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Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 14:31:00 -
[31] - Quote
STABBEY wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m? Dont start trying to nerf my gun just because Aim Assist is f^cked. -100 If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too... AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist.
Sorry HD made the TTK go down. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6102
|
Posted - 2013.09.05 14:31:00 -
[32] - Quote
Slightly lower overall damage, add overheat / jam
All the AR needs |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
937
|
Posted - 2013.09.05 14:35:00 -
[33] - Quote
LT SHANKS wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? Imagine if we could make use of the terrain when we run out of ammo. I'd like to chug a few rocks and debris at some reds.
I've thought this should be an option since I joined the beta |
calisk galern
BurgezzE.T.F
852
|
Posted - 2013.09.05 14:36:00 -
[34] - Quote
Rei Shepard wrote:calisk galern wrote:ya seems obvious that aim assist is leading to another ar nerf, maybe even a scrambler rifle nerf.
the auto aimed head shots from the scrambler are brutal, I think I was three shotted while running by them 4 or 5 times yesterday. First Auto Aim does not work while ADS ing, second if he had to hit you 3 times in the head to kill you, he's doing something wrong...
I doubt he needed to ads he was just rapid fire/spray and pray, and I have 580 or so hp non-charged head shots only deal about 200-250 |
ReGnYuM
TeamPlayers EoN.
847
|
Posted - 2013.09.05 14:39:00 -
[35] - Quote
Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 14:44:00 -
[36] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying
This is probably the 1 and only time I will EVER agree with this dude
+1 |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 14:53:00 -
[37] - Quote
STABBEY wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% more kick 20& more dispersion effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF
LR old sight is enough of a nerf
MD- nade will not activate if the target is too close 10m? Dont start trying to nerf my gun just because Aim Assist is f^cked. -100 If thats your logic then Scrambler Rifles, Laser Rifles would be in this category too... AR's were balanced, Aim Assist took the balance away. The fix for this is not to nerf weapons, its to Nerf Aim Assist.
They and so are smg, hmg, lr and weapln with ROF higher tan 3 a second, its just characterised by the ar because its the most well known |
Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 14:56:00 -
[38] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying Hmmm so a weapon that vastly out DPSes other weapons, but you do have a point, still the nerf doesn't need to be huge. |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 14:58:00 -
[39] - Quote
ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying
So do "pros"
Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!!
You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:04:00 -
[40] - Quote
Killar-12 wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying Hmmm so a weapon that vastly out DPSes other weapons, but you do have a point, still the nerf doesn't need to be huge.
Unlike the so well known nerf brigade, we just want HROF weapons to have actually compete against other weapons again 1.3 was in a good place, and once ar are just a little bit more powerful than they were then, then the current weapoms will be largely balanced!!
Besides all I see is that people think the its not fair that bullets actually register, a lot of "pros" arent really as good as they though they were!! |
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STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 15:09:00 -
[41] - Quote
Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon!
LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers... |
Bittersteel the Bastard
WarRavens League of Infamy
557
|
Posted - 2013.09.05 15:12:00 -
[42] - Quote
I'd agree to these changes but only after testing a toned back aim assist. I agree currently AR and similar weapons are laser accurate and are pretty ridiculous. |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:14:00 -
[43] - Quote
STABBEY wrote:Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers...
I said current as in right now, the mass drivers were dominant in 1.3 but many people have left it because better hit detection mean HROF actually shoot stuff now, the stats have always been in HROF's favour, but now the gameplay is aswell and it glaringly obvious, the reason the md dominated was because it consitently dealt damage, which HROF weapons didnt, now they both work we can actually use th e maths as a valid argument!! |
Killar-12
The Corporate Raiders
891
|
Posted - 2013.09.05 15:38:00 -
[44] - Quote
Monkey MAC wrote:STABBEY wrote:Monkey MAC wrote:ReGnYuM wrote:Go for it.
Just remember actions have consequences. Honestly nerfing the AR will push the last of the competitive players out aka the people who still buy boosters.
