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Toby Flenderson
research lab The Superpowers
8
|
Posted - 2013.09.04 15:49:00 -
[31] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:
When I see a tank I realize that it has the potential to control the rest of a match if gone unchallenged. I make it my mission to try and destroy it even if it means taking 5+ deaths. My militia SL and packed AV grenades are simply not enough to hurt a tank. Unless I have the rest of my squad to back me up (none of which have any more firepower than I do), then the tank mows down my team for the whole match.
LOL no You're admitting to bringing weak AV to the table. Why should your MLT swarm launcher and ADV AV grenades be any more powerful because out of at least 4 people, you bring weak AV to the table, and I have my Gunnlogi? Why should I get nerfed for your decision to not have much AV? This is what pisses me off about the community, and CCP's tendencies to listen to a specific group. I've gone 41-1 in a Gunnlogi getting spider tanked. The other team literally did not have better than MLT / STD AV. We're talking about 8 or so guys launching those weak swarms at me because not a single other person on their team had anything better than that. Now, they were launching explosive weaponry at a shield tank. They obviously won't have the explosive damage bonus on that. I had an armor tank behind me with a shield transporter constantly boosting my shield too. As such, the enemy team had to blow up that tank first before they could destroy me. That being said, why should your admittedly weak AV get buffed at all? In that case, everything CCP put into the game was working as intended. Explosive weaponry was shrugged off, and I was getting remote reps. Why should I in effect take another nerf?
Please read my first post in it's entirety. Or my second post. Where I address the same concern. I am not calling for nerfs or buffs.
I'm also not complaining that I cannot kill a tank with MLT equipment. I understand that if I expect to SOLO a tank, I'd need proto gear. I was really hoping to avoid people like you with the title of my thread. Read my posts before you jump all over me with questions that imply I'm saying things that I'm not saying. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
5
|
Posted - 2013.09.04 15:58:00 -
[32] - Quote
I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! |
Takahiro Kashuken
Red Star. EoN.
1217
|
Posted - 2013.09.04 16:05:00 -
[33] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Toby Flenderson wrote:
When I see a tank I realize that it has the potential to control the rest of a match if gone unchallenged. I make it my mission to try and destroy it even if it means taking 5+ deaths. My militia SL and packed AV grenades are simply not enough to hurt a tank. Unless I have the rest of my squad to back me up (none of which have any more firepower than I do), then the tank mows down my team for the whole match.
LOL no You're admitting to bringing weak AV to the table. Why should your MLT swarm launcher and ADV AV grenades be any more powerful because out of at least 4 people, you bring weak AV to the table, and I have my Gunnlogi? Why should I get nerfed for your decision to not have much AV? This is what pisses me off about the community, and CCP's tendencies to listen to a specific group. I've gone 41-1 in a Gunnlogi getting spider tanked. The other team literally did not have better than MLT / STD AV. We're talking about 8 or so guys launching those weak swarms at me because not a single other person on their team had anything better than that. Now, they were launching explosive weaponry at a shield tank. They obviously won't have the explosive damage bonus on that. I had an armor tank behind me with a shield transporter constantly boosting my shield too. As such, the enemy team had to blow up that tank first before they could destroy me. That being said, why should your admittedly weak AV get buffed at all? In that case, everything CCP put into the game was working as intended. Explosive weaponry was shrugged off, and I was getting remote reps. Why should I in effect take another nerf? Yet you can sit there and complain about the proto till the mcc s come home, if a team fields a whole squads worth of av it should take you down, or at least make you soil your pants. Tanks need more defined roles, not just murdering entire squads with ease! But if that other team doesn't bring enough AV, why shouldn't I walk all over them? Can you answer that? Why should CCP balance the game over modes and matchmaking that don't affect the overall grand scheme of things? Depends on your definition of not enough av, not enough 3-4 you should be able to out tank them sure, 5-6 you need to be moving around, making retreats and tactical advances, at 8+ then you should be on the back foot. In the current sizes it should scale like this for adv gear, once we get 64+ then prehaps a little more can be accepted! As for how difficult to shoot with a rail turret, no more than hitting infantry with a forge gun! The game should never be a case of walking over them, it just makes you sound ignorant, which I why im looking forward to 1.5, tanks will hopefully be made into assets powerful ones at that but you wont be able to be ai, av, aa and everything inbetween!
