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Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:21:00 -
[1] - Quote
And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF |
Annabandak Mercery
Knights Of Ender
42
|
Posted - 2013.09.05 13:23:00 -
[2] - Quote
no! |
Cody Sietz
Bullet Cluster
887
|
Posted - 2013.09.05 13:23:00 -
[3] - Quote
Why? |
Annabandak Mercery
Knights Of Ender
42
|
Posted - 2013.09.05 13:24:00 -
[4] - Quote
could aks you the same question , wy nerf?
and do you mean hit detection?
it is already been tested. |
calisk galern
BurgezzE.T.F
846
|
Posted - 2013.09.05 13:24:00 -
[5] - Quote
ya seems obvious that aim assist is leading to another ar nerf, maybe even a scrambler rifle nerf.
the auto aimed head shots from the scrambler are brutal, I think I was three shotted while running by them 4 or 5 times yesterday. |
Jack McReady
DUST University Ivy League
434
|
Posted - 2013.09.05 13:24:00 -
[6] - Quote
another scrub bites the dust |
Monkey MAC
killer taxi company General Tso's Alliance
183
|
Posted - 2013.09.05 13:25:00 -
[7] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
They need there ss compensation off first 10% of all high rate of fire weapons that were given damage compensation, then all high rof weapon need about15-20% damage reduction, and ars need worse spread and worse range, and more kick |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:26:00 -
[8] - Quote
Annabandak Mercery wrote:could aks you the same question , wy nerf?
and do you mean hit detection? HD is good now too, the AR's DPS output has increased greatly due to the HD and AA |
LT SHANKS
Amarr Templars Amarr Empire
486
|
Posted - 2013.09.05 13:26:00 -
[9] - Quote
Either:
1. Tone Aim Assist down a bit 2. Keep the AR the same but give it the dispersion of an SMG (LOL)
I like option 1 more.
|
Lorhak Gannarsein
Molon Labe. RISE of LEGION
272
|
Posted - 2013.09.05 13:26:00 -
[10] - Quote
Why? Cos of hit detection making all of the AR's laser-accurate, ungodly DPS effective. Also the aim assist helping you, but hit detection means I shoot at you and you die. Not that I mind, seeing as I'm a tanker and my blaster has a higher DPS than your AR, which means I steal all your kills. |
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Monkey MAC
killer taxi company General Tso's Alliance
183
|
Posted - 2013.09.05 13:27:00 -
[11] - Quote
Annabandak Mercery wrote:could aks you the same question , wy nerf?
and do you mean hit detection?
it is already been tested.
Because your happy with a weapin dealing 1600 dmg in 4 secs, with pinpoint accuracy, from 50m? |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:27:00 -
[12] - Quote
Monkey MAC wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF They need there ss compensation off first 10% of all high rate of fire weapons that were given damage compensation, then all high rof weapon need about15-20% damage reduction, and ars need worse spread and worse range, and more kick Deal! |
NAV HIV
The Generals EoN.
405
|
Posted - 2013.09.05 13:29:00 -
[13] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:31:00 -
[14] - Quote
NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw
Will the 10m flight before the grenade engages do you fine? |
Panther Alpha
DarkWingsss
1085
|
Posted - 2013.09.05 13:34:00 -
[15] - Quote
Lets nerf every weapon and throw rocks at each other... will that do for you ? |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:35:00 -
[16] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere |
LT SHANKS
Amarr Templars Amarr Empire
487
|
Posted - 2013.09.05 13:36:00 -
[17] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? Imagine if we could make use of the terrain when we run out of ammo. I'd like to chug a few rocks and debris at some reds. |
Monkey MAC
killer taxi company General Tso's Alliance
184
|
Posted - 2013.09.05 13:38:00 -
[18] - Quote
Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine?
But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! |
Monkey MAC
killer taxi company General Tso's Alliance
185
|
Posted - 2013.09.05 13:39:00 -
[19] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ?
