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Nguruthos IX
Vagina Bombers
1530
|
Posted - 2013.09.08 19:43:00 -
[1] - Quote
Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. |
Chunky Munkey
Amarr Templars Amarr Empire
1438
|
Posted - 2013.09.08 19:47:00 -
[2] - Quote
Agreed. Tanks should either have to go to a depot for a recall, or have an RDV come and pick up the recalled vehicle.
Swarming a tank that dissolves into thin air before it blows is infuriating. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
187
|
Posted - 2013.09.08 19:48:00 -
[3] - Quote
Tankers will probably say yes, judging by the last thread that called out the flawed Vehicle Recall feature. Many seem to want the blatantly flawed mechanic that helps them, AND get their vehicles buffed.
Some phrase about cake comes to mind... |
Void Echo
Morsus Mihi Aperuitque Imperium
1247
|
Posted - 2013.09.08 19:48:00 -
[4] - Quote
then when your at a supply depot, you should be able to switch out your dropsuits while your taking damage. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
180
|
Posted - 2013.09.08 19:53:00 -
[5] - Quote
Then make us harder to kill. |
Nguruthos IX
Vagina Bombers
1530
|
Posted - 2013.09.08 19:55:00 -
[6] - Quote
Shattered Mirage wrote:Then make us harder to kill. well you can already take a constant assault of max level proto small missiles and then after 5 minutes hop our and recall.
JS. That's not the reason CCP added recall, and they need to review how the mechanic works. Don't balance tanks around being able to put it away the moment you might die after 5 minutes of sustained dps. |
Iron Wolf Saber
Den of Swords
8152
|
Posted - 2013.09.08 20:00:00 -
[7] - Quote
RDVs should be able to fly down and pick them up. |
G Torq
ALTA B2O
219
|
Posted - 2013.09.08 20:07:00 -
[8] - Quote
Iron Wolf Saber wrote:RDVs should be able to fly down and pick them up. basically, yes - you need to be at a location, where an RDV can pick up your vehicle, or be shown to the nearest such. |
Spkr4theDead
International-Fleet
623
|
Posted - 2013.09.08 20:08:00 -
[9] - Quote
Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards
You can change dropsuits at a depot while under fire. |
The legend345
TeamPlayers EoN.
954
|
Posted - 2013.09.08 20:08:00 -
[10] - Quote
Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo |
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Godin Thekiller
Hellstorm Inc League of Infamy
574
|
Posted - 2013.09.08 20:09:00 -
[11] - Quote
Vicious Minotaur wrote:A bunch of tankers will probably say yes, judging by the last thread that called out the flawed Vehicle Recall feature. Many seem to want the blatantly flawed mechanic that helps them, AND get their vehicles buffed.
Some phrase about cake comes to mind...
Well, it's not like we're saying "NO! IT SHOULD STAY AS IS!" I think it's ******* stupid that they just teleport away. I better idea would be the RDV comes down and picks it back up. |
Godin Thekiller
Hellstorm Inc League of Infamy
574
|
Posted - 2013.09.08 20:11:00 -
[12] - Quote
Iron Wolf Saber wrote:RDVs should be able to fly down and pick them up.
IWS says something logical about Vehicles? WTF? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
616
|
Posted - 2013.09.08 20:13:00 -
[13] - Quote
The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo
When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. |
The legend345
TeamPlayers EoN.
954
|
Posted - 2013.09.08 20:13:00 -
[14] - Quote
Vicious Minotaur wrote:A bunch of tankers will probably say yes, judging by the last thread that called out the flawed Vehicle Recall feature. Many seem to want the blatantly flawed mechanic that helps them, AND get their vehicles buffed.
Some phrase about cake comes to mind... Let me tell you a secret, we want tanks buffed so we gonna actually have some tank fights :O. Seriously tho i have to worry about ONE av person more then i would have to worry about a tank. One of your av grenades does more then my 20 ton rail cannon.
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Spkr4theDead
International-Fleet
623
|
Posted - 2013.09.08 20:15:00 -
[15] - Quote
Nguruthos IX wrote:Shattered Mirage wrote:Then make us harder to kill. well you can already take a constant assault of max level proto small missiles and then after 5 minutes hop our and recall. JS. That's not the reason CCP added recall, and they need to review how the mechanic works. Don't balance tanks around being able to put it away the moment you might die after 5 minutes of sustained dps. You're joking, right? With massively buffed refire time, plus one other person, that's a tank dead. right. there. |
Nguruthos IX
Vagina Bombers
1530
|
Posted - 2013.09.08 20:15:00 -
[16] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire.
Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
180
|
Posted - 2013.09.08 20:15:00 -
[17] - Quote
Godin Thekiller wrote:Vicious Minotaur wrote:A bunch of tankers will probably say yes, judging by the last thread that called out the flawed Vehicle Recall feature. Many seem to want the blatantly flawed mechanic that helps them, AND get their vehicles buffed.
Some phrase about cake comes to mind... Well, it's not like we're saying "NO! IT SHOULD STAY AS IS!" I think it's ******* stupid that they just teleport away. I better idea would be the RDV comes down and picks it back up.
I agree.... its just that the vehicle will be killed stupidly easy then.
Not that we aren't already... |
Kekklian Noobatronic
Goonfeet Top Men.
398
|
Posted - 2013.09.08 20:16:00 -
[18] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire.
This is being changed in 1.5. The tank recall is not. Your argument is invalid. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
276
|
Posted - 2013.09.08 20:16:00 -
[19] - Quote
Idea: Reset the dial when it takes 1000 points of damage since the initiation of the recall.
Also, do hacking skills increase the speed of recalling?
|
Spkr4theDead
International-Fleet
623
|
Posted - 2013.09.08 20:17:00 -
[20] - Quote
Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. When you go to a depot, you can switch to a different suit, get full shield and armor back, then go back to the exact same fit you were using with full HP.
It's double standards, and if you don't want us to be able to recall vehicles under fire, then you shouldn't be able to switch dropsuits for 30 seconds after taking fire. |
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Nguruthos IX
Vagina Bombers
1530
|
Posted - 2013.09.08 20:18:00 -
[21] - Quote
Iron Wolf Saber wrote:RDVs should be able to fly down and pick them up.
You're a genius! You just came up with Yet Another way for RDV's to unintentionally/intentionally(?) kill dropship!
