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Godin Thekiller
Hellstorm Inc League of Infamy
476
|
Posted - 2013.09.04 23:21:00 -
[61] - Quote
Lurchasaurus wrote:Needless Sacermendor wrote:Lurchasaurus wrote:or someone who knows what hes talking about. get the stick out of your ass, lighten up, and stop complaining about some guy who recalled his tank in time. Recalling is one of the only things saving tanks in the current build. especially since your swarms now do double the dps Mine do Quadruple ... since we're just making up arbitrary multipliers ! arbitrary numbers? you havent seen any of the threads that have posted the freaking math on this? you people are amazing, vehicles are nerfed into shi.t and you still keep demanding more. either you are just that helpless or you seriously have no business offering up help to CCP. I shudder to think of the QQ that will ensue once 1.5 rolls around and CCP rebalances the entire system.
2x the ROF, 52% DPS buff bro. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
849
|
Posted - 2013.09.04 23:24:00 -
[62] - Quote
Lurchasaurus wrote:lol, trust me, i am straining. its like talking to a kid. either come with some legit reasons other than it is inconvenient for you, or take the time to see things from another perspective. What we have is finally on par with infantry and now that we have it, obviously people will qq. changing the recall feature demands a change to the infantry supply depot mechanisms as well, and you can bet THAT wont happen any time soon.
in the meantime, stick to your homing nukes and ill stick to dealing with them.
It isn't balanced. Give AV the ability to teleport out of a firefight and then it'll be balanced. YOU can't see past the bloody turret of your precious HAV, and continue to fight crusades for it on matters that are clear-cut. You should not be able to abuse the callback feature to prevent death due to your own stupidity. Have you ever once though to yourself 'Oh, my tank is almost dead, let me just teleport so the guy shooting me gets a big middle finger' or was it more along the lines of 'If I can just get around this corner and out of his line of sight, I can repair and maybe ask for a pickup so I won't lose my vehicle'? Does it make ANY KIND OF SENSE to jump out of a HAV in the middle of a WARZONE, not the edge of it mind but right front and center, and push the teleport button on the side? How many EVE players would do that with their Titans and Dreadnaughts, do you think? How many DUST players will do it once Triage and Siege modules come out? Stop defending the stupid parts of Vehicles and defend the ones that matter. You don't have to win them all, and a weakening of the Recall system won't make your precious Gunlogi explode any faster under a hail of missiles. |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
15
|
Posted - 2013.09.04 23:26:00 -
[63] - Quote
Still going on about this huh? So does this mean we vehicle uses should get to use infantry tracking missile turrets when we get ammo count? Fair's fair. |
Godin Thekiller
Hellstorm Inc League of Infamy
476
|
Posted - 2013.09.04 23:26:00 -
[64] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Garrett Blacknova wrote:Just for the record, guys, if you shoot the person doing the recall, that interrupts it and he has to start again.
If you let a tank run away far enough that the driver can get out and recall it while you're shooting, and you don't have time to either kill the tank OR line up some way of hitting the driver, he outplayed you. A properly-aimed close-range swarm volley could hit someone on the opposite side if you're as close as you say you were. obv, but he wants it to be easier the one saving grace tanks have right now is that we can retreat, since we cant just bob in and out from behind a wall like infantry. Apparently, now that is even a problem and we have to just accept that a swarmer is entitled to kill rights on our million isk tanks simply because he has a swarm launcher in his hands. The tanker didn't retreat. He just hopped out. Furthermore, Swarms can't hit a player, I have no idea where Garrett got that idea. I cannot control the trajectory of swarms, they seek on their own. He didn't 'retreat', he bloody teleported. A recaller can just play merry-go-round until he finishes, and there's nothing AV can do. Swarms have no primary weapon, Forges are too slow, and AV grenades aren't a real AV weapon. If you can teleport out of the middle of battle, you outplayed noone. You abused a broken mechanic. Also, AV takes no skill? Really? I have no control over the swarms, so I need to ensure I have the clearest, shortest possible shot, and even then they may still decide to spread and swerve into a building with no fault of my own. A Forge Gunner needs to aim and lead a violently shaking, no ADS device. We require as much skill as your beloved HAV does, if not more due to our patented inability to fight off Infantry, which you can flat-out ignore if they don't have one of three weapons. You can try and bring your tired worn out 'TAKE PITY ON MY USELESS TANK' routine here, but that is not the point of the thread. The point is the abuse of recall as a free pass. You can deny it all you want, you can try to push the Supply Depot infantry standpoint all you want, but there is a key difference. I've already pointed it out. If someone swaps suits while under fire, they are still going to die. If someone teleports their vehicles out of the middle of battle, they are a full health whatever-they-want-to-be whereas the AVer is a guy without a primary weapon. if you cannot see the imbalance, there is nothing I can do, consult an optometrist.