Scrubs need to stop crying So do "pros" Although the definition of pro is rather loosely applied, aim assist isnt as bad as "pros" make it out to be, many are just bitter because they cant do the texan 2 step no more!! You mean to tell me your happy with the ar in its current state aim assist or not, with out aim assist it still owns every other non hitscan weapon! LoL the only weapons that have been dominating the last few months were the flaylock and mass drivers... I said current as in right now, the mass drivers were dominant in 1.3 but many people have left it because better hit detection mean HROF actually shoot stuff now, the stats have always been in HROF's favour, but now the gameplay is aswell and it glaringly obvious, the reason the md dominated was because it consitently dealt damage, which HROF weapons didnt, now they both work we can actually use th e maths as a valid argument!! switch the RoF of the STD and Breach, nothing else |
Amy Artic
Molon Labe. RISE of LEGION
21
|
Posted - 2013.09.05 15:41:00 -
[45] - Quote
This is the problem I see
A lot of developers either choose to have aim assist from the get go, or not to. This can be for one reason or another, but one thing is always considered balance. Aim assist is a HUGE factor in balancing, and what CCP have done is basically stuffed up a lot of the weapon balancing that they've done in the past few months as a result of reintroducing aim assist. IMHO CCP need to make a decision and stick to when it comes to this mechanic. Dust's weapons balancing was done using no aim assist, introducing it has thrown out this balance and as a result some weapons are benefitting immensely. I just hope CCP dont wait the month to fix it, 1 month of this might test my love for this game.
Also if the competitive gamers are going to leave because of a weapon being BALANCED then they silly. |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:43:00 -
[46] - Quote
Amy Artic wrote:This is the problem I see
A lot of developers either choose to have aim assist from the get go, or not to. This can be for one reason or another, but one thing is always considered balance. Aim assist is a HUGE factor in balancing, and what CCP have done is basically stuffed up a lot of the weapon balancing that they've done in the past few months as a result of reintroducing aim assist. IMHO CCP need to make a decision and stick to it. Dust's weapons balancing was done using no aim assist, introducing it has thrown out this balance and as a result some weapons are benefitting immensely. I just hope CCP dont wait the month to fix it, 1 month of this might test my love for this game.
Also if the competitive gamers are going to leave because of a weapon being BALANCED then they silly.
Very true its nice they cant do the texan 2 step, but that is a hit ditection thing not aim assist!! |
Tek Hound
Death In Xcess Corporation
49
|
Posted - 2013.09.05 16:08:00 -
[47] - Quote
Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ?
No not the rocks! Do we have rocks?Well if we did Ars would just cry OP |
Garrett Blacknova
Codex Troopers
3688
|
Posted - 2013.09.05 16:22:00 -
[48] - Quote
Panther Alpha wrote:Killar-12 wrote:Panther Alpha wrote:Lets nerf every weapon and throw rocks at each other... will that do for you ? If you like a twitch shooter go elsewhere I think rocks will give Dust 514 a unique dimension... you can have different sides, different colors, different damage types, you can skill into the rocks that you like the most .... of course... eventually we will have to nerf the rocks too, because some of them will be to OP. You forgot to mention that a rock can double as a handy melee weapon and should deal a good amount of damage hitting someone over the back of the head. |
OZAROW
WarRavens League of Infamy
534
|
Posted - 2013.09.05 16:53:00 -
[49] - Quote
Jack McReady wrote:another scrub bites the dust An another ones gone, an another ones gone, an another scrub bites the dust!
I had too |
Eno Raef
KILL-EM-QUICK RISE of LEGION
78
|
Posted - 2013.09.05 17:15:00 -
[50] - Quote
Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine?
10m grenade flight requirement is a great idea. This way the MD still works as a ranged suppressive weapon but can't be used as a shotgun. The grenade launcher in MAG was like this and it seemed to work ok. |
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Spycrab Potato
Hold-Your-Fire
376
|
Posted - 2013.09.05 17:25:00 -
[51] - Quote
How about we wait a week or two before screaming nerf again. Revolutionary I know! |
calisk galern
BurgezzE.T.F
852
|
Posted - 2013.09.05 17:28:00 -
[52] - Quote
Spycrab Potato wrote:How about we wait a week or two before screaming nerf again. Revolutionary I know!
oh we will, exactly 9 days, about how long it will take me to spec into ar's and find out for myself how broken they are.
smg's are broken so I expect a lot from it's big brother. |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:30:00 -
[53] - Quote
Eno Raef wrote:Killar-12 wrote:NAV HIV wrote:Killar-12 wrote:And god willing, we will get that damn AR nerfed, or AA nerfed, pick one (Sorry AScR users you too)
AR -20% total Damage effective range reduced by 10 m optimal reduced by 15 m
AScR -10% RoF Don't forget the MD. Now you can hit a red dot directly with a MD. It's sad that i ran around with a standard MD on a Dragonfly suit and killed 4 Proto suits. hit detection ftw Will the 10m flight before the grenade engages do you fine? 10m grenade flight requirement is a great idea. This way the MD still works as a ranged suppressive weapon but can't be used as a shotgun. The grenade launcher in MAG was like this and it seemed to work ok.