Are you serious?
A FG has more damage and bigger splash than my railgun turret, its easy with a FG i can do it with militia FG
Also that game 8+ ppl with milita AV that was militaia/basic, if anything like adv/proto comes on the field its ****** i would love to scale it up but we have no proto tanks |
Monkey MAC
killer taxi company General Tso's Alliance
128
|
Posted - 2013.09.04 16:06:00 -
[34] - Quote
ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting!
Exactly I dont condone roof aving, however it is an example of supply and demand, av ers took to the rooftops, but tankers haven't considered sniping atop the mcc, nothing higher than them! Or you know forge gunning from another tower, the vechile set isnt complete, when it is artillery can deal with rooftops! |
Monkey MAC
killer taxi company General Tso's Alliance
128
|
Posted - 2013.09.04 16:11:00 -
[35] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote: LOL no
You're admitting to bringing weak AV to the table. Why should your MLT swarm launcher and ADV AV grenades be any more powerful because out of at least 4 people, you bring weak AV to the table, and I have my Gunnlogi? Why should I get nerfed for your decision to not have much AV?
This is what pisses me off about the community, and CCP's tendencies to listen to a specific group.
I've gone 41-1 in a Gunnlogi getting spider tanked. The other team literally did not have better than MLT / STD AV. We're talking about 8 or so guys launching those weak swarms at me because not a single other person on their team had anything better than that. Now, they were launching explosive weaponry at a shield tank. They obviously won't have the explosive damage bonus on that. I had an armor tank behind me with a shield transporter constantly boosting my shield too. As such, the enemy team had to blow up that tank first before they could destroy me.
That being said, why should your admittedly weak AV get buffed at all? In that case, everything CCP put into the game was working as intended. Explosive weaponry was shrugged off, and I was getting remote reps. Why should I in effect take another nerf?
Yet you can sit there and complain about the proto till the mcc s come home, if a team fields a whole squads worth of av it should take you down, or at least make you soil your pants. Tanks need more defined roles, not just murdering entire squads with ease! But if that other team doesn't bring enough AV, why shouldn't I walk all over them? Can you answer that? Why should CCP balance the game over modes and matchmaking that don't affect the overall grand scheme of things? Depends on your definition of not enough av, not enough 3-4 you should be able to out tank them sure, 5-6 you need to be moving around, making retreats and tactical advances, at 8+ then you should be on the back foot. In the current sizes it should scale like this for adv gear, once we get 64+ then prehaps a little more can be accepted! As for how difficult to shoot with a rail turret, no more than hitting infantry with a forge gun! The game should never be a case of walking over them, it just makes you sound ignorant, which I why im looking forward to 1.5, tanks will hopefully be made into assets powerful ones at that but you wont be able to be ai, av, aa and everything inbetween! Are you serious? A FG has more damage and bigger splash than my railgun turret, its easy with a FG i can do it with militia FG Also that game 8+ ppl with milita AV that was militaia/basic, if anything like adv/proto comes on the field its ****** i would love to scale it up but we have no proto tanks Well im speaking from my experience the smaller reticle was most helpful, well miltia should require 50% more than at adv, while proto requires 50% less, I would rate current tanks as adv, a tier under needs considered! |
Garrett Blacknova
Codex Troopers
3597
|
Posted - 2013.09.04 16:16:00 -
[36] - Quote
If you have a Standard tank with Advanced mods crammed onto it, you probably have Standard weapons as well in order to actually fit your tank.
