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Ion Crush
Militaires-Sans-Frontieres
85
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Posted - 2013.09.16 04:18:00 -
[1] - Quote
Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.16 21:41:00 -
[2] - Quote
RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow.
I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.18 18:14:00 -
[3] - Quote
RA Drahcir wrote:Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost. "I can hide, I can not shoot, I can make sure I have a babysitter." I, I, I, I. What the HMG should do is the discussion. Not how you sit camp with a logi, just to get naded and mowed over. When ARs are sprinting around with higher DPS and self sustaining suits, hell yeah I do not want to worry about overheating. When 6 proto CalAssaults try to take me and my logibro out. Of course I can choose to hide, and hope they go around or kill us quickly like you say you do. But I like to start killing them when they are close enough, and when they see me, they close in and attack. By the time I kill two/three of them, I attempt to break contact for a second to cool down, but by then they have cooked up some nades and are bunnyhopping around me. I need to keep shooting. You can play like a girl, I want to kill them all. I just liked being able to shoot 374 rounds before overheating, now what is it? 290ish? Those 80 rounds are the difference between a squad of dead ARs and a dead HMG and logibro.
So you want CCP to make you invincible and require no effort to play on your part. Got ya. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.18 23:36:00 -
[4] - Quote
You want to be able to stand in the open and take out 6 proto Cal assaults on your own, so I guess you think so. |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.19 00:08:00 -
[5] - Quote
Canaan Knute wrote:Ion Crush wrote:...in the open... He didn't say anything about being in the open.
In the open just means not trying to use cover not necessarily standing in a field or something. Taking cover for a moment to cool down or rep is to "play like a girl". |
Ion Crush
Militaires-Sans-Frontieres
85
|
Posted - 2013.09.19 11:52:00 -
[6] - Quote
Burst overheats much faster than the standard, if you don't kill someone in 2-3 burst your pretty much screwed. When you do get them with a full burst they'll be wrecked if its a CQC. Not as good of crowd control as the standard, but can be devastating in a 1v1.
When your alone probably not. That is why I always squad up, but you don't need to take cover to let your heat cool down. Letting go of the trigger for even half a second while you switch to a new target will allow for enough cool down. Sweeping from target to target while firing will also waste ammo unless the enemies are literally stacked one after another which doesn't happen as often as I wish.
An interesting idea I had for sentinels maybe is a max incoming damage receivable. Like you can't take more than x damage per second from small arms fire up to a set amount of damage. Like maybe 50% of total health or something. This could make the heavy feel more tanky without a HP buff and make for an interesting mechanic. Call it "Hardened Armor" or something could become better with each level of suit skill. |
Ion Crush
Militaires-Sans-Frontieres
92
|
Posted - 2013.09.19 17:13:00 -
[7] - Quote
Actually was talking about it with a corp mate and he suggested making it weapons that do less than a set amount of damage and get ride of the HP limit. So for example weapons that do less than 50 or 100 per round would have reduced incoming damage, but higher caliber weapons like forgeguns, sniper rifles, and shot guns would all still work 100% damage as viable counters to the heavy. |
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