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Monkey MAC
killer taxi company General Tso's Alliance
111
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Posted - 2013.09.04 13:09:00 -
[1] - Quote
Its important vechiles be given a role to fill on the battlefield, even if its more than one, at the moment, tanks are artillery, point defense, 1 man army, and dambuster, and av and aa all rolled into one, ammo will go some way to aleviating this but we need more turret variations, more vechiles and bettermdefined modules, I know a lot people say armour tanks are terrible, and I know a lot people say sheild tanks are terrible, but if the enemy deploys threemtanks with blasters and top tier mods, unless your team has a squads worth of av you've had it!
Its important that a tank needs infantry support at infantry ranged assults, and that tanks and other vechiles have two rocks to their sciccors, co-ordinated av, and av centri vechiles!
While one guy with a swarm shouldn't be able to decimate tanks, tanks shouldnt be able to decimate entire teams at a time, they also need more uses like being completly immune to small arms fire, there actually 80%, so they can be used as movable cover, and not just an impervious moving death machine
1.4 and 5 will make things worse before they get better, thats how it works, butt just because your gonna have a hard time doesnt mean you wont be valuable assets in the future! |
Monkey MAC
killer taxi company General Tso's Alliance
111
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Posted - 2013.09.04 13:29:00 -
[2] - Quote
Takahiro Kashuken wrote:1. Is it expected to lose/destroy a tank in a given match or is it simply intended to be matched by other tanks? Yes, if adv/proto AV is on the field i do expect to lose it in my basic tank and mods, it maybe able to survive if i can run the other way and have everything active to try and tank the incoming damage, if its AV nades its instant and next to unavoidalbe due to joe nameth thrwoing, swarms bend around corners still lock on through cover and fire invisible missiles so its hard to survive them, FG/PL require aiming thus not used as much
2. Are tank users counting on being able to use tanks every game for the entire game since their SP are primarily distributed into tanks? Vehicles are a specilization, if we cant use them every game then whats the point in playing?
3. Is there something to say about the amount of SP/ISK required to run tanks vs. AV? Vehicles cost way more ISK and SP than AV ever will at this moment in time, AV can have weapons which deal more damage than any turret in the game for a fraction of the price and for a fraction of the SP, i can spend 2mil SP into proto swarms and fit it on a skinweave suit and kill all the vehicles in the game
4. Before 1.4 were things balanced? lolno, basic vehicles vs proto AV, also super OP swarms getting more buffs and still broken as ****
Concerning point 3 now you have Ammo AND overheat turret damage will be buffed but that'll only benifit vechile to vechile warefare! |
Monkey MAC
killer taxi company General Tso's Alliance
111
|
Posted - 2013.09.04 13:48:00 -
[3] - Quote
Korvin Lomont wrote:As long as the Team size is fixed and a Tank can be used solo it should always be possible to solo a tank of the same or lower tier. Otherwise tanks would become gamebreaking regardless of the game mode. But it should not ne possible to solo a tank by grenades, AV nades should be primarily used for LAVs.
True but a team of 4 naders shiuld be capable of doing so, nade spam measures need to be put in place to allow the use of nades, but not as a form of artillery!! |
Monkey MAC
killer taxi company General Tso's Alliance
112
|
Posted - 2013.09.04 14:01:00 -
[4] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:1. Is it expected to lose/destroy a tank in a given match or is it simply intended to be matched by other tanks? Yes, if adv/proto AV is on the field i do expect to lose it in my basic tank and mods, it maybe able to survive if i can run the other way and have everything active to try and tank the incoming damage, if its AV nades its instant and next to unavoidalbe due to joe nameth thrwoing, swarms bend around corners still lock on through cover and fire invisible missiles so its hard to survive them, FG/PL require aiming thus not used as much
2. Are tank users counting on being able to use tanks every game for the entire game since their SP are primarily distributed into tanks? Vehicles are a specilization, if we cant use them every game then whats the point in playing?
3. Is there something to say about the amount of SP/ISK required to run tanks vs. AV? Vehicles cost way more ISK and SP than AV ever will at this moment in time, AV can have weapons which deal more damage than any turret in the game for a fraction of the price and for a fraction of the SP, i can spend 2mil SP into proto swarms and fit it on a skinweave suit and kill all the vehicles in the game
4. Before 1.4 were things balanced? lolno, basic vehicles vs proto AV, also super OP swarms getting more buffs and still broken as ****
Concerning point 3 now you have Ammo AND overheat turret damage will be buffed but that'll only benifit vechile to vechile warefare! We dont know that We have ammo but my HAV cant climb up stairs
True but my heavy cant move at 70 mph, we do know that, they will be more powerful as result, thats what it says in the sticky vechiles in 1.5 and beyond.
