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STABBEY
Black Phoenix Mercenaries
417
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Posted - 2013.09.05 14:30:00 -
[1] - Quote
Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m?
Dont start trying to nerf my gun just because Aim Assist is f^cked.
-100
If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too...
AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist. |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 14:44:00 -
[2] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying
This is probably the 1 and only time I will EVER agree with this dude
+1 |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 15:09:00 -
[3] - Quote
Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon!
LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers... |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 17:48:00 -
[4] - Quote
Revelations 514 wrote:I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done.
This game will always have the OH I played a few games and constantly got my @$$ whooped by a vet that has been playing well over a year..
NERF HIS GUN ITS OP - That is loldust logic. |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 18:09:00 -
[5] - Quote
MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles.
In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's.
Soooo.... AR's are not the best weapons out there... just the most common. |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.06 02:58:00 -
[6] - Quote
On 1.3 I believe it was.. They did bumbp up the kick and dispersion on Duvoles.
I Have ALL Assault rifle skills maxed, The kick and dispersion were the first 2 I slapped to lvl 5.
Skills play into this by a lot. Of course the guys with max skills are going to destroy you on the battlfield this isnt COD.
I made an alt with no skills into an assault rifle, there is a HUGE difference between max skills and no skills.
QQ all you like they wont nerf AR's just because people dont like aim assist. PERIOD. |
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