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Zekain K
Expert Intervention Caldari State
362
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Posted - 2013.09.05 19:13:00 -
[1] - Quote
Actually all the weapons you listed are hitscan. You really have no idea what hitscan is.
All those weapons hit you at the exact time they are fired. The projectiles you are seeing is simply an animation to make the weapon look believable. Bullet dispersion, or bloom is simply a mechanic that causes that line to wobble the more you fire , which causes bullets to fire off in random directions.
Do you even fps? |
Zekain K
Expert Intervention Caldari State
362
|
Posted - 2013.09.05 19:18:00 -
[2] - Quote
Master Jaraiya wrote:I keep seeing some state that weapons with a high RoF are "hitscan" weapons.
Hitscan means there is an invisible line, and if you cross the path of this line you automatically take damage.
When you are being shot, you may notice some bullets flying past you because of dispersion, while some of the bullets are landing, it means you are not being shot with a "hitscan weapon"
"hitscan weapon":
Laser Rifle
Not "hitscan weapons":
AR ScR ScP SMG HMG
For these weapons to do any damage the projectile actually has to hit you.
AoE Weapons.
For these weapons to do any damage the projectile or splash actually has to hit you.
You're welcome! I am going to quote this so you wont try to edit it to hide your mistake.
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Zekain K
Expert Intervention Caldari State
367
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Posted - 2013.09.05 19:23:00 -
[3] - Quote
Master Jaraiya wrote:Zekain K wrote:Actually all the weapons you listed are hit scan. You really have no idea what hits can is. I know exactly what hitscan is. With hitscan weapons, when an object is detected in the path of the projectile, a hit is registered. Since the effect is immediate, the projectiles effectively travel at infinite speed and have a linear or otherwise simple trajectory ie: you cross the path of the weapon, you get hit. My observation is that this is not how weapons in dust work, except of course the laser rifle. Well it is. Every weapon you listed is a hits can weapon. Think of the rifles as strobe light type lasers. They aren't on constantly, but if your in their path, you will get hit. |
Zekain K
Expert Intervention Caldari State
385
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Posted - 2013.09.06 01:57:00 -
[4] - Quote
Master Jaraiya wrote:Chances Ghost wrote:Saxbrin Shain wrote:Master Jaraiya wrote:Just look up there, I countered their arguments, where are they now? Laughing. i can confirm i laughed restating your opinion isnt a counter. its the equivilant of screaming "im right im right im right!!!!!!!" I didn't simply restate my opinion as you say. I offered evidence refuting other people's opinions. Go ahead and laugh too, i don't really care. Until a DEV actually says that it is indeed hitscan, I'm of the opinion it is not. I have stated my reasoning for this opinion. Everyone on here ridiculing me for my opinion, which I have offered strong evidence to support, has shown absolutely no evidence whatsoever that it is hitscan. You are simply assuming that it is because other games (not all games) use hitscan. So yea, go ahead and laugh it up. We aren't assuming anything, the devs saod those types of weapons were hits can because it was easier for the servers to process. Not every weapon is a jitscan weapon, but all the automatics, rifles, and the scrambler pistols, and smog are hit scan. |
Zekain K
Expert Intervention Caldari State
386
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Posted - 2013.09.06 02:23:00 -
[5] - Quote
Garrett Blacknova wrote:Zekain K wrote:We aren't assuming anything, the devs saod those types of weapons were hits can because it was easier for the servers to process. Not every weapon is a jitscan weapon, but all the automatics, rifles, and the scrambler pistols, and smog are hit scan. Just so you know, we've already found the source of the problem, which was OP's misunderstanding of the term "hitscan", and he's not only admitted his mistake, but edited the OP and thread title to reflect his recognition of the mistake. You're late. But he's still wrong! |
Zekain K
Expert Intervention Caldari State
393
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Posted - 2013.09.06 04:21:00 -
[6] - Quote
*Multiple hitscan lines to mimic dispersion and multiple projectiles
*Delayed initial damage output to mimic bullet travel time
*Intermittent damage output to mimic bullet travel time
THESE 3 THINGS DO NOT EXIST. |
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