In that case, it's reasonable to expect an even fight against a solo AV player running Standard gear.
If you have a Gunnlogi, a Standard Swarm Launcher fitting with AV Ggenades is going to struggle a bit. If you have a Madrugar, that same AV fitting will be dangerous to get too close to, and has a decent chance of killing you if you make a mistake, while also being capable of avoiding/surviving your attacks at the kind of range you're forced to hold back at. If the tank moves in, the AV grenades let the AV guy pour out an even bigger damage hit than they have at range, making it a very risky move for the tank, even though it increases their chances of landing their own killshot on the AV guy.
If a Plasma Cannon starts shooting at a Gunnlogi, and is backed up with Flux Grenades, that tank is probably going to pop all its actives and run. If you can stay outside Plasma range, and if you can land a hit with your horribly-inaccurate weapons at that range, you can turn things back to your favour, but shield tanks don't like being that close to weapons that powerful. If the tank was a Madrugar instead, losing its shields isn't such a big deal, and it could probably turn and gun down the attacker while repping, and not have to worry too much.
This is assuming the tank driver is alone in the tank with no gunners, because that shifts the balance in favour of the tank's numerical superiority. Also, if a Gunnlogi rushes at a group of infantry on a hill, because "there's only one Swarm guy", and gets obliterated by Flux and/or AV Grenade spam, that doesn't prove that AV is overpowered. It proves that the Gunnlogi made a tactical error.
Unfortunately, what I'm comparing here is Standard AV vs. Standard vehicles. And yes, a good player can tip the balance - but that goes both ways. I can often use the AV Starter Fit (all Militia, and with only Swarms, no AV Grenades) to keep a Madrugar, and sometimes even a badly-fitted (or badly-driven) Gunnlogi from having any real involvement in a battle. As you go up the tiers, you'll notice that there are no HAVs above Standard, but that AV gets increased effectiveness.
At the moment, it's reasonable to expect AV players to solo tanks. This ISN'T because AV is more powerful than it should be, or because HAVs are underpowered. If anything, the current Standard HAV is slightly better than it should be. But it's priced like an Advanced model should be, and even though it's better than Standard, it's not good enough for Advanced, and certainly well short of being a Proto level item.
Also, while ISK balancing shouldn't be relied on as a primary balance mechanic, you do have to consider that an AV guy saying "I'm going to kill this tank if I have to die 5 times" is often committing less than half the ISK value of the tank they plan to kill. The other factors are more important, but that doesn't negate ISK as a factor in how vehicles are balanced.
If you can reasonably say that a half-million ISK tank will win 4/5 solo tanker vs. solo AV battles against a 100,000 ISK suit, then the ISK balance is about where it should be. If you can reasonably say that a 200,000 ISK suit has better than 50% chance of soloing the million+ ISK tank, that's looking like it's a little off. |
Takahiro Kashuken
Red Star. EoN.
1218
|
Posted - 2013.09.04 16:22:00 -
[37] - Quote
Monkey MAC wrote: Well im speaking from my experience the smaller reticle was most helpful, well miltia should require 50% more than at adv, while proto requires 50% less, I would rate current tanks as adv, a tier under needs considered!
The tanks we have now are basic
Enforcers by meta level are advanced by they are more like advanced militia tank |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
60
|
Posted - 2013.09.04 16:43:00 -
[38] - Quote
It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
60
|
Posted - 2013.09.04 16:44:00 -
[39] - Quote
Network double posted... |
Garrett Blacknova
Codex Troopers
3600
|
Posted - 2013.09.04 16:54:00 -
[40] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote: Well im speaking from my experience the smaller reticle was most helpful, well miltia should require 50% more than at adv, while proto requires 50% less, I would rate current tanks as adv, a tier under needs considered!
