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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
|
Posted - 2013.09.04 02:53:00 -
[1] - Quote
Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. |
XxWarlordxX97
Ancient Exiles
4465
|
Posted - 2013.09.04 02:55:00 -
[2] - Quote
Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely.
Run Damage mods but Scouts will not like you |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
|
Posted - 2013.09.04 02:56:00 -
[3] - Quote
XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod. |
XxWarlordxX97
Ancient Exiles
4465
|
Posted - 2013.09.04 02:56:00 -
[4] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod.
Complex? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
|
Posted - 2013.09.04 02:58:00 -
[5] - Quote
XxWarlordxX97 wrote:Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod. Complex? Yep, i also have HMG proficiency at 5
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HowDidThatTaste
Ancient Exiles
3586
|
Posted - 2013.09.08 02:44:00 -
[6] - Quote
Hmg needs more range and some hardeners to the suit itself |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.09.08 02:46:00 -
[7] - Quote
HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself That would be nice |
Himiko Kuronaga
SyNergy Gaming EoN.
1447
|
Posted - 2013.09.08 02:48:00 -
[8] - Quote
HMG needs its accuracy tightened at a faster rate. About double, tbh.
It may very well hold its own if that was the case. For longer range engagements I imagine the assault HMG would function just fine under those circumstances. |
Rynoceros
Rise of Old Dudes
670
|
Posted - 2013.09.08 03:16:00 -
[9] - Quote
I want dispertion tightened up with some sort of Proficiency skills. And base reload time cut by 1/3. |
XxWarlordxX97
Ancient Exiles
4525
|
Posted - 2013.09.08 03:45:00 -
[10] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod. Complex? Yep, i also have HMG proficiency at 5
And you say it does nothing |
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XxWarlordxX97
Ancient Exiles
4525
|
Posted - 2013.09.08 03:46:00 -
[11] - Quote
HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself
Only the heavy suit |
Cosgar
ParagonX
4961
|
Posted - 2013.09.08 03:54:00 -
[12] - Quote
If you ever want to see how the HMG should operate, look at the minigun in the Brutal Doom mod. ADS button controls spool up time which affects range and accuracy and range when you fire, but it's loud enough to alert anyone in proximity. That would be perfect for the HMG with the old operation skill. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
|
Posted - 2013.09.08 04:36:00 -
[13] - Quote
XxWarlordxX97 wrote:And you say it does nothing No i didnt |
RA Drahcir
Psygod9
164
|
Posted - 2013.09.08 05:33:00 -
[14] - Quote
HMG is garbage for clearing objectives now. I overheated when I tried to clear up the objective on a domination match...never would have happened in 1.3.... 1.4 ended up being a huge nerf to HMG heavies because the armor buff gets trumped by the TTK buff and the operations nerf was just the sandpaper on the ***** that got shoved up all of our rectums. |
RA Drahcir
Psygod9
164
|
Posted - 2013.09.08 05:35:00 -
[15] - Quote
It is cool though because I specced into another weapon pre-1.4 just in case. ended up being an awesome decision. |
falzar102
Opus Arcana
16
|
Posted - 2013.09.08 06:36:00 -
[16] - Quote
Hmg needs something done. Heavies suffer with slow speed and slow rate of turn. You also need to get in someone's face before you can shoot them.
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ugg reset
Molon Labe. RISE of LEGION
380
|
Posted - 2013.09.08 06:45:00 -
[17] - Quote
you have the slowest overheat of any weapon and 1.4 bumped you from lolHMG to death machine. |
THUNDERGROOVE
ZionTCD
166
|
Posted - 2013.09.08 07:03:00 -
[18] - Quote
Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Uhm.. Why do you need 90-100 bullets to kill someone.. Hell I NEVER overheat even while I take on a hoard of people by myself.
Have more control over your fire. |
Stile451
Red Star. EoN.
