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Zero Harpuia
Turalyon 514 Turalyon Alliance
840
|
Posted - 2013.09.04 21:33:00 -
[31] - Quote
Spkr4theDead wrote:crazy space 1 wrote:I brought this up and literally 90% of the forum was like
NO OMG RECALLING TANKS IN COMBAT IS FINE SHUT YOUR FACE
Any well designed game would cancel the recall when you shoot it... Just like ARs should take out vehicles, right?
So you've had someone disappear into the ether while shooting at them I take it? |
Lurchasaurus
SVER True Blood Public Disorder.
1601
|
Posted - 2013.09.04 21:36:00 -
[32] - Quote
Zero Harpuia wrote:Spkr4theDead wrote:crazy space 1 wrote:I brought this up and literally 90% of the forum was like
NO OMG RECALLING TANKS IN COMBAT IS FINE SHUT YOUR FACE
Any well designed game would cancel the recall when you shoot it... Just like ARs should take out vehicles, right? So you've had someone disappear into the ether while shooting at them I take it?
it doesnt dissapear into the ether. it cloaks and a cloaked RDV comes and picks it up. theres even the audio and a timer that makes us wait for another vehicle.
in EVE you cant damage cloaked **** unless you can make it decloak by getting within 3km of the cloaked ship, which in Dust distances would be about the current passive scanning range.
now, say you had an active scanner, it would be pretty sweet if you could make the RDV decloak as it is making the pickup |
Zero Harpuia
Turalyon 514 Turalyon Alliance
840
|
Posted - 2013.09.04 21:36:00 -
[33] - Quote
Lurchasaurus wrote:Needless Sacermendor wrote:Lurchasaurus wrote:or someone who knows what hes talking about. get the stick out of your ass, lighten up, and stop complaining about some guy who recalled his tank in time. Recalling is one of the only things saving tanks in the current build. especially since your swarms now do double the dps Mine do Quadruple ... since we're just making up arbitrary multipliers ! arbitrary numbers? you havent seen any of the threads that have posted the freaking math on this? you people are amazing, vehicles are nerfed into shi.t and you still keep demanding more. either you are just that helpless or you seriously have no business offering up help to CCP. I shudder to think of the QQ that will ensue once 1.5 rolls around and CCP rebalances the entire system.
We are not asking for a big nerf Lurchyboy, we are asking that the recall feature be used as a RECALL FEATURE, not as a get-out-of-screwup-free button. If a tank gets close enough that you can throw packed AV nades at it, it deserves to die, not flick on hardeners (which work while the tank is unmanned, the hell?) and just blow up the tank yourself, but in a way that magically allows you to keep it. The Recall should have a Bolas show up and recall the tank. It should be used to pull the tank back when you no longer need it, not as a bloody TRIAGE SYSTEM. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
2978
|
Posted - 2013.09.04 21:37:00 -
[34] - Quote
Django Quik wrote:Lurchasaurus wrote:double standard.
infantry hotswaps at supply depots. Both are stupid and should be unable to be done whilst under fire. There should be at least a 5 second timer after taking damage before you can start recalling a vehicle or change dropsuit. I can't +1 this enough. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
840
|
Posted - 2013.09.04 21:40:00 -
[35] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Spkr4theDead wrote:crazy space 1 wrote:I brought this up and literally 90% of the forum was like
NO OMG RECALLING TANKS IN COMBAT IS FINE SHUT YOUR FACE
Any well designed game would cancel the recall when you shoot it... Just like ARs should take out vehicles, right? So you've had someone disappear into the ether while shooting at them I take it? it doesnt dissapear into the ether. it cloaks and a cloaked RDV comes and picks it up. theres even the audio and a timer that makes us wait for another vehicle. in EVE you cant damage cloaked **** unless you can make it decloak by getting within 3km of the cloaked ship, which in Dust distances would be about the current passive scanning range. now, say you had an active scanner, it would be pretty sweet if you could make the RDV decloak as it is making the pickup
I would agree with that. I would also agree with being able to still damage the cloaked vehicle, as if it's just cloaked it should still be there to take damage. EVE ships that are cloaked can still be hurt by omnidirectional attacks like bombs or smartbombs, only targeted turrets cannot hit them. My last 'nade would have killed it if that were the case, so I would accept such as a reasonable recall system. Nomatter how you slice it though, the current recall just makes the vehicle dissolve with an audio clip. |
Lurchasaurus
SVER True Blood Public Disorder.