Dropship is trying to kill a tank, keeps firing at it and he can recall it recall it anyways? LOL That was before, NOW not only can he recall it under constant fire of proto small missiles but he can also get an RDV to fly down and crash into you out of nowhere! Or just spawn into you like usual.
Iron Wolf, you really should work for CCP! |
Alldin Kan
TeamPlayers EoN.
580
|
Posted - 2013.09.08 20:21:00 -
[22] - Quote
Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though.
Simple: Must wait 30 seconds to recall vehicle if damage was received. |
Benjamin Ciscko
S.e.V.e.N.
25
|
Posted - 2013.09.08 20:21:00 -
[23] - Quote
Congratulations to the guy who didn't die from a barrage of proto missiles while he was recalling, depending on were he is you could probably just kill him recall your DS then hack his tank and bam you have a free tank for the rest of the match. Seriously it is very sad you could not kill the guy recalling, I laugh when people try to recall in a tank battle then I kill them. I do however agree though CCP should make an RDV pick it up and he won't be able to recall if you obstruct its destination and on his screen it will say recall location inaccessible. |
Godin Thekiller
Hellstorm Inc League of Infamy
575
|
Posted - 2013.09.08 20:22:00 -
[24] - Quote
Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone.
Well, I had a idea on that little part. If you recall a vehicle, you just send it to a holding area. SO, while that vehicle is recalled, any module put on it that is running or in cooldown must finish both processes, and then will be able to be called in. Also, there should be called back in with the same amount of health it was called away with. So, if your left with 300 armor and 900 shields when you called it in, it will have whatever amount of HP it got from the repairers gave it (if it has some on the fit for armor). Would that make you happy?
EDIT: The same would need to happen to dropsuits and SD's as far as a time to switch, and the health. |
Void Echo
Morsus Mihi Aperuitque Imperium
1252
|
Posted - 2013.09.08 20:23:00 -
[25] - Quote
Alldin Kan wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Simple: Must wait 30 seconds to recall vehicle if damage was received.
translation: remove the recall system.
if we cant recall our vehicles, you shouldn't be able to switch out your dropsuits until you die |
Our Deepest Regret
Algintal Core Gallente Federation
125
|
Posted - 2013.09.08 20:45:00 -
[26] - Quote
Hey! Don't get it twisted, this isn't about tankers. You're pissed off about aim bot auto assist, and that's what you should be making complaint threads about! Tankers feel extraordinary guilt and shame about vehicle recall, and we shed a gallon of tears every time we use it. Leave us to our shame, and focus on what matters: Assault rifles. We tankers will just sit in the corner, feeling sad and stuff. No tank pilots are currently rolling on the floor laughing our f---king asses off over the qq storm about aim assist. Nope. That isn't happening at all.
Hee hee hee |
Nguruthos IX
Vagina Bombers
1531
|
Posted - 2013.09.08 20:50:00 -
[27] - Quote
Benjamin Ciscko wrote:Congratulations to the guy who didn't die from a barrage of proto missiles while he was recalling, depending on were he is you could probably just kill him recall your DS then hack his tank and bam you have a free tank for the rest of the match. Seriously it is very sad you could not kill the guy recalling, I laugh when people try to recall in a tank battle then I kill them. I do however agree though CCP should make an RDV pick it up and he won't be able to recall if you obstruct its destination and on his screen it will say recall location inaccessible.
its a DPS problem on my end, I can keep hitting the tank lol. but they can hop out when im on the other side, recall it while moving around and it only takes about 2 seconds. Not really easy to whip around and nail 2 missiles directly into a moving target. but its okay if you don't know what you're talking about. |
Cody Sietz
Bullet Cluster
925
|
Posted - 2013.09.08 20:54:00 -
[28] - Quote
If a tank(Or any vehicle) has half of its total EHP gone, it shouldn't be able to be recalled. |
Spkr4theDead
International-Fleet
624
|
Posted - 2013.09.08 20:57:00 -
[29] - Quote
Nguruthos IX wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. It's exactly the same problem. What, you want tanks to move only slightly faster than infantry so we're easier to kill?
What about if the swarm was made so heavy you could only jump like a heavy while you're using it? Or, not jump at all, giving a similar hindrance as the breach forge gun. |
Spkr4theDead
International-Fleet
624
|
Posted - 2013.09.08 20:58:00 -
[30] - Quote
Kekklian Noobatronic wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. This is being changed in 1.5. The tank recall is not. Your argument is invalid. Well that's just too bad then. Maybe it'll forge those with logi suits to be logistics instead of assaults with a lot of equipment slots. |
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Cody Sietz
Bullet Cluster
927
|
Posted - 2013.09.08 21:00:00 -
[31] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. It's exactly the same problem. What, you want tanks to move only slightly faster than infantry so we're easier to kill? What about if the swarm was made so heavy you could only jump like a heavy while you're using it? Or, not jump at all, giving a similar hindrance as the breach forge gun. Supply depots aren't everywhere, you can recall your vehicle anytime you, anywhere you want.
Then you can recall it with full shields and armour. |
Spkr4theDead
International-Fleet
624
|
Posted - 2013.09.08 21:02:00 -
[32] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Nguruthos IX wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. It's exactly the same problem. What, you want tanks to move only slightly faster than infantry so we're easier to kill? What about if the swarm was made so heavy you could only jump like a heavy while you're using it? Or, not jump at all, giving a similar hindrance as the breach forge gun. Supply depots aren't everywhere, you can recall your vehicle anytime you, anywhere you want. Then you can recall it with full shields and armour. It's CCP's fault for not having a dozen depots on each map, not mine. |
Our Deepest Regret
Algintal Core Gallente Federation
126
|
Posted - 2013.09.08 21:04:00 -
[33] - Quote
Cody Sietz wrote:If a tank(Or any vehicle) has half of its total EHP gone, it shouldn't be able to be recalled.
Why? Tanks are already mobile coffins in the crosshairs of a good AV player. If you've got one on the ropes and can't finish it off in time, that's your hard luck. The vehicle recall feature isn't gamebreaking. Forcing someone to retreat means that you're winning. Look elsewhere for a money shot. |
Obodiah Garro
Tech Guard General Tso's Alliance
345
|
Posted - 2013.09.08 21:05:00 -
[34] - Quote
They need to add capturable points where vehicles are called/recalled. They could fix RDV deployment in general while they are at it.
