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Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 17:10:00 -
[1] - Quote
I observed in a reply to another thread, that snipers have no motivation to be team players. They only get rewarded for kills.. its unrealistic for them to capture objectives... so why should they help out squads capture objectives?
In my opinion, there should be an entire-squad level bonus for capturing an objective, reguardless of who executes the capture.
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Mobius Kaethis
Molon Labe. RISE of LEGION
710
|
Posted - 2013.09.08 17:17:00 -
[2] - Quote
How would that motivate snipers to help? They would still just sit in the red line poking away at people. The only differece would be that they would get more wp for their squad mates hacking. I don't see the point.
I you are actually interested in making snipers participate in the game in a meaningful way you need to limit ho many sniper fits can be on a single team. As it stands we often end up in games where half our team is sniping. The number of sniper fits should be limited to two per team at a time.
Yes I realize this would ruin the whole sandbox but it would force people to actually play the game.
An alternative, and this is a much more serious suggestion, is to make the rewards for loosing battles much much lower. I'm talking 1/10 the current sp/isk payout for a loss. This would force players to realize that their tactics do have a major impact on the function of their team and their overall ability to play the game.
Many arguments have been started about this before but the simple truth is that we need to hit some players with the punishment stick so they realize that there is in fact winning in this game and that hiding and padding their KDR does nothing for them. |
Mobius Kaethis
Molon Labe. RISE of LEGION
710
|
Posted - 2013.09.08 17:22:00 -
[3] - Quote
On a separate note I have started charging snipers to snipe when there are a lot of them on my team. If my team is loosing because there are too many snipers I will have my squad each choose a sniper to stand in front of. We then message said snipers that the fee for sniping is 1 million isk and we will move once the monies are received.
Not only is this satisfying since I get to punish them for making it impossible to do anything successful except snipe, but I also get millions of isk and fun hate mail. I'll post some examples to the hate mail collection thread later today. It is oh so much fun and I would encourage others to do the same.
Remember, extortion is an important part of New Eden and now it is an option for you.
You're welcome. |
Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 17:45:00 -
[4] - Quote
Mobius Kaethis wrote:How would that motivate snipers to help? They would still just sit in the red line poking away at people. The only differece would be that they would get more wp for their squad mates hacking. I don't see the point.
Your problem, is that you dont see how snipers can benefit a squad, ever. This just means that you don't understand good battle tactics.
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Mobius Kaethis
Molon Labe. RISE of LEGION
713
|
Posted - 2013.09.08 19:24:00 -
[5] - Quote
Quil Evrything wrote:Mobius Kaethis wrote:How would that motivate snipers to help? They would still just sit in the red line poking away at people. The only differece would be that they would get more wp for their squad mates hacking. I don't see the point.
Your problem, is that you dont see how snipers can benefit a squad, ever. This just means that you don't understand good battle tactics.
Umm did I say that? You a certainly deriving a lot of information about my personal opinions from a few lines of text.
No, I do indeed see snipers having a potentially valuable role on the battlefield. That role is extremely limited though.
I have played with many good snipers but have found that the only team support roles that a sniper can truly perform in this game is suppressing targets near a point or taking out AV. These are rather small roles on the battle field. While snipers can do other things like suppress enemy movement, harass key targets, and even disrupt reinforcements, those roles are better performed by other classes.
As it currently stands a sniper, who is doing anything other than suppressing a point for capture or defense purposes or dealing with forge gunners is effectively one fewer fighting person on the battlefield. With this as an understanding it is clear that too many snipers on the battlefield is a major detriment to the team as a whole.
Furthermore, snipers you typically encourter in matches are in no way concerned with winning, taking objectives, or holding them. All they care about is their KDR. I spend a lot of time squadding up with people outside my corp looking for potential recruits and I have encountered numerous individuals who have clearly stated the aforementioned statement to be true. One group was even so blatent as to tell me that there was no such thing as winning in the game (they just wanted to get 2 kills then hid for the rest of the battle), to which I pointed out the obvious victory/defeat screen that appears at the end of evey match.
My statment that giving rewards to snipers for the squad mates hacking will do nothing to encourage their engagement is merely a sythsis of these observations.
Now I realize that you are perhaps a bit insulted by all of this. Perhaps you are a sniper yourself. Remember, I have no problem with snipers. I do, like you, have an issue with snipers who do nothing to further the team's success in a match. As I have previously stated I also have problems with whole squads worth of people sniping.
I am not going to make any grandiose claims that sniping is ruining the game or that no one should snipe. That would be stupid. What I am going to say though is that snipers need to feel motivated to take actions that actually promote the winning of matches rather than just padding their KDR. I don't care if you can kill without dying if you can't actually support the rest of your team getting that big victory screen at the end of the match. My second suggestion, that loosing a match result in a much smaller sp/isk reward, would do just that. |
Bojo The Mighty
Zanzibar Concept
1745
|
Posted - 2013.09.08 19:50:00 -
[6] - Quote
Wow, an argument between two people
I'm gonna take the side of Mobius. Snipers are assassins, removing targets as necessary. Here's your current fix:
Squad lead place rally order on someone important (guy with codebreaker mods). Sniper follows and protects target, gets bonus 20% WP for doing so. Problem solved. |
Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 20:07:00 -
[7] - Quote
Mobius Kaethis wrote:
As it currently stands a sniper, who is doing anything other than suppressing a point for capture or defense purposes ...
Okay, so you do actually have some grasp of it.