216
|
Posted - 2013.09.08 07:08:00 -
[19] - Quote
Recoil was never an issue, why the skill was changed to that I have no idea. Overheating was never the issue either(and still isn't - I have yet to overheat my alts MH-82 in 1.4), it was and still is it's dispersion. |
HowDidThatTaste
Ancient Exiles
3590
|
Posted - 2013.09.08 07:09:00 -
[20] - Quote
THUNDERGROOVE wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Uhm.. Why do you need 90-100 bullets to kill someone.. Hell I NEVER overheat even while I take on a hoard of people by myself. Have more control over your fire.
ummm your skill level must put you with noobs.. hey at least matchmaking is working! |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
|
Posted - 2013.09.08 07:13:00 -
[21] - Quote
THUNDERGROOVE wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Uhm.. Why do you need 90-100 bullets to kill someone.. Hell I NEVER overheat even while I take on a hoard of people by myself. Have more control over your fire. You obviously dont understand the HMG, the 90-100 less bullets we can shoot means we cant kill as many people at once anymore. |
calvin b
Molon Labe. RISE of LEGION
493
|
Posted - 2013.09.08 08:19:00 -
[22] - Quote
I said this in a previous thread. We need the overheat bonus back, try taking on three or more people in a row and see if your weapon doesn't seize up. This was a nerf to our weapon, so if you add in poor range its pretty useless weapon unless your on top of the person. Truth is if they had left the HMG alone and kept it at chromo level we would be gods on the battlefield instead we are bullet sponges with over sized paper weights. |
BlackWinter RND
Ahrendee Mercenaries EoN.
54
|
Posted - 2013.09.08 09:38:00 -
[23] - Quote
I don't think overheat is a problem. I may not be taking on massive hordes like thundergroove, but I can handle a good group and clear out a room without overheating. I don't remember the last time my HMG overheated. Those overheating may want to stop using the basic HMG or just holding down the the R1 button when not hitting anything. I do agree that dispersion was and still is one of the main problems remaining with the heavy |
RA Drahcir
Psygod9
166
|
Posted - 2013.09.08 14:46:00 -
[24] - Quote
All of you that are oblivious to overheating are the ones rolling around with top tier corps and have 5 ARs shooting over your shoulders so you never need carry a team on your back. When you are on the opposing side of that squad, you overheat. After I mow your fat head down with my HMG, I have 5 Min/CalAssaults bunnyhopping around I need to shoot...so I am much more prone to overheating. |
Rusty Shallows
Black Jackals
363
|
Posted - 2013.09.08 16:11:00 -
[25] - Quote
Rynoceros wrote:I want dispertion tightened up with some sort of Proficiency skills. And base reload time cut by 1/3. My wish is that they'll do away with the ammo drum and go with an ammo belt to the pack. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3753
|
Posted - 2013.09.08 16:40:00 -
[26] - Quote
The HMG overheats on people people because of bullet spread. It takes more bullets now to kill people (armor buff + everyone EHP tanking) so it seems the HMG is weaker, while the AR seemed to have gotten stronger because it benefited most from AA.
If the cone of fire was tighter you'll hit your target more frequent, which means less bullets to kill, which means less overheating due to your time to kill being reduced.
I've been saying bullet spread is an issue since Uprising was released. Now instead of them giving us a sharshooter skill, they gives us a recoil reduction
There were a FEW complaints about recoil... while everyone else wanted bullet spread reduced. CCP gave us reduced recoil at the cost of overheating quicker...lol. |
N7 JETI
Hungarian Defense Force
12
|
Posted - 2013.09.08 16:48:00 -
[27] - Quote
Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3753
|
Posted - 2013.09.08 16:50:00 -
[28] - Quote
N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it.
not.sure.of.serious |
N7 JETI
Hungarian Defense Force
12
|
Posted - 2013.09.08 16:51:00 -
[29] - Quote
Rusty Shallows wrote:Rynoceros wrote:I want dispertion tightened up with some sort of Proficiency skills. And base reload time cut by 1/3. My wish is that they'll do away with the ammo drum and go with an ammo belt to the pack.
That would be cool,Jesse Ventura style... |
N7 JETI
Hungarian Defense Force
12
|
Posted - 2013.09.08 16:52:00 -
[30] - Quote
Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious
Im serious. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3753
|
Posted - 2013.09.08 16:54:00 -
[31] - Quote
N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious Im serious.