But yea, RDV should physically come down for a pickup during recall, its currently a bullshit mechanic. |
Cody Sietz
Bullet Cluster
928
|
Posted - 2013.09.08 21:09:00 -
[35] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:If a tank(Or any vehicle) has half of its total EHP gone, it shouldn't be able to be recalled. Why? Tanks are already mobile coffins in the crosshairs of a good AV player. If you've got one on the ropes and can't finish it off in time, that's your hard luck. The vehicle recall feature isn't gamebreaking. Forcing someone to retreat means that you're winning. Look elsewhere for a money shot. So if I'm about to finish a gunnlogi's shields, and he hopes out and recalls before I can reload...you know...I'm not gonna even bother.
its a simple and fair balance change...and its already in game, but it only counts your armour... |
Our Deepest Regret
Algintal Core Gallente Federation
127
|
Posted - 2013.09.08 21:21:00 -
[36] - Quote
Cody Sietz wrote: So if I'm about to finish a gunnlogi's shields, and he hopes out and recalls before I can reload...you know...I'm not gonna even bother.
its a simple and fair balance change...and its already in game, but it only counts your armour...
You pushed him off the map. He grabbed a few seconds to save his ride. Most tankers are garbage outside of their tanks. More importantly, this isn't something that can conceivably happen all of the time. You've undoubtedly blown up many tanks that were trying to recall. Do you really begrudge the handful that barely escaped you, that much? |
Void Echo
Morsus Mihi Aperuitque Imperium
1257
|
Posted - 2013.09.08 21:36:00 -
[37] - Quote
OP translation:
I want everything to go my way, I don't care that its unfair to everyone else. if people are able to escape from me because I cant do AV right then they are cheating, im from COD and I demand everything be given to me now!!! |
Bittersteel the Bastard
WarRavens League of Infamy
612
|
Posted - 2013.09.08 21:41:00 -
[38] - Quote
Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. |
Tank Missile
Intara Direct Action Caldari State
0
|
Posted - 2013.09.08 21:49:00 -
[39] - Quote
Nguruthos IX wrote:Iron Wolf Saber wrote:RDVs should be able to fly down and pick them up. You're a genius! You just came up with Yet Another way for RDV's to unintentionally/intentionally(?) kill dropship! Dropship is trying to kill a tank, keeps firing at it and he can recall it recall it anyways? LOL That was before, NOW not only can he recall it under constant fire of proto small missiles but he can also get an RDV to fly down and crash into you out of nowhere! Or just spawn into you like usual. Iron Wolf, you really should work for CCP!
Are you mad bro? You sound really mad, bro.
How about instead of complaining about not being able to kill TANKS with SMALL turrets, you should go try attacking infantry, then see what results you come up with. I don't even main as a tanker and I know that removing this feature would gimp them hardcore.
Not everyone can activate their nitrous and fly out of the range of swarms. |
Spkr4theDead
International-Fleet
624
|
Posted - 2013.09.08 21:49:00 -
[40] - Quote
Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. If you were able to push up and capture the depot, we wouldn't have to blow it up. But when the enemy team starts spamming any kind of AV at us, and the team is unable to push up and capture it, then we blow it up. |
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Bittersteel the Bastard
WarRavens League of Infamy
613
|
Posted - 2013.09.08 21:50:00 -
[41] - Quote
Spkr4theDead wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. If you were able to push up and capture the depot, we wouldn't have to blow it up. But when the enemy team starts spamming any kind of AV at us, and the team is unable to push up and capture it, then we blow it up.
That wasn't really my point. That was just a jab at tankers. Whether you meant it or not you ignored my main point. |
Void Echo
Morsus Mihi Aperuitque Imperium
1263
|
Posted - 2013.09.08 21:52:00 -
[42] - Quote
Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well.
funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. |
Bittersteel the Bastard
WarRavens League of Infamy
613
|
Posted - 2013.09.08 21:58:00 -
[43] - Quote
Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red.
Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall.
Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation.
Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:02:00 -
[44] - Quote
Chunky Munkey wrote:Agreed. Tanks should either have to go to a depot for a recall, or have an RDV come and pick up the recalled vehicle.
Swarming a tank that dissolves into thin air before it blows is infuriating. Being shot at by and invisible guy who doesn't even have to aim his gun is infuriating. |
Void Echo
Morsus Mihi Aperuitque Imperium
1265
|
Posted - 2013.09.08 22:02:00 -
[45] - Quote
Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that.
actually, we cant recall whenever we want, if were taking damage, the recall time gets increased, especially if we get down a fraction of our health.
its a double standard and you cant stand that vehicles have something that allows them to survive and you cant solo it |
Bittersteel the Bastard
WarRavens League of Infamy
614
|
Posted - 2013.09.08 22:03:00 -
[46] - Quote
True Adamance wrote:Chunky Munkey wrote:Agreed. Tanks should either have to go to a depot for a recall, or have an RDV come and pick up the recalled vehicle.
Swarming a tank that dissolves into thin air before it blows is infuriating. Being shot at by and invisible guy who doesn't even have to aim his gun is infuriating.
So because something is broken something else should be broken? While it might be infuriating, that's not how you balance it. I agree invisi-swarms need to be fixed. But so does tank insta-recall. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:04:00 -
[47] - Quote
Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that.
Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. |
Bittersteel the Bastard
WarRavens League of Infamy
614
|
Posted - 2013.09.08 22:05:00 -
[48] - Quote
Void Echo wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. actually, we cant recall whenever we want, if were taking damage, the recall time gets increased, especially if we get down a fraction of our health. its a double standard and you cant stand that vehicles have something that allows them to survive and you cant solo it
Avoiding everything again? "we cant recall whenever we want" "recall time gets increased" that's contradictory. From what you said I gather you can recall whenever you want it just takes a bit longer. But again that's besides the point.
Answer me this: Why is it so unreasonable that RDVs pick up vehicles when they're being recalled?
|
Bittersteel the Bastard
WarRavens League of Infamy
614
|
Posted - 2013.09.08 22:07:00 -
[49] - Quote
True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades.
Can you guys please think about what you're writing? You are letting bias cloud your thoughts. I was just trying to point out that infantry can't just swap out whenever they want to, they need a supply depot. You also mentioned that tankers often blow those up in self-defense. Thus we can no longer change our fits whenever.