So in that case, seems like you should be in favour of things to encourage them "suppressing a point for capture", etc. that benefit squad objectives.
Your suggestion about win vs loss rewards, does not specifically encourage snipers to help out a squad. All it does, is encourage them to kill more people.
Your complaints about "sometimes I get too many snipers on my squad", is a problem with poor squad leadership, not game mechanics. In those cases, the leader simply says, "too many snipers in this squad. change your fit, or be booted from the squad." It's no different from a squad leader who has a team full of heavies/dropship pilots/whocares. It's up to the squad leader to tell his team, "This doesnt work. Some of you guys MUST change fit"
Currently, a squad leader has no "carrot" for a good sniper to want to follow. If he says "help us or I boot you from the squad", sniper says, "okay i dont care, my rewards dont change either way". CCP needs to give snipers a motivation to participate as part of a squad.
yeah, there are top level snipers who go 20/0 blah blah, who it wont make any difference to. I'm not talking about those guys. I'm talking about the majority of new to middling snipers in the game, who would then make more WP working together as part of a squad, rather than lone wolfing it.
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Synbot
Expert Intervention Caldari State
66
|
Posted - 2013.09.08 20:12:00 -
[8] - Quote
maybe extra wp for one shot kills or headshots |
Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 20:12:00 -
[9] - Quote
Bojo The Mighty wrote:Wow, an argument between two people
I'm gonna take the side of Mobius. Snipers are assassins, removing targets as necessary. Here's your current fix:
Squad lead place rally order on someone important (guy with codebreaker mods). Sniper follows and protects target, gets bonus 20% WP for doing so. Problem solved.
but that motivates the one or two snipers, at the expense of being able to give more dynamic squad orders. in my opinion, that's not a win.
btw, having the whole squad get rewarded for an objective capture, also benefits more than just snipers. It also benefits other people doing "support" type roles. LAV ferrying, for example?
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
616
|
Posted - 2013.09.08 20:18:00 -
[10] - Quote
Mobius Kaethis wrote:I you are actually interested in making snipers participate in the game in a meaningful way you need to limit ho many sniper fits can be on a single team. As it stands we often end up in games where half our team is sniping. The number of sniper fits should be limited to two per team at a time.
No. Don't limit it. I love flanking these bunches of snipers camping on a hill. They don't even notice when the guy next to them dies. |
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Mobius Kaethis
Molon Labe. RISE of LEGION
714
|
Posted - 2013.09.08 20:21:00 -
[11] - Quote
Quil Evrything wrote: Okay, so you do actually have some grasp of it.
So in that case, seems like you should be in favour of things to encourage them "suppressing a point for capture", etc. that benefit squad objectives.
Your suggestion about win vs loss rewards, does not specifically encourage snipers to help out a squad. All it does, is encourage them to kill more people.
Your complaints about "sometimes I get too many snipers on my squad", is a problem with poor squad leadership, not game mechanics. In those cases, the leader simply says, "too many snipers in this squad. change your fit, or be booted from the squad." It's no different from a squad leader who has a team full of heavies/dropship pilots/whocares. It's up to the squad leader to tell his team, "This doesnt work. Some of you guys MUST change fit"
Currently, a squad leader has no "carrot" for a good sniper to want to follow. If he says "help us or I boot you from the squad", sniper says, "okay i dont care, my rewards dont change either way". CCP needs to give snipers a motivation to participate as part of a squad.
yeah, there are top level snipers who go 20/0 blah blah, who it wont make any difference to. I'm not talking about those guys. I'm talking about the majority of new to middling snipers in the game, who would then make more WP working together as part of a squad, rather than lone wolfing it.
Once again you are putting words into my mouth and making assumptions about me. I don't have an issue with too many snipers in my squad. When I run squads we rarely have a sniper. The exception is when I'm recruiting but once again I'm not squad lead in these cases so it really isn't a reflection on my leadership. What I said is that there are frequently too many snipers on a given team.
As I sated earlier, giving a bonus for hacking to the whole squad does nothing to encourage sniper participation. Snipers, especially the middling snipers, are typically disinterested in helping out their squad. They snipe because they feel like they can't compete in other roles, or because they see KDR as the be all and end all of FPS success.
By following my suggestion of drastically limiting post match rewards for losing they will notice that when they are sniping in non-productive ways they loose more frequently which in turn leads to uselessly small payouts. Their SP development being hindered by their teams poor performance will push them to either try sniping in different ways which do help their team win (sometimes that is killing but typically not) or try a different role that allows them to have a more meaningful impact on a matches outcome.
It is my intent to kill the my KDR was the highest so I won mentality that we are all guilty of succumbing to, and this will only happen if winning is highly incentivized over loosing. |
Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 20:38:00 -
[12] - Quote
Mobius Kaethis wrote:
By following my suggestion of drastically limiting post match rewards for losing they will notice that when they are sniping in non-productive
you're overrating the intelligence of the average player. The majority of these types who play sniper, either wont notice, or they'll figure "there's nothing I can do about it".
It takes being under the leadership of someone smart, to point that out to them. And even then... Most Squad Leaders Suck.
There needs to be an in-your-face reward, for these people to notice.
ie: when a sniper happens to fall into a random pick-up squad, they get a nice big WP nice for "Squad Objective Capture: +100WP" or some such.
