 face buttons. |
Nemo Bluntz
TeamPlayers EoN.
643
|
Posted - 2013.09.12 21:06:00 -
[3] - Quote
Csikszent Mihalyi wrote:Nemo Bluntz wrote:Haha, I was just typing about how awful that looked for a mouse when I realized that you were definitely on pad.
If that is a mouse, and you have to strafe aim to beat people, that's a clear indication of poor mouse controls. Nice try. Poor mouse controls, yes. :) It still works, and I'll leave it to the reader's imagination what "good mouse controls" are going to accomplish at this game. As for your slant of strafe aiming, that's a bit ignorant. It's by far the most stable method of tracking with a mouse, so you would be silly not to deploy it, whenever your target is cooperative enough to just move in one direction... There is plenty of aim tracking in the video as well.
There's plenty of awful aim tracking in this video, followed up by strafe aiming without moving the mouse. Good example? 5:19, fight on the roof. You blow your entire load at the guy while trying to track, then opt to give up aiming all together, and run along with him.
If it is a mouse (it isn't), you should be able to track, which you can't because m/kb has a pretty significant case of input delay. That's the leading cause of the m/kb players (well, the real ones) complaining that its difficult to track.
Good mouse controls are the ones that enable to you aim with your mouse, not forcing you to resort to your keyboard. |
Nemo Bluntz
TeamPlayers EoN.
649
|
Posted - 2013.09.13 23:22:00 -
[4] - Quote
Garrett Blacknova wrote:[ Also, there are two advantages to mouse aim:... 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough to balanced and people can stop complaining. Are you a m/kb user in this particular game? There's a huge bit of input lag, which makes tracking anything that's moving ridiculously difficult. It's precise, but about a half second late, which doesn't help too much.
Selinate deux wrote:Why is this even being discussed.
Mouses are, at a fundamental level, much easier to use in an FPS than analog sticks. This has been true ever since the first FPSs have come out on the consoles. I still don't get why anyone thought it was a good idea to put an FPS on a console in the first place ever.
So anyone using a mouse needs to stop crying about their controls and how much they think they suck. They need to be balanced, and in order to balance it either the mouse users need to be severely nerfed or controllers need a huge buff. Balance shouldn't mean a "one is totally unusable, so everyone needs to use this other one instead."
The mouse in this game is so bad (and increasingly worse with time) that some players, including myself, have swapped back to DS3/completely left until they fix it. If you haven't, give the mouse a try. Tracking moving targets is incredibly difficult, and even killing stationary targets can be hard if they survive the first few shots long enough to move.
Give it a try, report back your results. |
Nemo Bluntz
TeamPlayers EoN.
649
|
Posted - 2013.09.14 14:45:00 -
[5] - Quote
So are Dust University trolls, totally ******* awful at first person shooters, or some combination of the two?
I want to just ignore everything they say, but I'm afraid that without a counter point that some pad players will actually believe their bullshit. |
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