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Cody Sietz
Bullet Cluster
927
|
Posted - 2013.09.08 21:00:00 -
[31] - Quote
Spkr4theDead wrote:Nguruthos IX wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. It's exactly the same problem. What, you want tanks to move only slightly faster than infantry so we're easier to kill? What about if the swarm was made so heavy you could only jump like a heavy while you're using it? Or, not jump at all, giving a similar hindrance as the breach forge gun. Supply depots aren't everywhere, you can recall your vehicle anytime you, anywhere you want.
Then you can recall it with full shields and armour. |
Spkr4theDead
International-Fleet
624
|
Posted - 2013.09.08 21:02:00 -
[32] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Nguruthos IX wrote:Spkr4theDead wrote:Nguruthos IX wrote:Something seems amiss. Those tankers are so cute, they do this every day. I don't think this was the intent of the Vehicle Recall feature though. Double standards You can change dropsuits at a depot while under fire. Obviously you shouldn't be able to do that either but it's not remotely the same level of problem. It's exactly the same problem. What, you want tanks to move only slightly faster than infantry so we're easier to kill? What about if the swarm was made so heavy you could only jump like a heavy while you're using it? Or, not jump at all, giving a similar hindrance as the breach forge gun. Supply depots aren't everywhere, you can recall your vehicle anytime you, anywhere you want. Then you can recall it with full shields and armour. It's CCP's fault for not having a dozen depots on each map, not mine. |
Our Deepest Regret
Algintal Core Gallente Federation
126
|
Posted - 2013.09.08 21:04:00 -
[33] - Quote
Cody Sietz wrote:If a tank(Or any vehicle) has half of its total EHP gone, it shouldn't be able to be recalled.
Why? Tanks are already mobile coffins in the crosshairs of a good AV player. If you've got one on the ropes and can't finish it off in time, that's your hard luck. The vehicle recall feature isn't gamebreaking. Forcing someone to retreat means that you're winning. Look elsewhere for a money shot. |
Obodiah Garro
Tech Guard General Tso's Alliance
345
|
Posted - 2013.09.08 21:05:00 -
[34] - Quote
They need to add capturable points where vehicles are called/recalled. They could fix RDV deployment in general while they are at it.
But yea, RDV should physically come down for a pickup during recall, its currently a bullshit mechanic. |
Cody Sietz
Bullet Cluster
928
|
Posted - 2013.09.08 21:09:00 -
[35] - Quote
Our Deepest Regret wrote:Cody Sietz wrote:If a tank(Or any vehicle) has half of its total EHP gone, it shouldn't be able to be recalled. Why? Tanks are already mobile coffins in the crosshairs of a good AV player. If you've got one on the ropes and can't finish it off in time, that's your hard luck. The vehicle recall feature isn't gamebreaking. Forcing someone to retreat means that you're winning. Look elsewhere for a money shot. So if I'm about to finish a gunnlogi's shields, and he hopes out and recalls before I can reload...you know...I'm not gonna even bother.
its a simple and fair balance change...and its already in game, but it only counts your armour... |
Our Deepest Regret
Algintal Core Gallente Federation
127
|
Posted - 2013.09.08 21:21:00 -
[36] - Quote
Cody Sietz wrote: So if I'm about to finish a gunnlogi's shields, and he hopes out and recalls before I can reload...you know...I'm not gonna even bother.
its a simple and fair balance change...and its already in game, but it only counts your armour...
You pushed him off the map. He grabbed a few seconds to save his ride. Most tankers are garbage outside of their tanks. More importantly, this isn't something that can conceivably happen all of the time. You've undoubtedly blown up many tanks that were trying to recall. Do you really begrudge the handful that barely escaped you, that much? |
Void Echo
Morsus Mihi Aperuitque Imperium
1257
|
Posted - 2013.09.08 21:36:00 -
[37] - Quote
OP translation:
I want everything to go my way, I don't care that its unfair to everyone else. if people are able to escape from me because I cant do AV right then they are cheating, im from COD and I demand everything be given to me now!!! |
Bittersteel the Bastard
WarRavens League of Infamy
612
|
Posted - 2013.09.08 21:41:00 -
[38] - Quote
Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. |
Tank Missile
Intara Direct Action Caldari State
0
|
Posted - 2013.09.08 21:49:00 -
[39] - Quote
Nguruthos IX wrote:Iron Wolf Saber wrote:RDVs should be able to fly down and pick them up. You're a genius! You just came up with Yet Another way for RDV's to unintentionally/intentionally(?) kill dropship! Dropship is trying to kill a tank, keeps firing at it and he can recall it recall it anyways? LOL That was before, NOW not only can he recall it under constant fire of proto small missiles but he can also get an RDV to fly down and crash into you out of nowhere! Or just spawn into you like usual. Iron Wolf, you really should work for CCP!
Are you mad bro? You sound really mad, bro.