So why can tankers just recall whenever they want? You're talking apples and oranges.
|
Chris F2112
High-Damage
444
|
Posted - 2013.09.08 22:10:00 -
[50] - Quote
How about increasing the time to 15 seconds in the meantime? That seems reasonable as far as recalling a vehicle. Much better than the current 5 or whatever it is. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:12:00 -
[51] - Quote
Bittersteel the Bastard wrote:True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. Can you guys please think about what you're writing? You are letting bias cloud your thoughts. I was just trying to point out that infantry can't just swap out whenever they want to, they need a supply depot. You also mentioned that tankers often blow those up in self-defense. Thus we can no longer change our fits whenever. So why can tankers just recall whenever they want? You're talking apples and oranges.
I have 16 Million SP in infantry across 3 characters and 1.5 in tanks.
I know all about the ground game. Supply Depot is one of the most important assets on the map. And infantry can provising they wish to lose whatever cheap fit they have on them. Its called a tactical biomass.
HTFU |
Vman Q
TOP NOCH Enterprises
10
|
Posted - 2013.09.08 22:14:00 -
[52] - Quote
maybe if your aim didn't suck you would actually destroy the tank before it recalled |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:27:00 -
[53] - Quote
Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically
Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed.
But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum.
Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!!
However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one.
So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:33:00 -
[54] - Quote
ITT:
Tankers think that no matter how strong or weak they are, its perfectly okay to be able to recall their assets at any time even if at 15 % hp and under fire.
Makes sense. |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:33:00 -
[55] - Quote
True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades.
Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! |
Spkr4theDead
International-Fleet
626
|
Posted - 2013.09.08 22:34:00 -
[56] - Quote
Vman Q wrote:maybe if your aim didn't suck you would actually destroy the tank before it recalled Aim what? Is that a trick question? |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:34:00 -
[57] - Quote
Vman Q wrote:maybe if your aim didn't suck you would actually destroy the tank before it recalled Oh look everyone, it's someone's butthurt tank troll alt with 11 posts who also can't read when I said I'm not missing a single shot on the tank etc. |
Spkr4theDead
International-Fleet
626
|
Posted - 2013.09.08 22:35:00 -
[58] - Quote
Monkey MAC wrote:Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed. But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum. Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!! However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one. So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! Ammo and health of a deployed vehicle =/= ammo and health of a freshly deployed vehicle. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:35:00 -
[59] - Quote
Monkey MAC wrote:True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! With 2 people on the Supply Depot that more than enough to end a fleet of vehicles. 2 people would be enough to defend the damn thing too. |
Godin Thekiller
Hellstorm Inc League of Infamy
578
|
Posted - 2013.09.08 22:35:00 -
[60] - Quote
I like everyone ignored my idea, like they just want to argue just to -_- |
|
Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:35:00 -
[61] - Quote
Chris F2112 wrote:How about increasing the time to 15 seconds in the meantime? That seems reasonable as far as recalling a vehicle. Much better than the current 5 or whatever it is. Agreed. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:37:00 -
[62] - Quote
Godin Thekiller wrote:I like everyone ignored my idea, like they just want to argue just to -_- We just want to fight I guess. |
Godin Thekiller
Hellstorm Inc League of Infamy
578
|
Posted - 2013.09.08 22:38:00 -
[63] - Quote
Well like I said, 2-5 seconds to call for a RDV, and another 15 seconds for it to pick it up. comes back with whatever the repairers were able to rep. Same for the dropsuits. |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:44:00 -
[64] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:
funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red.
Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! With 2 people on the Supply Depot that more than enough to end a fleet of vehicles. 2 people would be enough to defend the damn thing too.
Assuming you haven't blown it up already?? They stopped continous nade spam, what more do you want, supply depots to drop like flies?? If you are close enough to supply depot for them to this why dont you retreat?? Grenades only have a 40m throw distance, aren't rails like 300??
|
Patrick57
GunFall Mobilization Covert Intervention
215
|
Posted - 2013.09.08 22:47:00 -
[65] - Quote
Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Does that mean you flew your Incubus today? |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:48:00 -
[66] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed. But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum. Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!! However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one. So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! Ammo and health of a deployed vehicle =/= ammo and health of a freshly deployed vehicle.
No but thats why I said a percentage, should have put that outside brackets to, my bad!! |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:51:00 -
[67] - Quote
Godin Thekiller wrote:I like everyone ignored my idea, like they just want to argue just to -_-
Sorry what was it again, id like to know!! |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:54:00 -
[68] - Quote
Patrick57 wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Does that mean you flew your Incubus today?
happens every time I fly any ship |
Patrick57
GunFall Mobilization Covert Intervention
215
|
Posted - 2013.09.08 23:04:00 -
[69] - Quote
Nguruthos IX wrote:Patrick57 wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Does that mean you flew your Incubus today? happens every time I fly any ship Ah. I've never used XT-1 Missiles, so... |
DJINN leukoplast
Hellstorm Inc League of Infamy
1244
|
Posted - 2013.09.08 23:14:00 -
[70] - Quote
Spkr4theDead wrote:Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. When you go to a depot, you can switch to a different suit, get full shield and armor back, then go back to the exact same fit you were using with full HP. It's double standards, and if you don't want us to be able to recall vehicles under fire, then you shouldn't be able to switch dropsuits for 30 seconds after taking fire.
You are comparing apples to oranges.
Vehicles can be recalled anywhere on the map at anytime in any gamemode. However switching dropsuits requires:
1. A nearby supply depot 2. A gamemode that has supply depots (regular ambush doesn't have them at all) 3. A supply depot that is under your teams control 4. Not being under fire while switching. Cause we literally have to stand there for a few seconds to make the switch, so if somebody is nearby firing at us, we will be dead before we can switch. And if we don't die, well, we will still be under-fire from that same person after we change suits.
Now if players could carry a pocket supply depot with them and switch fits at any time anywhere on the map, you might have an argument.
The changes to vehicle recall should be just like our suits.
You need to find a supply depot to recall, which would instantly recall your tank like it does now.
Or if you prefer being able to recall anywhere at anytime, then just as an RDV dropped off your tank, if you recall it should come by to pick it up too. And you have to keep in mind it will be vulnerable all the way until the RDV disappears.
|
|
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 23:15:00 -
[71] - Quote
Godin Thekiller wrote:Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. Well, I had a idea on that little part. If you recall a vehicle, you just send it to a holding area. SO, while that vehicle is recalled, any module put on it that is running or in cooldown must finish both processes, and then will be able to be called in. Also, there should be called back in with the same amount of health it was called away with. So, if your left with 300 armor and 900 shields when you called it in, it will have whatever amount of HP it got from the repairers gave it (if it has some on the fit for armor). Would that make you happy? EDIT: The same would need to happen to dropsuits and SD's as far as a time to switch, and the health. God damn you said it first, bravo +1 |
THEAMAZING POTHEAD
Pure Innocence. EoN.
