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Ferindar
The Malevolent Monkey Militia
38
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Posted - 2013.09.09 00:34:00 -
[1] - Quote
There is a difference between Snipers and Plinkers. Snipers make kills, call out enemy movements, communicate with their team and make the enemy team think twice about going to point A or B or C.
Plinkers are those who sit in the back, hiding in relative safety, picking off kills to pad their KDR. They contribute next to nothing because they don't skill into sniping, don't bother to get better, just use their free fit and try to vulture kills.
As a Sniper, I really really dislike Plinkers.
I do like the call-out idea, and if I have a Sniper Rifle, anything I look at in the scope ought to light up for my squadmates, so they can see that an enemy or several are around a corner. Likewise, I should be able to get info from the TACNET, to make it easier to know where the enemy is concentrated, so I can try to suppress their spawn point or help my squad keep from getting flanked.
Pre-1.4, I used to take Squad Lead as a Sniper so I could more easily refresh defend orders and call orbitals with my teammates guiding them in. With the severance of TACNET, I have to rely a lot more on audio cues and voice directions for orbital placement, and the current issue with placing defend orders with distant targets often leads me to swap the leader role to the Logi.
If you want to get people to get out there and eat the auto aim instant-kill duvolles, tweak the AR so it doesn't instantly kill anyone not specced for full on infantry. We Snipers only spec a little into our defenses, going for full on damage potential instead. I personally wear three complex damage mods, an armor plate and armor repair due to profile dampening being nigh-useless, and use stealth as my protection. |
Ferindar
The Malevolent Monkey Militia
43
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Posted - 2013.09.09 05:51:00 -
[2] - Quote
Quil Evrything wrote:Ferindar wrote:
I do like the call-out idea, and if I have a Sniper Rifle, anything I look at in the scope ought to light up for my squadmates, so they can see that an enemy or several are around a corner. ... I personally wear three complex damage mods, an armor plate and armor repair due to profile dampening being nigh-useless
I think the scope light thing is a "nice idea", but it shouldnt come for free. Methinks it should be an optional, high-cost module. ALso, it shouldnt be limited to sniper scope. All weapons have the 'light up enemy for you' feature. So, IMO, there should be a "share weapon scaning with squad" optional module. As far as dampening being useless for snipers.... methinks it may see a resurgence. Now with scanners getting used more... you may see vehicle scaners getting used more. (or hand scanners) If you're good at visual stealth, you'll be doing pretty good.. UNTIL someone nails you with a scanner, and then it will be open seaon on your butt.
Perhaps. But when they gave out those free Hunter Scout fits, I went to test with a friend with his standard grade Scanner. If he didn't pick me up, it still told him pretty much where I was due to scan failed or something. The Hunter Scout has a lot of passive scan profile reduction.
As for my spots, yeah, I've been active scanned before. I took that as a cue to change location. I'd often just go a little out the way, watch my former location, then pop the guy in the head.
Considering how CCP wants to kill off Sniping in the new maps, scanners are the least of my concerns. Maps without any real spots to snipe from are a far greater threat.
To quote:
CCP LogicLoop wrote:On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be engaged by other players in some way.
To be more specific, over a certain height in meters snipers are completely blocked. In one range X meters up to X meters the sniper must be limited in their movement and must always be exposed to ground units. In the last parameter, that sits at the lowest of meters snipers are given more freedom to move, and able to move in and out of exposure freely.
Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible.
This means they want to prevent overwatch snipers, and force snipers to shoot from >100m.
AR514 indeed. |
Ferindar
The Malevolent Monkey Militia
47
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Posted - 2013.09.09 14:41:00 -
[3] - Quote
There's also no benefit to playing a game how you like to play it. The game is slowly trying to force everyone to use ARs, SCARs, or MDs to get into the battle. CCP LogicLoop has confirmed this indirectly.
And yes, I mistyped less than 100m. I fixed it, but thank you. |
Ferindar
The Malevolent Monkey Militia
47
|
Posted - 2013.09.09 14:51:00 -
[4] - Quote
Would be nice, but CCP is designing maps to have Objectives protected from all weapons besides the AR. |
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