How about instead of complaining about not being able to kill TANKS with SMALL turrets, you should go try attacking infantry, then see what results you come up with. I don't even main as a tanker and I know that removing this feature would gimp them hardcore.
Not everyone can activate their nitrous and fly out of the range of swarms. |
Spkr4theDead
International-Fleet
624
|
Posted - 2013.09.08 21:49:00 -
[40] - Quote
Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. If you were able to push up and capture the depot, we wouldn't have to blow it up. But when the enemy team starts spamming any kind of AV at us, and the team is unable to push up and capture it, then we blow it up. |
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Bittersteel the Bastard
WarRavens League of Infamy
613
|
Posted - 2013.09.08 21:50:00 -
[41] - Quote
Spkr4theDead wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. If you were able to push up and capture the depot, we wouldn't have to blow it up. But when the enemy team starts spamming any kind of AV at us, and the team is unable to push up and capture it, then we blow it up.
That wasn't really my point. That was just a jab at tankers. Whether you meant it or not you ignored my main point. |
Void Echo
Morsus Mihi Aperuitque Imperium
1263
|
Posted - 2013.09.08 21:52:00 -
[42] - Quote
Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well.
funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. |
Bittersteel the Bastard
WarRavens League of Infamy
613
|
Posted - 2013.09.08 21:58:00 -
[43] - Quote
Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red.
Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall.
Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation.
Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:02:00 -
[44] - Quote
Chunky Munkey wrote:Agreed. Tanks should either have to go to a depot for a recall, or have an RDV come and pick up the recalled vehicle.
Swarming a tank that dissolves into thin air before it blows is infuriating. Being shot at by and invisible guy who doesn't even have to aim his gun is infuriating. |
Void Echo
Morsus Mihi Aperuitque Imperium
1265
|
Posted - 2013.09.08 22:02:00 -
[45] - Quote
Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that.
actually, we cant recall whenever we want, if were taking damage, the recall time gets increased, especially if we get down a fraction of our health.
its a double standard and you cant stand that vehicles have something that allows them to survive and you cant solo it |
Bittersteel the Bastard
WarRavens League of Infamy
614
|
Posted - 2013.09.08 22:03:00 -
[46] - Quote
True Adamance wrote:Chunky Munkey wrote:Agreed. Tanks should either have to go to a depot for a recall, or have an RDV come and pick up the recalled vehicle.
Swarming a tank that dissolves into thin air before it blows is infuriating. Being shot at by and invisible guy who doesn't even have to aim his gun is infuriating.
So because something is broken something else should be broken? While it might be infuriating, that's not how you balance it. I agree invisi-swarms need to be fixed. But so does tank insta-recall. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:04:00 -
[47] - Quote
Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that.
Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. |
Bittersteel the Bastard
WarRavens League of Infamy
614
|
Posted - 2013.09.08 22:05:00 -
[48] - Quote
Void Echo wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. actually, we cant recall whenever we want, if were taking damage, the recall time gets increased, especially if we get down a fraction of our health. its a double standard and you cant stand that vehicles have something that allows them to survive and you cant solo it
Avoiding everything again? "we cant recall whenever we want" "recall time gets increased" that's contradictory. From what you said I gather you can recall whenever you want it just takes a bit longer. But again that's besides the point.
Answer me this: Why is it so unreasonable that RDVs pick up vehicles when they're being recalled?
|
Bittersteel the Bastard
WarRavens League of Infamy
614
|
Posted - 2013.09.08 22:07:00 -
[49] - Quote
True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades.
Can you guys please think about what you're writing? You are letting bias cloud your thoughts. I was just trying to point out that infantry can't just swap out whenever they want to, they need a supply depot. You also mentioned that tankers often blow those up in self-defense. Thus we can no longer change our fits whenever.
So why can tankers just recall whenever they want? You're talking apples and oranges.
|
Chris F2112
High-Damage
444
|
Posted - 2013.09.08 22:10:00 -
[50] - Quote
How about increasing the time to 15 seconds in the meantime? That seems reasonable as far as recalling a vehicle. Much better than the current 5 or whatever it is. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:12:00 -
[51] - Quote
Bittersteel the Bastard wrote:True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. Can you guys please think about what you're writing? You are letting bias cloud your thoughts. I was just trying to point out that infantry can't just swap out whenever they want to, they need a supply depot. You also mentioned that tankers often blow those up in self-defense. Thus we can no longer change our fits whenever. So why can tankers just recall whenever they want? You're talking apples and oranges.
I have 16 Million SP in infantry across 3 characters and 1.5 in tanks.
I know all about the ground game. Supply Depot is one of the most important assets on the map. And infantry can provising they wish to lose whatever cheap fit they have on them. Its called a tactical biomass.
HTFU |
Vman Q
TOP NOCH Enterprises
10
|
Posted - 2013.09.08 22:14:00 -
[52] - Quote
maybe if your aim didn't suck you would actually destroy the tank before it recalled |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:27:00 -
[53] - Quote
Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically
Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed.
