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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.09.04 02:53:00 -
[1] - Quote
Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.09.04 02:56:00 -
[2] - Quote
XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.09.04 02:58:00 -
[3] - Quote
XxWarlordxX97 wrote:Dexter307 wrote:XxWarlordxX97 wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Run Damage mods but Scouts will not like you I do use a damage mod. Complex? Yep, i also have HMG proficiency at 5
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
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Posted - 2013.09.08 02:46:00 -
[4] - Quote
HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself That would be nice |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
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Posted - 2013.09.08 04:36:00 -
[5] - Quote
XxWarlordxX97 wrote:And you say it does nothing No i didnt |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
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Posted - 2013.09.08 07:13:00 -
[6] - Quote
THUNDERGROOVE wrote:Dexter307 wrote:Not only is the recoil hardley any different, but i also am now limited in my ability to kill multiple people (90-100 less shots before overheat). Make less recoil a sharpshooter skill for hmg if people really want it that badely. Uhm.. Why do you need 90-100 bullets to kill someone.. Hell I NEVER overheat even while I take on a hoard of people by myself. Have more control over your fire. You obviously dont understand the HMG, the 90-100 less bullets we can shoot means we cant kill as many people at once anymore. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
259
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Posted - 2013.09.08 21:10:00 -
[7] - Quote
N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. Lol no, there was no recoil to start with. Anyone whos a half-decent heavy knows that the skill should be heat build up or a spread reduction. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
330
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Posted - 2013.09.15 18:19:00 -
[8] - Quote
Chad Michael Murray wrote:Okay? The old HMG skill was pointless too.
We traded one useless skill for another, surprise~ No it wasnt, the old skill let you kill more people at a time |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
330
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Posted - 2013.09.15 23:53:00 -
[9] - Quote
Remm Duchax wrote:After doing a full read through this post I come to the agreement that you're whiners who want to be a God again. The Heavy and HMG is just fine for me and many friends alike. As long as I don't go foolishly running into an enemy mob from the front or run over an open field I'm pretty safe. With the help from a buddy in a dropship (Evolution-7 is one hell of a pilot!) or my own LLAV (which I don't often use for ramming. I prefer driving up close and let my HMG do all the talking.) I get around quite easy. The heavy could maybe benefit from a HP increase (Because Assaults can get almost the HP of my advanced suits!), but I'm fine with my HP at the time. The faster turning speed and aim assist help a lot when it comes to shooting at pesky moving targets. Then the HMG: Only during the start of Uprising I was disappointed, but after the damage increase and range increase I'm very satisfied. At the moment it seems I can even hit targets from even further decent (say 40-60m). As long as I use my cover and don't go gun-blazing I usually get my kill. Dying one on one against an enemy I've noticed is pretty damn hard. One on one the only guys that kill me are the ones who catch me in the back and start shooting ASAP. Furthermore the recoil helps now with fast moving targets and targets further away. The heat-build-up was something I've noticed, but don't care too much about. With my advanced and prototype HMG I usually only overheat when I keep shooting until I got like 80-100 bullets left. (This is easily dismissed by letting the trigger go for half a second, get some cover, etc...) On the basic HMG I've noticed it's a bit easier to overheat, but as long as you know what you're doing there are no real problems. All in all the Heavy is in a decent spot. One on one it usually overcomes most enemies. When grouped with other Heavies and a helpful DS or LLAV you'll become the King of the Battlefield. I would only want a flat damage reduction or maybe some more protection from ramming LAV's or explosives since that seems to be appropriate. It's not needed, but it would be helpful. The HMG is in a sweet spot for me and I could definitely live with it staying as it is. PS: For the ones saying I'ma troll or something else I've been a Heavy since the start of open beta (and actually closed, but I lost the account, so let's forget that one!). I've been through all the hard times we Heavies had. The massive HMG nerf, the doom that's called Tac-AR against us and when MD's reigned supreme. Ask my buddies for confirmation, or rather ask TUL in general! Keep on killing! Except the HMG never had recoil so it was just a nerf limiting how many people you can kill at once which wasnt needed. They could have at least made it less spread instead of less recoil. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
334
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Posted - 2013.09.16 04:33:00 -
[10] - Quote
D legendary hero wrote:HowDidThatTaste wrote:Hmg needs more range and some hardeners to the suit itself that recoil skill should be come a dispersion reduction skill, of 5% per level I would love that |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
340
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Posted - 2013.09.16 19:29:00 -
[11] - Quote
Remm Duchax wrote:There's definitly recoil on the HMG. If I keep shooting until I almost overheat I really need to adjust my aming. Luckily, thanks to the new adjusted skill this is hardly an issue anymore. I feel like living in Chromosome again! I don't see any recoil. Once you have shot about 200 shots it starts to be noticeable but you can let off the trigger for an instant and fire again and the recoil instantly resets. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
340
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Posted - 2013.09.16 19:37:00 -
[12] - Quote
Iron Wolf Saber wrote:/me goes back to using Burst HMGs. I haven't tried them yet, are they any good? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
354
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Posted - 2013.09.18 18:27:00 -
[13] - Quote
Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost. "I can hide, I can not shoot, I can make sure I have a babysitter." I, I, I, I. What the HMG should do is the discussion. Not how you sit camp with a logi, just to get naded and mowed over. When ARs are sprinting around with higher DPS and self sustaining suits, hell yeah I do not want to worry about overheating. When 6 proto CalAssaults try to take me and my logibro out. Of course I can choose to hide, and hope they go around or kill us quickly like you say you do. But I like to start killing them when they are close enough, and when they see me, they close in and attack. By the time I kill two/three of them, I attempt to break contact for a second to cool down, but by then they have cooked up some nades and are bunnyhopping around me. I need to keep shooting. You can play like a girl, I want to kill them all. I just liked being able to shoot 374 rounds before overheating, now what is it? 290ish? Those 80 rounds are the difference between a squad of dead ARs and a dead HMG and logibro. So you want CCP to make you invincible and require no effort to play on your part. Got ya. Because 80 more bullets makes us invincible
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