343
|
Posted - 2013.09.08 23:19:00 -
[72] - Quote
Of course the vehicle recall is broken, it always was. When I was a tanker in chrome & heard about the feature being introduced I thought omg, thats gonna be OP as f***. And? It was. Even as uprising was first introduced, and being damaged DID reset & stop recalls for a few seconds it was STILL OP as ****, it meant any tanker worth his salt drove behind a building, and magically recalled it as his HP was <30%.
Of course now they don't have to do that, because now being under fire means nothing. So any good tanker can become GOD mode by using free suits, and simply recall the moment he takes proto AV fire while his modules are cooling down.
To equate it to infantry would mean a full tanked out callogi that was able to switch to a free suit by simply performing a 5 second hacking animation anywhere. You know, like one man army in COD mw2. OP? You betcha.
Well you can't expect logic from the tankers on the forums these days, just be glad they are scrubby, if this feature was in chrome you'd have sagaris's taking 7 proto AV nades then magically dissapearing in front of your eyes. Only to have it reappear on manus peak with a proto rail 2minutes later. |
Blaze Ashra
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.09 03:51:00 -
[73] - Quote
So what's next. Not letting us recall vehicles if they're in your recticle? |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1565
|
Posted - 2013.09.09 03:53:00 -
[74] - Quote
Blaze Ashra wrote:So what's next. Not letting us recall vehicles if they're in your recticle?
Just for you |
2-Ton Twenty-One
Ancient Exiles
936
|
Posted - 2013.09.09 03:54:00 -
[75] - Quote
RDV pickup is way to much work to program, recall should only be when the veh is at a friendly supply depo or behind the red line and has not taken any damage in the last few mins or so. Same goes for dropsuit swaps. That or add a significant penalty from recalling anywhere as apposed to the red line or a supply depo. |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1565
|
Posted - 2013.09.09 04:00:00 -
[76] - Quote
2-Ton Twenty-One wrote:RDV pickup is way to much work to program, recall should only be when the veh is at a friendly supply depo or behind the red line and has not taken any damage in the last few mins or so. Same goes for dropsuit swaps. That or add a significant penalty from recalling anywhere as apposed to the red line or a supply depo.
Not minute but at least 20 seconds. Comeon.
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Blaze Ashra
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.09 04:03:00 -
[77] - Quote
Nguruthos IX wrote:Blaze Ashra wrote:So what's next. Not letting us recall vehicles if they're in your recticle? Just for you
MEANIE |
Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 09:41:00 -
[78] - Quote
Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. actually, we cant recall whenever we want, if were taking damage, the recall time gets increased, especially if we get down a fraction of our health. its a double standard and you cant stand that vehicles have something that allows them to survive and you cant solo it Avoiding everything again? "we cant recall whenever we want" "recall time gets increased" that's contradictory. From what you said I gather you can recall whenever you want it just takes a bit longer. But again that's besides the point. Answer me this: Why is it so unreasonable that RDVs pick up vehicles when they're being recalled?
nobody here is arguing against RDVs physically picking up vehicles, were arguing against keeping vehicles from being recalled. |
Jack McReady
DUST University Ivy League
466
|
Posted - 2013.09.09 09:49:00 -
[79] - Quote
Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then.
happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. |
Racro 01 Arifistan
The Surrogates Of War
38
|
Posted - 2013.09.09 09:54:00 -
[80] - Quote
our recall option is the same as you using those supply depots for infinate ammo |
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Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 09:54:00 -
[81] - Quote
Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload.
I would also say that if you expect everything to be killed by you alone, this game isn't for you. |
Jack McReady
DUST University Ivy League
466
|
Posted - 2013.09.09 09:58:00 -
[82] - Quote
Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. oh the irony... tell that to all the tank drivers which actually except to solo everything |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:03:00 -
[83] - Quote
Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you.
He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 10:06:00 -
[84] - Quote
Monkey MAC wrote:Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!!
the fact that vehicles are NOT dropsuits and therefore should not be bound by the same properties as dropsuits. |
Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 10:08:00 -
[85] - Quote
Jack McReady wrote:Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. oh the irony... tell that to all the tank drivers which actually except to solo everything
I thing you mean "expect", and anyway, those tankers that try to go solo every match are guess what, not the best tankers :O I know shocker.... |
Monkey MAC
killer taxi company General Tso's Alliance
326
|
Posted - 2013.09.09 10:11:00 -
[86] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Jack McReady wrote:Shattered Mirage wrote:Then make us harder to kill. armor tank properly fit can take 6 proto swarms and survive. thats over 15s of shooting for a single guy. I would say thats plenty tanky, if you cant react in those 15s then tanks are not for you, I would even say that this game is not for you then. happened plenty of times now in 1.4 for me, was shooting an armor tank that was standing still thinking he should be invicible (like the majority of the tank driver scrubs), then after 6 proto swarm he jumps out and recalls his tank during my reload. I would also say that if you expect everything to be killed by you alone, this game isn't for you. He should be able to if the tanker sits there, considering the ttk on a tank is god damn high, its a bit of a pee take when he jumps out recalls it, disappears to get a new one, resumes tank mayhem as if it never happened!! I mean come on, what reasonnhave you got to defend other than "suits can do it too" except if a guy does that we blow up his supply depot, then kill him!! And most of the time there is so little health left on the suit a scrambler pistol will finish em off with a chest shot!! the fact that vehicles are NOT dropsuits and therefore should not be bound by the same properties as dropsuits.
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
|
Void Echo
Morsus Mihi Aperuitque Imperium
1277
|
Posted - 2013.09.09 10:16:00 -
[87] - Quote
Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve.
plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses.
full of double standards.
face it kid, life isn't going to hand you everything on a silver platter, I know I wont, if you want to destroy my tank, youl have to work for it, and if you give up because im not letting you do it, then I won. |
Monkey MAC
killer taxi company General Tso's Alliance
327
|
Posted - 2013.09.09 10:24:00 -
[88] - Quote
Void Echo wrote:Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve. plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses. full of double standards
Right so, vechiles are treated as dropsuits, therefore a tank should be able to recalled in the middle of the battle, instead of going to a vechile recall point? You know like dropsuits, but because tanks aren't dropsuits and shouldn't be treated as such we should be able to recall tanks where we feel like then run behind a building and get another shiny one dropped off, despite the fact it is the same tank you just recalled?