Quote:It is my intent to [get rid of] the "my KDR was the highest so I won" mentality that we are all guilty of succumbing to, and this will only happen if winning is highly incentivized over loosing.
that at least, we can agree on. Except that I would say (for me at least) I coudl care less about the "I won" mentality. I care about my SP payout. |
Bojo The Mighty
Zanzibar Concept
1745
|
Posted - 2013.09.08 20:40:00 -
[13] - Quote
Quil Evrything wrote:
but that motivates the one or two snipers, at the expense of being able to give more dynamic squad orders. in my opinion, that's not a win.
btw, having the whole squad get rewarded for an objective capture, also benefits more than just snipers. It also benefits other people doing "support" type roles. LAV ferrying, for example?
Man joins squad, AFKs, makes WP for nothing. The problem is that it rewards lack of involvement because you are merely in squad. Someone could just goof off and make reward WP. So what if they make a little WP? We can't reward AFK at all, it's principle. |
Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 20:45:00 -
[14] - Quote
Bojo The Mighty wrote:Quil Evrything wrote:
but that motivates the one or two snipers, at the expense of being able to give more dynamic squad orders. in my opinion, that's not a win.
btw, having the whole squad get rewarded for an objective capture, also benefits more than just snipers. It also benefits other people doing "support" type roles. LAV ferrying, for example?
Man joins squad, AFKs, makes WP for nothing.
Refer back to my "this is a squad leader issue" post.
Someone does that, the leader should kick them from the squad. problem solved.
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George Moros
WarRavens League of Infamy
85
|
Posted - 2013.09.08 20:50:00 -
[15] - Quote
Mobius Kaethis wrote: By following my suggestion of drastically limiting post match rewards for losing they will notice that when they are sniping in non-productive ways they loose more frequently which in turn leads to uselessly small payouts. Their SP development being hindered by their teams poor performance will push them to either try sniping in different ways which do help their team win (sometimes that is killing but typically not) or try a different role that allows them to have a more meaningful impact on a matches outcome.
It is my intent to kill the my KDR was the highest so I won mentality that we are all guilty of succumbing to, and this will only happen if winning is highly incentivized over loosing.
I play a sniper, and have already suggested something similar. ISK rewards should be proportional to opposing team's MCC damage when the battle ends. That way winners get full amount, losers get the fraction proportional to how much they tried to win the formal objective.
In defense of my "profession", I must add that dedicated snipers are not the biggest issue here. They usually do their jobs pretty well and help their teams. The problem is people switching to snipers when the battle seems lost and they want to minimize personal losses. This often has an avalanche effect. One guy switches to sniper, then another, and soon you have a team full of snipers. |
TheEnd762
SVER True Blood Public Disorder.
185
|
Posted - 2013.09.08 20:54:00 -
[16] - Quote
I'm a sniper. Some of you may know of me. I don't consider myself fantastic, but I'm decent.
I don't snipe to pad my K/D. I snipe, primarily, because I ENJOY IT. I snipe because every enemy I put down is one less enemy shooting my squad, hacking an objective, healing/reviving other enemies, etc. I also destroy uplinks and nanohives. I soften up heavies for my team. If none of this counts as "actively supporting my team", then screw you.
I usually don't join squads because I don't have a mic. If someone want to buy me one, I'd be glad to call out enemy positions, but until then, I'm doing my thing my way. The only time I DO squad up is if I think I'm gonna have a good match and my WP will significantly contribute to getting orbitals.
If you think changing ISK/SP payouts is gonna get snipers out into the field with the rest of the cannon-fodder and their auto-aim insta-kill Duvolles, you're dreaming. It's just going to push more people to stay behind the red line to minimize their losses. |
Quil Evrything
DUST University Ivy League
74
|
Posted - 2013.09.08 20:56:00 -
[17] - Quote
George Moros wrote: In defense of my "profession", I must add that dedicated snipers are not the biggest issue here. They usually do their jobs pretty well and help their teams. The problem is people switching to snipers when the battle seems lost and they want to minimize personal losses. This often has an avalanche effect. One guy switches to sniper, then another, and soon you have a team full of snipers.
Aaaand.... why does that need to be "fixed"?
There comes a point where winning is clearly impossible.
Disclaimer: I have never done this. i didnt even realize this was "a thing" but I can completely understand it, and personally dont see anything wrong with it.
|
Bojo The Mighty
Zanzibar Concept
1745
|
Posted - 2013.09.08 21:19:00 -
[18] - Quote
Quil Evrything wrote:
Refer back to my "this is a squad leader issue" post.
Someone does that, the leader should kick them from the squad. problem solved.
Why? If you have empty space and it's filled by an AFK'er, who is adding WP to the total pool by doing nothing? They contribute to an orbital that's why. With your system, an AFK'er would become a squad asset, the lowest but better than nothing (at least they're not wasting space)
It's not a squad leader issue, it's a system abuse issue |
George Moros
WarRavens League of Infamy
85
|
Posted - 2013.09.08 21:24:00 -
[19] - Quote
Quil Evrything wrote:
There comes a point where winning is clearly impossible.
Yes, that's a reality. Especially in pub matches. When a team of noobs is put up against a team of protostompers, all the effort and incentive in the world won't help them win. However, such cases are a problem of matchmaking, not of snipers not having incentive to win the formal objective. |
KING CHECKMATE
TEAM SATISFACTION
907
|
Posted - 2013.09.08 21:33:00 -
[20] - Quote
HOW ABOUT THIS? :
The sniper has the ability to while pointing at someone through a sniper scope and pressing SELECT,he can ''call out'' an enemy red, that will appear on every friendly's map for a duration of 6-8 seconds. If killed withing this time,the scout gets a 10WP Kill assist Bonus....