You're acting like there was massive recoil to begin with. I would agree there was some recoil, but to reduce it (hardly) and make overheating quicker is almost pointless. The HMG needed a bullet spread reduction, not recoil reduction. |
N7 JETI
Hungarian Defense Force
12
|
Posted - 2013.09.08 17:10:00 -
[32] - Quote
Lance 2ballzStrong wrote:N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious Im serious. You're acting like there was massive recoil to begin with. I would agree there was some recoil, but to reduce it (hardly) and make overheating quicker is almost pointless. The HMG needed a bullet spread reduction, not recoil reduction.
Overheating the HMG is still almost impossible (the standard variant,the burst variant is another tale) if youre a decent heavy. But with the recoil reduction the HMG is actually more accurate against distant (from 30 to 50 meters) targets.
Spread reduction would be great too,but recoil reduction is still helping a lot. |
RA Drahcir
Psygod9
166
|
Posted - 2013.09.08 19:27:00 -
[33] - Quote
pre-update I could get up to but not limited to six kills with one stream of suppressive fire. Now ARs are the new suppressive weapons with massive DPS and negligible reload time. I need to break contact after getting two or three kills to reload/cool down. This isn't ideal when heavies are enemy magnets because we are a big, fat, slow target, that is extremely, even pitifully, easy to kill. There should be a take/give if it wasn't a nerf. Taking the reasonable heat buildup reduction for the unneeded, unwanted, useless recoil reduction. Anyone who couldn't control the HMG in 1.3, should have joined the noob hordes and pick up an AR. |
RA Drahcir
Psygod9
166
|
Posted - 2013.09.08 19:32:00 -
[34] - Quote
at least the ScR and LR could fire at range, so when they overheat they are not nearly as guaranteed a instadeath as a HMG user. Give the HMG more range and a tighter cone of fire, then I will understand overheating. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
259
|
Posted - 2013.09.08 21:10:00 -
[35] - Quote
N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. Lol no, there was no recoil to start with. Anyone whos a half-decent heavy knows that the skill should be heat build up or a spread reduction. |
Cody Sietz
Bullet Cluster
928
|
Posted - 2013.09.08 21:38:00 -
[36] - Quote
Cosgar wrote:If you ever want to see how the HMG should operate, look at the minigun in the Brutal Doom mod. ADS button controls spool up time which affects range and accuracy and range when you fire, but it's loud enough to alert anyone in proximity. That would be perfect for the HMG with the old operation skill. Tf2 also!
Edit:except it doesn't get more accurate. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.09.13 08:45:00 -
[37] - Quote
ugg reset wrote: you have the slowest overheat of any weapon and 1.4 bumped you from lolHMG to death machine.
Well that has been tweaked. I am finding I am being mindful of overheat now. Recoil was never and issue for me. The disbursement is terrible. I was doing some testing the other day and found I had shots miss at 6 metres.
The new graphs suggest the HMG will shoot to 35 metres. Personally, I don't see it myself. The disbursment is so bad that you wont be able to kill much at that range. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.09.13 08:51:00 -
[38] - Quote
Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod. Complex? Yep, i also have HMG proficiency at 5
I support this actually. The overheat is more of an issue. I run 2 complex and have my proficiency at 3 I think. The new aim assist is making things harder (not got a problem with that) but I would rather have my weapon ride up that worry about heat.
What they should have done was increase range instead of reduce recoil.
This is why I have stopped investing my skill points. I invest them in something then it gets nerf hammered. It's frustrating and pointless.
I quite like the SR but refuse to skill into it because CCP will just hammer that too. It's as though they only want people to use AR. |
Chibi Andy
Forsaken Immortals Top Men.
501
|
Posted - 2013.09.13 09:22:00 -
[39] - Quote
recoil? we had recoil in the HMG? i honestly didnt notice it, and why does CCP have to go and change the skills to recoil? none of us heavies even complained about recoil.
this is classic CCP actions, they change things that wasnt even asked for. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
|
Posted - 2013.09.13 09:26:00 -
[40] - Quote
Chibi Andy wrote:recoil? we had recoil in the HMG? i honestly didnt notice it, and why does CCP have to go and change the skills to recoil? none of us heavies even complained about recoil.