Sounds like I get infinite ammo, I like it!! |
Panther Alpha
DarkWingsss
1086
|
Posted - 2013.09.05 13:39:00 -
[20] - Quote
Killar-12 wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere
I think rocks will give Dust 514 a unique dimension... you can have different sides, different colors, different damage types, you can skill into the rocks that you like the most .... of course... eventually we will have to nerf the rocks too, because some of them will be to OP. |
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Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:40:00 -
[21] - Quote
Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere I think rocks will give Dust 514 a unique dimension... you can have different sides, different colors, different damage types, you can skill into the rocks that you like the most .... of course... eventually we will have to nerf the rocks too, because some of them will be to OP. Nice joke, but have you played the new patch? |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:47:00 -
[22] - Quote
Monkey MAC wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! True, depends on range... |
semperfi1999
Imperfects Negative-Feedback
836
|
Posted - 2013.09.05 13:50:00 -
[23] - Quote
For once I agree here. Either tone down the AA so its not basically 100% hits or tone down all rifles.....laser/scr/AR
Heck I have found that using the reg scr is good again...with hit detection being back and the fact that I seemingly cant miss anymore......its pretty amazing. |
Rei Shepard
Spectre II
494
|
Posted - 2013.09.05 13:53:00 -
[24] - Quote
calisk galern wrote:ya seems obvious that aim assist is leading to another ar nerf, maybe even a scrambler rifle nerf.
the auto aimed head shots from the scrambler are brutal, I think I was three shotted while running by them 4 or 5 times yesterday.
First Auto Aim does not work while ADS ing, second if he had to hit you 3 times in the head to kill you, he's doing something wrong... |
Monkey MAC
killer taxi company General Tso's Alliance
185
|
Posted - 2013.09.05 14:02:00 -
[25] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! True, depends on range...
Yeah but when you nerf rifles they should go from 400 dps to about 200-250, it will still be quicker to kill with an ar, youll just not have the advantage of splash, dont foget md is actually short range (10-20m), the bullet drop and travel time really make it a fear weapin at anything greater than 30m |
NAV HIV
The Generals EoN.
405
|
Posted - 2013.09.05 14:21:00 -
[26] - Quote
Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon) |
Killar-12
The Corporate Raiders
889
|
Posted - 2013.09.05 14:22:00 -
[27] - Quote
NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
Try the AR |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:26:00 -
[28] - Quote
NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
True but I believe they have actually stealth nerfed it, the friendly blast radius now seems to match the actual, per my suggestion of course, a couple of times I found my self in -10m combat killing myself, I will have to test this to confirm! |
NAV HIV
The Generals EoN.
405
|
Posted - 2013.09.05 14:28:00 -
[29] - Quote
Killar-12 wrote:NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
Try the AR
Yes i do. Other than the MLT AR everything takes a bit. Not a fan of the AIM assist. All spray and pray noobs |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 14:30:00 -
[30] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m?
Dont start trying to nerf my gun just because Aim Assist is f^cked.
-100
If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too...
AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist. |
|
Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 14:31:00 -
[31] - Quote
STABBEY wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m? Dont start trying to nerf my gun just because Aim Assist is f^cked. -100 If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too... AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist.
Sorry HD made the TTK go down. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6102
|
Posted - 2013.09.05 14:31:00 -
[32] - Quote
Slightly lower overall damage, add overheat / jam
All the AR needs |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
937
|
Posted - 2013.09.05 14:35:00 -
[33] - Quote
LT SHANKS wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? Imagine if we could make use of the terrain when we run out of ammo. I'd like to chug a few rocks and debris at some reds.
I've thought this should be an option since I joined the beta |
calisk galern
BurgezzE.T.F
852
|
Posted - 2013.09.05 14:36:00 -
[34] - Quote
Rei Shepard wrote:calisk galern wrote:ya seems obvious that aim assist is leading to another ar nerf, maybe even a scrambler rifle nerf.
the auto aimed head shots from the scrambler are brutal, I think I was three shotted while running by them 4 or 5 times yesterday. First Auto Aim does not work while ADS ing, second if he had to hit you 3 times in the head to kill you, he's doing something wrong...
I doubt he needed to ads he was just rapid fire/spray and pray, and I have 580 or so hp non-charged head shots only deal about 200-250 |
ReGnYuM
TeamPlayers EoN.
847
|
Posted - 2013.09.05 14:39:00 -
[35] - Quote
Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 14:44:00 -
[36] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying
This is probably the 1 and only time I will EVER agree with this dude
+1 |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 14:53:00 -
[37] - Quote
STABBEY wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m? Dont start trying to nerf my gun just because Aim Assist is f^cked. -100 If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too... AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist.