But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum.
Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!!
However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one.
So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:33:00 -
[54] - Quote
ITT:
Tankers think that no matter how strong or weak they are, its perfectly okay to be able to recall their assets at any time even if at 15 % hp and under fire.
Makes sense. |
Monkey MAC
killer taxi company General Tso's Alliance
312
|
Posted - 2013.09.08 22:33:00 -
[55] - Quote
True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades.
Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! |
Spkr4theDead
International-Fleet
626
|
Posted - 2013.09.08 22:34:00 -
[56] - Quote
Vman Q wrote:maybe if your aim didn't suck you would actually destroy the tank before it recalled Aim what? Is that a trick question? |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1541
|
Posted - 2013.09.08 22:34:00 -
[57] - Quote
Vman Q wrote:maybe if your aim didn't suck you would actually destroy the tank before it recalled Oh look everyone, it's someone's butthurt tank troll alt with 11 posts who also can't read when I said I'm not missing a single shot on the tank etc. |
Spkr4theDead
International-Fleet
626
|
Posted - 2013.09.08 22:35:00 -
[58] - Quote
Monkey MAC wrote:Void Echo wrote:then when your at a supply depot, you shouldnt be able to switch out your dropsuits while your taking damage.
all that needs to change is that an RDV needs to actually come to pick it up physically Well you see thats thing, you can take damage while your in the menu choosing your new suit, your then invincible while your suit is constructed. But here is the thing, changing from a medium suit, to another medium suit with at least the same health or above does not repair your suit, it gives you the same health even if your new suit had a higher maximum. Although by contradiction if you change from 1 suit size to another say medium to a heavy, then you get a suit with all its health back!! Now the simplest way to stop that would be to give the heavy a percentage of health based on the remaining percentage on the medium!! However, this doesnt stop the fact, that a tank who feels he is loosing will just retreat to the red zone recall it, bring in another completely ignoring the fact that he nearly lost his previous because now he has a brand new shiny one. So here is what propose, you can keep your magic alien abduction recall, but if you call in another tank with same hull, then the health (and ammo percentage remainig come 1.5) are transposed to the new vechile, et voila tankers get to keep their magic recall, av attempts are no longer completly wasted by a tanker recalling his vechile!! Ammo and health of a deployed vehicle =/= ammo and health of a freshly deployed vehicle. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1806
|
Posted - 2013.09.08 22:35:00 -
[59] - Quote
Monkey MAC wrote:True Adamance wrote:Bittersteel the Bastard wrote:Void Echo wrote:Bittersteel the Bastard wrote:Infantry need to go to a Supply Depot to switch out their gear (Which most tankers conveniently blow up). Tankers can recall and then call their vehicle back in wherever. What was that about double standards?
If you want to keep your vehicle recall as is, infantry need to be able to changed their dropsuit wherever as well. funny how you put so much emphasis on how you "need" supply depots, if they were that important to you infantry, then why don't you defend it when the enemy is going for it? every game im in, you just hack it and leave then wonder why we blew it up after it turned red. Good job ignoring the real point. See the thing is you sort of just trapped yourself because the point you tankers were making was INFANTRY GET TO CHANGE AT SUPPLY DEPOTS ZOMG. Well you just said it yourself. We need to capture a supply depot to do that. What do tankers need to do to change their fit? Absolutely nothing. Just pop out and recall. Now your next point is prolly gonna be "WELL BLUEBERRIES HOP IN MY TANK AND I CAN'T RECAL HURR DURR" and that's a bit besides the point considering 1.5 is in the nearby future and a vehicle lock is probably coming very soon. And since these are just suggestions and CCP has yet to show interest any of these proposed ideas, then if they actually were to take interest it would take months before we saw it's implementation. Of course I'm not suggesting that every part of a tank should function like infantry dropsuits. Far from it. I'm just pointing out a flawed argument I've seen in this thread and trying to get tankers to calm down and see that the mechanic they are using is broken. I think RDVs should pick up the vehicle, and I see nothing unreasonable about that. Hardly flawed. If Infantry wants a Supply Depot they should defend their assets rather than leave it open for me to destroy which I will so I don't have you guys exploiting never ending AV grenades. Sorry to burst your bubble mate but endless grenade by standing on nanohivesor supply depots was fixed 1.3, you get a maximum of 5 grenades from a supply depot, then it just stops giving them to you, even if you change suits!! The base amount are replenished when you switch suits but you should have an infantry squad to capatilise on avers hastily changing suits!! With 2 people on the Supply Depot that more than enough to end a fleet of vehicles. 2 people would be enough to defend the damn thing too. |
Godin Thekiller
Hellstorm Inc League of Infamy
578
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Posted - 2013.09.08 22:35:00 -
[60] - Quote
I like everyone ignored my idea, like they just want to argue just to -_- |
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