1602
|
Posted - 2013.09.04 21:42:00 -
[36] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Needless Sacermendor wrote:Lurchasaurus wrote:or someone who knows what hes talking about. get the stick out of your ass, lighten up, and stop complaining about some guy who recalled his tank in time. Recalling is one of the only things saving tanks in the current build. especially since your swarms now do double the dps Mine do Quadruple ... since we're just making up arbitrary multipliers ! arbitrary numbers? you havent seen any of the threads that have posted the freaking math on this? you people are amazing, vehicles are nerfed into shi.t and you still keep demanding more. either you are just that helpless or you seriously have no business offering up help to CCP. I shudder to think of the QQ that will ensue once 1.5 rolls around and CCP rebalances the entire system. We are not asking for a big nerf Lurchyboy, we are asking that the recall feature be used as a RECALL FEATURE, not as a get-out-of-screwup-free button. If a tank gets close enough that you can throw packed AV nades at it, it deserves to die, not flick on hardeners (which work while the tank is unmanned, the hell?) and just blow up the tank yourself, but in a way that magically allows you to keep it. The Recall should have a Bolas show up and recall the tank. It should be used to pull the tank back when you no longer need it, not as a bloody TRIAGE SYSTEM.
you see, there is your issue. you assume that just because you can get close to a tank you think you simply deserve to blow it up, because that takes some kind of skill. This also implies that you believe your AT MAX 175k isk suit should be an end all death dealer to someone's million isk tanks. In the end the New Eden universe revolves around money and the risk vs. reward here is stupidly unbalanced. It seems CCP agrees, since you know, 1.5 is all about changing vehicles instead of giving more infantry stuff or more maps |
Lurchasaurus
SVER True Blood Public Disorder.
1602
|
Posted - 2013.09.04 21:45:00 -
[37] - Quote
Zero Harpuia wrote:Lurchasaurus wrote:Zero Harpuia wrote:Spkr4theDead wrote:crazy space 1 wrote:I brought this up and literally 90% of the forum was like
NO OMG RECALLING TANKS IN COMBAT IS FINE SHUT YOUR FACE
Any well designed game would cancel the recall when you shoot it... Just like ARs should take out vehicles, right? So you've had someone disappear into the ether while shooting at them I take it? it doesnt dissapear into the ether. it cloaks and a cloaked RDV comes and picks it up. theres even the audio and a timer that makes us wait for another vehicle. in EVE you cant damage cloaked **** unless you can make it decloak by getting within 3km of the cloaked ship, which in Dust distances would be about the current passive scanning range. now, say you had an active scanner, it would be pretty sweet if you could make the RDV decloak as it is making the pickup I would agree with that. I would also agree with being able to still damage the cloaked vehicle, as if it's just cloaked it should still be there to take damage. EVE ships that are cloaked can still be hurt by omnidirectional attacks like bombs or smartbombs, only targeted turrets cannot hit them. My last 'nade would have killed it if that were the case, so I would accept such as a reasonable recall system. Nomatter how you slice it though, the current recall just makes the vehicle dissolve with an audio clip.
and in the current system infantry also have unrealistic advantages, moreso than tanks. For one, your guns do more damage than my tank turrets and your guns shoot farther than my tank turrets.