They and so are smg, hmg, lr and weapln with ROF higher tan 3 a second, its just characterised by the ar because its the most well known |
Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 14:56:00 -
[38] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying Hmmm so a weapon that vastly out DPSes other weapons, but you do have a point, still the nerf doesn't need to be huge. |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 14:58:00 -
[39] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying
So do "pros"
Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!!
You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:04:00 -
[40] - Quote
Killar-12 wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying Hmmm so a weapon that vastly out DPSes other weapons, but you do have a point, still the nerf doesn't need to be huge.
Unlike the so well known nerf brigade, we just want HROF weapons to have actually compete against other weapons again 1.3 was in a good place, and once ar are just a little bit more powerful than they were then, then the current weapoms will be largely balanced!!
Besides all I see is that people think the its not fair that bullets actually register, a lot of "pros" arent really as good as they though they were!! |
|
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 15:09:00 -
[41] - Quote
Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon!
LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers... |
Bittersteel the Bastard
WarRavens League of Infamy
557
|
Posted - 2013.09.05 15:12:00 -
[42] - Quote
I'd agree to these changes but only after testing a toned back aim assist. I agree currently AR and similar weapons are laser accurate and are pretty ridiculous. |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:14:00 -
[43] - Quote
STABBEY wrote:Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers...
I said current as in right now, the mass drivers were dominant in 1.3 but many people have left it because better hit detection mean HROF actually shoot stuff now, the stats have always been in HROF's favour, but now the gameplay is aswell and it glaringly obvious, the reason the md dominated was because it consitently dealt damage, which HROF weapons didnt, now they both work we can actually use th e maths as a valid argument!! |
Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 15:38:00 -
[44] - Quote
Monkey MAC wrote:STABBEY wrote:Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers... I said current as in right now, the mass drivers were dominant in 1.3 but many people have left it because better hit detection mean HROF actually shoot stuff now, the stats have always been in HROF's favour, but now the gameplay is aswell and it glaringly obvious, the reason the md dominated was because it consitently dealt damage, which HROF weapons didnt, now they both work we can actually use th e maths as a valid argument!! switch the RoF of the STD and Breach, nothing else |
Amy Artic
Molon Labe. RISE of LEGION
21
|
Posted - 2013.09.05 15:41:00 -
[45] - Quote
This is the problem I see
A lot of developers either choose to have aim assist from the get go, or not to. This can be for one reason or another, but one thing is always considered balance. Aim assist is a HUGE factor in balancing, and what CCP have done is basically stuffed up a lot of the weapon balancing that they've done in the past few months as a result of reintroducing aim assist. IMHO CCP need to make a decision and stick to when it comes to this mechanic. Dust's weapons balancing was done using no aim assist, introducing it has thrown out this balance and as a result some weapons are benefitting immensely. I just hope CCP dont wait the month to fix it, 1 month of this might test my love for this game.
Also if the competitive gamers are going to leave because of a weapon being BALANCED then they silly. |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:43:00 -
[46] - Quote
Amy Artic wrote:This is the problem I see
A lot of developers either choose to have aim assist from the get go, or not to. This can be for one reason or another, but one thing is always considered balance. Aim assist is a HUGE factor in balancing, and what CCP have done is basically stuffed up a lot of the weapon balancing that they've done in the past few months as a result of reintroducing aim assist. IMHO CCP need to make a decision and stick to it. Dust's weapons balancing was done using no aim assist, introducing it has thrown out this balance and as a result some weapons are benefitting immensely. I just hope CCP dont wait the month to fix it, 1 month of this might test my love for this game.
Also if the competitive gamers are going to leave because of a weapon being BALANCED then they silly.
Very true its nice they cant do the texan 2 step, but that is a hit ditection thing not aim assist!! |
Tek Hound
Death In Xcess Corporation
49
|
Posted - 2013.09.05 16:08:00 -
[47] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ?