The tanks we have now are basic Enforcers by meta level are advanced by they are more like advanced militia tank They're functionally the equivalent of Standard Assault suits vs. Medium Frame. They're a Standard "Specialised" model instead of the basic version. |
|
Jack McReady
DUST University Ivy League
423
|
Posted - 2013.09.04 17:57:00 -
[41] - Quote
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: Soma - armor
6 proto swarms - 18k+ dmg
your math assumes I had 3 proto damage mods fitted, all skills at max and all missiles actually hit instead of curshing into the ground because of poor pathing or spinning around for unknown reason. biased opinion is biased. Takahiro Kashuken wrote:You are full of **** u mad? Nope I just now know if i see you in game you are a bad player who needs 6+ proto volleys to kill a militia tank your butthurt comments all over the forum only insult your own intelligence. but please go on and amuse us even more.
a maximized SP wise soma fit for max tank can absorb 5 proto swarms without exploding against someone without damage mods. not to mentioned if it is spider tanked where another vehicle can step in to prevent damage. I let you figure out yourself how to do it. all 3 damage mods would change is reduce the amount of shoots to kill it from 6 to 4. |
Toby Flenderson
research lab The Superpowers
8
|
Posted - 2013.09.04 20:31:00 -
[42] - Quote
ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting!
I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think. |
Toby Flenderson
research lab The Superpowers
8
|
Posted - 2013.09.04 20:37:00 -
[43] - Quote
Takahiro Kashuken wrote:[ Also that game 8+ ppl with milita AV that was militaia/basic, if anything like adv/proto comes on the field its ****** i would love to scale it up but we have no proto tanks
I think if you apply this same logic to infantry it sounds ridiculous. Even 2 players with militia gear coming around a corner can kill a proto if they gang up on them. If a fraction of the team decides to try to kill a player in a tank then the person in the tank should probably not be invincible regardless what they're running. This seems to be what's happening more or less which is why I'm not calling for action of any kind of CCP's part. |
Monkey MAC
killer taxi company General Tso's Alliance
133
|
Posted - 2013.09.04 20:37:00 -
[44] - Quote
Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think.
Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!!
Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!! |
Toby Flenderson
research lab The Superpowers
9
|
Posted - 2013.09.04 20:43:00 -
[45] - Quote
Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios...
I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong. |
Monkey MAC
killer taxi company General Tso's Alliance
134
|
Posted - 2013.09.04 20:48:00 -
[46] - Quote
Toby Flenderson wrote:Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong.
I concur, tanks should be priced on there surviability, about 5 million!! EACH!! |
Toby Flenderson
research lab The Superpowers
10
|
Posted - 2013.09.04 20:48:00 -
[47] - Quote
Monkey MAC wrote:Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think. Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!! Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!!
That sounds interesting actually because I've heard someone in my corp mention something like that. I've always just seen either sniping tanks or blasters. It would be cool to see more variation so that it wasn't the same experience every game.
|
Godin Thekiller
Hellstorm Inc League of Infamy
472
|
Posted - 2013.09.04 21:14:00 -
[48] - Quote
Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios...
more like 200k vs. 700k-2.3 mil ISK HAV's |
Godin Thekiller
Hellstorm Inc League of Infamy
472
|
Posted - 2013.09.04 21:16:00 -
[49] - Quote
Monkey MAC wrote:Toby Flenderson wrote:Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong. I concur, tanks should be priced on there surviability, about 5 million!! EACH!!
HAHAHAHAHAHAHAHAHAHA!!!!!!!!!!! No, unless we get a quarter mil to a half a mil a kill, then just no. |
Godin Thekiller
Hellstorm Inc League of Infamy
472
|
Posted - 2013.09.04 21:17:00 -
[50] - Quote
Toby Flenderson wrote:Monkey MAC wrote:Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think. Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!! Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!! That sounds interesting actually because I've heard someone in my corp mention something like that. I've always just seen either sniping tanks or blasters. It would be cool to see more variation so that it wasn't the same experience every game.
