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Spkr4theDead
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Posted - 2013.09.08 20:08:00 -
[1] - Quote
Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards
You can change dropsuits at a depot while under fire. |
Spkr4theDead
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Posted - 2013.09.08 20:15:00 -
[2] - Quote
Nguruthos IX wrote:Shattered Mirage wrote:Then make us harder to kill. well you can already take a constant assault of max level proto small missiles and then after 5 minutes hop our and recall. JS. That's not the reason CCP added recall, and they need to review how the mechanic works. Don't balance tanks around being able to put it away the moment you might die after 5 minutes of sustained dps. You're joking, right? With massively buffed refire time, plus one other person, that's a tank dead. right. there. |
Spkr4theDead
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Posted - 2013.09.08 20:17:00 -
[3] - Quote
Aikuchi Tomaru wrote:The legend345 wrote:Let me ask you something. Why do you use AV? Do you use it too kill a tank? Well if so why do you want to kill a tank?
You want to kill the tank because you dont want it around killing infantry. If you make a tank recall its the same as 50 points. I mean that's what your complaining about.
It cracks me up its all about you isn't. Just because you decided you want to kill a tank you guys think you should be the end all for them. lol infantry. booo hooo When you're using AV your best bet to get points is, well, destroying vehicles. You want to remove every pupropse from AV. Because when the tanker recalls his vehicle he can call in a shiny new and undamaged tank. So that thing is not really gone. When you go to a depot, you can switch to a different suit, get full shield and armor back, then go back to the exact same fit you were using with full HP.
It's double standards, and if you don't want us to be able to recall vehicles under fire, then you shouldn't be able to switch dropsuits for 30 seconds after taking fire. |
Spkr4theDead
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Posted - 2013.09.08 20:57:00 -
[4] - Quote
Nguruthos IX wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. It's exactly the same problem. What, you want tanks to move only slightly faster than infantry so we're easier to kill?
What about if the swarm was made so heavy you could only jump like a heavy while you're using it? Or, not jump at all, giving a similar hindrance as the breach forge gun. |
Spkr4theDead
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Posted - 2013.09.08 20:58:00 -
[5] - Quote
Kekklian Noobatronic wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. This is being changed in 1.5. The tank recall is not. Your argument is invalid. Well that's just too bad then. Maybe it'll forge those with logi suits to be logistics instead of assaults with a lot of equipment slots. |
Spkr4theDead
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Posted - 2013.09.08 21:02:00 -
[6] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Nguruthos IX wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. It's exactly the same problem. What, you want tanks to move only slightly faster than infantry so we're easier to kill? What about if the swarm was made so heavy you could only jump like a heavy while you're using it? Or, not jump at all, giving a similar hindrance as the breach forge gun. Supply depots aren't everywhere, you can recall your vehicle anytime you, anywhere you want. Then you can recall it with full shields and armour. It's CCP's fault for not having a dozen depots on each map, not mine. |
Spkr4theDead
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Posted - 2013.09.08 21:49:00 -
[7] - Quote
Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. If you were able to push up and capture the depot, we wouldn't have to blow it up. But when the enemy team starts spamming any kind of AV at us, and the team is unable to push up and capture it, then we blow it up. |
Spkr4theDead
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Posted - 2013.09.08 22:34:00 -
[8] - Quote
Vman Q wrote:maybe if your aim didn't suck you would actually destroy the tank before it recalled Aim what? Is that a trick question? |
Spkr4theDead
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Posted - 2013.09.08 22:35:00 -
[9] - Quote
Monkey MAC wrote:Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed. But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum. Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!! However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one. So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! Ammo and health of a deployed vehicle =/= ammo and health of a freshly deployed vehicle. |
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