1: Okay, go around the HAV and shoot his ass.
2: Swarms can hit players.
3: Now, if a RDV (after they fix those stupid POS) came and pick it up, would you stop bitchin?
4: I call BS or you got **** skills on the AV is too weak
5: Forges require good aim? Da' fuq' you on? |
The Attorney General
ZionTCD
837
|
Posted - 2013.09.04 23:29:00 -
[65] - Quote
So an AV scrub is complaining that his swarms were unable to defeat a tank in time even though he can now mag dump the suckers?
Yeah, I don't care. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
849
|
Posted - 2013.09.04 23:34:00 -
[66] - Quote
Godin Thekiller wrote:Zero Harpuia wrote:Lurchasaurus wrote:Garrett Blacknova wrote:Just for the record, guys, if you shoot the person doing the recall, that interrupts it and he has to start again.
If you let a tank run away far enough that the driver can get out and recall it while you're shooting, and you don't have time to either kill the tank OR line up some way of hitting the driver, he outplayed you. A properly-aimed close-range swarm volley could hit someone on the opposite side if you're as close as you say you were. obv, but he wants it to be easier the one saving grace tanks have right now is that we can retreat, since we cant just bob in and out from behind a wall like infantry. Apparently, now that is even a problem and we have to just accept that a swarmer is entitled to kill rights on our million isk tanks simply because he has a swarm launcher in his hands. The tanker didn't retreat. He just hopped out. Furthermore, Swarms can't hit a player, I have no idea where Garrett got that idea. I cannot control the trajectory of swarms, they seek on their own. He didn't 'retreat', he bloody teleported. A recaller can just play merry-go-round until he finishes, and there's nothing AV can do. Swarms have no primary weapon, Forges are too slow, and AV grenades aren't a real AV weapon. If you can teleport out of the middle of battle, you outplayed noone. You abused a broken mechanic. Also, AV takes no skill? Really? I have no control over the swarms, so I need to ensure I have the clearest, shortest possible shot, and even then they may still decide to spread and swerve into a building with no fault of my own. A Forge Gunner needs to aim and lead a violently shaking, no ADS device. We require as much skill as your beloved HAV does, if not more due to our patented inability to fight off Infantry, which you can flat-out ignore if they don't have one of three weapons. You can try and bring your tired worn out 'TAKE PITY ON MY USELESS TANK' routine here, but that is not the point of the thread. The point is the abuse of recall as a free pass. You can deny it all you want, you can try to push the Supply Depot infantry standpoint all you want, but there is a key difference. I've already pointed it out. If someone swaps suits while under fire, they are still going to die. If someone teleports their vehicles out of the middle of battle, they are a full health whatever-they-want-to-be whereas the AVer is a guy without a primary weapon. if you cannot see the imbalance, there is nothing I can do, consult an optometrist. 1: Okay, go around the HAV and shoot his ass. 2: Swarms can hit players. 3: Now, if a RDV (after they fix those stupid POS) came and pick it up, would you stop bitchin? 4: I call BS or you got **** skills on the AV is too weak 5: Forges require good aim? Da' fuq' you on?
1. I didn't go around to shoot him because I didn't think he would be so stupid as to jump out of his HAV in a warzone. Neither did I think that the vehicle recall would work in such a situation, nor how to interrupt it. Next time I will, then I'll get shot and killed when he hops back into his tank once his shields start to drain, while I still have my SMG out.