1.5 they will be changing all this, and ill be right there with ya molding the shi.t out of it with a lot of these ideas. but right now you are just trying to step on an ant that has already been sprayed with RAID and its freaking annoying because you've already got crutches under both arms, one holding up your di.ck, and a soft cozy bed right behind you should you lose your balance
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
254
|
Posted - 2013.09.04 21:49:00 -
[38] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:pyramidhead 420 wrote:Zero Harpuia wrote:Blaze Ashra wrote:My newly buffed, doubly overpowered, map long range weapon that fires auto tracking missiles against one of the highest priority targets in game has an extremely risky and situation counter that takes 10 seconds to do. Life is so hard. I was within grenade throwing range and he had barely 200 shields when he stopped moving. I did in fact throw all three of my grenades, but his glowing tank ate just enough to survive (I assume shield hardeners?). He hopped out in the middle of nowhere less than 20 meters from me, almost dead, and still had the time to recall. If this happened to you, you'd scream bullshit and you know it. Stop acting the persecuted party HAVs. It doesn't suit you. WWWWWWWWWAAAAAAAAAAAAAAAAAAAAA sidearm much? Sidearm vs Duvolle AR. Guess which wins every time. if the tanker had a duvolle, then hes not much of a tanker and you should have killed his tank outright. if he has a shield tank, then you had the wrong tool for the job i have a duvolle, freedom mass driver, and a isokone forge gun. am i not much of a tanker. and i have my tank with max mods ad turrets. and i have a proto basic suit with proto shield extenders. |
Lurchasaurus
SVER True Blood Public Disorder.
1602
|
Posted - 2013.09.04 21:51:00 -
[39] - Quote
your not an average tanker with an average amount of sp i take it tho. and is every one of your skills maxed or just enough to get the best mods? i refer to a tanker as someone who maxes out those skills, as an infantry owuld max out assault skills if he was an assautl, not just enough to be competent in it.
any guy can call in a tank, but not too many have a well specced tank |
Lurchasaurus
SVER True Blood Public Disorder.
1602
|
Posted - 2013.09.04 21:53:00 -
[40] - Quote
i mean hell, i have enough sp to bleed into other things, but i KNOW i have more sp than the average guy anyway |
|
BobThe 844-1 CakeMan
Murder Cakes Of Doom
254
|
Posted - 2013.09.04 21:54:00 -
[41] - Quote
Lurchasaurus wrote:your not an average tanker with an average amount of sp i take it tho. and is every one of your skills maxed or just enough to get the best mods? i refer to a tanker as someone who maxes out those skills, as an infantry owuld max out assault skills if he was an assautl, not just enough to be competent in it.
any guy can call in a tank, but not too many have a well specced tank i have sp just to get best mods. i looked into maxing them and the bonus wasn't good enough. i would have prefered to have some infantry skills in case they screw everything up. although i am working on maxing my tank skills now that i have no more infantry skills to get. only need 2 mil sp. :D. well until they release pilot suits. XD |
Zero Harpuia
Turalyon 514 Turalyon Alliance
846
|
Posted - 2013.09.04 22:06:00 -
[42] - Quote
Lurchasaurus wrote: and in the current system infantry also have unrealistic advantages, moreso than tanks. For one, your guns do more damage than my tank turrets and your guns shoot farther than my tank turrets.
