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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
79
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Posted - 2013.09.10 04:14:00 -
[1] - Quote
Personally, as the usual link specialist for my squad, I think a personal limit of 3 is crazy talk. It is way too low and would kill an entire style of play - yes, mine, but beyond my selfish motivation it would more or less nerf the entire logi class pretty hard, we've taken a lot of hits recently as it is. Squad limits make some sense, and I used to be a fan of the team limit solution but your point about it being too random is well taken. The more I think about it, the more I actually like the personal cap better.
My proposals:
1) A cap on total links per squad or team is less desirable, but it should be liberal. I've seen people make suggestions like single-digit team limits, which just like a per-person limit of 3 is way too low. At minimum it should be 16, one per team member overall. Obviously a squad limit would be lower if you went that way, but then what do you do with non-squadded players?
2) A personal cap is probably a more controllable solution, but like everything else it should be skill-based, not just a blanket limit. You could do it one of two ways:
- Make it it's own skill, like the weapon proficiency skills, but you should unlock it at level 3, not 5 like weapons. If you did it that way then you should reduce the SP cost of the links themselves to offset the new requirement. Lets set it at everyone can drop 1 uplink to start. You get to ADV links and that opens up the proficiency skill. You go up to 2 links at level 1, and one more link for each level, with a bonus at ADV and PRO levels. So, uplink proficiency level 2 gets you 3 links, level 3 gets an additional 1+1 for 5 total, and so on until you get to level 5, you can drop 8 links at a time. Even as an admitted drop uplink WP *****(another word for prostitute), I see no legit reason to need to drop more than that at once.
- Base it on the existing skill, using more or less the same numbers. This is a simpler solution but would probably not reduce the spam all that much.
You could obviously also use both type of caps (personal and team/squad) but if you did both the exact numbers I'm using would probably need to be tweaked, primarily in that the team cap should definitely be higher than 16 if you also imposed personal caps. Also, while on the subject, can anyone confirm that there is in fact NO upper limit on the number of links that can be deployed at once? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
80
|
Posted - 2013.09.11 23:13:00 -
[2] - Quote
Baal Roo wrote:John Demonsbane wrote:Personally, as the usual link specialist for my squad, I think a personal limit of 3 is crazy talk. It is way too low and would kill an entire style of play - yes, mine, but beyond my selfish motivation it would more or less nerf the entire logi class pretty hard, we've taken a lot of hits recently as it is. Squad limits make some sense, and I used to be a fan of the team limit solution but your point about it being too random is well taken. The more I think about it, the more I actually like the personal cap better.
My proposals:
1) A cap on total links per squad or team is less desirable, but it should be liberal. I've seen people make suggestions like single-digit team limits, which just like a per-person limit of 3 is way too low. At minimum it should be 16, one per team member overall. Obviously a squad limit would be lower if you went that way, but then what do you do with non-squadded players?
2) A personal cap is probably a more controllable solution, but like everything else it should be skill-based, not just a blanket limit. You could do it one of two ways:
- Make it it's own skill, like the weapon proficiency skills, but you should unlock it at level 3, not 5 like weapons. If you did it that way then you should reduce the SP cost of the links themselves to offset the new requirement. Lets set it at everyone can drop 1 uplink to start. You get to ADV links and that opens up the proficiency skill. You go up to 2 links at level 1, and one more link for each level, with a bonus at ADV and PRO levels. So, uplink proficiency level 2 gets you 3 links, level 3 gets an additional 1+1 for 5 total, and so on until you get to level 5, you can drop 8 links at a time. Even as an admitted drop uplink WP *****(another word for prostitute), I see no legit reason to need to drop more than that at once.
- Base it on the existing skill, using more or less the same numbers. This is a simpler solution but would probably not reduce the spam all that much.
You could obviously also use both type of caps (personal and team/squad) but if you did both the exact numbers I'm using would probably need to be tweaked, primarily in that the team cap should definitely be higher than 16 if you also imposed personal caps. Also, while on the subject, can anyone confirm that there is in fact NO upper limit on the number of links that can be deployed at once? I understand that you currently find yourself getting a lot of warpoints from uplinks, and it's hard to hear others push for a change that hurts you personally. However, the reality is that not capping the total uplinks on the field in some way to somwhere in the range of 2 or 3 for each objective substantially effects gameplay in a negative way. With a cap of say, 16 total per team, , we're still talking about 6 uplinks per objective on 5 point maps and 8 per objective on 4 point map. If you don't think that is enough uplinks, I don't even know what else to say. If you ask me, that's still way too many. With that many uplinks on the field, every game mode is turned into a game of TDM.
I'm having a little trouble with the maths here. How does a limit of 16 uplinks per team equal 6 per objective? Are you talking about both teams combined?
Anyway, like I said, the team cap isn't likely to reduce the spam much. The personal cap, like I outlined, would probably work better. I'm going to start a feedback thread specifically on this plan in the near future I think.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
80
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Posted - 2013.09.13 03:42:00 -
[3] - Quote
I'm totally fine with no caps, don't get me wrong here. I love me some uplinks. However, I think that a lot of people will continue to ask for a nerf, so I'd rather drive that bus than get hit by it! |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
545
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Posted - 2013.12.03 14:42:00 -
[4] - Quote
Holy unnecessary necro thread batman!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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