|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RA Drahcir
Psygod9
164
|
Posted - 2013.09.08 05:33:00 -
[1] - Quote
HMG is garbage for clearing objectives now. I overheated when I tried to clear up the objective on a domination match...never would have happened in 1.3.... 1.4 ended up being a huge nerf to HMG heavies because the armor buff gets trumped by the TTK buff and the operations nerf was just the sandpaper on the ***** that got shoved up all of our rectums. |
RA Drahcir
Psygod9
164
|
Posted - 2013.09.08 05:35:00 -
[2] - Quote
It is cool though because I specced into another weapon pre-1.4 just in case. ended up being an awesome decision. |
RA Drahcir
Psygod9
166
|
Posted - 2013.09.08 14:46:00 -
[3] - Quote
All of you that are oblivious to overheating are the ones rolling around with top tier corps and have 5 ARs shooting over your shoulders so you never need carry a team on your back. When you are on the opposing side of that squad, you overheat. After I mow your fat head down with my HMG, I have 5 Min/CalAssaults bunnyhopping around I need to shoot...so I am much more prone to overheating. |
RA Drahcir
Psygod9
166
|
Posted - 2013.09.08 19:27:00 -
[4] - Quote
pre-update I could get up to but not limited to six kills with one stream of suppressive fire. Now ARs are the new suppressive weapons with massive DPS and negligible reload time. I need to break contact after getting two or three kills to reload/cool down. This isn't ideal when heavies are enemy magnets because we are a big, fat, slow target, that is extremely, even pitifully, easy to kill. There should be a take/give if it wasn't a nerf. Taking the reasonable heat buildup reduction for the unneeded, unwanted, useless recoil reduction. Anyone who couldn't control the HMG in 1.3, should have joined the noob hordes and pick up an AR. |
RA Drahcir
Psygod9
166
|
Posted - 2013.09.08 19:32:00 -
[5] - Quote
at least the ScR and LR could fire at range, so when they overheat they are not nearly as guaranteed a instadeath as a HMG user. Give the HMG more range and a tighter cone of fire, then I will understand overheating. |
RA Drahcir
Psygod9
194
|
Posted - 2013.09.14 12:54:00 -
[6] - Quote
N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Lance 2ballzStrong wrote:N7 JETI wrote:Are you fuckin kiddin me?! The new skill is awesome,on lvl 5 there are absolutely no recoil. Its the best thing that CCP can do with the HMG,im totally love it. not.sure.of.serious Im serious. You're acting like there was massive recoil to begin with. I would agree there was some recoil, but to reduce it (hardly) and make overheating quicker is almost pointless. The HMG needed a bullet spread reduction, not recoil reduction. Overheating the HMG is still almost impossible (the standard variant,the burst variant is another tale) if youre a decent heavy. But with the recoil reduction the HMG is actually more accurate against distant (from 30 to 50 meters) targets. Spread reduction would be great too,but recoil reduction is still helping a lot.
No. Any decent heavy would want a larger magazine and no heat build up so they can continue their onslaught. I feel bad for you if you haven't seen people panic when you close in on their flank and mow them down. |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.15 20:46:00 -
[7] - Quote
I overheat relatively often now, silly how many rounds it takes to kill 4 people. Mediums with 1000, heavies with 1500. Please, undo this nerf!! |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.16 03:24:00 -
[8] - Quote
I will take the heat build up if it did more damage. I am not happy with the HMG against proto squads. When mediums are running around with heavy HP, I need to keep shooting. Isn't the long reload, bullet spread, short range enough?
"No, we should overheat so when we have a third of our rounds left, we have to cease sprinting, weapons swapping, anything for a while, then we have to spend another while to reload. It is only fair, because we have a large hitbox and move very slowly." |
RA Drahcir
Psygod9
206
|
Posted - 2013.09.16 04:25:00 -
[9] - Quote
Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing.
It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. |
RA Drahcir
Psygod9
209
|
Posted - 2013.09.16 23:04:00 -
[10] - Quote
Ion Crush wrote:RA Drahcir wrote:Ion Crush wrote:Your all pray and spray trash standing out in the middle of an open field being killed ARs. Learn your class. CCP gave us HMGers some new awesome maps that are nearly all indoors CQC. I havn't been killing this many people since chromosome. Recoil skill wasn't needed, but if your overheating you have no idea what your doing. It is not about what you are doing, it is about what the enemy is...when they try to overwhelm you with numbers, you cannot help but send rounds back down range in order to survive, because you cannot break contact and retreat. You are too slow. I can use cover when I need, I can manage my heat effectively, I can make sure I am squaded with at least 1 logi to help rep me. It is absolutely about what you are doing. If you are standing solo trying to be a wall vs a whole squad its already a forgone conclusion that you have lost.
"I can hide, I can not shoot, I can make sure I have a babysitter." I, I, I, I. What the HMG should do is the discussion. Not how you sit camp with a logi, just to get naded and mowed over.
When ARs are sprinting around with higher DPS and self sustaining suits, hell yeah I do not want to worry about overheating. When 6 proto CalAssaults try to take me and my logibro out. Of course I can choose to hide, and hope they go around or kill us quickly like you say you do. But I like to start killing them when they are close enough, and when they see me, they close in and attack. By the time I kill two/three of them, I attempt to break contact for a second to cool down, but by then they have cooked up some nades and are bunnyhopping around me. I need to keep shooting.
You can play like a girl, I want to kill them all. I just liked being able to shoot 374 rounds before overheating, now what is it? 290ish? Those 80 rounds are the difference between a squad of dead ARs and a dead HMG and logibro. |
|
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
218
|
Posted - 2013.09.19 07:15:00 -
[11] - Quote
Ion Crush wrote:Canaan Knute wrote:Ion Crush wrote:...in the open... He didn't say anything about being in the open. In the open just means not trying to use cover not necessarily standing in a field or something. Taking cover for a moment to cool down or rep is to "play like a girl".
You do not have the luxury of taking it easy when you are holding an objective and have ARs rushing you. I do not mind dying because I get shot up by them. I do mind dying if I have to disengage because I am about to overheat and die getting shot in the back as I fail to break contact. I do mind dying because I overheat trying to stand my ground.
They should make it so that the HMG cools down and builds up heat a lot slower. I cannot speak for the burst because I fell in love with the standard type after getting my hands on the boundless; I am accustomed to regular HMGs now. I haven't used the burst variant since I was first building up my HMG skills. |
|
|
|