No not the rocks! Do we have rocks?Well if we did Ars would just cry OP |
Garrett Blacknova
Codex Troopers
3688
|
Posted - 2013.09.05 16:22:00 -
[48] - Quote
Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere I think rocks will give Dust 514 a unique dimension... you can have different sides, different colors, different damage types, you can skill into the rocks that you like the most .... of course... eventually we will have to nerf the rocks too, because some of them will be to OP. You forgot to mention that a rock can double as a handy melee weapon and should deal a good amount of damage hitting someone over the back of the head. |
OZAROW
WarRavens League of Infamy
534
|
Posted - 2013.09.05 16:53:00 -
[49] - Quote
Jack McReady wrote:another scrub bites the dust An another ones gone, an another ones gone, an another scrub bites the dust!
I had too |
Eno Raef
KILL-EM-QUICK RISE of LEGION
78
|
Posted - 2013.09.05 17:15:00 -
[50] - Quote
Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine?
10m grenade flight requirement is a great idea. This way the MD still works as a ranged suppressive weapon but can't be used as a shotgun. The grenade launcher in MAG was like this and it seemed to work ok. |
|
Spycrab Potato
Hold-Your-Fire
376
|
Posted - 2013.09.05 17:25:00 -
[51] - Quote
How about we wait a week or two before screaming nerf again. Revolutionary I know! |
calisk galern
BurgezzE.T.F
852
|
Posted - 2013.09.05 17:28:00 -
[52] - Quote
Spycrab Potato wrote:How about we wait a week or two before screaming nerf again. Revolutionary I know!
oh we will, exactly 9 days, about how long it will take me to spec into ar's and find out for myself how broken they are.
smg's are broken so I expect a lot from it's big brother. |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:30:00 -
[53] - Quote
Eno Raef wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? 10m grenade flight requirement is a great idea. This way the MD still works as a ranged suppressive weapon but can't be used as a shotgun. The grenade launcher in MAG was like this and it seemed to work ok.
Again no it doesnt its also short range, and it appears the friendly blast radius is bigger, its now balanced!! |
MEY87
Osmon Surveillance Caldari State
13
|
Posted - 2013.09.05 17:38:00 -
[54] - Quote
Why are people saying nerf this and fix this? It's probably due to the hit detection being better. It is a double edge sword because you will also be getting your butt whooped too by more things now, even the submachine gun. I have been hip firing at CQC cause I can't ADS due to slow sensitivity and it felt like more of my shots hits then before. I tend to use the AR a lot is because 3 of the classes when you first are playing the game have them and some people may have gotten accustomed to it. Do you blame them? Also there's the matter of specing because I have points into assault rifle because it's the gun I'm more comfortable with and a Logi only allows a primary weapon. I want to run support but also be able to defend myself and I feel that the AR is good for that. I still get my ass kicked but that all comes with the territory. I'm not saying it's not a justifiable complaint but think about the changes since the patch. People are also asking for AV grenade nerfs to because the murder taxi has been decommissioned. |
Revelations 514
Red Star. EoN.
115
|
Posted - 2013.09.05 17:39:00 -
[55] - Quote
I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done. |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 17:48:00 -
[56] - Quote
Revelations 514 wrote:I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done.
This game will always have the OH I played a few games and constantly got my @$$ whooped by a vet that has been playing well over a year..
NERF HIS GUN ITS OP - That is loldust logic. |
MEY87
Osmon Surveillance Caldari State
13
|
Posted - 2013.09.05 17:48:00 -
[57] - Quote
If the developers themselves feel like something needs to be done, then fine. I'm actually quite happy that the hit detection is much better so now I want to use other weapons. I would probably stick around anyway since there aren't really any another games like this out there. I haven't given them any real money yet because I'm very weary about that kind of practice. And no one will be happy in the end either way. Players will leave for other reasons even if issues were resolved. You can't really predict people in general. |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:48:00 -
[58] - Quote
Revelations 514 wrote:I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done.
Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!! |
MEY87
Osmon Surveillance Caldari State
13
|
Posted - 2013.09.05 17:51:00 -
[59] - Quote
Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles.
|
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 18:09:00 -
[60] - Quote
MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles.
In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's.