2. They can, but you cannot choose to hit the person. it is borderline random how the swarms will impact, I cannot aim them around the vehicle.
3. Yes, it would. If you read the whole thread you would know that.
4. I had to reload the Swarms. Remember reloading? Also his tank was glowing, but his HP was not rising signifigantly, so I assume he flicked on an active shield resistance module.
5. Not every Forge Gunner is a jackoff standing on a roof after abusing a DShip and a DLink and shelling infantry. Some actual walk the ground and fire across something instead of down on it. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
849
|
Posted - 2013.09.04 23:36:00 -
[67] - Quote
The Attorney General wrote:So an AV scrub is complaining that his swarms were unable to defeat a tank in time even though he can now mag dump the suckers?
Yeah, I don't care.
So do you endorse teleporting out of battle? |
The Attorney General
ZionTCD
837
|
Posted - 2013.09.04 23:37:00 -
[68] - Quote
OP said AV takes skill.
That is rich.
This thread is a massive troll. |
The Attorney General
ZionTCD
837
|
Posted - 2013.09.04 23:38:00 -
[69] - Quote
Zero Harpuia wrote:
So do you endorse teleporting out of battle?
The driver didn't teleport.
He was still around for you to kill. I don't see why you are complaining.
Oh thats right, you wanted to fatten your wallet because your autolocking, target tracking rocket launcher should trump everything.
Go play in traffic. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
855
|
Posted - 2013.09.04 23:38:00 -
[70] - Quote
Blaze Ashra wrote:Still going on about this huh? So does this mean we vehicle uses should get to use infantry tracking missile turrets when we get ammo count? Fair's fair.
Yes I'm still going on about this. Teleporting out of battle using a broken system is not 'fair.' |
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
855
|
Posted - 2013.09.04 23:41:00 -
[71] - Quote
The Attorney General wrote:Zero Harpuia wrote:
So do you endorse teleporting out of battle?
The driver didn't teleport. He was still around for you to kill. I don't see why you are complaining. Oh thats right, you wanted to fatten your wallet because your autolocking, target tracking rocket launcher should trump everything. Go play in traffic.
My my, such venom.
My Manually locking, target tracking rocket launcher is not the problem here. It is the teleporting tanks. For that matter, the driver did teleport, out of his tank. I wasn't RIGHT UP ON the tank, and he was hiding behind it. I don't see why I have to reiterate this to every hypersensitive HAV 'pilot' who bothers to come by.
For that matter, I did play in traffic. Then the traffic dissolved into dust and the driver pulled out an Assault Rifle. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
258
|
Posted - 2013.09.04 23:42:00 -
[72] - Quote
i direct hit 15 infantry on the ground with a forge gun the other day. and 8 the game after. forge is easy u just suck. XD and swarms are easy to use if u say they actually take skill ur a noob. -_-
i 1 shot milita tanks or 2 if modded and blow up most tanks in 2 clips. better tanks might take more. :D |
Zero Harpuia
Turalyon 514 Turalyon Alliance
855
|
Posted - 2013.09.04 23:44:00 -
[73] - Quote
BobThe 844-1 CakeMan wrote:i direct hit 15 infantry on the ground with a forge gun the other day. and 8 the game after. forge is easy u just suck. XD and swarms are easy to use if u say they actually take skill ur a noob. -_-
i 1 shot milita tanks or 2 if modded and blow up most tanks in 2 clips. better tanks might take more. :D
The thread isn't about AV power. Please stay on topic. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
258
|
Posted - 2013.09.04 23:45:00 -
[74] - Quote
Zero Harpuia wrote:Blaze Ashra wrote:Still going on about this huh? So does this mean we vehicle uses should get to use infantry tracking missile turrets when we get ammo count? Fair's fair. Yes I'm still going on about this. Teleporting out of battle using a broken system is not 'fair.' having infinite av nades is a broken system as well. am i wrong? and those damn proto nades wreck tanks even with 3 nades. i normally to die to 6 of those nades. |
The Attorney General
ZionTCD
837
|
Posted - 2013.09.04 23:45:00 -
[75] - Quote
Zero Harpuia wrote:
My my, such venom.