+50 |
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RA Drahcir
Psygod9
194
|
Posted - 2013.09.14 12:54:00 -
[41] - Quote
N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious Im serious. You're acting like there was massive recoil to begin with. I would agree there was some recoil, but to reduce it (hardly) and make overheating quicker is almost pointless. The HMG needed a bullet spread reduction, not recoil reduction. Overheating the HMG is still almost impossible (the standard variant,the burst variant is another tale) if youre a decent heavy. But with the recoil reduction the HMG is actually more accurate against distant (from 30 to 50 meters) targets. Spread reduction would be great too,but recoil reduction is still helping a lot.
No. Any decent heavy would want a larger magazine and no heat build up so they can continue their onslaught. I feel bad for you if you haven't seen people panic when you close in on their flank and mow them down. |
Orion Vahid
DUST University Ivy League
183
|
Posted - 2013.09.14 14:30:00 -
[42] - Quote
CCP hates Heavies. When was the last time they did something to Heavy that didn't **** us over? HMG recoil my ass. There was barely any recoil. Before 1.4 at least I had the advantage of not having to reload too quickly in CQC but of course, when Heavy is effective at something it will be nerfed. |
Chad Michael Murray
The Phoenix Federation
13
|
Posted - 2013.09.15 06:32:00 -
[43] - Quote
Okay? The old HMG skill was pointless too.
We traded one useless skill for another, surprise~ |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
330
|
Posted - 2013.09.15 18:19:00 -
[44] - Quote
Chad Michael Murray wrote:Okay? The old HMG skill was pointless too.
We traded one useless skill for another, surprise~ No it wasnt, the old skill let you kill more people at a time |
TheSprayNPray2
Red Star. EoN.
213
|
Posted - 2013.09.15 18:50:00 -
[45] - Quote
Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely.
Well the recoil is drastically lowered with the skill... but i understand i want my overheat reduction back. Hey it could be worse, we could get nerfed back down to 12 damage oh those were the days All it takes is one forum post of the ar guys complaining lol |
JETSTORM1090
Against All Oddz
169
|
Posted - 2013.09.15 19:28:00 -
[46] - Quote
Wow people are really dumb if they think the new skill is better than the old lol the scrambler pistol has more recoil than the hmg... |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.15 20:46:00 -
[47] - Quote
I overheat relatively often now, silly how many rounds it takes to kill 4 people. Mediums with 1000, heavies with 1500. Please, undo this nerf!! |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.09.15 20:52:00 -
[48] - Quote
Weird. The thing I've noticed with 1.4 is that I finally can kill 2-3 guys on my own before I go down. |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
118
|
Posted - 2013.09.15 21:08:00 -
[49] - Quote
After doing a full read through this post I come to the agreement that you're whiners who want to be a God again.
The Heavy and HMG is just fine for me and many friends alike. As long as I don't go foolishly running into an enemy mob from the front or run over an open field I'm pretty safe. With the help from a buddy in a dropship (Evolution-7 is one hell of a pilot!) or my own LLAV (which I don't often use for ramming. I prefer driving up close and let my HMG do all the talking.) I get around quite easy.
The heavy could maybe benefit from a HP increase (Because Assaults can get almost the HP of my advanced suits!), but I'm fine with my HP at the time. The faster turning speed and aim assist help a lot when it comes to shooting at pesky moving targets.
Then the HMG: Only during the start of Uprising I was disappointed, but after the damage increase and range increase I'm very satisfied. At the moment it seems I can even hit targets from even further decent (say 40-60m). As long as I use my cover and don't go gun-blazing I usually get my kill. Dying one on one against an enemy I've noticed is pretty damn hard. One on one the only guys that kill me are the ones who catch me in the back and start shooting ASAP.
Furthermore the recoil helps now with fast moving targets and targets further away. The heat-build-up was something I've noticed, but don't care too much about. With my advanced and prototype HMG I usually only overheat when I keep shooting until I got like 80-100 bullets left. (This is easily dismissed by letting the trigger go for half a second, get some cover, etc...) On the basic HMG I've noticed it's a bit easier to overheat, but as long as you know what you're doing there are no real problems.