Soooo.... AR's are not the best weapons out there... just the most common. |
|
Flint Beastgood III
GunFall Mobilization Covert Intervention
97
|
Posted - 2013.09.05 18:11:00 -
[61] - Quote
Monkey MAC wrote:try it lob round aimed around 50m away and what the light on the floor
Whuut? No comprendes. |
Monkey MAC
killer taxi company General Tso's Alliance
195
|
Posted - 2013.09.05 18:36:00 -
[62] - Quote
Flint Beastgood III wrote:Monkey MAC wrote:try it lob round aimed around 50m away and what the light on the floor Whuut? No comprendes.
With mass driver take a shot aimed to hit 50m or so away, it has to be long enough to give you time to watch
Basically as it travels the lighting effect casts a light on the floor that doesn't change size, this light conveniently is the same area as the blast radius!!
No the ar isnt the most powerful but all HROF weapons need their damage reduced, its because its most common its effectively the one called for tweaking is the ar, but really we mean all HROF weapons!! |
Bethhy
Ancient Exiles
78
|
Posted - 2013.09.05 18:38:00 -
[63] - Quote
LT SHANKS wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? Imagine if we could make use of the terrain when we run out of ammo. I'd like to chug a few rocks and debris at some reds.
We cant even pick up ammo off people we kill.... and you want to pick up stones? |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:42:00 -
[64] - Quote
Bethhy wrote:LT SHANKS wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? Imagine if we could make use of the terrain when we run out of ammo. I'd like to chug a few rocks and debris at some reds. We cant even pick up ammo off people we kill.... and you want to pick up stones?
If you thought he was serious then you need to take a timeout and think about what you just said. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
344
|
Posted - 2013.09.05 18:43:00 -
[65] - Quote
STABBEY wrote:MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles. In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's. Soooo.... AR's are not the best weapons out there... just the most common.
Respectfully disagree - GEK's and Duvolles clean up much faster than lasers and scr's - not sure about ascr
I also loathe the "skill" argument when talking about AR (not the tac or burst just auto). Its beyond silly because you use the iron sights and open up the hose. Even a scrub like me can work it.
I just feel cheated because I chose to not skill into the most obvious choice because of the hook of this game (many ways to play) but I just look at my "wasted" SP.
Hoping they drop their range or increase dispersion or something to give them a drawback. |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:47:00 -
[66] - Quote
Daxxis KANNAH wrote:STABBEY wrote:MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles. In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's. Soooo.... AR's are not the best weapons out there... just the most common. Respectfully disagree - GEK's and Duvolles clean up much faster than lasers and scr's - not sure about ascr I also loathe the "skill" argument when talking about AR (not the tac or burst just auto). Its beyond silly because you use the iron sights and open up the hose. Even a scrub like me can work it. I just feel cheated because I chose to not skill into the most obvious choice because of the hook of this game (many ways to play) but I just look at my "wasted" SP. Hoping they drop their range or increase dispersion or something to give them a drawback.
With all these aiming tweaks and hit detection fixes, 90% of your shots hit now compared to like 50% before. The result is weapons like the AR are able to drop people like in twitch shooters. You see someone boom they're dead. The AR definitely needs a bit more dispersion or some kick or something because it is already very accurate without any skills put in. I rarely see weapons other than ARs now. Even Mass Drivers are going down in use. The thing is now you can put a militia assault rifle on a suit stack some damage mods and go wreck face against anyone and everything, which completely out of whack. |
Monkey MAC
killer taxi company General Tso's Alliance
197
|
Posted - 2013.09.05 18:58:00 -
[67] - Quote
Bittersteel the Bastard wrote:Daxxis KANNAH wrote:STABBEY wrote:MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles. In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's. Soooo.... AR's are not the best weapons out there... just the most common. Respectfully disagree - GEK's and Duvolles clean up much faster than lasers and scr's - not sure about ascr I also loathe the "skill" argument when talking about AR (not the tac or burst just auto). Its beyond silly because you use the iron sights and open up the hose. Even a scrub like me can work it. I just feel cheated because I chose to not skill into the most obvious choice because of the hook of this game (many ways to play) but I just look at my "wasted" SP. Hoping they drop their range or increase dispersion or something to give them a drawback. With all these aiming tweaks and hit detection fixes, 90% of your shots hit now compared to like 50% before. The result is weapons like the AR are able to drop people like in twitch shooters. You see someone boom they're dead. The AR definitely needs a bit more dispersion or some kick or something because it is already very accurate without any skills put in. I rarely see weapons other than ARs now. Even Mass Drivers are going down in use. The thing is now you can put a militia assault rifle on a suit stack some damage mods and go wreck face against anyone and everything, which completely out of whack.