And your complaining at me for double standards? Either tanks should be treated like dropsuits and you need to go to a designated area to swap your tank, and swapping to a tank exactly the same shouldnt yeild any repairs, OR tanks should be treated differently and have a fair recall system that doesn't completely nullify the effort a guy just put in for the last 5 mins trying to blow you up!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1279
|
Posted - 2013.09.09 10:30:00 -
[89] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve. plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses. full of double standards Right so, vechiles are treated as dropsuits, therefore a tank should be able to recalled in the middle of the battle, instead of going to a vechile recall point? You know like dropsuits, but because tanks aren't dropsuits and shouldn't be treated as such we should be able to recall tanks where we feel like then run behind a building and get another shiny one dropped off, despite the fact it is the same tank you just recalled? And your complaining at me for double standards? Either tanks should be treated like dropsuits and you need to go to a designated area to swap your tank, and swapping to a tank exactly the same shouldnt yeild any repairs, OR tanks should be treated differently and have a fair recall system that doesn't completely nullify the effort a guy just put in for the last 5 mins trying to blow you up!!
I see you point on everything but the last paragraph, if your trying to blow me up, im trying to ******* nullify your efforts, why on earth would I just sit there and let you blow up my machine that costs 10x more than your most expensive dropsuit?
if you get pissed off at me recalling when your trying to kill me, then too ******* bad, I dont want my **** blown up and il use whatever is available to survive, if you don't like that, tuff because im NOT going to let you kill me.
when your fighting against a vehicle driver, you not fighting an AI in game that wont use its assets to survive, your fighting another player like yourself that can actually think, and we use whatever we can to survive
on the other topics, RDVs need to physically pick up the vehicles when they are being recalled, but about designated area, no chance, that would be basically saying "no recall system".
also, I see a lot of supply depots on skirmish and domination, how about you go there. |
Blaze Ashra
Kameira Lodge Amarr Empire
0
|
Posted - 2013.09.09 10:31:00 -
[90] - Quote
You know that feeling you have when you don't get that easy kill, that's how vehicle users feel when we lose our vehicles. Kinda sucks huh.If you win yay, if you don't boo, just move on and try harder next time. |
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Monkey MAC
killer taxi company General Tso's Alliance
328
|
Posted - 2013.09.09 10:43:00 -
[91] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:
Then that entirely contradicts the arguments of, "a dropsuit can do it, at a supply depot" argument entirely, so now we have eleiminated that why should a tank be able to recall, in the middle of the fieldmso it doesnt blow up, then go and get a new one??
at the moment, vehicles are treated as dropsuits, as long as that's a fact, we should get what we deserve. plus it still wouldn't be fair for us if you were still able to switch at a supply depot and we have to do something that's 99% impossible just to save our own asses. full of double standards Right so, vechiles are treated as dropsuits, therefore a tank should be able to recalled in the middle of the battle, instead of going to a vechile recall point? You know like dropsuits, but because tanks aren't dropsuits and shouldn't be treated as such we should be able to recall tanks where we feel like then run behind a building and get another shiny one dropped off, despite the fact it is the same tank you just recalled? And your complaining at me for double standards? Either tanks should be treated like dropsuits and you need to go to a designated area to swap your tank, and swapping to a tank exactly the same shouldnt yeild any repairs, OR tanks should be treated differently and have a fair recall system that doesn't completely nullify the effort a guy just put in for the last 5 mins trying to blow you up!! I see you point on everything but the last paragraph, if your trying to blow me up, im trying to ******* nullify your efforts, why on earth would I just sit there and let you blow up my machine that costs 10x more than your most expensive dropsuit? if you get pissed off at me recalling when your trying to kill me, then too ******* bad, I dont want my **** blown up and il use whatever is available to survive, if you don't like that, tuff because im NOT going to let you kill me. when your fighting against a vehicle driver, you not fighting an AI in game that wont use its assets to survive, your fighting another player like yourself that can actually think, and we use whatever we can to survive on the other topics, RDVs need to physically pick up the vehicles when they are being recalled, but about designated area, no chance, that would be basically saying "no recall system". also, I see a lot of supply depots on skirmish and domination, how about you go there.
Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the verge of destruction, and you can deny its tosh that a tank so close to death magically disappears, and then even more so that you can call the same fitting back in as if it were brand new!!
Dropsuits have to change suit size, like explained earlier which means we can't just select the same fitting, and hey presto, but I think that needs to be changed anyway (but that is a completely different matter), which is akin to you having to callmin a different hull, to reset the health on your prefered tank, recall that, then request your other tank back!!
As for the number of supply depots, you mean all 3 of them??
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
595
|
Posted - 2013.09.09 10:47:00 -
[92] - Quote
The problems are 2: 1) let us recall while we have people inside the tank 2) the RDV will kill the ADS |
Void Echo
Morsus Mihi Aperuitque Imperium
1279
|
Posted - 2013.09.09 10:53:00 -
[93] - Quote
Monkey MAC wrote: Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the verge of destruction, and you can deny its tosh that a tank so close to death magically disappears, and then even more so that you can call the same fitting back in as if it were brand new!!
Dropsuits have to change suit size, like explained earlier which means we can't just select the same fitting, and hey presto, but I think that needs to be changed anyway (but that is a completely different matter), which is akin to you having to callmin a different hull, to reset the health on your prefered tank, recall that, then request your other tank back!!
As for the number of supply depots, you mean all 3 of them??
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage.
let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything |
Monkey MAC
killer taxi company General Tso's Alliance
328
|
Posted - 2013.09.09 10:58:00 -
[94] - Quote
Void Echo wrote:Monkey MAC wrote: Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the verge of destruction, and you can deny its tosh that a tank so close to death magically disappears, and then even more so that you can call the same fitting back in as if it were brand new!!
Dropsuits have to change suit size, like explained earlier which means we can't just select the same fitting, and hey presto, but I think that needs to be changed anyway (but that is a completely different matter), which is akin to you having to callmin a different hull, to reset the health on your prefered tank, recall that, then request your other tank back!!
As for the number of supply depots, you mean all 3 of them??
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage. let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything
Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1279
|
Posted - 2013.09.09 11:00:00 -
[95] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the verge of destruction, and you can deny its tosh that a tank so close to death magically disappears, and then even more so that you can call the same fitting back in as if it were brand new!!