Again no it doesnt its also short range, and it appears the friendly blast radius is bigger, its now balanced!! |
MEY87
Osmon Surveillance Caldari State
13
|
Posted - 2013.09.05 17:38:00 -
[54] - Quote
Why are people saying nerf this and fix this? It's probably due to the hit detection being better. It is a double edge sword because you will also be getting your butt whooped too by more things now, even the submachine gun. I have been hip firing at CQC cause I can't ADS due to slow sensitivity and it felt like more of my shots hits then before. I tend to use the AR a lot is because 3 of the classes when you first are playing the game have them and some people may have gotten accustomed to it. Do you blame them? Also there's the matter of specing because I have points into assault rifle because it's the gun I'm more comfortable with and a Logi only allows a primary weapon. I want to run support but also be able to defend myself and I feel that the AR is good for that. I still get my ass kicked but that all comes with the territory. I'm not saying it's not a justifiable complaint but think about the changes since the patch. People are also asking for AV grenade nerfs to because the murder taxi has been decommissioned. |
Revelations 514
Red Star. EoN.
115
|
Posted - 2013.09.05 17:39:00 -
[55] - Quote
I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done. |
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 17:48:00 -
[56] - Quote
Revelations 514 wrote:I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done.
This game will always have the OH I played a few games and constantly got my @$$ whooped by a vet that has been playing well over a year..
NERF HIS GUN ITS OP - That is loldust logic. |
MEY87
Osmon Surveillance Caldari State
13
|
Posted - 2013.09.05 17:48:00 -
[57] - Quote
If the developers themselves feel like something needs to be done, then fine. I'm actually quite happy that the hit detection is much better so now I want to use other weapons. I would probably stick around anyway since there aren't really any another games like this out there. I haven't given them any real money yet because I'm very weary about that kind of practice. And no one will be happy in the end either way. Players will leave for other reasons even if issues were resolved. You can't really predict people in general. |
Monkey MAC
killer taxi company General Tso's Alliance
194
|
Posted - 2013.09.05 17:48:00 -
[58] - Quote
Revelations 514 wrote:I think the drastic unbalance of the AR has already pushed out many potential players. Players don't want to be forced to use a particular weapon and a particular play style to remain competitive. When you had all variables in your favor and your aim was true and still got your ass handed to you by an AR, its not very fun.
And the resistance to actually change it just lets you realize that this will most likely never be changed to a reasonable compromise, so you bounce.
If everyone would actually be open minded about making changes to make the game better, you might be able to keep the hope, but that is not going to happen. Combine that with how slow the devs have made progress, and the sheer amount of things to be fixed, I don't think making changes to the AR would matter at all tbh when it comes to player retention, (it may actually even help). If player retention is the argument against balancing a weapon, well you are simply putting off the inevitable. I say this because making one group of players happy at the expense of the other players will eventually chase away the group that is getting screwed, then you will have a slow exodus of the would be kings as they have no more subjects to dominate.
AR's were OP before auto-aim. Auto-aim is essentially like facing a "good" player. The one thing about auto-aim is that it was applied to almost all weapons, not just the AR. Auto-aim simply exposed the discrepancy by forming a baseline where all players can aim like "good" players. Now that "skill" can be taken out of the equation you can actually see balance without the skewed, "this guy was just really good" argument.
And the buff instead of nerf argument does not make sense either. You buff all other weapons you do the same thing as nerfing all drop suits AND the AR, literally the same effect. Drop suits aren't the problem with weapon imbalance, weapons are. Drop suit imbalance is a separate issue. Just nerf the damn AR already. Just try it for a month. The rate at which this game is going you really have nothing to lose at this point, and everything to gain.
But it will not really matter. This topic has been brought up many times and has all the logic and numbers in the world to back it, while the counter-arguments always center around some ambiguous object like skill, player retention, intended roles, real life application, and other things that are subjective, opinionated, or deflective; and nothing will be done as nothing has been done.
Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!! |
MEY87
Osmon Surveillance Caldari State
13
|
Posted - 2013.09.05 17:51:00 -
[59] - Quote
Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles.
|
STABBEY
Black Phoenix Mercenaries
417
|
Posted - 2013.09.05 18:09:00 -
[60] - Quote
MEY87 wrote:Monkey MAC wrote: Well its worth pointing out they got a 10% bonus due to botched hit detection, but eben with this it is glaringly obvious, the problem isnt auto aim, not really, its the hit detection, people already had decent aim, its just the ar could miss 50% of shos that actually hit not anymore!!
Agreed, I noticed that in the stats menu yesterday the accuracy was up a bit in the assault rifles.
In any case, I get killed faster by laser rifles and scrambler rifles then I do AR's.
Soooo.... AR's are not the best weapons out there... just the most common. |
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