1.5 they will be changing all this, and ill be right there with ya molding the shi.t out of it with a lot of these ideas. but right now you are just trying to step on an ant that has already been sprayed with RAID and its freaking annoying because you've already got crutches under both arms, one holding up your di.ck, and a soft cozy bed right behind you should you lose your balance
A tad explicit don't you think? So should we ignore the melee glitch because meleeing as a combat style is weak anyway? Should CCP have ignored the Shotgun bugs they say they're patching tomorrow because the shotty OHKs when it feels like working? Incongruities, whether due to bugs or bad design choices, should not be overlooked. I agree that the small turrets need work, but you need to get the rest of the turret types before we can really say if they are underpowered. The only turrets are the tiny range high DPS and the longass range tiny DPS. And Missiles, which are just kinda there. These are all seperate issues that are only tangentially related to my point. In your blind rush to defend everything Vehicular, you forget to ask yourself 'what does this look like to the other guy?' or 'what if instead of looking at this, they look at the infantry?' What if they decide to give infantry the right to just swap suits whenever because you were so adament about protecting this broken feature? I don't want recalls gone. I don't want your tank nerfed, in fact I recently fought for them to receive a buff, you were even in that thread. I just want the recall feature to be a recall. If you want cloaking modules, ask CCP for cloaking. If you want Triage mode, prod them for Triage mode. But we NEED the recall feature to be looked at. What if, when Siege Mode and Triage Mode come out we have the same recall system? They will NEVER DIE. People will just flip on their module for the enhanced resistances inherent in the mode, flip on a Hardener for good measure, and recall. You NEED to pick your battles and look at this objectively. It makes no sense for them to just 'poof.' |
Zero Harpuia
Turalyon 514 Turalyon Alliance
846
|
Posted - 2013.09.04 22:08:00 -
[43] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote:Needless Sacermendor wrote:Lurchasaurus wrote:or someone who knows what hes talking about. get the stick out of your ass, lighten up, and stop complaining about some guy who recalled his tank in time. Recalling is one of the only things saving tanks in the current build. especially since your swarms now do double the dps Mine do Quadruple ... since we're just making up arbitrary multipliers ! arbitrary numbers? you havent seen any of the threads that have posted the freaking math on this? you people are amazing, vehicles are nerfed into shi.t and you still keep demanding more. either you are just that helpless or you seriously have no business offering up help to CCP. I shudder to think of the QQ that will ensue once 1.5 rolls around and CCP rebalances the entire system. We are not asking for a big nerf Lurchyboy, we are asking that the recall feature be used as a RECALL FEATURE, not as a get-out-of-screwup-free button. If a tank gets close enough that you can throw packed AV nades at it, it deserves to die, not flick on hardeners (which work while the tank is unmanned, the hell?) and just blow up the tank yourself, but in a way that magically allows you to keep it. The Recall should have a Bolas show up and recall the tank. It should be used to pull the tank back when you no longer need it, not as a bloody TRIAGE SYSTEM. you see, there is your issue. you assume that just because you can get close to a tank you think you simply deserve to blow it up, because that takes some kind of skill. This also implies that you believe your AT MAX 175k isk suit should be an end all death dealer to someone's million isk tanks. In the end the New Eden universe revolves around money and the risk vs. reward here is stupidly unbalanced. It seems CCP agrees, since you know, 1.5 is all about changing vehicles instead of giving more infantry stuff or more maps
I assume that I can kill an unmanned HAV, yes. Does that make me deluded? That a vehicle with noone in it should die? You are crying foul that the glass cannon paper to the beefy HAVrock cannot kill an unmanned tank. You are bloody AMAZING Lurch. |
Lurchasaurus
SVER True Blood Public Disorder.
1608
|
Posted - 2013.09.04 22:15:00 -
[44] - Quote
BobThe 844-1 CakeMan wrote:Lurchasaurus wrote:your not an average tanker with an average amount of sp i take it tho. and is every one of your skills maxed or just enough to get the best mods? i refer to a tanker as someone who maxes out those skills, as an infantry owuld max out assault skills if he was an assautl, not just enough to be competent in it.
any guy can call in a tank, but not too many have a well specced tank i have sp just to get best mods. i looked into maxing them and the bonus wasn't good enough. i would have prefered to have some infantry skills in case they screw everything up. although i am working on maxing my tank skills now that i have no more infantry skills to get. only need 2 mil sp. :D. well until they release pilot suits. XD
yeah, well that goes to my point. getting rank 3 of anything doesnt really matter. its 4 and 5 that cost the sp |
Lurchasaurus
SVER True Blood Public Disorder.