My Manually locking, target tracking rocket launcher is not the problem here. It is the teleporting tanks. For that matter, the driver did teleport, out of his tank. I wasn't RIGHT UP ON the tank, and he was hiding behind it. I don't see why I have to reiterate this to every hypersensitive HAV 'pilot' who bothers to come by.
For that matter, I did play in traffic. Then the traffic dissolved into dust and the driver pulled out an Assault Rifle.
Your complaint about him having enough time to recall his tank is not a critique of gameplay mechanics. You think it is but it isn't.
What this whole post is about is that you failed at taking out a tank, not because he can recall, but becuase you could not take advantage of the massive edge in weaponry you have over him.
You have every advantage versus a tank, and you still messed it up. Good for him for being able to recall before you could get payment for doing nothing more than listening to some beeps and pretending you are a badass. |
The Attorney General
ZionTCD
837
|
Posted - 2013.09.04 23:46:00 -
[76] - Quote
Also, instaswapping at supply depots needs to go then. Please enjoy your 5 minute wait while your clone gets changed. Or take a death and do a hotswap to a new clone, enjoy the ten second respawn timer.
Because you want fair right? |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
258
|
Posted - 2013.09.04 23:47:00 -
[77] - Quote
Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:i direct hit 15 infantry on the ground with a forge gun the other day. and 8 the game after. forge is easy u just suck. XD and swarms are easy to use if u say they actually take skill ur a noob. -_-
i 1 shot milita tanks or 2 if modded and blow up most tanks in 2 clips. better tanks might take more. :D The thread isn't about AV power. Please stay on topic. i'm sorry. if ur av was stronger u could have killed the tank. plus if u were smart u wouldn't use swarms on a shield tank in the first place. and recalling tanks is fine it's the only way i can switch what tank i am using without losing 1 million or 2 especially if there is an enemy rail tank and i am a blaster tank. XD i mean u guys have a way to switch between suit why not tanks XD. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
856
|
Posted - 2013.09.04 23:51:00 -
[78] - Quote
BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:i direct hit 15 infantry on the ground with a forge gun the other day. and 8 the game after. forge is easy u just suck. XD and swarms are easy to use if u say they actually take skill ur a noob. -_-
i 1 shot milita tanks or 2 if modded and blow up most tanks in 2 clips. better tanks might take more. :D The thread isn't about AV power. Please stay on topic. i'm sorry. if ur av was stronger u could have killed the tank. plus if u were smart u wouldn't use swarms on a shield tank in the first place. and recalling tanks is fine it's the only way i can switch what tank i am using without losing 1 million or 2 especially if there is an enemy rail tank and i am a blaster tank. XD i mean u guys have a way to switch between suit why not tanks XD.
I didn't say I wanted recalling gone, I said I wanted it fixed. The tank just disappears off the face of the (whatever planet). If I swap suits and someone is shooting at me they still kill me. I would be fine if the tank could still be killed after a recall took place, like the suggested Bolas pickup. When something crumbles to dust, it is supposed to be dead. Not 'recalled'. Also, the Swarms are the only choice for Light AV, what else am I supposed to use? |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
61
|
Posted - 2013.09.04 23:51:00 -
[79] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:saying you can still shoot at a person at a depot is the same as shooting a tanker as he recalls....because, you know.....he has to stand there and recall. On the far side of the tank, which you cannot shoot under. Furthermore you can move while recalling, similar to hacking. Also, having a Duvolle does not preclude one having a tank. Only idiotic purists would believe such claptrap. Speaking of idiotic purists I seem to recall you had 3 grenades. Why didn't you throw them over the vehicle to kill the driver as he was recalling?
It's hilarious how many people toting dirt cheap proto AV feel entitled to destroy all vehicles just because they lay eyes on them. I mean seriously, what's it take to run proto AV and grenades? About 70k. What's a basic tank cost with survival gear? 500k.