Dropsuits have to change suit size, like explained earlier which means we can't just select the same fitting, and hey presto, but I think that needs to be changed anyway (but that is a completely different matter), which is akin to you having to callmin a different hull, to reset the health on your prefered tank, recall that, then request your other tank back!!
As for the number of supply depots, you mean all 3 of them??
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage. let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!!
what you should be hoping for is that they make vehicles worth their costs, because if they make them worse than what they are now, then youl have wasted your AV sp for nothing. |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:03:00 -
[96] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage.
let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything
Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! what you should be hoping for is that they make vehicles worth their costs, because if they make them worse than what they are now, then youl have wasted your AV sp for nothing.
Honestly I do hope they make them worth the isk, but somehow what I think that our opnions on that will vary greatly!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1279
|
Posted - 2013.09.09 11:04:00 -
[97] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage.
let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything
Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! what you should be hoping for is that they make vehicles worth their costs, because if they make them worse than what they are now, then youl have wasted your AV sp for nothing. Honestly I do hope they make them worth the isk, but somehow what I think that our opnions on that will vary greatly!!
the opinions that should matter are those from vehicles pilots, if were ignored anymore, dust will become another call of duty |
Jack McReady
DUST University Ivy League
467
|
Posted - 2013.09.09 11:07:00 -
[98] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote: Right yes thats c what I expect you to do, but you effort to save your tank, should consist of hopping out and wait a few secs, while an alien abducts it, people call there tanks back when it is at the verge of destruction, and you can deny its tosh that a tank so close to death magically disappears, and then even more so that you can call the same fitting back in as if it were brand new!!
Dropsuits have to change suit size, like explained earlier which means we can't just select the same fitting, and hey presto, but I think that needs to be changed anyway (but that is a completely different matter), which is akin to you having to callmin a different hull, to reset the health on your prefered tank, recall that, then request your other tank back!!
As for the number of supply depots, you mean all 3 of them??
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage. let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! what you should be hoping for is that they make vehicles worth their costs, because if they make them worse than what they are now, then youl have wasted your AV sp for nothing. your tunnelvision is too obvious |
Monkey MAC
killer taxi company General Tso's Alliance
329
|
Posted - 2013.09.09 11:17:00 -
[99] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:Void Echo wrote:
when were recalling our vehicles, the damage doesn't disappear, if you continuously shoot at it, the recall will be cancelled because of too much damage.
let me give you some advice, since vehicles are being completely reworked (hopefully for the better this time), I suggest you shut up and watch as everything you and I know about vehicles is reduced to nothing and we all have to relearn everything
Now, now, im am merely making a point, against your argument, no need for such brashness!! I know they are getting reworked, I have been saving my sp for the gunship, with the sole purpose of speccing into anti vechile based roles!! Hopfully proto av wont be the only thing that actally make a ganker soil his undies!! what you should be hoping for is that they make vehicles worth their costs, because if they make them worse than what they are now, then youl have wasted your AV sp for nothing. Honestly I do hope they make them worth the isk, but somehow what I think that our opnions on that will vary greatly!! the opinions that should matter are those from vehicles pilots, if were ignored anymore, dust will become another call of duty
No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1279
|
Posted - 2013.09.09 11:20:00 -
[100] - Quote
Monkey MAC wrote:[ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!!
no, vehicle users are the opinions that should matter when dealing with vehicles, (and AV guys), look at it this way, infantry don't use vehicles and they hardly have any knowledge on how to use them, you see this all the time when they steel vehicles and immediately get destroyed, infantry opinions do not matter because they aren't skilled into vehicles.
CCP has ignored vehicle users on this subject and only listened to infantry through the history of the game, and as a result they have to completely redo all the bullshit that they done to them because guess what... vehicle users don't like what infantry has done to them. |
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Monkey MAC
killer taxi company General Tso's Alliance
329
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Posted - 2013.09.09 11:25:00 -
[101] - Quote
Void Echo wrote:Monkey MAC wrote:[ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! no, vehicle users are the opinions that should matter when dealing with vehicles, (and AV guys), look at it this way, infantry don't use vehicles and they hardly have any knowledge on how to use them, you see this all the time when they steel vehicles and immediately get destroyed, infantry opinions do not matter because they aren't skilled into vehicles. CCP has ignored vehicle users on this subject and only listened to infantry through the history of the game, and as a result they have to completely redo all the bullshit that they done to them because guess what... vehicle users don't like what infantry has done to them.
You see once again, you appear very narfow minded, I am talking about the interaction between friendly infantry and their tank driving buddies, tanks shouldn't be expected to just be all out war machines, while they should have the option to do so, thete should be major drawbacks to such a role!! |
Void Echo
Morsus Mihi Aperuitque Imperium
1279
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Posted - 2013.09.09 11:29:00 -
[102] - Quote
Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:[ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! no, vehicle users are the opinions that should matter when dealing with vehicles, (and AV guys), look at it this way, infantry don't use vehicles and they hardly have any knowledge on how to use them, you see this all the time when they steel vehicles and immediately get destroyed, infantry opinions do not matter because they aren't skilled into vehicles. CCP has ignored vehicle users on this subject and only listened to infantry through the history of the game, and as a result they have to completely redo all the bullshit that they done to them because guess what... vehicle users don't like what infantry has done to them. You see once again, you appear very narfow minded, I am talking about the interaction between friendly infantry and their tank driving buddies, tanks shouldn't be expected to just be all out war machines, while they should have the option to do so, thete should be major drawbacks to such a role!!
there reworking everything, so sit back, and CCP, please listen to vehicle users for once on vehicles, otherwise your just bending over again for the infantry |
Canaan Knute
Conspiratus Immortalis
116
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Posted - 2013.09.09 11:32:00 -
[103] - Quote
Spkr4theDead wrote:Double standards
You can change dropsuits at a depot while under fire. There are no double standards here. Vehicles can be recalled anywhere, and switching suits at supply depots doesn't make infantry disappear from the battlefield. |
Mortedeamor
The Black Masquerade
222
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Posted - 2013.09.09 11:36:00 -
[104] - Quote
i agree all tankers should just put the dau assault forge on a eon mlt heavy and when a stupid durp ship decides to try and take out a tank with a missile launcher that may MAY be doin 500dmg, they should just hop out and kill you. i mean unless they hada bluebie sitting in they're tank. because having a bluebie afking in your tank mean you has to go to the redline and camp. |
Monkey MAC
killer taxi company General Tso's Alliance
329
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Posted - 2013.09.09 11:36:00 -
[105] - Quote
Void Echo wrote:Monkey MAC wrote:Void Echo wrote:Monkey MAC wrote:[ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! no, vehicle users are the opinions that should matter when dealing with vehicles, (and AV guys), look at it this way, infantry don't use vehicles and they hardly have any knowledge on how to use them, you see this all the time when they steel vehicles and immediately get destroyed, infantry opinions do not matter because they aren't skilled into vehicles. CCP has ignored vehicle users on this subject and only listened to infantry through the history of the game, and as a result they have to completely redo all the bullshit that they done to them because guess what... vehicle users don't like what infantry has done to them. You see once again, you appear very narfow minded, I am talking about the interaction between friendly infantry and their tank driving buddies, tanks shouldn't be expected to just be all out war machines, while they should have the option to do so, thete should be major drawbacks to such a role!! there reworking everything, so sit back, and CCP, please listen to vehicle users for once on vehicles, otherwise your just bending over again for the infantry
Well then what is YOUR opinion as a tanker, what should tanks be like?