It isn't our fault. We have 3 turrets, and 1 sucks, so what are we supposed to do? It isn't like we got 14 guns to use....... |
|
Godin Thekiller
Hellstorm Inc League of Infamy
472
|
Posted - 2013.09.04 21:19:00 -
[51] - Quote
Toby Flenderson wrote:Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong.
The people who can't get killed has no AV or very low level AV going after him. PROTO swarm or any kind of FG above STD will make HAV's, and vehicles in general disappear. |
Monkey MAC
killer taxi company General Tso's Alliance
136
|
Posted - 2013.09.04 21:26:00 -
[52] - Quote
Godin Thekiller wrote:Toby Flenderson wrote:Monkey MAC wrote:Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think. Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!! Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!! That sounds interesting actually because I've heard someone in my corp mention something like that. I've always just seen either sniping tanks or blasters. It would be cool to see more variation so that it wasn't the same experience every game. It isn't our fault. We have 3 turrets, and 1 sucks, so what are we supposed to do? It isn't like we got 14 guns to use....... Im not saying its your fault but there needs to be more variations and more negatives, for there positives, blasters need terrible range, to become close quarters infantry based, rails need to be mre lomg range infantry support, however ther should infantry centric, and vechile centric versions, missle turrets need to have high direct, low splash, and low direct high splash, we need lasers, we need more choice but more negatives TOGETHER!! |
Needless Sacermendor
Red Fox Brigade
407
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Posted - 2013.09.04 21:33:00 -
[53] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: Soma - armor
6 proto swarms - 18k+ dmg
your math assumes I had 3 proto damage mods fitted, all skills at max and all missiles actually hit instead of curshing into the ground because of poor pathing or spinning around for unknown reason. biased opinion is biased. Takahiro Kashuken wrote:You are full of **** u mad? Nope I just now know if i see you in game you are a bad player who needs 6+ proto volleys to kill a militia tank your butthurt comments all over the forum only insult your own intelligence. but please go on and amuse us even more. a maximized SP wise soma fit for max tank can absorb 5 proto swarms without exploding against someone without damage mods. not to mentioned if it is spider tanked where another vehicle can step in to prevent damage. I let you figure out yourself how to do it. all 3 damage mods would change is reduce the amount of shoots to kill it from 6 to 4. He only sees the words proto swarms and ASSumes it's proficiency 5 with 3 or more damage mods !
When this guy gets on his soap box your best bet is to walk on by ... with the rest of the crowd. |
Toby Flenderson
research lab The Superpowers
10
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Posted - 2013.09.04 21:49:00 -
[54] - Quote
Godin Thekiller wrote:Toby Flenderson wrote:Monkey MAC wrote:Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think. Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!! Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!! That sounds interesting actually because I've heard someone in my corp mention something like that. I've always just seen either sniping tanks or blasters. It would be cool to see more variation so that it wasn't the same experience every game. It isn't our fault. We have 3 turrets, and 1 sucks, so what are we supposed to do? It isn't like we got 14 guns to use.......
I apologize, I probably should've been more clear. I mean that it would be cool to see CCP come out with different turrets that allowed for more variation in tank strategies. I don't blame the tankers for using the turrets the way they currently are. |
Toby Flenderson
research lab The Superpowers
10
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Posted - 2013.09.04 21:56:00 -
[55] - Quote
Godin Thekiller wrote:Toby Flenderson wrote:Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong. The people who can't get killed has no AV or very low level AV going after him. PROTO swarm or any kind of FG above STD will make HAV's, and vehicles in general disappear.
I would hope that proto AV will take out vehicles. Especially the swarm launchers considering that's literally all they can do. If those are on the field then tankers should play more cautiously otherwise accept the loss of ISK. Tanks aren't always appropriate. Just as I wouldn't run-and-gun if a tank is mowing down my team. |
Godin Thekiller
Hellstorm Inc League of Infamy
476
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Posted - 2013.09.04 23:46:00 -
[56] - Quote
Monkey MAC wrote: Im not saying its your fault but there needs to be more variations and more negatives, for there positives, blasters need terrible range, to become close quarters infantry based, rails need to be mre lomg range infantry support, however ther should infantry centric, and vechile centric versions, missle turrets need to have high direct, low splash, and low direct high splash, we need lasers, we need more choice but more negatives TOGETHER!!