Dont bash me too hard, just trying to help here... |
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Quil Evrything
DUST University Ivy League
75
|
Posted - 2013.09.08 21:40:00 -
[21] - Quote
Bojo The Mighty wrote:Quil Evrything wrote:
Refer back to my "this is a squad leader issue" post.
Someone does that, the leader should kick them from the squad. problem solved.
Why? If you have empty space and it's filled by an AFK'er, who is adding WP to the total pool by doing nothing?
Errr.. how exactly does someone "add WP" by "doing nothing"? I've never noticed this is possible.
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
424
|
Posted - 2013.09.08 23:41:00 -
[22] - Quote
Mobius Kaethis wrote:Quil Evrything wrote: Okay, so you do actually have some grasp of it.
So in that case, seems like you should be in favour of things to encourage them "suppressing a point for capture", etc. that benefit squad objectives.
Your suggestion about win vs loss rewards, does not specifically encourage snipers to help out a squad. All it does, is encourage them to kill more people.
Your complaints about "sometimes I get too many snipers on my squad", is a problem with poor squad leadership, not game mechanics. In those cases, the leader simply says, "too many snipers in this squad. change your fit, or be booted from the squad." It's no different from a squad leader who has a team full of heavies/dropship pilots/whocares. It's up to the squad leader to tell his team, "This doesnt work. Some of you guys MUST change fit"
Currently, a squad leader has no "carrot" for a good sniper to want to follow. If he says "help us or I boot you from the squad", sniper says, "okay i dont care, my rewards dont change either way". CCP needs to give snipers a motivation to participate as part of a squad.
yeah, there are top level snipers who go 20/0 blah blah, who it wont make any difference to. I'm not talking about those guys. I'm talking about the majority of new to middling snipers in the game, who would then make more WP working together as part of a squad, rather than lone wolfing it.
Once again you are putting words into my mouth and making assumptions about me. I don't have an issue with too many snipers in my squad. When I run squads we rarely have a sniper. The exception is when I'm recruiting but once again I'm not squad lead in these cases so it really isn't a reflection on my leadership. What I said is that there are frequently too many snipers on a given team. As I sated earlier, giving a bonus for hacking to the whole squad does nothing to encourage sniper participation. Snipers, especially the middling snipers, are typically disinterested in helping out their squad. They snipe because they feel like they can't compete in other roles, or because they see KDR as the be all and end all of FPS success. By following my suggestion of drastically limiting post match rewards for losing they will notice that when they are sniping in non-productive ways they loose more frequently which in turn leads to uselessly small payouts. Their SP development being hindered by their teams poor performance will push them to either try sniping in different ways which do help their team win (sometimes that is killing but typically not) or try a different role that allows them to have a more meaningful impact on a matches outcome. It is my intent to kill the my KDR was the highest so I won mentality that we are all guilty of succumbing to, and this will only happen if winning is highly incentivized over loosing.
Didn't read entire thread so I'll just comment on what I've read up to this point.
Sniper limits: NO! Although I see your point and it does, in fact, make sense, you forget that if a player has speced heavily in sniping then there only other option is to engage with free fits and no passive skills to support this style of play that is forced upon them. This will result in them getting fewer kills, more deaths, and more frustrated as they cannot play there way. Not to mention that there constant deaths will mean much more WPs for the enemy which means them getting more orbitals and lowering your chances of winning below it's current point.
Lose Penalty: Yes and No. Yes lower it but not by the amount that you claim as this would mean on the rare occasion that you get a full team of players that actually try and still lose (other team was just as motivated or was proto stomping) the moral of the player goes from "good game" and "At least we made them lose a lot of money" to "That was not worth it". One should never punish those that try.
Hacking Bonus: Yes and No. Give the bonus to everyone within range of the objective (even if they are not in the squad) as players will, at times, use there bodies to protect you while you make the hack and so they should be rewarded for such loyalty. Also I think the "Defend" order needs to be removed and you should get bonus points whenever you kill an enemy that is attacking an ally be them squad or BBs.
KDR: Some corps have a KDR requirement to rank up (2.5 for M.E.R.C Elite) and that can, at times, cause players to resort to drastic measures in order to make the cut. KDR may not be as important in this game as in other FPS games but it does have it's value (low KDR = your team getting cloned quicker). Personally I ignore my KDR while in a match and just focus on doing my job (this sometimes involve sniping) in order to help my team progress. Because of this mind set and my ability to perform without having a single skill at level 5 my alliance has deemed me ready for PC and my KDR is barely over 1.0.
Suggestion Give sniper squad share while scoped in but don't mark enemies unless they have a higher profile then your precision (so even if you can clearly see the guy, if his profile is low then the chevron still won't appear). On top of that CCP should grant 5 WPs if a teammate kills the marked target (Call it "Recon"). This will grant the sniper more of a purpose as they can actually be valid to the team without needing to get kills (and there WPs will reflect that).
Well that's this scout's view of the topic and a solute you guys for a relevant thread instead of just QQing the whole time ^_^
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
424
|
Posted - 2013.09.08 23:50:00 -
[23] - Quote
Quil Evrything wrote:Bojo The Mighty wrote:Quil Evrything wrote:
Refer back to my "this is a squad leader issue" post.
Someone does that, the leader should kick them from the squad. problem solved.
Why? If you have empty space and it's filled by an AFK'er, who is adding WP to the total pool by doing nothing? Errr.. how exactly does someone "add WP" by "doing nothing"? I've never noticed this is possible.
