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Master Jaraiya
Ultramarine Corp
682
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Posted - 2013.09.05 19:03:00 -
[1] - Quote
I keep seeing some state that weapons with a high RoF are "hitscan" weapons.
Hitscan means there is an invisible line, and if you cross the path of this line you automatically take damage.
When you are being shot, you may notice some bullets flying past you because of dispersion, while some of the bullets are landing, it means you are not being shot with a "hitscan weapon"
"hitscan weapon":
Laser Rifle
Not "hitscan weapons":
AR ScR ScP SMG HMG
For these weapons to do any damage the projectile actually has to hit you.
AoE Weapons.
For these weapons to do any damage the projectile or splash actually has to hit you.
You're welcome! |
Zekain K
Expert Intervention Caldari State
362
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Posted - 2013.09.05 19:13:00 -
[2] - Quote
Actually all the weapons you listed are hitscan. You really have no idea what hitscan is.
All those weapons hit you at the exact time they are fired. The projectiles you are seeing is simply an animation to make the weapon look believable. Bullet dispersion, or bloom is simply a mechanic that causes that line to wobble the more you fire , which causes bullets to fire off in random directions.
Do you even fps? |
Chances Ghost
Inf4m0us
683
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Posted - 2013.09.05 19:15:00 -
[3] - Quote
what yoru seeing is an ANIMATION
its not bullets missing, its the animation of the bullets, it doesnt change
its a hitscan weapon, if it wasnt then you would see bullet travel time but its instant hit. |
Zekain K
Expert Intervention Caldari State
362
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Posted - 2013.09.05 19:18:00 -
[4] - Quote
Master Jaraiya wrote:I keep seeing some state that weapons with a high RoF are "hitscan" weapons.
Hitscan means there is an invisible line, and if you cross the path of this line you automatically take damage.
When you are being shot, you may notice some bullets flying past you because of dispersion, while some of the bullets are landing, it means you are not being shot with a "hitscan weapon"
"hitscan weapon":
Laser Rifle
Not "hitscan weapons":
AR ScR ScP SMG HMG
For these weapons to do any damage the projectile actually has to hit you.
AoE Weapons.
For these weapons to do any damage the projectile or splash actually has to hit you.
You're welcome! I am going to quote this so you wont try to edit it to hide your mistake.
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Master Jaraiya
Ultramarine Corp
683
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Posted - 2013.09.05 19:18:00 -
[5] - Quote
Zekain K wrote:Actually all the weapons you listed are hit scan. You really have no idea what hits can is. I know exactly what hitscan is.
With hitscan weapons, when an object is detected in the path of the projectile, a hit is registered. Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory
ie: you cross the path of the weapon, you get hit. My observation is that this is not how weapons in dust work, except of course the laser rifle. |
Zekain K
Expert Intervention Caldari State
367
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Posted - 2013.09.05 19:23:00 -
[6] - Quote
Master Jaraiya wrote:Zekain K wrote:Actually all the weapons you listed are hit scan. You really have no idea what hits can is. I know exactly what hitscan is. With hitscan weapons, when an object is detected in the path of the projectile, a hit is registered. Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory ie: you cross the path of the weapon, you get hit. My observation is that this is not how weapons in dust work, except of course the laser rifle. Well it is. Every weapon you listed is a hits can weapon. Think of the rifles as strobe light type lasers. They aren't on constantly, but if your in their path, you will get hit. |
Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 19:24:00 -
[7] - Quote
Chances Ghost wrote:what yoru seeing is an ANIMATION
its not bullets missing, its the animation of the bullets, it doesnt change
it is the bullets missing. I have noticed, that when moving, you can be hit by the dispersed projectiles as well as the accurately placed projectiles.
Also, when taking damage, it is not constant. You can watch your health drop with each bullet that successfully finds it's target even when you get hit multiple times in succession with every round fired at you. It is not a constant drop in HP until you are not in your opponent's crosshairs, as it would be with a hitscan weapon.
It is even more noticeable now, with the sound effect of getting hit. Every time you hear a plink your health drops a bit more. It is also readily apparent if you have managed to dodge sniper fire. You can see the projectile traveling. You can be in the sniper's crosshair when he fires, but still avoid the damage if you move out of the way fast enough. If it was a hitscan weapon, as soon as he pulled the trigger, you would take damage. There would be no avoiding it. |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
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Posted - 2013.09.05 19:28:00 -
[8] - Quote
Master Jaraiya wrote:it is the bullets missing. I have noticed, that when moving, you can be hit by the dispersed projectiles as well as the accurately placed projectiles.
It's not.