At those prices tanks more than deserve multiple venues of escape vs equipment that can devastate them. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
856
|
Posted - 2013.09.04 23:53:00 -
[80] - Quote
BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:Blaze Ashra wrote:Still going on about this huh? So does this mean we vehicle uses should get to use infantry tracking missile turrets when we get ammo count? Fair's fair. Yes I'm still going on about this. Teleporting out of battle using a broken system is not 'fair.' having infinite av nades is a broken system as well. am i wrong? and those damn proto nades wreck tanks even with 3 nades. i normally to die to 6 of those nades.
I dislike the Grenade Resupply system, but it is not broken. If you wander into an enemy outpost where they have Nanohives set up, it's your funeral. No questions asked, you screwed up. Also, 6 nades is 3 more than a player can carry, and it is proto versus Standard/Militia. Once again though, off topic. |
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
856
|
Posted - 2013.09.04 23:54:00 -
[81] - Quote
Dovallis Martan JenusKoll wrote:Zero Harpuia wrote:Lurchasaurus wrote:saying you can still shoot at a person at a depot is the same as shooting a tanker as he recalls....because, you know.....he has to stand there and recall. On the far side of the tank, which you cannot shoot under. Furthermore you can move while recalling, similar to hacking. Also, having a Duvolle does not preclude one having a tank. Only idiotic purists would believe such claptrap. Speaking of idiotic purists I seem to recall you had 3 grenades. Why didn't you throw them over the vehicle to kill the driver as he was recalling? It's hilarious Howe many people toting dirt cheap proto AV feel entitled to destroy all vehicles just because they lay eyes on them. I mean seriously, what's it take to run proto AV and grenades? About 70k. What's a basic tank cost with survival gear? 500k. At those prices tanks more than deserve multiple venues of escape vs equipment that can devastate them.
Throw AV grenades at a player? Are you mad? I threw them at the Tank, I was just within range for them to land right on top. the third one phased through the melting 'recalled' tank. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
259
|
Posted - 2013.09.04 23:54:00 -
[82] - Quote
Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:i direct hit 15 infantry on the ground with a forge gun the other day. and 8 the game after. forge is easy u just suck. XD and swarms are easy to use if u say they actually take skill ur a noob. -_-
i 1 shot milita tanks or 2 if modded and blow up most tanks in 2 clips. better tanks might take more. :D The thread isn't about AV power. Please stay on topic. i'm sorry. if ur av was stronger u could have killed the tank. plus if u were smart u wouldn't use swarms on a shield tank in the first place. and recalling tanks is fine it's the only way i can switch what tank i am using without losing 1 million or 2 especially if there is an enemy rail tank and i am a blaster tank. XD i mean u guys have a way to switch between suit why not tanks XD. I didn't say I wanted recalling gone, I said I wanted it fixed. The tank just disappears off the face of the (whatever planet). If I swap suits and someone is shooting at me they still kill me. I would be fine if the tank could still be killed after a recall took place, like the suggested Bolas pickup. When something crumbles to dust, it is supposed to be dead. Not 'recalled'. Also, the Swarms are the only choice for Light AV, what else am I supposed to use? plasma cannon which does extra damage to shields. although it's a bit weak as an AV weapon. and what he do just jump out and recall the vehicle in front of all of u? did u just let him do it and not shoot him?i mean u have a sidearm for a reason. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
856
|
Posted - 2013.09.04 23:56:00 -
[83] - Quote
The Attorney General wrote:Also, instaswapping at supply depots needs to go then. Please enjoy your 5 minute wait while your clone gets changed. Or take a death and do a hotswap to a new clone, enjoy the ten second respawn timer.