1608
|
Posted - 2013.09.04 22:18:00 -
[45] - Quote
Zero Harpuia wrote: I assume that I can kill an unmanned HAV, yes. Does that make me deluded? That a vehicle with noone in it should die? You are crying foul that the glass cannon paper to the beefy HAVrock cannot kill an unmanned tank. You are bloody AMAZING Lurch.
yeah, i am amazing and just how does you logic work where getting out of a tank somehow instantly disable all the mechanisms inside of it? if you are driving and get out of the car, does the car all of a sudden turn off without taking the key out of the ignition? we had it that way before and it was terrible. they fixed it. now you want it back because it makes YOUR life easier.
the simple fact that you believe HAVs are rocks in this or last build speaks freaking stories dude |
Lurchasaurus
SVER True Blood Public Disorder.
1609
|
Posted - 2013.09.04 22:20:00 -
[46] - Quote
Zero Harpuia wrote:Lurchasaurus wrote: and in the current system infantry also have unrealistic advantages, moreso than tanks. For one, your guns do more damage than my tank turrets and your guns shoot farther than my tank turrets.
1.5 they will be changing all this, and ill be right there with ya molding the shi.t out of it with a lot of these ideas. but right now you are just trying to step on an ant that has already been sprayed with RAID and its freaking annoying because you've already got crutches under both arms, one holding up your di.ck, and a soft cozy bed right behind you should you lose your balance
A tad explicit don't you think? So should we ignore the melee glitch because meleeing as a combat style is weak anyway? Should CCP have ignored the Shotgun bugs they say they're patching tomorrow because the shotty OHKs when it feels like working? Incongruities, whether due to bugs or bad design choices, should not be overlooked. I agree that the small turrets need work, but you need to get the rest of the turret types before we can really say if they are underpowered. The only turrets are the tiny range high DPS and the longass range tiny DPS. And Missiles, which are just kinda there. These are all seperate issues that are only tangentially related to my point. In your blind rush to defend everything Vehicular, you forget to ask yourself 'what does this look like to the other guy?' or 'what if instead of looking at this, they look at the infantry?' What if they decide to give infantry the right to just swap suits whenever because you were so adament about protecting this broken feature? I don't want recalls gone. I don't want your tank nerfed, in fact I recently fought for them to receive a buff, you were even in that thread. I just want the recall feature to be a recall. If you want cloaking modules, ask CCP for cloaking. If you want Triage mode, prod them for Triage mode. But we NEED the recall feature to be looked at. What if, when Siege Mode and Triage Mode come out we have the same recall system? They will NEVER DIE. People will just flip on their module for the enhanced resistances inherent in the mode, flip on a Hardener for good measure, and recall. You NEED to pick your battles and look at this objectively. It makes no sense for them to just 'poof.'
i didnt even bother reading that because now you are just using circumstantial "evidence" that isnt even evidence. A glitch is not the same as a working game mechanic. Whether you or i agree about how the recall system should work, it is a system. melee glitching isnt an ingame system for meleeing people
|
TunRa
Ill Omens
135
|
Posted - 2013.09.04 22:23:00 -
[47] - Quote
Needless Sacermendor wrote:vehicles disappearing into thin air is pretty lame to be honest !
Edit : Forget the 10 seconds hacking ... just click a button on your wristband and run away ... x seconds later a RDV comes and picks it up and flies off with it. Considering how bad RDVs are at delivering the vehicles, picking them up would be a bad choice. |
Lurchasaurus
SVER True Blood Public Disorder.
1609
|
Posted - 2013.09.04 22:23:00 -
[48] - Quote
in case you didnt get that last post, there is a different between an exploit and a game mechanic. TAC ARs in their heyday were clearly broken, but they were legit. The old exploit where you could hide in a null cannon isnt legit, just like the melee glitch. (i cant believe people have the balls to glitch in PC) |
Lurchasaurus
SVER True Blood Public Disorder.