All in all the Heavy is in a decent spot. One on one it usually overcomes most enemies. When grouped with other Heavies and a helpful DS or LLAV you'll become the King of the Battlefield. I would only want a flat damage reduction or maybe some more protection from ramming LAV's or explosives since that seems to be appropriate. It's not needed, but it would be helpful. The HMG is in a sweet spot for me and I could definitely live with it staying as it is.
PS: For the ones saying I'ma troll or something else I've been a Heavy since the start of open beta (and actually closed, but I lost the account, so let's forget that one!). I've been through all the hard times we Heavies had. The massive HMG nerf, the doom that's called Tac-AR against us and when MD's reigned supreme. Ask my buddies for confirmation, or rather ask TUL in general!
Keep on killing! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
330
|
Posted - 2013.09.15 23:53:00 -
[50] - Quote
Remm Duchax wrote:After doing a full read through this post I come to the agreement that you're whiners who want to be a God again. The Heavy and HMG is just fine for me and many friends alike. As long as I don't go foolishly running into an enemy mob from the front or run over an open field I'm pretty safe. With the help from a buddy in a dropship (Evolution-7 is one hell of a pilot!) or my own LLAV (which I don't often use for ramming. I prefer driving up close and let my HMG do all the talking.) I get around quite easy. The heavy could maybe benefit from a HP increase (Because Assaults can get almost the HP of my advanced suits!), but I'm fine with my HP at the time. The faster turning speed and aim assist help a lot when it comes to shooting at pesky moving targets. Then the HMG: Only during the start of Uprising I was disappointed, but after the damage increase and range increase I'm very satisfied. At the moment it seems I can even hit targets from even further decent (say 40-60m). As long as I use my cover and don't go gun-blazing I usually get my kill. Dying one on one against an enemy I've noticed is pretty damn hard. One on one the only guys that kill me are the ones who catch me in the back and start shooting ASAP. Furthermore the recoil helps now with fast moving targets and targets further away. The heat-build-up was something I've noticed, but don't care too much about. With my advanced and prototype HMG I usually only overheat when I keep shooting until I got like 80-100 bullets left. (This is easily dismissed by letting the trigger go for half a second, get some cover, etc...) On the basic HMG I've noticed it's a bit easier to overheat, but as long as you know what you're doing there are no real problems. All in all the Heavy is in a decent spot. One on one it usually overcomes most enemies. When grouped with other Heavies and a helpful DS or LLAV you'll become the King of the Battlefield. I would only want a flat damage reduction or maybe some more protection from ramming LAV's or explosives since that seems to be appropriate. It's not needed, but it would be helpful. The HMG is in a sweet spot for me and I could definitely live with it staying as it is. PS: For the ones saying I'ma troll or something else I've been a Heavy since the start of open beta (and actually closed, but I lost the account, so let's forget that one!). I've been through all the hard times we Heavies had. The massive HMG nerf, the doom that's called Tac-AR against us and when MD's reigned supreme. Ask my buddies for confirmation, or rather ask TUL in general! Keep on killing! Except the HMG never had recoil so it was just a nerf limiting how many people you can kill at once which wasnt needed. They could have at least made it less spread instead of less recoil. |
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Slag Emberforge
Vherokior Combat Logistics Minmatar Republic
2
|
Posted - 2013.09.16 00:15:00 -
[51] - Quote
Heat and recoil are irrelevant, for all intents and purposes I might as well be shooting overripe blueberries out of my HMG past 30m, does it do damage? Yes. Does it do enough damage to even disperse an assault? No. The dispersion is the killer at the moment, at 30m+ an assault with an AR can best you anytime. If you have cover, max modifiers, best HMG, and maxed prof that's great! If not it seems like it took a solid hit from 1.4. |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.16 03:24:00 -
[52] - Quote
I will take the heat build up if it did more damage. I am not happy with the HMG against proto squads. When mediums are running around with heavy HP, I need to keep shooting. Isn't the long reload, bullet spread, short range enough?