Because you want fair right? I wouldn't mind the removal of this feature, but it is off topic. You are attacking infantry because I stated a problem with your beloved HAVs. At least infantry need to retreat to save their suit, not just flick on a hardener and hold a button. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
259
|
Posted - 2013.09.04 23:57:00 -
[84] - Quote
Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:Blaze Ashra wrote:Still going on about this huh? So does this mean we vehicle uses should get to use infantry tracking missile turrets when we get ammo count? Fair's fair. Yes I'm still going on about this. Teleporting out of battle using a broken system is not 'fair.' having infinite av nades is a broken system as well. am i wrong? and those damn proto nades wreck tanks even with 3 nades. i normally to die to 6 of those nades. I dislike the Grenade Resupply system, but it is not broken. If you wander into an enemy outpost where they have Nanohives set up, it's your funeral. No questions asked, you screwed up. Also, 6 nades is 3 more than a player can carry, and it is proto versus Standard/Militia. Once again though, off topic. who said anything about wandering into the enemy base they can throw them behind u. or behind a wall. also i know u can only carry 3 nades. it's called a nano hive bro. and they are in proto suits jumping in circles throwing them while i'm activating modules backing up and trying to shoot him all at the same time. then if i get out of range they spam me with swarms. it's not really hard to kill a tank. u just have the wrong tactics. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
856
|
Posted - 2013.09.05 00:02:00 -
[85] - Quote
BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:Blaze Ashra wrote:Still going on about this huh? So does this mean we vehicle uses should get to use infantry tracking missile turrets when we get ammo count? Fair's fair. Yes I'm still going on about this. Teleporting out of battle using a broken system is not 'fair.' having infinite av nades is a broken system as well. am i wrong? and those damn proto nades wreck tanks even with 3 nades. i normally to die to 6 of those nades. I dislike the Grenade Resupply system, but it is not broken. If you wander into an enemy outpost where they have Nanohives set up, it's your funeral. No questions asked, you screwed up. Also, 6 nades is 3 more than a player can carry, and it is proto versus Standard/Militia. Once again though, off topic. who said anything about wandering into the enemy base they can throw them behind u. or behind a wall. also i know u can only carry 3 nades. it's called a nano hive bro. and they are in proto suits jumping in circles throwing them while i'm activating modules backing up and trying to shoot him all at the same time. then if i get out of range they spam me with swarms. it's not really hard to kill a tank. u just have the wrong tactics.
This isn't about my tactics, nor your lack of them if you allowed someone to get that close to you, set down a nanohive which are lit up like a flare on your tacmap, and throw six grenades. This is about how a vehicle can disappear and there is nothing anyone can do about it. If it flips on active hardeners it becomes almost invulnerable for the duration of the recall. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
259
|
Posted - 2013.09.05 00:08:00 -
[86] - Quote
u act like it's hard to get close to a tank. i mean it's not like i can see behind me. also with 2 hardeners on proto av nades still do 2k armor damage. and u think i'm going to recall a tank while i'm being av nade spamed. it's not tht fast. Lol even if it was i would need a proto mim logi suit with hacking mods. but tht is called a huge skill point sink to recall my tank instantly. |
The Attorney General
ZionTCD
838
|
Posted - 2013.09.05 00:10:00 -
[87] - Quote
Zero Harpuia wrote: I wouldn't mind the removal of this feature, but it is off topic. You are attacking infantry because I stated a problem with your beloved HAVs. At least infantry need to retreat to save their suit, not just flick on a hardener and hold a button.
More often than not, trying to recall in battle will get you killed. Doing so is normally the activity of the stupid, or those who are facing the incompetent.
In the time that it takes for a vehicle to be recalled, you should have been able to loose at least 2 volleys that would have connected. If he stopped to recall at the very start of a losing fight, that is a win for him. You feel like you got screwed, but the truth is you failed at dropping him, that is why the recall was successful.
If that tanker got himself out of your view long enough to recall, that IS a retreat, just not as long as you would like it. But since he could only have guessed at your location, and you knew exactly where he was, him recalling was blind luck and your failings at the role you chose, not a bad mechanic.
Having tankers forced to sit in their one tank all match was a bad mechanic.
In short, your topic is bad, you're bad at AV, and that guy got lucky.
|
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
17
|
Posted - 2013.09.05 00:11:00 -
[88] - Quote
Zero Harpuia wrote:Blaze Ashra wrote:Still going on about this huh? So does this mean we vehicle uses should get to use infantry tracking missile turrets when we get ammo count? Fair's fair. Yes I'm still going on about this. Teleporting out of battle using a broken system is not 'fair.' Here, they already know so whatever. And just so you know, if you think it's hard now next update we are finally getting prototype modules and hopefully the framework for prototype vehicles will be set. Hopefully we will also get some countermeasures as well.