1609
|
Posted - 2013.09.04 22:24:00 -
[49] - Quote
TunRa wrote:Needless Sacermendor wrote:vehicles disappearing into thin air is pretty lame to be honest !
Edit : Forget the 10 seconds hacking ... just click a button on your wristband and run away ... x seconds later a RDV comes and picks it up and flies off with it. Considering how bad RDVs are at delivering the vehicles, picking them up would be a bad choice.
humorous and true |
Zero Harpuia
Turalyon 514 Turalyon Alliance
847
|
Posted - 2013.09.04 22:25:00 -
[50] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote: and in the current system infantry also have unrealistic advantages, moreso than tanks. For one, your guns do more damage than my tank turrets and your guns shoot farther than my tank turrets.
1.5 they will be changing all this, and ill be right there with ya molding the shi.t out of it with a lot of these ideas. but right now you are just trying to step on an ant that has already been sprayed with RAID and its freaking annoying because you've already got crutches under both arms, one holding up your di.ck, and a soft cozy bed right behind you should you lose your balance
A tad explicit don't you think? So should we ignore the melee glitch because meleeing as a combat style is weak anyway? Should CCP have ignored the Shotgun bugs they say they're patching tomorrow because the shotty OHKs when it feels like working? Incongruities, whether due to bugs or bad design choices, should not be overlooked. I agree that the small turrets need work, but you need to get the rest of the turret types before we can really say if they are underpowered. The only turrets are the tiny range high DPS and the longass range tiny DPS. And Missiles, which are just kinda there. These are all seperate issues that are only tangentially related to my point. In your blind rush to defend everything Vehicular, you forget to ask yourself 'what does this look like to the other guy?' or 'what if instead of looking at this, they look at the infantry?' What if they decide to give infantry the right to just swap suits whenever because you were so adament about protecting this broken feature? I don't want recalls gone. I don't want your tank nerfed, in fact I recently fought for them to receive a buff, you were even in that thread. I just want the recall feature to be a recall. If you want cloaking modules, ask CCP for cloaking. If you want Triage mode, prod them for Triage mode. But we NEED the recall feature to be looked at. What if, when Siege Mode and Triage Mode come out we have the same recall system? They will NEVER DIE. People will just flip on their module for the enhanced resistances inherent in the mode, flip on a Hardener for good measure, and recall. You NEED to pick your battles and look at this objectively. It makes no sense for them to just 'poof.' i didnt even bother reading that because now you are just using circumstantial "evidence" that isnt even evidence. A glitch is not the same as a working game mechanic. Whether you or i agree about how the recall system should work, it is a system. melee glitching isnt an ingame system for meleeing people
I didn't even bother reading that, so I'll just comment anyway. In short, the recall system is brain-damaged and tantamount to a glitch in terms of how out-of-place it is and how it functions. I won't type a TLDR, strain your brain for once. |
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
847
|
Posted - 2013.09.04 22:28:00 -
[51] - Quote
Lurchasaurus wrote:in case you didnt get that last post, there is a different between an exploit and a game mechanic. TAC ARs in their heyday were clearly broken, but they were legit. The old exploit where you could hide in a null cannon isnt legit, just like the melee glitch. (i cant believe people have the balls to glitch in PC)
There is a difference, but both are the same in this aspect. They are both immersion breaking, both are performance changing, and both need a Developer to fine tune and fix them. The recall feature may not get an elbow Fist-of-the-North-Star'ed into you, but it does prevent hard-working AV players from getting the kills they deserve. In English: you're splitting hairs. |
Lurchasaurus
SVER True Blood Public Disorder.
