Revelations 514
Red Star. EoN.
115
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Posted - 2013.09.05 17:39:00 -
[1] - Quote
I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done. |