Wikipedia wrote:To improve the realism, programmers may use hitscan functions in slightly different ways - for example, applying a random perturbation to the calculated path to simulate inaccuracy. http://en.wikipedia.org/wiki/Hitscan |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
209
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Posted - 2013.09.05 19:28:00 -
[9] - Quote
OP dosent know what he's talking about |
Chances Ghost
Inf4m0us
685
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Posted - 2013.09.05 19:29:00 -
[10] - Quote
Master Jaraiya wrote:Zekain K wrote:Actually all the weapons you listed are hit scan. You really have no idea what hits can is. I know exactly what hitscan is. With hitscan weapons, when an object is detected in the path of the projectile, a hit is registered. Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory ie: you cross the path of the weapon, you get hit. My observation is that this is not how weapons in dust work, except of course the laser rifle.
if you basic your conclusion off of the fact that ocasionally bullets miss then i would like to point you to the "accuracy" stat of the weapons.
they have a built in failure rate, wich the laser rifle does not have.
this is to adjust for the point and hit nature of hitscan, making the weapons feel closer to a spray weapon.
also note that you dont "see" every bullet that comes out of a gun, thats how we know its an animation and not a representation of how the gun is actually functioning
what exactly are you going to do if a dev comes in here and goes "lol yup its hitscan"??? |
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Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 19:33:00 -
[11] - Quote
Chances Ghost wrote:Master Jaraiya wrote:Zekain K wrote:Actually all the weapons you listed are hit scan. You really have no idea what hits can is. I know exactly what hitscan is. With hitscan weapons, when an object is detected in the path of the projectile, a hit is registered. Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory ie: you cross the path of the weapon, you get hit. My observation is that this is not how weapons in dust work, except of course the laser rifle. if you basic your conclusion off of the fact that ocasionally bullets miss then i would like to point you to the "accuracy" stat of the weapons. they have a built in failure rate, wich the laser rifle does not have. this is to adjust for the point and hit nature of hitscan, making the weapons feel closer to a spray weapon. also note that you dont "see" every bullet that comes out of a gun, thats how we know its an animation and not a representation of how the gun is actually functioning what exactly are you going to do if a dev comes in here and goes "lol yup its hitscan"??? You can see the tracers of the projectiles. You can see the beam of the ScR and ScP. You can see them following behind eachother in rapid succession. You can see the SR projectiles, you can see the tracers on the HMG and SMG. |
Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 19:36:00 -
[12] - Quote
It is also much more noticeable the farther you are away from the person shooting at you. This is because the projectiles have to travel to hit you. If it was hitscan this would not happen. You would simply get hit as soon as the weapon is fired.
When at range, I can literally see the rounds from AR's flying at me, when they reach me I get hit, then I can see the next round coming, when it reaches me, I get hit. This is not hitscan. This is ballistics. |
Vexen Arc
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.09.05 19:43:00 -
[13] - Quote
What are you trying to tell me? That I can dodge bullets?
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Disturbingly Bored
The Strontium Asylum
643
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Posted - 2013.09.05 19:46:00 -
[14] - Quote
Here's what I want to know: Forge Gun, hitscan or not hitscan?
I use the thing on a daily basis, but I can't decide. It seems to be instant death for infantry, but requires leading for LAVs and Dropships. |
Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 19:47:00 -
[15] - Quote
Vexen Arc wrote:What are you trying to tell me? That I can dodge bullets?
To an extent, yes. |
Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 19:49:00 -
[16] - Quote
Disturbingly Bored wrote:Here's what I want to know: Forge Gun, hitscan or not hitscan?
I use the thing on a daily basis, but I can't decide. It seems to be instant death for infantry, but requires leading for LAVs and Dropships. Not hit scan. The projectile has an actual travel time. You can watch the projectile travel to target, then hit. The damage to the target is not done until the projectile makes contact. |
ladwar
Dead Six Initiative Lokun Listamenn
1489
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Posted - 2013.09.05 19:50:00 -
[17] - Quote
Dexter307 wrote:OP dosent know what he's talking about clearly |
Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 19:52:00 -
[18] - Quote
ladwar wrote:Dexter307 wrote:OP dosent know what he's talking about clearly Then try to prove me wrong instead of just being a troll. |
ladwar
Dead Six Initiative Lokun Listamenn
1489
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Posted - 2013.09.05 19:53:00 -
[19] - Quote
Master Jaraiya wrote:ladwar wrote:Dexter307 wrote:OP dosent know what he's talking about clearly Then try to prove me wrong instead of just being a troll. don't have to, just look up there is plenty of others telling you and why. |
Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 19:55:00 -
[20] - Quote
ladwar wrote:Master Jaraiya wrote:ladwar wrote:Dexter307 wrote:OP dosent know what he's talking about clearly Then try to prove me wrong instead of just being a troll. don't have to, just look up there is plenty of others telling you and why. Just look up there, I countered their arguments, where are they now? |
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Vexen Arc
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.09.05 19:57:00 -
[21] - Quote
Master Jaraiya wrote:Vexen Arc wrote:What are you trying to tell me? That I can dodge bullets?