Yes, this is why people have moved back to the ar, the main reason people flocked to the md was hit detection, shots actually hit and 2 stepping didnt work!, |
Killar-12
The Corporate Raiders
908
|
Posted - 2013.09.05 23:46:00 -
[68] - Quote
Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! |
Amy Artic
Molon Labe. RISE of LEGION
25
|
Posted - 2013.09.06 01:20:00 -
[69] - Quote
SMGs may have been broken, but ARs are now more effective at CC then they are. Im one of those far and few between people that uses the SMG as my primary weapon and its getting a lot harder for me to do ANYTHING.
Not to mention I'm also a speed tanker, making my Life expectancy exactly 1.5 seconds :P haha.
Anyway I'm not calling for aim assist to be taken away, IMHO CCP should stick to the mechanic they have now, and balance around that. |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.06 02:58:00 -
[70] - Quote
On 1.3 I believe it was.. They did bumbp up the kick and dispersion on Duvoles.
I Have ALL Assault rifle skills maxed, The kick and dispersion were the first 2 I slapped to lvl 5.
Skills play into this by a lot. Of course the guys with max skills are going to destroy you on the battlfield this isnt COD.
I made an alt with no skills into an assault rifle, there is a HUGE difference between max skills and no skills.
QQ all you like they wont nerf AR's just because people dont like aim assist. PERIOD. |
|
ToRgUe77
THE WARRIORS OF LEGEND
1
|
Posted - 2013.09.06 03:29:00 -
[71] - Quote
Quit asking to nerf everything that kills you. Just because a particular weapon killed you 5 times in one match doesn't mean its op. The person using it probably knows the weapon well enough that he's good at killing with it. Give the laser rifle the old sight? that is by no means a nerf , imo it was actually better than the blue dot sight back in chromosome. I think the 1.3 laser rifle sight is actually better than the current ar sight. As for MD , I always charge the MD. This not only scares the user(sometimes) but it also screws up his aim and he'll probably kill himself from the splash. Once everyone gets used to the new hit detection, things will calm down. |
Pandora Mars
Afterlife Overseers
287
|
Posted - 2013.09.06 03:32:00 -
[72] - Quote
Killar-12 wrote:(Sorry AScR users you too)
AScR -10% RoF
LOLWUT you must be on drugs! |
Killar-12
The Corporate Raiders
945
|
Posted - 2013.09.06 03:32:00 -
[73] - Quote
ToRgUe77 wrote:Quit asking to nerf everything that kills you. Just because a particular weapon killed you 5 times in one match doesn't mean its op. The person using it probably knows the weapon well enough that he's good at killing with it. Give the laser rifle the old sight? that is by no means a nerf , imo it was actually better than the blue dot sight back in chromosome. I think the 1.3 laser rifle sight is actually better than the current ar sight. As for MD , I always charge the MD. This not only scares the user(sometimes) but it also screws up his aim and he'll probably kill himself from the splash. Once everyone gets used to the new hit detection, things will calm down. Have you played in 1.4? the AR user will QQ about their weapon being the only one getting a nerf The old LR sight is better but you had to say something. Still the AR does more damage than a light blaster turret does. |
Killar-12
The Corporate Raiders
945
|
Posted - 2013.09.06 03:34:00 -
[74] - Quote
Pandora Mars wrote:Killar-12 wrote:(Sorry AScR users you too)
AScR -10% RoF
LOLWUT you must be on drugs! If you over heated an AScR and think that is the weapons disadvantage then wow, It takes a special person to overheat an AScR. |
Pandora Mars
Afterlife Overseers
287
|
Posted - 2013.09.06 03:41:00 -
[75] - Quote
Killar-12 wrote:Pandora Mars wrote:Killar-12 wrote:(Sorry AScR users you too)
AScR -10% RoF
LOLWUT you must be on drugs! If you over heated an AScR and think that is the weapons disadvantage then wow, It takes a special person to overheat an AScR.
Assuming random things? And giving answers to those as well? You got some imagination!