Peaked up a little so decided to respond to this as well.
I think he is referring to the squad hack bonus suggestion. If the whole squad gets say 5 WPs each then even if you are doing nothing you can gain WPs because your squad is hacking stuff. This also means that if you hack an objective then, with a full squad, your squad would gain 130-180(squad order) WPs instead of just 100 and this is with the idea of a lone squad member sneaking around and hacking an unguarded point. If you had nothing to do with the hack in anyway then you shouldn't get rewarded.
At least that's what I think he's talking about
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
424
|
Posted - 2013.09.08 23:50:00 -
[24] - Quote
[double post] |
Quil Evrything
DUST University Ivy League
75
|
Posted - 2013.09.09 00:20:00 -
[25] - Quote
ALPHA DECRIPTER wrote:Quil Evrything wrote:Bojo The Mighty wrote:Quil Evrything wrote:
Refer back to my "this is a squad leader issue" post.
Someone does that, the leader should kick them from the squad. problem solved.
Why? If you have empty space and it's filled by an AFK'er, who is adding WP to the total pool by doing nothing? Errr.. how exactly does someone "add WP" by "doing nothing"? I've never noticed this is possible. ... I think he is referring to the squad hack bonus suggestion. If the whole squad gets say 5 WPs each then even if you are doing nothing you can gain WPs because your squad is hacking stuff..
ah, right, didnt think about that.
wel, anyway, that's obviously up to the squad leader in question. I was replying to the person who was up in arms about the idea that people could sit in the squad and get rewarded for "doing nothing". I pointed out that the squad leader can always kick them. You pointed out that the squad leader could alternatively choose to keep them, for the teenietiny extra wp.
Either way, it's up to the squad leader what to do about it. Thus, that is an aspect of my proposal that doesnt need to be fixed.
|
Ferindar
The Malevolent Monkey Militia
38
|
Posted - 2013.09.09 00:34:00 -
[26] - Quote
There is a difference between Snipers and Plinkers. Snipers make kills, call out enemy movements, communicate with their team and make the enemy team think twice about going to point A or B or C.
Plinkers are those who sit in the back, hiding in relative safety, picking off kills to pad their KDR. They contribute next to nothing because they don't skill into sniping, don't bother to get better, just use their free fit and try to vulture kills.
As a Sniper, I really really dislike Plinkers.
I do like the call-out idea, and if I have a Sniper Rifle, anything I look at in the scope ought to light up for my squadmates, so they can see that an enemy or several are around a corner. Likewise, I should be able to get info from the TACNET, to make it easier to know where the enemy is concentrated, so I can try to suppress their spawn point or help my squad keep from getting flanked.
Pre-1.4, I used to take Squad Lead as a Sniper so I could more easily refresh defend orders and call orbitals with my teammates guiding them in. With the severance of TACNET, I have to rely a lot more on audio cues and voice directions for orbital placement, and the current issue with placing defend orders with distant targets often leads me to swap the leader role to the Logi.
If you want to get people to get out there and eat the auto aim instant-kill duvolles, tweak the AR so it doesn't instantly kill anyone not specced for full on infantry. We Snipers only spec a little into our defenses, going for full on damage potential instead. I personally wear three complex damage mods, an armor plate and armor repair due to profile dampening being nigh-useless, and use stealth as my protection. |
Lightning Bolt2
Binary Mercs Abandon PlayGrounds
188
|
Posted - 2013.09.09 00:43:00 -
[27] - Quote
I just made my own thread requesting a marking feature heres a link: https://forums.dust514.com/default.aspx?g=posts&t=108848&find=unread |
Mobius Kaethis
Molon Labe. RISE of LEGION
720
|
Posted - 2013.09.09 01:40:00 -
[28] - Quote
Bojo The Mighty wrote:Quil Evrything wrote:
but that motivates the one or two snipers, at the expense of being able to give more dynamic squad orders. in my opinion, that's not a win.
btw, having the whole squad get rewarded for an objective capture, also benefits more than just snipers. It also benefits other people doing "support" type roles. LAV ferrying, for example?
Man joins squad, AFKs, makes WP for nothing. The problem is that it rewards lack of involvement because you are merely in squad. Someone could just goof off and make reward WP. So what if they make a little WP? We can't reward AFK at all, it's principle.
Thank you Bojo. That is what I have been trying to say. Clearly I'm not able to express myself well today. |
Quil Evrything
DUST University Ivy League
75
|
Posted - 2013.09.09 02:14:00 -
[29] - Quote
Ferindar wrote:
I do like the call-out idea, and if I have a Sniper Rifle, anything I look at in the scope ought to light up for my squadmates, so they can see that an enemy or several are around a corner. ... I personally wear three complex damage mods, an armor plate and armor repair due to profile dampening being nigh-useless
I think the scope light thing is a "nice idea", but it shouldnt come for free. Methinks it should be an optional, high-cost module. ALso, it shouldnt be limited to sniper scope. All weapons have the 'light up enemy for you' feature. So, IMO, there should be a "share weapon scaning with squad" optional module.
As far as dampening being useless for snipers.... methinks it may see a resurgence.
Now with scanners getting used more... you may see vehicle scaners getting used more. (or hand scanners)
If you're good at visual stealth, you'll be doing pretty good.. UNTIL someone nails you with a scanner, and then it will be open seaon on your butt.