To an extent, yes. At range you can actually see that the projectiles have travel time. If you see someone fire, you can step to the side and watch the projectile fly past your face.
Man! I expected you to hit that one out of the park!
http://en.wikiquote.org/wiki/The_Matrix |
ladwar
Dead Six Initiative Lokun Listamenn
1489
|
Posted - 2013.09.05 19:57:00 -
[22] - Quote
Saxbrin Shain wrote:Master Jaraiya wrote:it is the bullets missing. I have noticed, that when moving, you can be hit by the dispersed projectiles as well as the accurately placed projectiles. It's not. Wikipedia wrote:To improve the realism, programmers may use hitscan functions in slightly different ways - for example, applying a random perturbation to the calculated path to simulate inaccuracy. http://en.wikipedia.org/wiki/Hitscan ^ this one. |
Poonmunch
Sanguis Defense Syndicate
325
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Posted - 2013.09.05 19:58:00 -
[23] - Quote
Zekain K wrote:Actually all the weapons you listed are hitscan. You really have no idea what hitscan is.
All those weapons hit you at the exact time they are fired. The projectiles you are seeing is simply an animation to make the weapon look believable. Bullet dispersion, or bloom is simply a mechanic that causes that line to wobble the more you fire , which causes bullets to fire off in random directions.
Do you even fps?
Way to make a diplomatic, friendly correction, bro.
Munch |
Chances Ghost
Inf4m0us
693
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Posted - 2013.09.05 20:08:00 -
[24] - Quote
Master Jaraiya wrote:
You can see the tracers of the projectiles. You can see the beam of the ScR and ScP. You can see them following behind eachother in rapid succession. You can see the SR projectiles, you can see the tracers on the HMG and SMG.
its called an animation |
Garrett Blacknova
Codex Troopers
3696
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Posted - 2013.09.05 20:17:00 -
[25] - Quote
I've seen a long-range Scrambler Rifle projectile heading towards me and dodged to the side, watching the projectile.
It disappeared when it reached the point my head HAD been when it was fired, with the same graphical effect as you get when a Scrambler shot hits.
I lost more than half my Scout suit's shields.
Pretty sure it's hitscan. Will laugh if a dev posts here, because they WILL confirm the weapons are hitscan. I'm pretty sure the AR being hitscan was mentioned in an early devblog, but it's been a LOOONG time since I looked at anything that far back. |
Ryder Azorria
Amarr Templars Amarr Empire
522
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Posted - 2013.09.05 20:41:00 -
[26] - Quote
Master Jaraiya wrote:ladwar wrote:Master Jaraiya wrote:ladwar wrote:Dexter307 wrote:OP dosent know what he's talking about clearly Then try to prove me wrong instead of just being a troll. don't have to, just look up there is plenty of others telling you and why. Just look up there, I countered their arguments, where are they now? No you haven't, you may think you have, but that's just because you don't seem to understand how cones work. |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.09.05 20:44:00 -
[27] - Quote
Master Jaraiya wrote:Just look up there, I countered their arguments, where are they now?
Laughing. |
Musta Tornius
Cannonfodder PMC
565
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Posted - 2013.09.05 20:50:00 -
[28] - Quote
I've spoken to Wolfman before about this or similar issue and he did confirm what everyone else has said. But it's quite good when you can't tell easily, eh?! Mission accomplished. |
Chances Ghost
Inf4m0us
695
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Posted - 2013.09.05 20:56:00 -
[29] - Quote
Saxbrin Shain wrote:Master Jaraiya wrote:Just look up there, I countered their arguments, where are they now? Laughing.
i can confirm i laughed
restating your opinion isnt a counter.
its the equivilant of screaming "im right im right im right!!!!!!!" |
Master Jaraiya
Ultramarine Corp
686
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Posted - 2013.09.05 21:09:00 -
[30] - Quote
Chances Ghost wrote:Saxbrin Shain wrote:Master Jaraiya wrote:Just look up there, I countered their arguments, where are they now? Laughing. i can confirm i laughed restating your opinion isnt a counter. its the equivilant of screaming "im right im right im right!!!!!!!" I didn't simply restate my opinion as you say. I offered evidence refuting other people's opinions.
Go ahead and laugh too, i don't really care.
Until a DEV actually says that it is indeed hitscan, I'm of the opinion it is not. I have stated my reasoning for this opinion.
Everyone on here ridiculing me for my opinion, which I have offered strong evidence to support, has shown absolutely no evidence whatsoever that it is hitscan. You are simply assuming that it is because other games (not all games) use hitscan.
So yea, go ahead and laugh it up. |
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