1610
|
Posted - 2013.09.04 22:31:00 -
[52] - Quote
lol, trust me, i am straining. its like talking to a kid. either come with some legit reasons other than it is inconvenient for you, or take the time to see things from another perspective. What we have is finally on par with infantry and now that we have it, obviously people will qq. changing the recall feature demands a change to the infantry supply depot mechanisms as well, and you can bet THAT wont happen any time soon.
in the meantime, stick to your homing nukes and ill stick to dealing with them. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
254
|
Posted - 2013.09.04 22:31:00 -
[53] - Quote
Lurchasaurus wrote:BobThe 844-1 CakeMan wrote:Lurchasaurus wrote:your not an average tanker with an average amount of sp i take it tho. and is every one of your skills maxed or just enough to get the best mods? i refer to a tanker as someone who maxes out those skills, as an infantry owuld max out assault skills if he was an assautl, not just enough to be competent in it.
any guy can call in a tank, but not too many have a well specced tank i have sp just to get best mods. i looked into maxing them and the bonus wasn't good enough. i would have prefered to have some infantry skills in case they screw everything up. although i am working on maxing my tank skills now that i have no more infantry skills to get. only need 2 mil sp. :D. well until they release pilot suits. XD yeah, well that goes to my point. getting rank 3 of anything doesnt really matter. its 4 and 5 that cost the sp well i'm working on rank 5 now. and rank 3 helps with officer weapons. weapon profs. For vehicles there is not much point. i have a friend who has lvl 5 every armor tank skill and even lvl 5 enforcer and he still does as good as me or we beat eachother by 1 kill or 2 along with our lucky 50 kill plus games XD. one game we both went 25/3. it was scary. we died cause enemy had like 2-3 proto swarms. XD. but then i can do infantry work as well while he is stuck in a tank. :D i like being a little more diverse. but i also have like 2 mil into shield tanks and about 8 mil into armor while 5 mil into infantry. |
Lurchasaurus
SVER True Blood Public Disorder.
1610
|
Posted - 2013.09.04 22:34:00 -
[54] - Quote
Zero Harpuia wrote: hard-working AV players .
it seems you are simply out of touch, and this is the core of most of your problems lol.
i have AV. there is no work involved. For someone that might not have it come so easy however, i can see how you would be frustrated having that tank recalled. But hey, again infantry do the same thing, way more often.
A simple fix would be to give wp for damage back, that way tanks wouldnt need to be one shotted and AV would have more of a role. |
Garrett Blacknova
Codex Troopers
3635
|
Posted - 2013.09.04 22:35:00 -
[55] - Quote
Just for the record, guys, if you shoot the person doing the recall, that interrupts it and he has to start again.
If you let a tank run away far enough that the driver can get out and recall it while you're shooting, and you don't have time to either kill the tank OR line up some way of hitting the driver, he outplayed you. A properly-aimed close-range swarm volley could hit someone on the opposite side if you're as close as you say you were. |
Lurchasaurus
SVER True Blood Public Disorder.
1610
|
Posted - 2013.09.04 22:37:00 -
[56] - Quote
Garrett Blacknova wrote:Just for the record, guys, if you shoot the person doing the recall, that interrupts it and he has to start again.
If you let a tank run away far enough that the driver can get out and recall it while you're shooting, and you don't have time to either kill the tank OR line up some way of hitting the driver, he outplayed you. A properly-aimed close-range swarm volley could hit someone on the opposite side if you're as close as you say you were.
obv, but he wants it to be easier |
Princeps Marcellus
Expert Intervention Caldari State
198
|
Posted - 2013.09.04 22:38:00 -
[57] - Quote
Zero Harpuia wrote:Blaze Ashra wrote:My newly buffed, doubly overpowered, map long range weapon that fires auto tracking missiles against one of the highest priority targets in game has an extremely risky and situation counter that takes 10 seconds to do. Life is so hard. I was within grenade throwing range and he had barely 200 shields when he stopped moving. I did in fact throw all three of my grenades, but his glowing tank ate just enough to survive (I assume shield hardeners?). He hopped out in the middle of nowhere less than 20 meters from me, almost dead, and still had the time to recall. If this happened to you, you'd scream bullshit and you know it. Stop acting the persecuted party HAVs. It doesn't suit you.