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Ferindar
The Malevolent Monkey Militia
43
|
Posted - 2013.09.09 05:51:00 -
[30] - Quote
Quil Evrything wrote:Ferindar wrote:
I do like the call-out idea, and if I have a Sniper Rifle, anything I look at in the scope ought to light up for my squadmates, so they can see that an enemy or several are around a corner. ... I personally wear three complex damage mods, an armor plate and armor repair due to profile dampening being nigh-useless
I think the scope light thing is a "nice idea", but it shouldnt come for free. Methinks it should be an optional, high-cost module. ALso, it shouldnt be limited to sniper scope. All weapons have the 'light up enemy for you' feature. So, IMO, there should be a "share weapon scaning with squad" optional module. As far as dampening being useless for snipers.... methinks it may see a resurgence. Now with scanners getting used more... you may see vehicle scaners getting used more. (or hand scanners) If you're good at visual stealth, you'll be doing pretty good.. UNTIL someone nails you with a scanner, and then it will be open seaon on your butt.
Perhaps. But when they gave out those free Hunter Scout fits, I went to test with a friend with his standard grade Scanner. If he didn't pick me up, it still told him pretty much where I was due to scan failed or something. The Hunter Scout has a lot of passive scan profile reduction.
As for my spots, yeah, I've been active scanned before. I took that as a cue to change location. I'd often just go a little out the way, watch my former location, then pop the guy in the head.
Considering how CCP wants to kill off Sniping in the new maps, scanners are the least of my concerns. Maps without any real spots to snipe from are a far greater threat.
To quote:
CCP LogicLoop wrote:On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be engaged by other players in some way.
To be more specific, over a certain height in meters snipers are completely blocked. In one range X meters up to X meters the sniper must be limited in their movement and must always be exposed to ground units. In the last parameter, that sits at the lowest of meters snipers are given more freedom to move, and able to move in and out of exposure freely.
Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible.
This means they want to prevent overwatch snipers, and force snipers to shoot from >100m.
AR514 indeed. |
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Quil Evrything
DUST University Ivy League
78
|
Posted - 2013.09.09 13:49:00 -
[31] - Quote
Ferindar wrote:
This means they want to prevent overwatch snipers, and force snipers to shoot from >100m.
AR514 indeed.
I found one or two objectives, that have a wide-open back.. but only around 100m. Then of course most others are covered. Some more than others.
Did you mistype "<100m" ?
I'm not sure how making snipers shoot from >100m is a bad thing :)
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Korvin Lomont
United Pwnage Service RISE of LEGION
152
|
Posted - 2013.09.09 14:10:00 -
[32] - Quote
I have seen what a good sniper can do.
But from my experience in the last 40 or so domination matches there is a growing number of snipers sitting somewhere in the hills doing nothing for the win. In domination there is really no need to have 10 snipers (and those 10 snipers do not even cover the letter). I have lost countless matches because there were only two to four people going for the letter the rest was sitting and trying to get an occasional skill. Its so frustrating especially if the enemy team is not even good. I started to call this selfredlining
The problem I see is simple: winning does not matter in any way. Isk gains are not transparent enough to outline the benefit of winning and there is no bonus to SP if you win. |
Ferindar
The Malevolent Monkey Militia
47
|
Posted - 2013.09.09 14:41:00 -
[33] - Quote
There's also no benefit to playing a game how you like to play it. The game is slowly trying to force everyone to use ARs, SCARs, or MDs to get into the battle. CCP LogicLoop has confirmed this indirectly.
And yes, I mistyped less than 100m. I fixed it, but thank you. |
Beck Weathers
High-Damage
34
|
Posted - 2013.09.09 14:50:00 -
[34] - Quote
Why not just give more points for killing someone while their hacking? would modivate snipers to keep enemys off objectives lol. |
Ferindar
The Malevolent Monkey Militia
47
|
Posted - 2013.09.09 14:51:00 -
[35] - Quote
Would be nice, but CCP is designing maps to have Objectives protected from all weapons besides the AR. |
Sgt Buttscratch
SLAPHAPPY BANDITS
733
|
Posted - 2013.09.09 15:35:00 -
[36] - Quote
The motivation for snipers would be guardian points for kills on an enemy within 30m of a squad member, maybe the ability to tag and score tag asists. |
Quil Evrything
DUST University Ivy League
78
|
Posted - 2013.09.09 16:33:00 -
[37] - Quote
Sgt Buttscratch wrote:The motivation for snipers would be guardian points for kills on an enemy within 30m of a squad member, maybe the ability to tag and score tag asists.
neat idea. But Im not sure how fair that would be to other team members.
Here's an idea, that would benefit snipers, and others: More squad leader options.
Instead of a squad-wide set of orders (or rather, in addition to them), give squad leaders the ability to have in-game instructions *PER UNIT*.
So he could tell individual squad members (not just snipers) "your job is protecting your team". So anyone like this, would get the type of bonus you mention. Now lets come up with other potential "individual unit commands", and flesh out a full proposal :)
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Vesago Ghostcore
Rejected Clones
2
|
Posted - 2013.09.09 17:02:00 -
[38] - Quote
Let me first say that I am a Sniper primarily...
I act as logi, I call out targets, I overwatch objectives, I love scanners in my squad, and think they should get an WP bump, oh yeah, and I move around.
My solution would be an active scanner that looks map wide for a signal that is generated by sniper rifles.
Make them move, and I think most of these issues vanish...
You have been scanned!
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Quil Evrything
DUST University Ivy League
78
|
Posted - 2013.09.09 17:15:00 -
[39] - Quote
I dont think having a weapon-specific scanner is appropriate. For one thing, someone can technically "snipe" with a scrambler rifle too. It has a longer range than AR, which is after all, what you are going to be sniping against most of the time.
