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Godin Thekiller
Hellstorm Inc League of Infamy
472
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Posted - 2013.09.04 21:14:00 -
[1] - Quote
Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios...
more like 200k vs. 700k-2.3 mil ISK HAV's |
Godin Thekiller
Hellstorm Inc League of Infamy
472
|
Posted - 2013.09.04 21:16:00 -
[2] - Quote
Monkey MAC wrote:Toby Flenderson wrote:Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong. I concur, tanks should be priced on there surviability, about 5 million!! EACH!!
HAHAHAHAHAHAHAHAHAHA!!!!!!!!!!! No, unless we get a quarter mil to a half a mil a kill, then just no. |
Godin Thekiller
Hellstorm Inc League of Infamy
472
|
Posted - 2013.09.04 21:17:00 -
[3] - Quote
Toby Flenderson wrote:Monkey MAC wrote:Toby Flenderson wrote:ABadMutha13 wrote:I use a tank every match, I think that question was asked. I skilled almost completely into vehicles and so I consider that my role on the battlefield. Quite frankly its not all doom and gloom when you get around 8-9 million in skills. I never use the expensive tanks on pub matches.
(I have a scout suit so if needed I scurry around the battlefield avoiding fire and hacking.)
I will go along with the fact that SOME matches they have no AV and I stomp around feeling invincible. Other matches I see advanced A/V and I am very timid making quick runs, waiting for all my cool downs.
A good tanker knows his exits and his angles, he uses them to maximize his lifespan. What I do not like is CCP using huge towers where infantry can sit and get 360 degree of the entire battlefield, but that has nothing to do with balancing that is a simply flaw in the map building.
Happy Hunting! I'm glad to see that even tankers feel that they need to change play styles if the situation calls for it. I try running scout too sometimes when it makes sense. I think what's hard for me to grasp is the mindset of a player who is specialized into vehicles but then thinks that just because their tank is big it means it's appropriate for every situation. That was more or less what I'm getting at with some of the questions. I'm not criticizing anyone, I just have a lot more freedom with altering my roll on foot than someone who uses a tank I think. Indeed, its not that therw aren't options its just some are much more powerful overall than othrs. For examp, e the blaster turret has a high dps, high accuracy, does plenty of damage to tanks as well as infantry, theres no need to use the other 2!! Turrets need more defined roles, anti infantry, anti tank, or anti air, at the base layer, one turret cant do it all!! That sounds interesting actually because I've heard someone in my corp mention something like that. I've always just seen either sniping tanks or blasters. It would be cool to see more variation so that it wasn't the same experience every game.
It isn't our fault. We have 3 turrets, and 1 sucks, so what are we supposed to do? It isn't like we got 14 guns to use....... |
Godin Thekiller
Hellstorm Inc League of Infamy
472
|
Posted - 2013.09.04 21:19:00 -
[4] - Quote
Toby Flenderson wrote:Dovallis Martan JenusKoll wrote:It's 70,000isk suits vs 500,000 ISK tanks.
Minimum to kill with vs minimum to survive with...
If the min survival tank cost was about 200,000 it would be acceptable cost ratios... I'm going to have to disagree. That's barely more than a prototype suit or two poorly fit proto suits. I don't really know much about driving a tank but I've seen scoreboards and if someone can't kill it's ISK worth of suits with a tank then they're probably doing it wrong.
The people who can't get killed has no AV or very low level AV going after him. PROTO swarm or any kind of FG above STD will make HAV's, and vehicles in general disappear. |
Godin Thekiller
Hellstorm Inc League of Infamy
476
|
Posted - 2013.09.04 23:46:00 -
[5] - Quote
Monkey MAC wrote: Im not saying its your fault but there needs to be more variations and more negatives, for there positives, blasters need terrible range, to become close quarters infantry based, rails need to be mre lomg range infantry support, however ther should infantry centric, and vechile centric versions, missle turrets need to have high direct, low splash, and low direct high splash, we need lasers, we need more choice but more negatives TOGETHER!!
You know, the rails have a infantry-centric version, called the regulated railguns. But they have ridiculously high fitting costs, that nobody bothers using them. Same for the stabilized blasters. And yea, we do need lasers (I might try out the Beam Lasers), but I can't wait for the projectile turrets. Arty's that could be the mortars of Dust would be awesome |
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