"No, we should overheat so when we have a third of our rounds left, we have to cease sprinting, weapons swapping, anything for a while, then we have to spend another while to reload. It is only fair, because we have a large hitbox and move very slowly." |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.16 04:18:00 -
[53] - Quote
Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.16 04:25:00 -
[54] - Quote
Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing.
It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 04:30:00 -
[55] - Quote
HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself
that recoil skill should be come a dispersion reduction skill, of 5% per level |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
334
|
Posted - 2013.09.16 04:33:00 -
[56] - Quote
D legendary hero wrote:HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself that recoil skill should be come a dispersion reduction skill, of 5% per level I would love that |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
|
Posted - 2013.09.16 19:26:00 -
[57] - Quote
There's definitly recoil on the HMG. If I keep shooting until I almost overheat I really need to adjust my aming. Luckily, thanks to the new adjusted skill this is hardly an issue anymore. I feel like living in Chromosome again! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
340
|
Posted - 2013.09.16 19:29:00 -
[58] - Quote
Remm Duchax wrote:There's definitly recoil on the HMG. If I keep shooting until I almost overheat I really need to adjust my aming. Luckily, thanks to the new adjusted skill this is hardly an issue anymore. I feel like living in Chromosome again! I don't see any recoil. Once you have shot about 200 shots it starts to be noticeable but you can let off the trigger for an instant and fire again and the recoil instantly resets. |
Iron Wolf Saber
Den of Swords
8525
|
Posted - 2013.09.16 19:31:00 -
[59] - Quote
/me goes back to using Burst HMGs. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
340
|
Posted - 2013.09.16 19:37:00 -
[60] - Quote
Iron Wolf Saber wrote:/me goes back to using Burst HMGs. I haven't tried them yet, are they any good? |
|
Iron Wolf Saber
Den of Swords
8532
|
Posted - 2013.09.16 19:47:00 -
[61] - Quote
Dexter307 wrote:Iron Wolf Saber wrote:/me goes back to using Burst HMGs. I haven't tried them yet, are they any good?
Don't miss. They're lethal and will outgun most HMGers but they're not squad slayers. I haven't been able to try them since the reset (however when I get home today I'll have the sufficient SP to do so) but last I checked they did have a significant amount of recoil to the point the last tail end of the burst was all headshots. |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
|
Posted - 2013.09.16 20:55:00 -
[62] - Quote
Iron Wolf Saber wrote:/me goes back to using Burst HMGs.
Hahahah, I sometimes use the burst, it works like a shotgun sometimes, but I find it to be difficult to use on fast moving targets up-close and the way it overheats and eats your ammo that easily is a bit unsettling. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.16 21:41:00 -
[63] - Quote
RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow.
I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost. |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
|
Posted - 2013.09.16 22:28:00 -
[64] - Quote
Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost.
Not if a dropship buddy let's you drop 5 metres behind a full squad! |
RA Drahcir
Psygod9
209
|
Posted - 2013.09.16 23:04:00 -
[65] - Quote
Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost.
"I can hide, I can not shoot, I can make sure I have a babysitter." I, I, I, I. What the HMG should do is the discussion. Not how you sit camp with a logi, just to get naded and mowed over.
When ARs are sprinting around with higher DPS and self sustaining suits, hell yeah I do not want to worry about overheating. When 6 proto CalAssaults try to take me and my logibro out. Of course I can choose to hide, and hope they go around or kill us quickly like you say you do. But I like to start killing them when they are close enough, and when they see me, they close in and attack. By the time I kill two/three of them, I attempt to break contact for a second to cool down, but by then they have cooked up some nades and are bunnyhopping around me. I need to keep shooting.
