Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2772
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Posted - 2013.09.11 09:34:00 -
[1] - Quote
CCP Rattati wrote:Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
Recommend either a Wiyrkomi Triage Nanohive or a prototype Quantum Active Scanner.
Triage Nanohive doesn't give ammo but it can lessen the down time between engagements significantly and you can restock at a supply depot when it starts getting thick.
Quantum Active Scanner will reveal troop positions up to 100m for 25 seconds, and being as the Duvolle Tactical Assault Rifle excels up to that range you're well within your boundaries for application of damage.
I also recommend carrying a Flaylock Pistol or Submachine Gun as your sidearm as the Assault Rifle does less damage to armor and being as you will probably revert to your sidearm in tense situations (like when your magazine runs out) it's good to have as a last ditch effort due to it's high armor damage.
But you're definitely doing Gallente right. The Burst Assault Rifle works wonders when used in combination with Complex Damage Mods if you have some skill in AR Proficiency. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2774
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Posted - 2013.09.11 15:01:00 -
[2] - Quote
CCP Rattati wrote:Keri Starlight wrote:CCP Rattati wrote:Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
How was hit detection? Sometimes is just "meh", but more often it's really terrible. You get the red crosshair, hitmark, hit sound and all, but nothing happens... Many players reported this issue with the Tac AR. Anyway, you're right about hives, I use the scanner with the Tac AR. Since it's not a CQC weapon, I carefully scan the surroundings to prevent people from rushing me and, if that happens, I'm aware and ready to unleash my M209... I felt the scanner just barely picked up people in my optimal range, on the outskirts of the minimap, which is where I am already looking through the scope, maybe I'm wrong though.
Right, the minimap has a very small range by comparison. A prototype Flux Active scanner has a range of 200m and an angle of 90 degrees, making it's effective scan range about 20,000m.
Now, bear in mind that while you can't see them on the minimap you can see the chevron above their head - even through walls, so looking in the directio nof which you scan will prove to be worth while.
As a general rule in all things related to combat - victory is only achieved with the enemy is on the reactive, not the proactive. The Active Scanner is your key to this victory, especially with such powerful range as the Duvolle Tactical Assault Rifle.
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