I think the current scanner thing is appropriate. Typical snipers show up on decent active scanners already. If snipers want to hide from that, they have to go scout + dampening. Which costs them in survivability. it's a good balance.
Now, how about those squad commands?
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calisk galern
BurgezzE.T.F
887
|
Posted - 2013.09.09 17:21:00 -
[40] - Quote
Mobius Kaethis wrote:On a separate note I have started charging snipers to snipe when there are a lot of them on my team. If my team is loosing because there are too many snipers I will have my squad each choose a sniper to stand in front of. We then message said snipers that the fee for sniping is 1 million isk and we will move once the monies are received. Not only is this satisfying since I get to punish them for making it impossible to do anything successful except snipe, but I also get millions of isk and fun hate mail. I'll post some examples to the hate mail collection thread later today. It is oh so much fun and I would encourage others to do the same. Remember, extortion is an important part of New Eden and now it is an option for you. You're welcome.
waste of time assuming for some reason you guys were good/dedicated enough to stop me from sniping, I would jut afk and get a drink till the match was over, I mean if 6 of my team is standing around like **** heads why should I bother, we defiantely won't win the match, and this is in a game where apparently most of the team isn't doing anything anyway.
seems like an afk match, not a throw my money away like an idiot match.
as for reasons to snipe? many suggestions have been made in the past
- counter sniping bonus: extra points for sniping a sniper. - base defence bonus for sniping players on a hack point or around a hack point. - active scanners on rifles to help the team, or a method to paint targets with our sniper rifle for team coordination. - a mid range sniper rifle to allow us to travel with our squads and help in these new mid range maps. - double tap bonuses - points for finishing off corpses with a sniper rifle - equipment removal bonuses - points for destroying enemy equipment like spawn points.
I could keep going but I doubt any of it will be implemented |
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calisk galern
BurgezzE.T.F
892
|
Posted - 2013.09.09 17:30:00 -
[41] - Quote
Quil Evrything wrote:I dont think having a weapon-specific scanner is appropriate. For one thing, someone can technically "snipe" with a scrambler rifle too. It has a longer range than AR, which is after all, what you are going to be sniping against most of the time.
I think the current scanner thing is appropriate. Typical snipers show up on decent active scanners already. If snipers want to hide from that, they have to go scout + dampening. Which costs them in survivability. it's a good balance.
Now, how about those squad commands?
nah snipers should be able to paint targets, aside from being assasins snipers are intel gatherers, unfortunately with the changes to how the scanners work we have no way to relay the info to the team especially those not within our squad, being able to paint targets in the exact same fashion as the active scanners, would be very useful.
you know how many times I watch a blue dot either walking into an ambush or about to get ambushed, if I could paint the targets he'd be aware of the situation, I can try to eliminate the targets, but there's very few things that drop in one hit nowadays, and even at that those shots take time to line up and take.
just quickly marking targets would allow us to help our team more properly.
my only suggestion is to turn the melee button while zoomed into a painting system, and alert the user that a sniper has marked them rather then just tell them they were scanned. |
Mobius Kaethis
Molon Labe. RISE of LEGION
731
|
Posted - 2013.09.10 05:04:00 -
[42] - Quote
The sniper marking system you guys has proposed is a great idea since it adds utility to a role that is currently rather lacking in it. The marking would have to be team level tough or it would be too limited. I think it should also result in a sniper getting assist points if a target is marked 3 to 5 second prior to them taking damage from a blue. +20 wp perhaps?
This still fails to solve the problem of too many snipers on that battlefield. There has got to be a better way to discourage that since the low loss of suits snipers typically incure is just too tempting for many players.
I'd like some mechanic added where firing weapons lights you up on radar for an amount of time proportional to the damage a single shot from your gun will do. So if a forge will light you up 5 sec then a short laser burst (1 charge) will only light you up for .1 sec. The sniper rifle, with a higher per shot damage than most other light weapons would incure a significant radar penalty.
This radar penalty per. shot plus the ability to mark targets will add utility to snipers and the weapon radar penalty would add a bit more danger to the role. Overall this would seem to have a balancing effect since it increase both the risk and reward sides of the risk/reward formula. It could also reduce the number of snipers in a single match since going sniper would only be usefull with a full friendly team and shooting frequently reduces the likelyhood of the sniper surviving the match without loosing suits. |
lrian Locust
DUST University Ivy League
82
|
Posted - 2013.09.10 18:01:00 -
[43] - Quote
Mobius Kaethis wrote:This radar penalty per. shot plus the ability to mark targets will add utility to snipers and the weapon radar penalty would add a bit more danger to the role. Overall this would seem to have a balancing effect since it increase both the risk and reward sides of the risk/reward formula. It could also reduce the number of snipers in a single match since going sniper would only be usefull with a full friendly team and shooting frequently reduces the likelyhood of the sniper surviving the match without loosing suits. That's all snipers need right now: more danger. Seriously, an automatic, full-map SNIPING RADAR?!?! Like stealthy snipers don't have it bad enough:
- Suits are paperthin, with even proto at 200eHP. Shield and armor boosters hardly have any effect. - Heavies and assaults now turn as quick as a scout. KB/M users now turn instantly! - Armor has been upgraded: now you need up to 8 shots to kill a heavy with a proto sniper rifle. That's not balanced at all. - I run an advanced scout suit, with proficiency 3 and a module in dampening, and I'm still getting scanned. And there's a scanner with 90 degrees, 200m reach! - In the new maps, snipers need to be within 100m of targets to even see them and be useful. Which means instant death when seen.
