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Thread Statistics | Show CCP posts - 6 post(s) |
Baal Roo
Subdreddit Test Alliance Please Ignore
2802
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Posted - 2013.09.13 22:13:00 -
[181] - Quote
Skihids wrote:Allowing objective or mobile spawning AT ALL changes the game.
Don't bother quibbling about the specific numbers, they will be used in the quantity required to achieve the effect of creating an unbreakable supply chain for the defenders. Improve the two R's of repping and resurrection and you will require fewer, make them easier to find and you need a few more. The number will self adjust to get the desired effect.
You would have to totally eliminate drop uplinks if you want to be able to chip away at a defender's position. As long as you can tuck an uplink in a place inaccessible from the front door the defender will be able to spawn back into the fight.
If the uplinks are accessible you can always toss a flux to clear a huge swath of land. It matters not if there is one or five in the radius of the flux, all are gone.
The problem though, is that in most matches between "good" teams, there aren't five uplinks in the radius of a flux. There are 10-15 uplinks spread across the radius of 5-10 fluxes.... at every objective (and/or camping spot). This makes the opening 30 seconds or so of a match the determining factor in who wins most matches, because once both teams are entrenched on whichever objectives they overpowered in the opening rush it becomes exceedingly rare for either team to make any real headway. Unless you can get in and remove all 10-15 uplinks within 3-5 seconds the enemy can just spawn right back in with fresh gear, mop up whatever eHP the attackers have left, and replace whatever uplinks the attackers managed to remove from the field.
If there are 10-15 spots that a player can respawn in 3 seconds when you kill them within 50 meters of the spot the guy died, it really takes most of the strategy of the gameplay off the table. Skirmish matches just become glorified games of ambush. |
Garrett Blacknova
Codex Troopers
4096
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Posted - 2013.12.03 14:01:00 -
[182] - Quote
skippy678 wrote:I would say different people play different rolls and capping an individual s uplinks would be like saying only 4 AR's per match, or only 4 tanks a round ( I have been spammed by everything in this game...tanks...dopships,grenades... should we limit these items too because sometimes there is too many?....never gonna happen... There's a limit to the number of bullets in the air at any one time from your AR.
There's a limit of one beam fired from your Laser Rifle at any one time.
There's a limit on how many REs you can have deployed at any one time.
You can't lock onto a target with a Militia Swarm Launcher then switch to a Prototype model at a Supply Depot and fire 10 missiles at once.
Drop Uplinks shouldn't be capped in the sense of each playing having a total number of Uplinks they can deploy throughout the course of the match, and if anyone was suggesting that, they're idiots and deserve all the ridicule they're getting. But nobody suggested that, because they're not that stupid. Any cap should be a limit on the number of SIMULTANEOUS deployments, and that cap should be a hard cap regardless of the type of Uplinks being used.
So if you have, for example, a limit of 2 Uplinks at a time, you won't be able to deploy 2 Militia Uplinks, then deploy another 2 Standard Uplinks without losing the Militia Uplinks. At the moment, each Uplink type has a cap, but there isn't a hard total amount of Uplinks that a player can deploy. |
Spectral Clone
Dust2Dust. Top Men.
757
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Posted - 2013.12.03 14:21:00 -
[183] - Quote
Nerf the uplinks by making them squad only, remove team deploy completely. Also cap the amount of drop uplinks you can have active per player. They are causing too much lag.
KDR > ALL
ME > KDR
ME > ALL
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Cymek Omnius
Villore Sec Ops Gallente Federation
1
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Posted - 2013.12.03 14:39:00 -
[184] - Quote
CCP Wolfman wrote:skippy678 wrote:Hey Guys I need help!
I have had several exchanges on the forums about who uses the uplinks (team/squad) and that there has been some sort of change going on with them.
I hve searched google and the forums and have literally found dozens of threads and hndreds of opinions but not one factual statement from CCP.
Can you guys please clear this up with everybody because many need to know.
I have proto uplinks for a reason and if you guys just went and made them squad only with out putting it in the patch notes or letting anyone know that would be pretty rude i think...just saying.
So Please Clarification on...
1. Who can use the uplinks that are deployed by me? team/ squad/ other squad or solo players?
2. Are there variations that do differt members of the team?
3. HaS CCP switched how the uplinks work recently...if so...when...and why didnt you tell us?
4. Is this problem with uplinks simply related to the inability to get my whole squad together in a battle together and "scotty is confused?
5. I have been testing this out and squad jumping to see what is lit and trying to figure this one out. If i jump out of my squad and lay uplinks do i continue getting the 25 points for the uplinks outside of squad?
6. Why is it called team spawn if its for your squad ? honestly this also works badley because simply getting the "team" chat to load to switch back to your squad takes almost 20 seconds sometimes which makes that idea bunk too....
Please CCP something officiall. I promise never to rant and rave again about the battle finder if you give me a good clear answer...
Thank you in advance
Skippy678 * Droplinks can be used by the whole team. No exceptions. * Not atm. * No, we've not made any changes to them in quite a while. * I don't think they would be related. * You should do because it isn't tied to the squad just to your team spawning there. * Because right now it can only do team spawn. We've been considering adding squad only versions or making droplinks exclusive to squads for a while now. Would like to hear your thoughts on that.
It sounds like an un warranted nerf to logis to me.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
545
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Posted - 2013.12.03 14:42:00 -
[185] - Quote
Holy unnecessary necro thread batman!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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DUST Fiend
OSG Planetary Operations Covert Intervention
8222
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Posted - 2013.12.03 14:45:00 -
[186] - Quote
CCP Logibro wrote:Good news everyone!
Fix for this should be going out today. As always, if you're still having problems please report back and we'll get right on it. This is the type of stuff we love to hear, keep it coming and GET DAT DEV BLOG
ISK / Vids / Stream
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1687
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Posted - 2013.12.03 14:54:00 -
[187] - Quote
Can we limit uplinks to 3 per squad and 9 per team?
Make it so you can only deploy on uplinks you or your squad mates put out.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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