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Monkey MAC
killer taxi company General Tso's Alliance
183
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Posted - 2013.09.05 13:25:00 -
[1] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
They need there ss compensation off first 10% of all high rate of fire weapons that were given damage compensation, then all high rof weapon need about15-20% damage reduction, and ars need worse spread and worse range, and more kick |
Monkey MAC
killer taxi company General Tso's Alliance
183
|
Posted - 2013.09.05 13:27:00 -
[2] - Quote
Annabandak Mercery wrote:could aks you the same question , wy nerf?
and do you mean hit detection?
it is already been tested.
Because your happy with a weapin dealing 1600 dmg in 4 secs, with pinpoint accuracy, from 50m? |
Monkey MAC
killer taxi company General Tso's Alliance
184
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Posted - 2013.09.05 13:38:00 -
[3] - Quote
Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine?
But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! |
Monkey MAC
killer taxi company General Tso's Alliance
185
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Posted - 2013.09.05 13:39:00 -
[4] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ?
Sounds like I get infinite ammo, I like it!! |
Monkey MAC
killer taxi company General Tso's Alliance
185
|
Posted - 2013.09.05 14:02:00 -
[5] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! True, depends on range...
Yeah but when you nerf rifles they should go from 400 dps to about 200-250, it will still be quicker to kill with an ar, youll just not have the advantage of splash, dont foget md is actually short range (10-20m), the bullet drop and travel time really make it a fear weapin at anything greater than 30m |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:26:00 -
[6] - Quote
NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
True but I believe they have actually stealth nerfed it, the friendly blast radius now seems to match the actual, per my suggestion of course, a couple of times I found my self in -10m combat killing myself, I will have to test this to confirm! |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 14:53:00 -
[7] - Quote
STABBEY wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m? Dont start trying to nerf my gun just because Aim Assist is f^cked. -100 If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too... AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist.
They and so are smg, hmg, lr and weapln with ROF higher tan 3 a second, its just characterised by the ar because its the most well known |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 14:58:00 -
[8] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying
So do "pros"
Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!!
You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:04:00 -
[9] - Quote
Killar-12 wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying Hmmm so a weapon that vastly out DPSes other weapons, but you do have a point, still the nerf doesn't need to be huge.
Unlike the so well known nerf brigade, we just want HROF weapons to have actually compete against other weapons again 1.3 was in a good place, and once ar are just a little bit more powerful than they were then, then the current weapoms will be largely balanced!!
Besides all I see is that people think the its not fair that bullets actually register, a lot of "pros" arent really as good as they though they were!! |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:14:00 -
[10] - Quote
STABBEY wrote:Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers...
I said current as in right now, the mass drivers were dominant in 1.3 but many people have left it because better hit detection mean HROF actually shoot stuff now, the stats have always been in HROF's favour, but now the gameplay is aswell and it glaringly obvious, the reason the md dominated was because it consitently dealt damage, which HROF weapons didnt, now they both work we can actually use th e maths as a valid argument!! |
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Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:43:00 -
[11] - Quote
Amy Artic wrote:This is the problem I see
A lot of developers either choose to have aim assist from the get go, or not to. This can be for one reason or another, but one thing is always considered balance. Aim assist is a HUGE factor in balancing, and what CCP have done is basically stuffed up a lot of the weapon balancing that they've done in the past few months as a result of reintroducing aim assist. IMHO CCP need to make a decision and stick to it. Dust's weapons balancing was done using no aim assist, introducing it has thrown out this balance and as a result some weapons are benefitting immensely. I just hope CCP dont wait the month to fix it, 1 month of this might test my love for this game.
Also if the competitive gamers are going to leave because of a weapon being BALANCED then they silly.
Very true its nice they cant do the texan 2 step, but that is a hit ditection thing not aim assist!! |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:30:00 -
[12] - Quote
Eno Raef wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? 10m grenade flight requirement is a great idea. This way the MD still works as a ranged suppressive weapon but can't be used as a shotgun. The grenade launcher in MAG was like this and it seemed to work ok.
Again no it doesnt its also short range, and it appears the friendly blast radius is bigger, its now balanced!! |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:48:00 -
[13] - Quote
Revelations 514 wrote:I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done.
Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!! |
Monkey MAC
killer taxi company General Tso's Alliance
195
|
Posted - 2013.09.05 18:36:00 -
[14] - Quote
Flint Beastgood III wrote:Monkey MAC wrote:try it lob round aimed around 50m away and what the light on the floor Whuut? No comprendes.
With mass driver take a shot aimed to hit 50m or so away, it has to be long enough to give you time to watch
Basically as it travels the lighting effect casts a light on the floor that doesn't change size, this light conveniently is the same area as the blast radius!!
No the ar isnt the most powerful but all HROF weapons need their damage reduced, its because its most common its effectively the one called for tweaking is the ar, but really we mean all HROF weapons!! |
Monkey MAC
killer taxi company General Tso's Alliance
197
|
Posted - 2013.09.05 18:58:00 -
[15] - Quote
Bittersteel the Bastard wrote:Daxxis KANNAH wrote:STABBEY wrote:MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles. In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's. Soooo.... AR's are not the best weapons out there... just the most common. Respectfully disagree - GEK's and Duvolles clean up much faster than lasers and scr's - not sure about ascr I also loathe the "skill" argument when talking about AR (not the tac or burst just auto). Its beyond silly because you use the iron sights and open up the hose. Even a scrub like me can work it. I just feel cheated because I chose to not skill into the most obvious choice because of the hook of this game (many ways to play) but I just look at my "wasted" SP. Hoping they drop their range or increase dispersion or something to give them a drawback. With all these aiming tweaks and hit detection fixes, 90% of your shots hit now compared to like 50% before. The result is weapons like the AR are able to drop people like in twitch shooters. You see someone boom they're dead. The AR definitely needs a bit more dispersion or some kick or something because it is already very accurate without any skills put in. I rarely see weapons other than ARs now. Even Mass Drivers are going down in use. The thing is now you can put a militia assault rifle on a suit stack some damage mods and go wreck face against anyone and everything, which completely out of whack.
Yes, this is why people have moved back to the ar, the main reason people flocked to the md was hit detection, shots actually hit and 2 stepping didnt work!, |
Monkey MAC
killer taxi company General Tso's Alliance
238
|
Posted - 2013.09.06 10:48:00 -
[16] - Quote
Daxxis KANNAH wrote:STABBEY wrote:MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles. In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's. Soooo.... AR's are not the best weapons out there... just the most common. Respectfully disagree - GEK's and Duvolles clean up much faster than lasers and scr's - not sure about ascr I also loathe the "skill" argument when talking about AR (not the tac or burst just auto). Its beyond silly because you use the iron sights and open up the hose. Even a scrub like me can work it. I just feel cheated because I chose to not skill into the most obvious choice because of the hook of this game (many ways to play) but I just look at my "wasted" SP. Hoping they drop their range or increase dispersion or something to give them a drawback.
What weapon do you run!! Dont foeget the ar is a grunt gun, the only kne in a squad who uses the ar is the point man, the guy who goes through the door first!! |
Monkey MAC
killer taxi company General Tso's Alliance
238
|
Posted - 2013.09.06 10:51:00 -
[17] - Quote
Killar-12 wrote:Blaze wrote: Really though, I would rather they not mess with the values and tone down the aim assist for the weapons that take the most advantage of it. Literally no weapons had there DPS changed but there's less drama already.
Hit detection was fixed on direct damage like the AR or AScR
Dont complain about aim assist, it not as bad as people think, everyone is quick to forget the hd is fixed, AND that HROF weapons were given a sharpshooter compensation!! |
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