However they will be buffed in such a way they fit specific roles, not just made more awsome, if they did that then there missing the point!
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Monkey MAC
killer taxi company General Tso's Alliance
116
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Posted - 2013.09.04 14:14:00 -
[5] - Quote
Kekklian Noobatronic wrote:Why did you make this thread?
Tanks and AV are getting a complete rework from the ground up. The way tanks are in the game now will not be the way tanks are in the game for 1.5.
How about waiting until they release more information before making yet *another* "Tanks are broken AV is broken fix it plz" thread.
Calm yourself, the guy made a thread concerning peoples thoughts, this is designed to get you thinking about how you want the changes, he just trying to have a conversation! |
Monkey MAC
killer taxi company General Tso's Alliance
122
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Posted - 2013.09.04 15:11:00 -
[6] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:we do know that, they will be more powerful as result, thats what it says in the sticky vechiles in 1.5 and beyond. Don't believe what the stickies tell you. They also claim that the "improved" dropship camera will make it easier to pilot. See 1.4 patch notes.
And some people have said they like, there a whole thread for it. Besides what the problem with a forge gun having more power, it only takes one rail slug to snuff em? |
Monkey MAC
killer taxi company General Tso's Alliance
125
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Posted - 2013.09.04 15:35:00 -
[7] - Quote
Spkr4theDead wrote:Toby Flenderson wrote:
When I see a tank I realize that it has the potential to control the rest of a match if gone unchallenged. I make it my mission to try and destroy it even if it means taking 5+ deaths. My militia SL and packed AV grenades are simply not enough to hurt a tank. Unless I have the rest of my squad to back me up (none of which have any more firepower than I do), then the tank mows down my team for the whole match.
LOL no You're admitting to bringing weak AV to the table. Why should your MLT swarm launcher and ADV AV grenades be any more powerful because out of at least 4 people, you bring weak AV to the table, and I have my Gunnlogi? Why should I get nerfed for your decision to not have much AV? This is what pisses me off about the community, and CCP's tendencies to listen to a specific group. I've gone 41-1 in a Gunnlogi getting spider tanked. The other team literally did not have better than MLT / STD AV. We're talking about 8 or so guys launching those weak swarms at me because not a single other person on their team had anything better than that. Now, they were launching explosive weaponry at a shield tank. They obviously won't have the explosive damage bonus on that. I had an armor tank behind me with a shield transporter constantly boosting my shield too. As such, the enemy team had to blow up that tank first before they could destroy me. That being said, why should your admittedly weak AV get buffed at all? In that case, everything CCP put into the game was working as intended. Explosive weaponry was shrugged off, and I was getting remote reps. Why should I in effect take another nerf? Yet you can sit there and complain about the proto till the mcc s come home, if a team fields a whole squads worth of av it should take you down, or at least make you soil your pants.
Tanks need more defined roles, not just murdering entire squads with ease!
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Monkey MAC
killer taxi company General Tso's Alliance
126
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Posted - 2013.09.04 15:48:00 -
[8] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Toby Flenderson wrote:
When I see a tank I realize that it has the potential to control the rest of a match if gone unchallenged. I make it my mission to try and destroy it even if it means taking 5+ deaths. My militia SL and packed AV grenades are simply not enough to hurt a tank. Unless I have the rest of my squad to back me up (none of which have any more firepower than I do), then the tank mows down my team for the whole match.