Being a stealthy sniper nowadays is very risky business. They lose suits A LOT. Unless you're a redlining plinker, but you won't be any use to the team.
CCP needs to fight plinkers, not snipers.
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Quil Evrything
DUST University Ivy League
95
|
Posted - 2013.09.10 18:19:00 -
[44] - Quote
lrian Locust wrote:[quote=Mobius Kaethis] - I run an advanced scout suit, with proficiency 3 and a module in dampening, and I'm still getting scanned.
A stealth sniper side moment. Lets look at some numbers. If you get your suit proficiency to 3, AND your profile dampening to 3 ...
A scout suit, with your scout level at 3, should have a base profile of 36.31295, I think.
That's from 45 * (.95 * 3 from scout suit skill) * (.98 *3 from dampening skill) So that, plus even a MILITIA dampener, should in theory get you under 36. You'll be safe from "advanced" scaners. But, proto scanners are another matter.
Now, to hide from all but the suuperdooper duvolle focused scanner, you need to be under 28. Otherwise, proto scanners will still see you. Technically, even two militia dampeners, should get you under that, IF you have dampening skill to 3. 36.31295 * (.85 * 2) = 26.236
Note, however, that a single advanced dampener, will NOT get you safe.
36.31295 * (.80) = 29.05036167600000
Note also, that two advanced dampers, "only" get you to 23.x, so you wont be any safer than with 2 militia dampeners.
At your current skill level, you haev no way of hiding from the duvolle "focused" scanner. but most poeple will be running the quantum one, for the extended light-up time. So if you just adjust as per above, you'll be relatively safe.
Unless of course, the person notices the scan isnt 100% accurate, and re-fits to the focused one just 'cause you **** them off :)
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces
432
|
Posted - 2013.09.11 23:50:00 -
[45] - Quote
calisk galern wrote: Waste of time assuming for some reason you guys were good/dedicated enough to stop me from sniping, I would jut afk and get a drink till the match was over, I mean if 6 of my team is standing around like **** heads why should I bother, we defiantely won't win the match, and this is in a game where apparently most of the team isn't doing anything anyway.
seems like an afk match, not a throw my money away like an idiot match.
as for reasons to snipe? many suggestions have been made in the past
- counter sniping bonus: extra points for sniping a sniper. - base defence bonus for sniping players on a hack point or around a hack point. - active scanners on rifles to help the team, or a method to paint targets with our sniper rifle for team coordination. - a mid range sniper rifle to allow us to travel with our squads and help in these new mid range maps. - double tap bonuses - points for finishing off corpses with a sniper rifle - equipment removal bonuses - points for destroying enemy equipment like spawn points.
I could keep going but I doubt any of it will be implemented
A) Those guys standing there would also make for a good meat shield. B) So many good ideas that would only better this game.
`Sigh. Just another fun game of DUST. |
Draco Cerberus
Hellstorm Inc League of Infamy
341
|
Posted - 2013.10.01 15:16:00 -
[46] - Quote
calisk galern wrote:Quil Evrything wrote:I dont think having a weapon-specific scanner is appropriate. For one thing, someone can technically "snipe" with a scrambler rifle too. It has a longer range than AR, which is after all, what you are going to be sniping against most of the time.
I think the current scanner thing is appropriate. Typical snipers show up on decent active scanners already. If snipers want to hide from that, they have to go scout + dampening. Which costs them in survivability. it's a good balance.
Now, how about those squad commands?
nah snipers should be able to paint targets, aside from being assasins snipers are intel gatherers, unfortunately with the changes to how the scanners work we have no way to relay the info to the team especially those not within our squad, being able to paint targets in the exact same fashion as the active scanners, would be very useful. you know how many times I watch a blue dot either walking into an ambush or about to get ambushed, if I could paint the targets he'd be aware of the situation, I can try to eliminate the targets, but there's very few things that drop in one hit nowadays, and even at that those shots take time to line up and take. just quickly marking targets would allow us to help our team more properly. my only suggestion is to turn the melee button while zoomed into a painting system, and alert the user that a sniper has marked them rather then just tell them they were scanned. I really would like the paining option as well and suggest that CCP make a new module for it called a "Target Painter", which will, when equipped, paint any target you aim at. The Painted target is broadcast for the whole team and is easy to see on the Tac Net display. This would work for not only the sniper but for everyone else using any other weapon. Want to paint people with your Nova Knives? No problem. |
Quil Evrything
DUST University Ivy League
195
|
Posted - 2013.10.01 16:22:00 -
[47] - Quote
Draco Cerberus wrote: I really would like the painting option as well and suggest that CCP make a new module for it called a "Target Painter", which will, when equipped, paint any target you aim at. The Painted target is broadcast for the whole team and is easy to see on the Tac Net display. This would work for not only the sniper but for everyone else using any other weapon. Want to paint people with your Nova Knives? No problem.
i like it! Almost identical to current scanner "module". erm.... although game mechanics would be wierd for it :( It would be simplest if they just kept it like scanner, so it would be another "weapon" of sorts That's the down side. On the plus side... it would be a decent excuse to fit it with a scope. So even though you couldnt shoot while scoped... you COULD at least be a proper "spotter".
And that woudl also lead into.. REAL sniper team pairs! shooter and spotter!
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