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Killar-12
The Corporate Raiders
886
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Posted - 2013.09.05 13:21:00 -
[1] - Quote
And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:26:00 -
[2] - Quote
Annabandak Mercery wrote:could aks you the same question , wy nerf?
and do you mean hit detection? HD is good now too, the AR's DPS output has increased greatly due to the HD and AA |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:27:00 -
[3] - Quote
Monkey MAC wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF They need there ss compensation off first 10% of all high rate of fire weapons that were given damage compensation, then all high rof weapon need about15-20% damage reduction, and ars need worse spread and worse range, and more kick Deal! |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:31:00 -
[4] - Quote
NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw
Will the 10m flight before the grenade engages do you fine? |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:35:00 -
[5] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:40:00 -
[6] - Quote
Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere I think rocks will give Dust 514 a unique dimension... you can have different sides, different colors, different damage types, you can skill into the rocks that you like the most .... of course... eventually we will have to nerf the rocks too, because some of them will be to OP. Nice joke, but have you played the new patch? |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:47:00 -
[7] - Quote
Monkey MAC wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? But its even easier to dodge, you can see where splash radius is, try it lob round aimed around 50m away and what the light on the floor, no matter how high it goes if its gonna impact the ground it lights up the whole time! True, depends on range... |
Killar-12
The Corporate Raiders
889
|
Posted - 2013.09.05 14:22:00 -
[8] - Quote
NAV HIV wrote: Hmm. Let me see, there's EXO which is great. Then there is EC3 that has a lot of ammo and a decent ROF. And then the Freedom and the Boundless (ultimate CQC mass murdering weapon)
Try the AR |
Killar-12
The Corporate Raiders
891
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Posted - 2013.09.05 14:31:00 -
[9] - Quote
STABBEY wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m? Dont start trying to nerf my gun just because Aim Assist is f^cked. -100 If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too... AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist.
Sorry HD made the TTK go down. |
Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 14:56:00 -
[10] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying Hmmm so a weapon that vastly out DPSes other weapons, but you do have a point, still the nerf doesn't need to be huge. |
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Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 15:38:00 -
[11] - Quote
Monkey MAC wrote:STABBEY wrote:Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers... I said current as in right now, the mass drivers were dominant in 1.3 but many people have left it because better hit detection mean HROF actually shoot stuff now, the stats have always been in HROF's favour, but now the gameplay is aswell and it glaringly obvious, the reason the md dominated was because it consitently dealt damage, which HROF weapons didnt, now they both work we can actually use th e maths as a valid argument!! switch the RoF of the STD and Breach, nothing else |
Killar-12
The Corporate Raiders
908
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Posted - 2013.09.05 23:46:00 -
[12] - Quote
Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! |
Killar-12
The Corporate Raiders
945
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Posted - 2013.09.06 03:32:00 -
[13] - Quote
ToRgUe77 wrote:Quit asking to nerf everything that kills you. Just because a particular weapon killed you 5 times in one match doesn't mean its op. The person using it probably knows the weapon well enough that he's good at killing with it. Give the laser rifle the old sight? that is by no means a nerf , imo it was actually better than the blue dot sight back in chromosome. I think the 1.3 laser rifle sight is actually better than the current ar sight. As for MD , I always charge the MD. This not only scares the user(sometimes) but it also screws up his aim and he'll probably kill himself from the splash. Once everyone gets used to the new hit detection, things will calm down. Have you played in 1.4? the AR user will QQ about their weapon being the only one getting a nerf The old LR sight is better but you had to say something. Still the AR does more damage than a light blaster turret does. |
Killar-12
The Corporate Raiders
945
|
Posted - 2013.09.06 03:34:00 -
[14] - Quote
Pandora Mars wrote:Killar-12 wrote:(Sorry AScR users you too)
AScR -10% RoF
LOLWUT you must be on drugs! If you over heated an AScR and think that is the weapons disadvantage then wow, It takes a special person to overheat an AScR. |
Killar-12
The Corporate Raiders
946
|
Posted - 2013.09.06 04:14:00 -
[15] - Quote
Meeko Fent wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
MD- nade will not activate if the target is too close 10m? Everything else is acceptable. DONT FAQING TOUCH THE LASER RIFLE! DONT. Okay... |
Killar-12
The Corporate Raiders
953
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Posted - 2013.09.06 04:46:00 -
[16] - Quote
Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. |
Killar-12
The Corporate Raiders
953
|
Posted - 2013.09.06 05:11:00 -
[17] - Quote
Blaze Ashra wrote:Killar-12 wrote:Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. Fine, but seriously leave the standard alone. Comprimise has been reached! |
Killar-12
The Corporate Raiders
953
|
Posted - 2013.09.06 05:26:00 -
[18] - Quote
Blaze Ashra wrote:Killar-12 wrote:Blaze Ashra wrote:Killar-12 wrote:Blaze Ashra wrote:Keep my scrambler rifle out of this. It's a precision weapon and don't even try to claim it has splash damage or is spray and pray. only the assault variant will be touched, and not by much. Fine, but seriously leave the standard alone. Comprimise has been reached! Really though, I would rather they not mess with the values and tone down the aim assist for the weapons that take the most advantage of it. Literally no weapons had there DPS changed but there's less drama already. Hit detection was fixed on direct damage like the AR or AScR |
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