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Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:21:00 -
[1] - Quote
And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF |
Annabandak Mercery
Knights Of Ender
42
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Posted - 2013.09.05 13:23:00 -
[2] - Quote
no! |
Cody Sietz
Bullet Cluster
887
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Posted - 2013.09.05 13:23:00 -
[3] - Quote
Why? |
Annabandak Mercery
Knights Of Ender
42
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Posted - 2013.09.05 13:24:00 -
[4] - Quote
could aks you the same question , wy nerf?
and do you mean hit detection?
it is already been tested. |
calisk galern
BurgezzE.T.F
846
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Posted - 2013.09.05 13:24:00 -
[5] - Quote
ya seems obvious that aim assist is leading to another ar nerf, maybe even a scrambler rifle nerf.
the auto aimed head shots from the scrambler are brutal, I think I was three shotted while running by them 4 or 5 times yesterday. |
Jack McReady
DUST University Ivy League
434
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Posted - 2013.09.05 13:24:00 -
[6] - Quote
another scrub bites the dust |
Monkey MAC
killer taxi company General Tso's Alliance
183
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Posted - 2013.09.05 13:25:00 -
[7] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
They need there ss compensation off first 10% of all high rate of fire weapons that were given damage compensation, then all high rof weapon need about15-20% damage reduction, and ars need worse spread and worse range, and more kick |
Killar-12
The Corporate Raiders
886
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Posted - 2013.09.05 13:26:00 -
[8] - Quote
Annabandak Mercery wrote:could aks you the same question , wy nerf?
and do you mean hit detection? HD is good now too, the AR's DPS output has increased greatly due to the HD and AA |
LT SHANKS
Amarr Templars Amarr Empire
486
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Posted - 2013.09.05 13:26:00 -
[9] - Quote
Either:
1. Tone Aim Assist down a bit 2. Keep the AR the same but give it the dispersion of an SMG (LOL)
I like option 1 more.
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Lorhak Gannarsein
Molon Labe. RISE of LEGION
272
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Posted - 2013.09.05 13:26:00 -
[10] - Quote
Why? Cos of hit detection making all of the AR's laser-accurate, ungodly DPS effective. Also the aim assist helping you, but hit detection means I shoot at you and you die. Not that I mind, seeing as I'm a tanker and my blaster has a higher DPS than your AR, which means I steal all your kills. |
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Monkey MAC
killer taxi company General Tso's Alliance
183
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Posted - 2013.09.05 13:27:00 -
[11] - Quote
Annabandak Mercery wrote:could aks you the same question , wy nerf?
and do you mean hit detection?
it is already been tested.
Because your happy with a weapin dealing 1600 dmg in 4 secs, with pinpoint accuracy, from 50m? |
Killar-12
The Corporate Raiders
886
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Posted - 2013.09.05 13:27:00 -
[12] - Quote
Monkey MAC wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF They need there ss compensation off first 10% of all high rate of fire weapons that were given damage compensation, then all high rof weapon need about15-20% damage reduction, and ars need worse spread and worse range, and more kick Deal! |
NAV HIV
The Generals EoN.
405
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Posted - 2013.09.05 13:29:00 -
[13] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:31:00 -
[14] - Quote
NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw
Will the 10m flight before the grenade engages do you fine? |
Panther Alpha
DarkWingsss
1085
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Posted - 2013.09.05 13:34:00 -
[15] - Quote
Lets nerf every weapon and throw rocks at each other... will that do for you ? |
Killar-12
The Corporate Raiders
886
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Posted - 2013.09.05 13:35:00 -
[16] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere |
LT SHANKS
Amarr Templars Amarr Empire
487
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Posted - 2013.09.05 13:36:00 -
[17] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? Imagine if we could make use of the terrain when we run out of ammo. I'd like to chug a few rocks and debris at some reds. |
Monkey MAC
killer taxi company General Tso's Alliance
184
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Posted - 2013.09.05 13:38:00 -
[18] - Quote
Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine?
But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! |
Monkey MAC
killer taxi company General Tso's Alliance
185
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Posted - 2013.09.05 13:39:00 -
[19] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ?
Sounds like I get infinite ammo, I like it!! |
Panther Alpha
DarkWingsss
1086
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Posted - 2013.09.05 13:39:00 -
[20] - Quote
Killar-12 wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere
I think rocks will give Dust 514 a unique dimension... you can have different sides, different colors, different damage types, you can skill into the rocks that you like the most .... of course... eventually we will have to nerf the rocks too, because some of them will be to OP. |
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Killar-12
The Corporate Raiders
886
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Posted - 2013.09.05 13:40:00 -
[21] - Quote
Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere I think rocks will give Dust 514 a unique dimension... you can have different sides, different colors, different damage types, you can skill into the rocks that you like the most .... of course... eventually we will have to nerf the rocks too, because some of them will be to OP. Nice joke, but have you played the new patch? |
Killar-12
The Corporate Raiders
886
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Posted - 2013.09.05 13:47:00 -
[22] - Quote
Monkey MAC wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! True, depends on range... |
semperfi1999
Imperfects Negative-Feedback
836
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Posted - 2013.09.05 13:50:00 -
[23] - Quote
For once I agree here. Either tone down the AA so its not basically 100% hits or tone down all rifles.....laser/scr/AR
Heck I have found that using the reg scr is good again...with hit detection being back and the fact that I seemingly cant miss anymore......its pretty amazing. |
Rei Shepard
Spectre II
494
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Posted - 2013.09.05 13:53:00 -
[24] - Quote
calisk galern wrote:ya seems obvious that aim assist is leading to another ar nerf, maybe even a scrambler rifle nerf.
the auto aimed head shots from the scrambler are brutal, I think I was three shotted while running by them 4 or 5 times yesterday.
First Auto Aim does not work while ADS ing, second if he had to hit you 3 times in the head to kill you, he's doing something wrong... |
Monkey MAC
killer taxi company General Tso's Alliance
185
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Posted - 2013.09.05 14:02:00 -
[25] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! True, depends on range...
Yeah but when you nerf rifles they should go from 400 dps to about 200-250, it will still be quicker to kill with an ar, youll just not have the advantage of splash, dont foget md is actually short range (10-20m), the bullet drop and travel time really make it a fear weapin at anything greater than 30m |
NAV HIV
The Generals EoN.
405
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Posted - 2013.09.05 14:21:00 -
[26] - Quote
Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon) |
Killar-12
The Corporate Raiders
889
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Posted - 2013.09.05 14:22:00 -
[27] - Quote
NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
Try the AR |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:26:00 -
[28] - Quote
NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
True but I believe they have actually stealth nerfed it, the friendly blast radius now seems to match the actual, per my suggestion of course, a couple of times I found my self in -10m combat killing myself, I will have to test this to confirm! |
NAV HIV
The Generals EoN.
405
|
Posted - 2013.09.05 14:28:00 -
[29] - Quote
Killar-12 wrote:NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
Try the AR
Yes i do. Other than the MLT AR everything takes a bit. Not a fan of the AIM assist. All spray and pray noobs |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 14:30:00 -
[30] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m?
Dont start trying to nerf my gun just because Aim Assist is f^cked.
-100
If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too...
AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist. |
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