When we get racial variants of dropsuits, weapons and vehicles you'll have more to contend with. So this is as easy street as it gets for AV. Hell, my ADS can't even render infantry over 50 meters away even with active scanners on, in addition to the issues with the new camera and flight issues. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
857
|
Posted - 2013.09.05 00:12:00 -
[89] - Quote
BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:Zero Harpuia wrote:BobThe 844-1 CakeMan wrote:i direct hit 15 infantry on the ground with a forge gun the other day. and 8 the game after. forge is easy u just suck. XD and swarms are easy to use if u say they actually take skill ur a noob. -_-
i 1 shot milita tanks or 2 if modded and blow up most tanks in 2 clips. better tanks might take more. :D The thread isn't about AV power. Please stay on topic. i'm sorry. if ur av was stronger u could have killed the tank. plus if u were smart u wouldn't use swarms on a shield tank in the first place. and recalling tanks is fine it's the only way i can switch what tank i am using without losing 1 million or 2 especially if there is an enemy rail tank and i am a blaster tank. XD i mean u guys have a way to switch between suit why not tanks XD. I didn't say I wanted recalling gone, I said I wanted it fixed. The tank just disappears off the face of the (whatever planet). If I swap suits and someone is shooting at me they still kill me. I would be fine if the tank could still be killed after a recall took place, like the suggested Bolas pickup. When something crumbles to dust, it is supposed to be dead. Not 'recalled'. Also, the Swarms are the only choice for Light AV, what else am I supposed to use? plasma cannon which does extra damage to shields. although it's a bit weak as an AV weapon. and what he do just jump out and recall the vehicle in front of all of u? did u just let him do it and not shoot him?i mean u have a sidearm for a reason. First, if I knew that the recall would work even if I was THIIIIS close to killing the HAV I would have attempted it. He would have killed me with his vastly superior weapons, but I would have attempted it.
Secondly, what moron would run around the tank and kill the pilot before blowing up the tank? If they HADN'T had this happen to them before anyway? The pilot is as strong as any infantry, while you are limited to a sidearm. It is ludicrous.
Thirdly, he was behind the tank. It was kindof in the way.
Lastly, why would I not shoot an unmanned tank? Just ask yourself that and try to think up an adequate reason. |
Tebu Gan
CrimeWave Syndicate
73
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Posted - 2013.09.05 00:14:00 -
[90] - Quote
Zero Harpuia wrote:Blaze Ashra wrote:Zero Harpuia wrote:Blaze Ashra wrote:My newly buffed, doubly overpowered, map long range weapon that fires auto tracking missiles against one of the highest priority targets in game has an extremely risky and situation counter that takes 10 seconds to do. Life is so hard. I was within grenade throwing range and he had barely 200 shields when he stopped moving. I did in fact throw all three of my grenades, but his glowing tank ate just enough to survive (I assume shield hardeners?). He hopped out in the middle of nowhere less than 20 meters from me, almost dead, and still had the time to recall. If this happened to you, you'd scream bullshit and you know it. Stop acting the persecuted party HAVs. It doesn't suit you. Lol I just use my HAV to clear out turrets so I can fly my dropship. It's a cheap throwaway compared to my incubus, I get lots of war points for doing so and it's the best way to prevent you guys from changing up at supply depots. But with what swarms are capable of doing to tanks the guy made the right decision. Sorry you didn't get the kill but you did get it off the field. I don't begrudge him calling his tank back, but I wish the mechanic made more sense. Infantry have to retreat to a supply depot, a relatively safe area. Losing the kill would've stung less if he either had to retreat before he recalled, there was a Bolas pickup, or I got damage points like in Ye Olde Days.
Biggest point missed here is that you aren't about to lose a Million isk in your dropsuit.
I do this, but often times you don't have the luxury of recalling. Plus the idea of my tank getting captured really bothers me, so I usually go down with my ship. |
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