You know, the rails have a infantry-centric version, called the regulated railguns. But they have ridiculously high fitting costs, that nobody bothers using them. Same for the stabilized blasters. And yea, we do need lasers (I might try out the Beam Lasers), but I can't wait for the projectile turrets. Arty's that could be the mortars of Dust would be awesome |
Takahiro Kashuken
Red Star. EoN.
1227
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Posted - 2013.09.05 12:41:00 -
[57] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: Soma - armor
6 proto swarms - 18k+ dmg
your math assumes I had 3 proto damage mods fitted, all skills at max and all missiles actually hit instead of curshing into the ground because of poor pathing or spinning around for unknown reason. biased opinion is biased. Takahiro Kashuken wrote:You are full of **** u mad? Nope I just now know if i see you in game you are a bad player who needs 6+ proto volleys to kill a militia tank your butthurt comments all over the forum only insult your own intelligence. but please go on and amuse us even more. a maximized SP wise soma fit for max tank can absorb 5 proto swarms without exploding against someone without damage mods. not to mentioned if it is spider tanked where another vehicle can step in to prevent damage. I let you figure out yourself how to do it. all 3 damage mods would change is reduce the amount of shoots to kill it from 6 to 4.
At least i dont have to make stuff up to try and prove a point but in your case you make it up and fail with the point anyways
If a soma was that good then madrugars wouldnt be used and all we would see is somas but suprisingly i dont see somas in PC matches it always maddys
Could you tell me why that is the case? No you cant because you dont know what you are talking about |
Takahiro Kashuken
Red Star. EoN.
1227
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Posted - 2013.09.05 12:43:00 -
[58] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Monkey MAC wrote: Well im speaking from my experience the smaller reticle was most helpful, well miltia should require 50% more than at adv, while proto requires 50% less, I would rate current tanks as adv, a tier under needs considered!
The tanks we have now are basic Enforcers by meta level are advanced by they are more like advanced militia tank They're functionally the equivalent of Standard Assault suits vs. Medium Frame. They're a Standard "Specialised" model instead of the basic version.
Standard specialised
Its why the enforcers have less CPU/PG than standard but 1 more slot and a bonus to long range bombardment yet its for lolmissiles and blasters while it costs more SP and ISK to have one
Its advanced militia at best |
Monkey MAC
killer taxi company General Tso's Alliance
180
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Posted - 2013.09.05 12:46:00 -
[59] - Quote
Stop throwing insults at each other like 2 year olds, its degrading and only serves to diminish your intelligence!! Sometimes tanks can be op, sometimes they can be up, end of that discussion!!
How do you think tanks can be made fair for enemy infantry, and dont mean nerf this mcnuggets out of everything!! How can a tank be a tank without steam rolling the opposite side? |
Jack McReady
DUST University Ivy League
434
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Posted - 2013.09.05 13:18:00 -
[60] - Quote
Takahiro Kashuken wrote: At least i dont have to make stuff up to try and prove a point but in your case you make it up and fail with the point anyways
If a soma was that good then madrugars wouldnt be used and all we would see is somas but suprisingly i dont see somas in PC matches it always maddys
Could you tell me why that is the case? No you cant because you dont know what you are talking about
another biased butthurt post without any valid points from you, but I didnt expected something else than a reply of no value.
we have several madrugar drivers in dust uni that have fits able to absorb 6 proto swarms with 3 dmg mods and survive. so some guys in a training corp can do it but you dont? well bad news for you, if there is anyone that has no clue than it is obviously only you. |
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