You can play like a girl, I want to kill them all. I just liked being able to shoot 374 rounds before overheating, now what is it? 290ish? Those 80 rounds are the difference between a squad of dead ARs and a dead HMG and logibro. |
MassiveNine
Mannar Focused Warfare Gallente Federation
211
|
Posted - 2013.09.16 23:52:00 -
[66] - Quote
Burst is great 1v1 and sometimes you can get away with 2v1 but if they are moving it can be hard to land most of the stream. I have prototype SMG so what I normally do is switch to it right before I overheat then unload the SMG and then switch back to HMG if needed. Works pretty good. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
138
|
Posted - 2013.09.17 00:47:00 -
[67] - Quote
The Burst is like a drug, when you start using it you cant stop. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.18 18:14:00 -
[68] - Quote
RA Drahcir wrote:Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost. "I can hide, I can not shoot, I can make sure I have a babysitter." I, I, I, I. What the HMG should do is the discussion. Not how you sit camp with a logi, just to get naded and mowed over. When ARs are sprinting around with higher DPS and self sustaining suits, hell yeah I do not want to worry about overheating. When 6 proto CalAssaults try to take me and my logibro out. Of course I can choose to hide, and hope they go around or kill us quickly like you say you do. But I like to start killing them when they are close enough, and when they see me, they close in and attack. By the time I kill two/three of them, I attempt to break contact for a second to cool down, but by then they have cooked up some nades and are bunnyhopping around me. I need to keep shooting. You can play like a girl, I want to kill them all. I just liked being able to shoot 374 rounds before overheating, now what is it? 290ish? Those 80 rounds are the difference between a squad of dead ARs and a dead HMG and logibro.
So you want CCP to make you invincible and require no effort to play on your part. Got ya. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
354
|
Posted - 2013.09.18 18:27:00 -
[69] - Quote
Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost. "I can hide, I can not shoot, I can make sure I have a babysitter." I, I, I, I. What the HMG should do is the discussion. Not how you sit camp with a logi, just to get naded and mowed over. When ARs are sprinting around with higher DPS and self sustaining suits, hell yeah I do not want to worry about overheating. When 6 proto CalAssaults try to take me and my logibro out. Of course I can choose to hide, and hope they go around or kill us quickly like you say you do. But I like to start killing them when they are close enough, and when they see me, they close in and attack. By the time I kill two/three of them, I attempt to break contact for a second to cool down, but by then they have cooked up some nades and are bunnyhopping around me. I need to keep shooting. You can play like a girl, I want to kill them all. I just liked being able to shoot 374 rounds before overheating, now what is it? 290ish? Those 80 rounds are the difference between a squad of dead ARs and a dead HMG and logibro. So you want CCP to make you invincible and require no effort to play on your part. Got ya. Because 80 more bullets makes us invincible
|
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.18 23:36:00 -
[70] - Quote
You want to be able to stand in the open and take out 6 proto Cal assaults on your own, so I guess you think so. |
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Canaan Knute
Resheph Interstellar Strategy Gallente Federation
129
|
Posted - 2013.09.18 23:45:00 -
[71] - Quote
Ion Crush wrote:...in the open... He didn't say anything about being in the open. A little reading goes a long way. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.19 00:08:00 -
[72] - Quote
Canaan Knute wrote:Ion Crush wrote:...in the open... He didn't say anything about being in the open.
In the open just means not trying to use cover not necessarily standing in a field or something. Taking cover for a moment to cool down or rep is to "play like a girl". |
Iron Wolf Saber
Den of Swords
8619
|
Posted - 2013.09.19 01:14:00 -
[73] - Quote
well found out I don't have enough for a burst... so trying assault. There is definite kick there too. Still useless overall at lvl 2 skill. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
218
|
Posted - 2013.09.19 07:15:00 -
[74] - Quote
Ion Crush wrote:Canaan Knute wrote:Ion Crush wrote:...in the open... He didn't say anything about being in the open. In the open just means not trying to use cover not necessarily standing in a field or something. Taking cover for a moment to cool down or rep is to "play like a girl".
You do not have the luxury of taking it easy when you are holding an objective and have ARs rushing you. I do not mind dying because I get shot up by them. I do mind dying if I have to disengage because I am about to overheat and die getting shot in the back as I fail to break contact. I do mind dying because I overheat trying to stand my ground.
They should make it so that the HMG cools down and builds up heat a lot slower. I cannot speak for the burst because I fell in love with the standard type after getting my hands on the boundless; I am accustomed to regular HMGs now. I haven't used the burst variant since I was first building up my HMG skills. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.19 11:52:00 -
[75] - Quote
Burst overheats much faster than the standard, if you don't kill someone in 2-3 burst your pretty much screwed. When you do get them with a full burst they'll be wrecked if its a CQC. Not as good of crowd control as the standard, but can be devastating in a 1v1.