Scrambler rifles (of any kind) are perfectly fine. The Gallente AR has superior DPS and CQC efficiency to the Scrambler AR. |
Meeko Fent
Seituoda Taskforce Command Caldari State
831
|
Posted - 2013.09.06 03:54:00 -
[76] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
MD- nade will not activate if the target is too close 10m? Everything else is acceptable.
DONT FAQING TOUCH THE LASER RIFLE!
DONT. |
Rusty Shallows
Black Jackals
355
|
Posted - 2013.09.06 04:06:00 -
[77] - Quote
Anyone familiar with the history of Dust 514 knows it caters to the Assault Riffle. By reason or whim they'll nerf other weapons but not the sacred cow. I just don't see this assisted aim hoopla modifying CCPs behavior. They'll modify or remove the AA first. |
BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
15
|
Posted - 2013.09.06 04:08:00 -
[78] - Quote
definetly nerf dat **** i die from like 3 hits from a duvole |
Killar-12
The Corporate Raiders
946
|
Posted - 2013.09.06 04:14:00 -
[79] - Quote
Meeko Fent wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
MD- nade will not activate if the target is too close 10m? Everything else is acceptable. DONT FAQING TOUCH THE LASER RIFLE! DONT. Okay... |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
56
|
Posted - 2013.09.06 04:45:00 -
[80] - Quote
Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. |
|
Killar-12
The Corporate Raiders
953
|
Posted - 2013.09.06 04:46:00 -
[81] - Quote
Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
56
|
Posted - 2013.09.06 05:10:00 -
[82] - Quote
Killar-12 wrote:Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. Fine, but seriously leave the standard alone. |
Killar-12
The Corporate Raiders
953
|
Posted - 2013.09.06 05:11:00 -
[83] - Quote
Blaze Ashra wrote:Killar-12 wrote:Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. Fine, but seriously leave the standard alone. Comprimise has been reached! |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
56
|
Posted - 2013.09.06 05:22:00 -
[84] - Quote
Killar-12 wrote:Blaze Ashra wrote:Killar-12 wrote:Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. Fine, but seriously leave the standard alone. Comprimise has been reached!
Really though, I would rather they not mess with the values and tone down the aim assist for the weapons that take the most advantage of it. Literally no weapons had there DPS changed but there's less drama already. |
Killar-12
The Corporate Raiders
953
|
Posted - 2013.09.06 05:26:00 -
[85] - Quote
Blaze Ashra wrote:Killar-12 wrote:Blaze Ashra wrote:Killar-12 wrote:Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. Fine, but seriously leave the standard alone. Comprimise has been reached! Really though, I would rather they not mess with the values and tone down the aim assist for the weapons that take the most advantage of it. Literally no weapons had there DPS changed but there's less drama already. Hit detection was fixed on direct damage like the AR or AScR |
Monkey MAC
killer taxi company General Tso's Alliance
238
|
Posted - 2013.09.06 10:48:00 -
[86] - Quote
Daxxis KANNAH wrote:STABBEY wrote:MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles. In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's. Soooo.... AR's are not the best weapons out there... just the most common. Respectfully disagree - GEK's and Duvolles clean up much faster than lasers and scr's - not sure about ascr I also loathe the "skill" argument when talking about AR (not the tac or burst just auto). Its beyond silly because you use the iron sights and open up the hose. Even a scrub like me can work it. I just feel cheated because I chose to not skill into the most obvious choice because of the hook of this game (many ways to play) but I just look at my "wasted" SP. Hoping they drop their range or increase dispersion or something to give them a drawback.
What weapon do you run!! Dont foeget the ar is a grunt gun, the only kne in a squad who uses the ar is the point man, the guy who goes through the door first!! |
Monkey MAC
killer taxi company General Tso's Alliance
238
|
Posted - 2013.09.06 10:51:00 -
[87] - Quote
Killar-12 wrote:Blaze wrote: Really though, I would rather they not mess with the values and tone down the aim assist for the weapons that take the most advantage of it. Literally no weapons had there DPS changed but there's less drama already.
Hit detection was fixed on direct damage like the AR or AScR
Dont complain about aim assist, it not as bad as people think, everyone is quick to forget the hd is fixed, AND that HROF weapons were given a sharpshooter compensation!! |
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