See, this is why we need to have points on partial damage. Well, one of the many reasons. |
echo47
Sebiestor Field Sappers Minmatar Republic
56
|
Posted - 2013.09.04 22:40:00 -
[58] - Quote
Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote:saying you can still shoot at a person at a depot is the same as shooting a tanker as he recalls....because, you know.....he has to stand there and recall. On the far side of the tank, which you cannot shoot under. Furthermore you can move while recalling, similar to hacking. Also, having a Duvolle does not preclude one having a tank. Only idiotic purists would believe such claptrap. or someone who knows what hes talking about. get the stick out of your ass, lighten up, and stop complaining about some guy who recalled his tank in time. Recalling is one of the only things saving tanks in the current build. especially since your swarms now do double the dps
Double the DPS?
Have you used swarms this build? |
Lurchasaurus
SVER True Blood Public Disorder.
1614
|
Posted - 2013.09.04 22:41:00 -
[59] - Quote
echo47 wrote:Lurchasaurus wrote:Zero Harpuia wrote:Lurchasaurus wrote:saying you can still shoot at a person at a depot is the same as shooting a tanker as he recalls....because, you know.....he has to stand there and recall. On the far side of the tank, which you cannot shoot under. Furthermore you can move while recalling, similar to hacking. Also, having a Duvolle does not preclude one having a tank. Only idiotic purists would believe such claptrap. or someone who knows what hes talking about. get the stick out of your ass, lighten up, and stop complaining about some guy who recalled his tank in time. Recalling is one of the only things saving tanks in the current build. especially since your swarms now do double the dps Double the DPS? Have you used swarms this build?
yes |
Zero Harpuia
Turalyon 514 Turalyon Alliance
849
|
Posted - 2013.09.04 23:13:00 -
[60] - Quote
Lurchasaurus wrote:Garrett Blacknova wrote:Just for the record, guys, if you shoot the person doing the recall, that interrupts it and he has to start again.
If you let a tank run away far enough that the driver can get out and recall it while you're shooting, and you don't have time to either kill the tank OR line up some way of hitting the driver, he outplayed you. A properly-aimed close-range swarm volley could hit someone on the opposite side if you're as close as you say you were. obv, but he wants it to be easier the one saving grace tanks have right now is that we can retreat, since we cant just bob in and out from behind a wall like infantry. Apparently, now that is even a problem and we have to just accept that a swarmer is entitled to kill rights on our million isk tanks simply because he has a swarm launcher in his hands.
The tanker didn't retreat. He just hopped out. Furthermore, Swarms can't hit a player, I have no idea where Garrett got that idea. I cannot control the trajectory of swarms, they seek on their own. He didn't 'retreat', he bloody teleported. A recaller can just play merry-go-round until he finishes, and there's nothing AV can do. Swarms have no primary weapon, Forges are too slow, and AV grenades aren't a real AV weapon. If you can teleport out of the middle of battle, you outplayed noone. You abused a broken mechanic.
Also, AV takes no skill? Really? I have no control over the swarms, so I need to ensure I have the clearest, shortest possible shot, and even then they may still decide to spread and swerve into a building with no fault of my own. A Forge Gunner needs to aim and lead a violently shaking, no ADS device. We require as much skill as your beloved HAV does, if not more due to our patented inability to fight off Infantry, which you can flat-out ignore if they don't have one of three weapons.
You can try and bring your tired worn out 'TAKE PITY ON MY USELESS TANK' routine here, but that is not the point of the thread. The point is the abuse of recall as a free pass. You can deny it all you want, you can try to push the Supply Depot infantry standpoint all you want, but there is a key difference. I've already pointed it out. If someone swaps suits while under fire, they are still going to die. If someone teleports their vehicles out of the middle of battle, they are a full health whatever-they-want-to-be whereas the AVer is a guy without a primary weapon. if you cannot see the imbalance, there is nothing I can do, consult an optometrist. |
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