When your alone probably not. That is why I always squad up, but you don't need to take cover to let your heat cool down. Letting go of the trigger for even half a second while you switch to a new target will allow for enough cool down. Sweeping from target to target while firing will also waste ammo unless the enemies are literally stacked one after another which doesn't happen as often as I wish.
An interesting idea I had for sentinels maybe is a max incoming damage receivable. Like you can't take more than x damage per second from small arms fire up to a set amount of damage. Like maybe 50% of total health or something. This could make the heavy feel more tanky without a HP buff and make for an interesting mechanic. Call it "Hardened Armor" or something could become better with each level of suit skill. |
oso tiburon
The Generals EoN.
194
|
Posted - 2013.09.19 14:08:00 -
[76] - Quote
Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. last i checked the recoil reduction was in the basic operation ? so anyone who uses old spinny gun o doom gets it . but yea bring back heat build up reduction . heres an ideal make the gun work like the description says you know pinpoint acuracy and such |
SpinUp
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.09.19 14:27:00 -
[77] - Quote
Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost. "I can hide, I can not shoot, I can make sure I have a babysitter." I, I, I, I. What the HMG should do is the discussion. Not how you sit camp with a logi, just to get naded and mowed over. When ARs are sprinting around with higher DPS and self sustaining suits, hell yeah I do not want to worry about overheating. When 6 proto CalAssaults try to take me and my logibro out. Of course I can choose to hide, and hope they go around or kill us quickly like you say you do. But I like to start killing them when they are close enough, and when they see me, they close in and attack. By the time I kill two/three of them, I attempt to break contact for a second to cool down, but by then they have cooked up some nades and are bunnyhopping around me. I need to keep shooting. You can play like a girl, I want to kill them all. I just liked being able to shoot 374 rounds before overheating, now what is it? 290ish? Those 80 rounds are the difference between a squad of dead ARs and a dead HMG and logibro. So you want CCP to make you invincible and require no effort to play on your part. Got ya.
yes I want to be half as good as the AR user then I would be a viable player |
Goric Rumis
Dead Six Initiative Lokun Listamenn
215
|
Posted - 2013.09.19 16:03:00 -
[78] - Quote
The HMG did have recoil and still does. The reason you don't notice it much is because the HMG is terrible at range. The closer a target is, the bigger it is, and the climb doesn't cause you to stray off the target unless you were aiming for his head (a rookie mistake with the HMG).
Recoil reduction is great for weapons with a longer range, because the target is comparatively smaller. That's exactly why it's a terrible benefit for the HMG: the range bottleneck isn't recoil or damage but (as so many others have pointed out) dispersion.
It's tricky tying an operations skill to dispersion, though. At one point they made the shotgun skill reduce spread, and shotgunners had a very mixed reaction (do more damage from a distance, but it's harder to hit up close). Many of them didn't like that it wasn't optional if you wanted to equip higher-level shotguns. I don't think there are any heavies who don't want to tighten dispersion, but mandating it as you skill up might have unintended consequences.
Ion Crush wrote:An interesting idea I had for sentinels maybe is a max incoming damage receivable. Like you can't take more than x damage per second from small arms fire up to a set amount of damage. Like maybe 50% of total health or something. This could make the heavy feel more tanky without a HP buff and make for an interesting mechanic. Call it "Hardened Armor" or something could become better with each level of suit skill. Intriguing, but probably not practical. Especially since small arms work differently and fire at different rates. The damage might spike and drop a lot if you're cutting it off at a certain amount every second. And how do you count forge guns and sniper rifles? |
Ion Crush
Militaires-Sans-Frontieres
92
|
Posted - 2013.09.19 17:13:00 -
[79] - Quote
Actually was talking about it with a corp mate and he suggested making it weapons that do less than a set amount of damage and get ride of the HP limit. So for example weapons that do less than 50 or 100 per round would have reduced incoming damage, but higher caliber weapons like forgeguns, sniper rifles, and shot guns would all still work 100% damage as viable counters to the heavy. |
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