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Kekklian Noobatronic
Goonfeet Top Men.
399
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Posted - 2013.09.09 11:44:00 -
[106] - Quote
You can remove Supply Depots from the map, which completely prevents infantry from 'combat swapping' suits.
You cannot prevent Tank drivers from recalling their vehicles, save for a VERY SMALL 3 second window where they're outside the tank.
Tankers, ball is in your court. |
Jack McReady
DUST University Ivy League
467
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Posted - 2013.09.09 11:48:00 -
[107] - Quote
Void Echo wrote:Monkey MAC wrote:[ No the opinions of everyone should be accounted for the, infantry experience both with and against tanks is a very crucial factor, and I dont think you will like!! no, vehicle users are the opinions that should matter when dealing with vehicles, (and AV guys), look at it this way, infantry don't use vehicles and they hardly have any knowledge on how to use them, you see this all the time when they steel vehicles and immediately get destroyed, infantry opinions do not matter because they aren't skilled into vehicles. CCP has ignored vehicle users on this subject through the history of the game, and as a result they have to completely redo all the bullshit that they done to them. yeah lets listen to all tunnelvision vehicle users, 99% of tank drivers are ranting that they cant solo entire squads on their own. there is a reason CCP ignores whiny scrubs, because they are after all only whiny scrubs.
how do you exactly want to improve vehicles? tanks are already immune to the majority of weaponry on the field and the fact that tanks are not tough enough was busted plenty times now. I have plenty of experience in regards of tanks vs AV, now lets check how the current AV performs: -the proto swarm will destroy any bad fit low SP tank driver, who would guess that happens BUT against proper fit high SP they need over 15s of continous shooting from a single swarm to destroy an ARMOR tank, 15s is plenty of time to get cover and reposition. if several people shoot such a tank and it has no cover than it deserves to die, working as intended.
yesterday I encountered such a tank I spent the whole game just chasing this single armor tank solo with my proto swarms and could not bring him down. tanks too squishy? cool story bro. shields tanks are unkillable for swarms btw. dropships simply use the afterburner at 1/3 health and wont get hit anymore, they repair and come back at full hp. LAVs can make sharp turns and swarms will crush into ground. LLAVS are unkillable for a solo swarm user.
in short: here we have a weapon that is only able to fire at vehicles and places you at disadvantage against other suits. it obviously destroys low sp targets and unfit LAVs but does not perform well against high SP targets.
-AV grenades are easily evaded (esp. with people running around with scanners). simply dont drive close enough to squads. tank turrets have enough range, drop ships dont care and again LLAVS are unkillable. again a AV nades wont take you down with AV nades unless you stand still and dont bother to move or go up against a full squad up close in which case you again made an error and deserve to die.
-PLC cannot ever kill a vehicle on his own, even unfit LAV survives.
that leaves the forge gun, which is viewed as OP by the majority of players and vehicles fear it. out of 4 weapons, only 1 truly shines and we dont have prototype tanks yet... I let you figure out how this will work out when those "proto" tanks are implemented. this is the same case as in closed beta, everyone cried about AV, CCP listened and nerfed swarms and forges, one week later all the high SP tank drivers took out their tanks out and no one could deal with them. the same will happen again if CCP listens to the whiny scrubs. |
Beld Errmon
Evocatius
852
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Posted - 2013.09.09 12:07:00 -
[108] - Quote
I'm a tanker and i've always hated the recall ability. it should only be able to be used in the redline or 30 seconds+ after the last damage was taken, too many toy tankers have pussed out against me. |
Garrett Blacknova
Codex Troopers
3930
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Posted - 2013.09.09 12:09:00 -
[109] - Quote
I run tanks and AV both, and unless the enemy tank has already survived our fight and escaped, they DON'T get to recall.
If they can get far enough away from you to recall their tank without you landing a hit to interrupt the process, either you did something wrong, or they did something very right. |
Bittersteel the Bastard
WarRavens League of Infamy
620
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Posted - 2013.09.09 21:47:00 -
[110] - Quote
Void Echo wrote:
nobody here is arguing against RDVs physically picking up vehicles, were arguing against keeping vehicles from being recalled.
That's all I want. For RDVs to pick up the tank and then not letting a tank be called in again for a set period or have it come in with the same percentage of health as it was called in with.
I wasn't trying to say vehicle recall should be removed I was just pointing out flawed arguments some people put up while in the heat of the moment. I understand it's frustrating to lose a tank but you need to be reasonable when you come it (like you just were right now). You can't compare supply depots to vehicle recall since they are simply two different things and that's all I wanted to address. |
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Henchmen21
Planet Express LLC
235
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Posted - 2013.09.09 21:54:00 -
[111] - Quote
Probably should have dropped a few missiles at his feet while he was standing out in the open. |
Obodiah Garro
Tech Guard General Tso's Alliance
349
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Posted - 2013.09.10 14:04:00 -
[112] - Quote
True Adamance wrote:Chunky Munkey wrote:Agreed. Tanks should either have to go to a depot for a recall, or have an RDV come and pick up the recalled vehicle.
Swarming a tank that dissolves into thin air before it blows is infuriating. Being shot at by and invisible guy who doesn't even have to aim his gun is infuriating.
Invisible? You talking about 1.4 radar HUD changes or just talking ****? What weapon doesnt require aim? You know SL missles are stupid as hell and go in a straight line right? Angling shots while being exposed to EVERYTHING is a lot harder than sitting in your crutch with 8khp and pointing and clicking.
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