LOL no You're admitting to bringing weak AV to the table. Why should your MLT swarm launcher and ADV AV grenades be any more powerful because out of at least 4 people, you bring weak AV to the table, and I have my Gunnlogi? Why should I get nerfed for your decision to not have much AV? This is what pisses me off about the community, and CCP's tendencies to listen to a specific group. I've gone 41-1 in a Gunnlogi getting spider tanked. The other team literally did not have better than MLT / STD AV. We're talking about 8 or so guys launching those weak swarms at me because not a single other person on their team had anything better than that. Now, they were launching explosive weaponry at a shield tank. They obviously won't have the explosive damage bonus on that. I had an armor tank behind me with a shield transporter constantly boosting my shield too. As such, the enemy team had to blow up that tank first before they could destroy me. That being said, why should your admittedly weak AV get buffed at all? In that case, everything CCP put into the game was working as intended. Explosive weaponry was shrugged off, and I was getting remote reps. Why should I in effect take another nerf? Yet you can sit there and complain about the proto till the mcc s come home, if a team fields a whole squads worth of av it should take you down, or at least make you soil your pants. Tanks need more defined roles, not just murdering entire squads with ease! But if that other team doesn't bring enough AV, why shouldn't I walk all over them? Can you answer that? Why should CCP balance the game over modes and matchmaking that don't affect the overall grand scheme of things?
Depends on your definition of not enough av, not enough 3-4 you should be able to out tank them sure, 5-6 you need to be moving around, making retreats and tactical advances, at 8+ then you should be on the back foot. In the current sizes it should scale like this for adv gear, once we get 64+ then prehaps a little more can be accepted!
As for how difficult to shoot with a rail turret, no more than hitting infantry with a forge gun! The game should never be a case of walking over them, it just makes you sound ignorant, which I why im looking forward to 1.5, tanks will hopefully be made into assets powerful ones at that but you wont be able to be ai, av, aa and everything inbetween! |
Monkey MAC
killer taxi company General Tso's Alliance
128
|
Posted - 2013.09.04 16:06:00 -
[9] - Quote
ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting!
Exactly I dont condone roof aving, however it is an example of supply and demand, av ers took to the rooftops, but tankers haven't considered sniping atop the mcc, nothing higher than them! Or you know forge gunning from another tower, the vechile set isnt complete, when it is artillery can deal with rooftops! |
Monkey MAC
killer taxi company General Tso's Alliance
128
|
Posted - 2013.09.04 16:11:00 -
[10] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote: LOL no
You're admitting to bringing weak AV to the table. Why should your MLT swarm launcher and ADV AV grenades be any more powerful because out of at least 4 people, you bring weak AV to the table, and I have my Gunnlogi? Why should I get nerfed for your decision to not have much AV?
This is what pisses me off about the community, and CCP's tendencies to listen to a specific group.
I've gone 41-1 in a Gunnlogi getting spider tanked. The other team literally did not have better than MLT / STD AV. We're talking about 8 or so guys launching those weak swarms at me because not a single other person on their team had anything better than that. Now, they were launching explosive weaponry at a shield tank. They obviously won't have the explosive damage bonus on that. I had an armor tank behind me with a shield transporter constantly boosting my shield too. As such, the enemy team had to blow up that tank first before they could destroy me.
That being said, why should your admittedly weak AV get buffed at all? In that case, everything CCP put into the game was working as intended. Explosive weaponry was shrugged off, and I was getting remote reps. Why should I in effect take another nerf?
Yet you can sit there and complain about the proto till the mcc s come home, if a team fields a whole squads worth of av it should take you down, or at least make you soil your pants. Tanks need more defined roles, not just murdering entire squads with ease! But if that other team doesn't bring enough AV, why shouldn't I walk all over them? Can you answer that? Why should CCP balance the game over modes and matchmaking that don't affect the overall grand scheme of things? Depends on your definition of not enough av, not enough 3-4 you should be able to out tank them sure, 5-6 you need to be moving around, making retreats and tactical advances, at 8+ then you should be on the back foot. In the current sizes it should scale like this for adv gear, once we get 64+ then prehaps a little more can be accepted! As for how difficult to shoot with a rail turret, no more than hitting infantry with a forge gun! The game should never be a case of walking over them, it just makes you sound ignorant, which I why im looking forward to 1.5, tanks will hopefully be made into assets powerful ones at that but you wont be able to be ai, av, aa and everything inbetween! Are you serious? A FG has more damage and bigger splash than my railgun turret, its easy with a FG i can do it with militia FG Also that game 8+ ppl with milita AV that was militaia/basic, if anything like adv/proto comes on the field its ****** i would love to scale it up but we have no proto tanks Well im speaking from my experience the smaller reticle was most helpful, well miltia should require 50% more than at adv, while proto requires 50% less, I would rate current tanks as adv, a tier under needs considered! |
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Monkey MAC
killer taxi company General Tso's Alliance
133
|
Posted - 2013.09.04 20:37:00 -
[11] - Quote
Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think.
Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!!
Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!! |
Monkey MAC
killer taxi company General Tso's Alliance
134
|
Posted - 2013.09.04 20:48:00 -
[12] - Quote
Toby Flenderson wrote:Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong.
I concur, tanks should be priced on there surviability, about 5 million!! EACH!! |
Monkey MAC
killer taxi company General Tso's Alliance
136
|
Posted - 2013.09.04 21:26:00 -
[13] - Quote
Godin Thekiller wrote:Toby Flenderson wrote:Monkey MAC wrote:Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think. Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!! Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!! That sounds interesting actually because I've heard someone in my corp mention something like that. I've always just seen either sniping tanks or blasters. It would be cool to see more variation so that it wasn't the same experience every game. It isn't our fault. We have 3 turrets, and 1 sucks, so what are we supposed to do? It isn't like we got 14 guns to use....... Im not saying its your fault but there needs to be more variations and more negatives, for there positives, blasters need terrible range, to become close quarters infantry based, rails need to be mre lomg range infantry support, however ther should infantry centric, and vechile centric versions, missle turrets need to have high direct, low splash, and low direct high splash, we need lasers, we need more choice but more negatives TOGETHER!! |
Monkey MAC
killer taxi company General Tso's Alliance
180
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Posted - 2013.09.05 12:46:00 -
[14] - Quote
Stop throwing insults at each other like 2 year olds, its degrading and only serves to diminish your intelligence!! Sometimes tanks can be op, sometimes they can be up, end of that discussion!!
How do you think tanks can be made fair for enemy infantry, and dont mean nerf this mcnuggets out of everything!! How can a tank be a tank without steam rolling the opposite side? |
Monkey MAC
killer taxi company General Tso's Alliance
186
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Posted - 2013.09.05 14:48:00 -
[15] - Quote
AbadMutha 13 wrote:
Great discussion here guys/gals!
I almost never loose tanks in a match unless I do something stupid and allow AV troopers to corner me (Or I have been drinking). Its a problem with the maps not exactly the damage being produced, in regards to tanks. If you put a spire that infantry can shoot 90% of the map then guess what, the tanks can only operate in 10% of the map. If you want a spire create it in the neutral area in the center and have it have angles on half of the map, this would create a vehicle bottle neck and add to the fun factor.
CCP until recently has the idea that all battles are to take place in a valley with mountains overlooking the middle. The last place an important installation would be is in the center of a valley surrounded by high places(Or deep underground but that feature is impossible due to tech limitations). You build important structures at the top of a mountain.
Here are my feelings on the current turrets and the complaints from my turret gunners.
Some of the problems with the small turrets are as follows(The gunners complaint not mine, mind you I run all proto turrets when I have dedicated gunners): Small Turrets: Missile - shooting WAY off mark randomly, making it way frustrating. Railguns - gunners ALWAYS complaining they only get 3 shots then overheats. Blaster - I do not do enough damage to infantry.
Large Turrets (Also only talking proto level): Missle - I can see a guy 20 Meters in front of me shoot at him 5 times and not hit him. I can also shoot a guy halfway across the map and randomly one shot him. Too risky and seems too random, it needs to be tightened up to be worth it. Railgun - Anti - Vehicle and Anti-Infantry, all at a distance and accurate. No real complaints here. Blaster - I shoot infantry jumping around and do nothing to them, this weapon needs some splash damage added. If it was given even a small boost it would make it worth it.
To be fair the only thing I complain about is rooftop camping where the map has basically been totally geared for infantry dominance. The new maps do not appear to suffer this problem.
Yes your turrets definatly need improvements large and small alike, however like you said rail turretts at the moment can be both infantry and vechile centric, which I find a problem, this game is based on a rock, paper, sciccors mentality and should continue to be just so, there should be variations of your rail turret that make it infantry centric or vechile centric, and then a middle ground that is ok at both but not as good as a specilised variation. The missle turrets show ideally how it should work, some have mkre radius and splash damge which is clearly suited infantry, while others have less spread and more direct damage which clearly anti vechile, all turrets need this kind of definition! ,
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Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:05:00 -
[16] - Quote
Stop throwing insults at each other like 2 year olds, its degrading and only serves to diminish your intelligence!! Sometimes tanks can be op, sometimes they can be up, end of that discussion!!
How do you think tanks can be made fair for enemy infantry, and dont mean nerf this mcnuggets out of everything!! How can a tank be a tank without steam rolling the opposite side?
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